> ## Name

> LightQuadraticAttenuation - 3D API light quadratic attenuation

> ## Usage

> LightQuadraticAttenuation[i] = float(quadratic_attenuation)

> ## Valid Enumerants

> quadratic_attenuation: floating point value

> ## Description

> Specify the quadric light attenuation factor. See the GL_QUADRATIC_ATTENUATION description on the OpenGL glLight manual page for details. See the Attenuation2 member of the D3DLIGHT9 argument to IDirect3DDevice9::SetLight method.

> The standard reset callback sets the LightQuadraticAttenuation[i] state to float(0).

> ## Opengl Functionality Requirements

> OpenGL 1.0

> ## Direct3D Functionality Requirements

> DirectX 9

> ## See Also

> LightAmbient, LightAttenuation0, LightAttenuation1, LightAttenuation2, LightConstantAttenuation, LightDiffuse, LightDirection, LightEnable, LightFalloff, LightLinearAttenuation, LightModelAmbient, LightModelColorControl, LightModelLocalViewerEnable, LightModelTwoSideEnable, LightPhi, LightPosition, LightRange, LightSpecular, LightSpotCutoff, LightSpotDirection, LightSpotExponent, LightTheta, LightType, LightingEnable