> ## Name

> MipFilter - 3D API mip filter

> ## Usage

> MipFilter = int(type)

> ## Valid Enumerants

> type: None, Point, Linear, Anisotropic, PyramidalQuad, GaussianQuad

> ## Description

> Set the Direct3D minification mipmap filter. See the D3DSAMP_MIPFILTER sampler state description for DirectX 9.

> The standard reset callback sets the MipFilter state to int(None).

> ## Opengl Functionality Requirements

> Not applicable.

> ## Direct3D Functionality Requirements

> DirectX 9

> ## See Also

> MipFilteri, GenerateMipmap, Texture, Texture1D, Texture1DEnable, Texture2D, Texture2DEnable, Texture3D, Texture3DEnable, TextureCubeMap, TextureCubeMapEnable, TextureEnvMode, TextureFactor, TextureRectangle, TextureRectangleEnable, MagFilter, MaxMipLevel, MinFilter, MipMapLodBias