> ## Name

> MaxAnisotropy - 3D API max anisotropy

> ## Usage

> MaxAnisotropy = int(d3d_max)

> MaxAnisotropy = float(gl_max)

> ## Valid Enumerants

> d3d_max: integer value

> gl_max: floating point value

> ## Description

> Set the maximum anisotropy value. See the D3DSAMP_MAXANISOTROPY sampler state description for DirectX 9. See the description of GL_TEXTURE_MAX_ANISOTROPY_EXT in the OpenGL EXT_texture_filter_anisotropic extension for details.

> The standard reset callback sets the MaxAnisotropy state to int(1).

> ## Opengl Functionality Requirements

> Support for extension EXT_texture_filter_anisotropic.

> ## Direct3D Functionality Requirements

> DirectX 9

> ## See Also

> MaxAnisotropyi