> ## Name

> GeometryShader - 3D API geometry shader

> ## Usage

> GeometryShader = compile profile "-po profileOption" main(args);

> ## Valid Enumerants

> shader: Null

> ## Description

> Compile a geometry shader. See the specification of the OpenGL geometry profile for details. See the specification of the Direct3D 10 geometry shaders for details.

> The standard reset callback sets the GeometryShader state to program(false).

> ## Opengl Functionality Requirements

> OpenGL 1.0

> ## Direct3D Functionality Requirements

> DirectX 10

> ## See Also

> PixelShader, TessellationControlShader, TessellationEvaluationShader, VertexShader, FragmentProgram, GeometryProgram, TessellationControlProgram, TessellationEvaluationProgram, VertexProgram