> ## Name

> Texture - 3D API texture

> ## Usage

> Texture = texture(t)

> ## Valid Enumerants

> t: integer value

> ## Description

> Specify the texture to be used. See the IDirect3DDevice9::SetTexture method for details.

> The standard reset callback sets the Texture state to texture(0).

> ## Opengl Functionality Requirements

> Not applicable.

> ## Direct3D Functionality Requirements

> DirectX 9

> ## See Also

> Texture1D, Texture1DEnable, Texture2D, Texture2DEnable, Texture3D, Texture3DEnable, TextureCubeMap, TextureCubeMapEnable, TextureEnvMode, TextureFactor, TextureRectangle, TextureRectangleEnable, MagFilter, MaxMipLevel, MinFilter, MipFilter, MipMapLodBias