> ## Name

> BorderColori - 3D API texture border color

> ## Usage

> BorderColor[i] = float4(r, g, b, a)

> ## Valid Enumerants

> r, g, b, a: floating point values

> ## Description

> Set the Direct3D sampler border color for texture unit i, where i is in the range 0-15. See sampler state BorderColor for details.

> The standard reset callback sets the BorderColor[i] state to float4(0, 0, 0, 0).

> ## Opengl Functionality Requirements

> Not applicable.

> ## Direct3D Functionality Requirements

> DirectX 9

> ## See Also

> BorderColor