> ## Name

> LightConstantAttenuation - 3D API light constant attenuation

> ## Usage

> LightConstantAttenuation[i] = float(constant_attenuation)

> ## Valid Enumerants

> constant_attenuation: floating point value

> ## Description

> Specify the constant light attenuation factor. See the GL_CONSTANT_ATTENUATION description on the OpenGL glLight manual page for details. See the Attenuation0 member of the D3DLIGHT9 argument to IDirect3DDevice9::SetLight method.

> The standard reset callback sets the LightConstantAttenuation[i] state to float(1).

> ## Opengl Functionality Requirements

> OpenGL 1.0

> ## Direct3D Functionality Requirements

> DirectX 9

> ## See Also

> LightAmbient, LightAttenuation0, LightAttenuation1, LightAttenuation2, LightDiffuse, LightDirection, LightEnable, LightFalloff, LightLinearAttenuation, LightModelAmbient, LightModelColorControl, LightModelLocalViewerEnable, LightModelTwoSideEnable, LightPhi, LightPosition, LightQuadraticAttenuation, LightRange, LightSpecular, LightSpotCutoff, LightSpotDirection, LightSpotExponent, LightTheta, LightType, LightingEnable