> ## Name

> LightPosition - 3D API light position

> ## Usage

> LightPosition[i] = float4(x, y, z, w)

> ## Valid Enumerants

> x, y, z, w: floating point values

> ## Description

> Specify the lights position in object coordinates. See the GL_POSITION description on the OpenGL glLight manual page for details. See the Position member of the D3DLIGHT9 argument to IDirect3DDevice9::SetLight method.

> The standard reset callback sets the LightPosition[i] state to float4(0, 0, 1, 0).

> ## Opengl Functionality Requirements

> OpenGL 1.0

> ## Direct3D Functionality Requirements

> DirectX 9

> ## See Also

> LightAmbient, LightAttenuation0, LightAttenuation1, LightAttenuation2, LightConstantAttenuation, LightDiffuse, LightDirection, LightEnable, LightFalloff, LightLinearAttenuation, LightModelAmbient, LightModelColorControl, LightModelLocalViewerEnable, LightModelTwoSideEnable, LightPhi, LightQuadraticAttenuation, LightRange, LightSpecular, LightSpotCutoff, LightSpotDirection, LightSpotExponent, LightTheta, LightType, LightingEnable