> ## Name

> VertexBlend - 3D API vertex blend

> ## Usage

> VertexBlend = int(num)

> ## Valid Enumerants

> num: integer value

> ## Description

> Specify the number of matrices to use to perform geometry blending. See the D3DRS_VERTEXBLEND render state description for DirectX 9.

> The standard reset callback sets the VertexBlend state to int(Disable).

> ## Opengl Functionality Requirements

> Not applicable.

> ## Direct3D Functionality Requirements

> DirectX 9

> ## See Also

> AlphaBlendEnable, BlendEnable, BlendColor, BlendEquation, BlendEquationSeparate, BlendFunc, BlendFuncSeparate, BlendOp, DestBlend, IndexedVertexBlendEnable, SrcBlend, BlendOpAlpha, SrcBlendAlpha, DestBlendAlpha, SeparateAlphaBlendEnable