> ## Name

> TessellationControlShader - 3D API tessellation control shader

> ## Usage

> TessellationControlShader = compile profile "-po profileOption" main(args);

> ## Valid Enumerants

> shader: Null

> ## Description

> Compile a tessellation control shader. See the specification of the OpenGL tessellation control profile for details. See the specification of the Direct3D 11 hull shaders for details.

> The standard reset callback sets the TessellationControlShader state to program(false).

> ## Opengl Functionality Requirements

> OpenGL 1.0

> ## Direct3D Functionality Requirements

> DirectX 11

> ## See Also

> GeometryShader, PixelShader, TessellationEvaluationShader, VertexShader, FragmentProgram, GeometryProgram, TessellationControlProgram, TessellationEvaluationProgram, VertexProgram