> ## Name

> BumpEnvLScale - 3D API bump environment L scale

> ## Usage

> BumpEnvLScale = float(scale)

> ## Valid Enumerants

> scale: floating point value

> ## Description

> Specify the scale value for bump-map luminance. See the D3DTSS_BUMPENVLSCALE texture stage state description for DirectX 9.

> The standard reset callback sets the BumpEnvLScale state to float(0).

> ## Opengl Functionality Requirements

> Not applicable.

> ## Direct3D Functionality Requirements

> DirectX 9

> ## See Also

> BumpEnvLOffset, BumpEnvMat00, BumpEnvMat01, BumpEnvMat10, BumpEnvMat11