> ## Name

> SpecularEnable - 3D API specular enable

> ## Usage

> SpecularEnable = bool(enable)

> ## Valid Enumerants

> enable: true, false

> ## Description

> Enable/disable Direct3D specular highlighting. See the D3DRS_SPECULARENABLE render state description for DirectX 9.

> The standard reset callback sets the SpecularEnable state to bool(false).

> ## Opengl Functionality Requirements

> Not applicable.

> ## Direct3D Functionality Requirements

> DirectX 9

> ## See Also

> LightModelColorControl