> ## Name

> MaxAnisotropyi - 3D API max anisotropy

> ## Usage

> MaxAnisotropy[i] = int(max)

> ## Valid Enumerants

> max: integer value

> ## Description

> Set the Direct3D maximum anisotropy value for texture unit i, where i is in the range 0-15. See sampler state MaxAnisotropy for details.

> The standard reset callback sets the MaxAnisotropy[i] state to int(1).

> ## Opengl Functionality Requirements

> Not applicable.

> ## Direct3D Functionality Requirements

> DirectX 9

> ## See Also

> MaxAnisotropy