> ## Name

> BlendEquationSeparate - 3D API blend equation separate

> ## Usage

> BlendEquationSeparate = int2(modeRGB, modeAlpha)

> ## Valid Enumerants

> modeRGB, modeAlpha: FuncAdd, FuncSubtract, FuncReverseSubtract, Add, Subtract, ReverseSubtract, Min, Max, LogicOp

> ## Description

> Specify the RGB and alpha blend equation separately. See the OpenGL glBlendEquationSeparate manual page for details. See the D3DRS_BLENDOP render state description for DirectX 9.

> The standard reset callback sets the BlendEquationSeparate state to int2(FuncAdd, FuncAdd).

> ## Opengl Functionality Requirements

> OpenGL 1.0

> ## Direct3D Functionality Requirements

> DirectX 9

> ## See Also

> AlphaBlendEnable, BlendEnable, BlendColor, BlendEquation, BlendFunc, BlendFuncSeparate, BlendOp, DestBlend, IndexedVertexBlendEnable, SrcBlend, VertexBlend, BlendOpAlpha, SrcBlendAlpha, DestBlendAlpha, SeparateAlphaBlendEnable