## About the WGF editor (local file) ### The program part, what, why Besides the problems presenter, Tim Kington worked on a lesson presenter (this is, what I assume, the WGF presenter/editor is). It is not worked out: a problem with a previously edited file may happen and MyGoGrinder will not start (the default file is only a work around). There are more reasons, why the WGF part was not activated. And coding is time consuming: it may take several days (or nights) to find a solution even for a simple problem. ### The file format WGF files are simply sgf files with reduced standard information and another file name extension. The unusual HTML tags in the sgf comments allow formatting the text just like any HTML code. Java can display this formatted text, but also possible is, to use the files in web pages with a built-in, special crafted Java viewer or with JavaScript (WGF: WebGoFile?). New identifiers for coordinates (e.g. XB[ ] YB[ ]) are possibly not displayed by any other program. Branches are (as far as I see) not used or supported. The demo file ( `DEMO.WGF` ) gives a small impression of what is possible. A WGF file cannot be opened by giving it's name as argument for a starter (so `java -jar MyGrinder.jar xy.wgf` is NOT POSSIBLE). #### Used identifiers `SZ[] B[] W[] C[]` : SiZe, Black and White setup stones (should be and are thought to be moves), Comment `TR[] CR[] TB[] TW[]` : TRiangle + CiRcle marker, Territory Black, Territory White `SQ[] MA[] LB[]` : SQuare and cross MArker, single + multi character LaBels (up to ~ 4 letters) `XB[] XW[]` : "F" - fake stones (-> in the code: fakeAction) `AB[] AW[]` : "R"(?) stones (-> in the code: realAction) `YB[] YW[]` : "L" - local moves (-> in the code: localMoveAction) #### To compare a usual SGF file and a WGF file, here are examples ##### WGF:
    WGF:
    (
    ;
      SZ[5]
      TR[cc][db]
      MA[dd]
      TB[ea][da][cb][bb][ba][aa][ab]
      TW[ae][be][ce][de][ee][ed]
      B[cc]
      W[dc]
      W[cd]
      W[bd]
      B[bc]
      C[A comment here]
    )
This file consists of just one (setup-) node: the semicolon marks the beginning of a new node. ##### SGF:
    (;GM[1]FF[4]CA[UTF-8]AP[CGoban:3]ST[2]
    RU[Japanese]SZ[9]KM[10.50]
    PW[Sebastian]PB[Jan]WR[4k]BR[9d]RE[W+Resign]
    ;B[gc];W[ff];B[cg];W[de];B[dc]
    (;W[cd];B[he])
    (;W[gh];B[eh];W[hf]
    (;B[hd];W[bd])
    (;B[bf];W[bb];B[ed];W[cd])))
This common SGF game file shows many identifiers in the first (root) node and then one move per node. Added are some branches (Variations) For information about the SGF format look on the pages at read-bean.com/sgf/ ### How to use For "playing" a bit with the program, just create a new file. 5x5 should be enough (and is the smallest provided). Click the "Edit" button: the "move" tool is now active. Moves are just static stones; a flow of stones can not yet be easily entered. The other stone buttons (F for fake, R for real, L for local) apparently don't do anything special: the stones disappear, if you add a new "node" (nodes are the entities, where usually a move or a setup is in). "Insert copy" (??) unclear: when done at the 1st node, it copies the SiZe information to the second node (and from there you can copy this to the 3rd node). "Insert page" adds a new node at the current node Navigation in a file is irritating: < and > go to the next/previous node (rebuild the complete setup of that node) Home should go back to the empty board of the beginning; instead it goes to the first set stone, if this was captured in the mean time, it is not replaced. Step goes through the setup stones of one node, but at the end, the first stone or the empty board doesn't show up. ### Worms Program start: if loading file from history fails (broken or deleted file), the program cannot start (half of this is repaired with the " `DEFAULT.WGF` "); the rest: delete or move the broken file and the WGF editor loads the " `DEFAULT.WGF` " An error message for a defect file is misleading, e.g. a missing ";" at the beginning is reported as "No ( found" (same as in the sgf parser of the problems part) ### Unfortunately, it doesn't make sense to work with the WGF editor, as the navigation is still buggy and the WGF controller is not worked out well. It would need to dive deep into the WGFController code to understand the (partly planned) features (I don't want to do that).