> ## Name

> ZWriteEnable - 3D API Z write enable

> ## Usage

> ZWriteEnable = bool(enable)

> ## Valid Enumerants

> enable: true, false

> ## Description

> Specify whether the depth buffer is enabled for writing. See the OpenGL glDepthMask manual page for details. See the D3DRS_ZWRITEENABLE render state description for DirectX 9.

> The standard reset callback sets the ZWriteEnable state to bool(false).

> ## Opengl Functionality Requirements

> OpenGL 1.0

> ## Direct3D Functionality Requirements

> DirectX 9

> ## See Also

> ClearDepth, DepthBias, DepthBounds, DepthBoundsEnable, DepthClampEnable, DepthTestEnable, DepthFunc, DepthMask, DepthRange, DepthTestEnable, SlopScaleDepthBias, ZEnable, ZFunc