> ## Name

> BumpEnvMat10 - 3D API bump environment mat10

> ## Usage

> BumpEnvMat10 = float(c10)

> ## Valid Enumerants

> c10: floating point value

> ## Description

> Specify that this texture-stage state is a floating-point value for the [1][0] coefficient in a bump-mapping matrix. See the D3DTSS_BUMPENVMAT10 texture stage state description for DirectX 9.

> The standard reset callback sets the BumpEnvMat10 state to float(0).

> ## Opengl Functionality Requirements

> Not applicable.

> ## Direct3D Functionality Requirements

> DirectX 9

> ## See Also

> BumpEnvMat00, BumpEnvMat01, BumpEnvMat11, BumpEnvLOffset, BumpEnvLScale