> ## Name

> MagFilteri - 3D API mag filter

> ## Usage

> MagFilter[i] = int(type)

> ## Valid Enumerants

> type: Point, Nearest, Linear

> ## Description

> Set the Direct3D sampler magnification filter type for texture unit i, where i is in the range 0-15. See sampler state MagFilter for details.

> The standard reset callback sets the MagFilter[i] state to int(Point).

> ## Opengl Functionality Requirements

> Not applicable.

> ## Direct3D Functionality Requirements

> DirectX 9

> ## See Also

> MagFilter, GenerateMipmap, Texture, Texture1D, Texture1DEnable, Texture2D, Texture2DEnable, Texture3D, Texture3DEnable, TextureCubeMap, TextureCubeMapEnable, TextureEnvMode, TextureFactor, TextureRectangle, TextureRectangleEnable, MaxMipLevel, MinFilter, MipFilter, MipMapLodBias