> ## Name

> TextureFactor - 3D API texture factor

> ## Usage

> TextureFactor = int(color)

> ## Valid Enumerants

> color: integer value

> ## Description

> Specify the color used for multiple-texture blending. See the D3DRS_TEXTUREFACTOR render state description for DirectX 9.

> The standard reset callback sets the TextureFactor state to int(0).

> ## Opengl Functionality Requirements

> Not applicable.

> ## Direct3D Functionality Requirements

> DirectX 9

> ## See Also

> Texture1DEnable, Texture2DEnable, Texture3DEnable, TextureCubeMapEnable, TextureRectangleEnable, Texture1D, Texture2D, Texture3D, TextureCubeMap, TextureRectangle, TextureEnvColor, TextureEnvMode, TextureMatrix, TextureTransform, TextureTransformFlags, Texture, MagFilter, MaxMipLevel, MinFilter, MipFilter, MipMapLodBias