> ## Name

> vp30 - OpenGL fragment profile for NV3x (GeForce FX, Quadro FX, etc.)

> ## Synopsis

>       vp30

> ## Description

> This OpenGL profile corresponds to the per-vertex functionality introduced by the GeForce FX and Quadro FX line of NVIDIA GPUs.

> The compiler output for this profile conforms to the assembly format defined by NV_vertex_program2.

> Data-dependent loops and branching are allowed.

> Relative indexing of uniform arrays is supported; but texture accesses are not supported.

> ## 3D Api Dependencies

> Requires OpenGL support for the NV_vertex_program2 extension. These extensions were introduced by the GeForce FX and Quadro FX GPUs.

> ## Opengl Extension Specifications

>      http://www.opengl.org/registry/specs/NV/vertex_program2.txt

> ## Profile Options

> PosInv=val
>   Non-zero means generates code for position-invariant (with fixed-function) position transformation.
> MaxLocalParams=val
>   Maximum number of local parameters the implementation supports.

> ## Data Types

> to-be-written

> ## Semantics

> ## Varying Input Semantics

> to-be-written

> ## Uniform Input Semantics

> to-be-written

> ## Output Semantics

> to-be-written

> ## Standard Library Issues

> to-be-written

> ## See Also

> fp30