Package com.sun.jna.platform.win32

# Class WinNT.LUID_AND_ATTRIBUTES

java.lang.Object
com.sun.jna.Structure
com.sun.jna.platform.win32.WinNT.LUID_AND_ATTRIBUTES

Enclosing interface:
  WinNT

@FieldOrder({"Luid","Attributes"}) public static class WinNT.LUID_AND_ATTRIBUTES extends Structure
The LUID_AND_ATTRIBUTES structure represents a locally unique identifier (LUID) and its attributes.

## Nested Class Summary

## Nested classes/interfaces inherited from class com.sun.jna.Structure

`Structure.ByReference, Structure.ByValue, Structure.FieldOrder, Structure.StructField`

## Field Summary

Fields
Modifier and Type
Field
Description
`WinDef.DWORD`
`Attributes`
Specifies attributes of the LUID.
`WinNT.LUID`
`Luid`
Specifies an LUID value.

### Fields inherited from class com.sun.jna.Structure

`ALIGN_DEFAULT, ALIGN_GNUC, ALIGN_MSVC, ALIGN_NONE, CALCULATE_SIZE`

## Constructor Summary

Constructors
Constructor
Description
`LUID_AND_ATTRIBUTES()`
`LUID_AND_ATTRIBUTES(WinNT.LUID luid, WinDef.DWORD attributes)`

## Method Summary

### Methods inherited from class com.sun.jna.Structure

`allocateMemory, allocateMemory, autoAllocate, autoRead, autoRead, autoWrite, autoWrite, cacheTypeInfo, calculateSize, clear, createFieldsOrder, createFieldsOrder, createFieldsOrder, createFieldsOrder, dataEquals, dataEquals, ensureAllocated, equals, fieldOffset, getAutoRead, getAutoWrite, getFieldList, getFieldOrder, getFields, getNativeAlignment, getNativeSize, getNativeSize, getPointer, getStringEncoding, getStructAlignment, hashCode, newInstance, newInstance, read, readField, readField, setAlignType, setAutoRead, setAutoSynch, setAutoWrite, setStringEncoding, size, sortFields, toArray, toArray, toString, toString, useMemory, useMemory, write, writeField, writeField, writeField`

### Methods inherited from class java.lang.Object

`clone, finalize, getClass, notify, notifyAll, wait, wait, wait`

## Field Details

### Luid

public WinNT.LUID Luid
Specifies an LUID value.

### Attributes

public WinDef.DWORD Attributes
Specifies attributes of the LUID. This value contains up to 32 one-bit flags. Its meaning is dependent on the definition and use of the LUID.

## Constructor Details

### LUID_AND_ATTRIBUTES

public LUID_AND_ATTRIBUTES()

### LUID_AND_ATTRIBUTES

public LUID_AND_ATTRIBUTES(WinNT.LUID luid, WinDef.DWORD attributes)