> ## Name

> LightingEnable - 3D API lighting enable

> ## Usage

> LightingEnable = bool(enable)

> ## Valid Enumerants

> enable: true, false

> ## Description

> Enable/disable lighting. See the GL_LIGHTING description on the OpenGL glEnable manual page for details. See the D3DRS_LIGHTING render state description for DirectX 9.

> The standard reset callback sets the LightingEnable state to bool(false).

> ## Opengl Functionality Requirements

> OpenGL 1.0

> ## Direct3D Functionality Requirements

> DirectX 9

> ## See Also

> LightAmbient, LightAttenuation0, LightAttenuation1, LightAttenuation2, LightConstantAttenuation, LightDiffuse, LightDirection, LightEnable, LightFalloff, LightLinearAttenuation, LightModelAmbient, LightModelColorControl, LightModelLocalViewerEnable, LightModelTwoSideEnable, LightPhi, LightPosition, LightQuadraticAttenuation, LightRange, LightSpecular, LightSpotCutoff, LightSpotDirection, LightSpotExponent, LightTheta, LightType