> ## Name

> MultiSampleMask - 3D API multisample mask

> ## Usage

> MultiSampleMask = int(mask)

> ## Valid Enumerants

> mask: integer value

> ## Description

> Specify a bit mask for multisample render targets. See the D3DRS_MULTISAMPLEMASK render state description for DirectX 9.

> The standard reset callback sets the MultiSampleMask state to int(~0).

> ## Opengl Functionality Requirements

> Not applicable.

> ## Direct3D Functionality Requirements

> DirectX 9

> ## See Also

> MultiSampleAntialias, MultisampleEnable, SampleAlphaToOneEnable, SampleCoverageEnable