> ## Name

> glsl - OpenGL Shading Language profiles

> ## Synopsis

>       glsl

> ## Description

> glsl corresponds not to a single profile but to a family of profiles that include glslv, glslg and glslf. For more details refer to each profile documentation.

> ## Opengl Specifications

>      http://www.opengl.org/documentation/specs/

> ## Glsl Specifications

>      http://www.opengl.org/documentation/glsl/

>      http://www.opengl.org/registry/doc/GLSLangSpec.Full.1.10.59.pdf

>      http://www.opengl.org/registry/doc/GLSLangSpec.Full.1.20.8.pdf

> ## Glsl Versions

> Available GLSL versions:

> CG_GL_GLSL_DEFAULT
>   The default GLSL version, corresponding to GLSL used for Cg 3.0 and before.
> CG_GL_GLSL_100
>   GLSL v1.00 corresponding to ARB_shader_objects extension to OpenGL 1.0. Deprecated by core/forward-compatible OpenGL 3.0, supported by ARB_compatibility
> CG_GL_GLSL_110
>   As specified in The OpenGL Shading Language, Language Version 1.10. Supported by OpenGL 2.0 onwards. Deprecated by core/forward-compatible OpenGL 3.0, supported by ARB_compatibility
> CG_GL_GLSL_120
>   As specified in The OpenGL Shading Language, Language Version 1.20. Supported by OpenGL 2.1 onwards. Deprecated by core/forward-compatible OpenGL 3.0, supported by ARB_compatibility

> ## Standard Library Issues

> Cg standard library routines are available.

> ## See Also

> glslv, glslg, glslf, cgGLSetContextGLSLVersion