> ## Name

> LightAmbient - 3D API light ambient

> ## Usage

> LightAmbient[i] = float4(r, g, b, a)

> ## Valid Enumerants

> r, g, b, a: floating point values

> ## Description

> Specify the ambient intensity of the light. See the GL_AMBIENT description on the OpenGL glLight manual page for details. See the Ambient member of the D3DLIGHT9 argument to IDirect3DDevice9::SetLight method.

> The standard reset callback sets the LightAmbient[i] state to float4(0, 0, 0, 1).

> ## Opengl Functionality Requirements

> OpenGL 1.0

> ## Direct3D Functionality Requirements

> DirectX 9

> ## See Also

> LightAttenuation0, LightAttenuation1, LightAttenuation2, LightConstantAttenuation, LightDiffuse, LightDirection, LightEnable, LightFalloff, LightLinearAttenuation, LightModelAmbient, LightModelColorControl, LightModelLocalViewerEnable, LightModelTwoSideEnable, LightPhi, LightPosition, LightQuadraticAttenuation, LightRange, LightSpecular, LightSpotCutoff, LightSpotDirection, LightSpotExponent, LightTheta, LightType, LightingEnable