> ## Name

> PixelShaderConstantB - 3D API pixel shader constantB

> ## Usage

> PixelShaderConstantB[i] = bool4(b1, b2, b3, b4)

> ## Valid Enumerants

> bi: true, false

> ## Description

> Set a Direct3D pixel shader constant. See the IDirect3DDevice9::SetPixelShaderConstantB method for details.

> The standard reset callback does nothing.

> ## Opengl Functionality Requirements

> Not applicable.

> ## Direct3D Functionality Requirements

> DirectX 9

> ## See Also

> PixelShaderConstant, PixelShaderConstant1, PixelShaderConstant2, PixelShaderConstant3, PixelShaderConstant4, PixelShaderConstantF, PixelShaderConstantI, VertexShaderConstant, VertexShaderConstant1, VertexShaderConstant2, VertexShaderConstant3, VertexShaderConstantB, VertexShaderConstantF, VertexShaderConstantI, vertexShaderConstant4, FragmentEnvParameter, FragmentLocalParameter, VertexEnvParameter, VertexLocalParameter