SPEAKER(4) | Device Drivers Manual | SPEAKER(4) |
speaker
—
spkr* at pcppi?
spkr* at audio?
#include <machine/spkr.h>
/dev/speaker
Only one process may have this device open at any given time;
open(2) and
close(2) are used to lock and
relinquish it. An attempt to
open(2) when another process has
the device locked will return -1 with an EBUSY
error
indication. Writes to the device are interpreted as 'play strings' in a
simple ASCII melody notation. An ioctl
() for tone
generation at arbitrary frequencies is also supported.
For the pcppi device sound-generation does not monopolize the processor; in fact, the driver spends most of its time sleeping while the PC hardware is emitting tones. Other processes may emit beeps while the driver is running.
For the audio device speaker, the speaker uses one of the virtual audio channels. Enabling this device will also provide a wsbell(4) keyboard bell.
Applications may call ioctl
() on a speaker
file descriptor to control the speaker driver directly; definitions for the
ioctl
() interface are in
<dev/spkrio.h>
.
The tone_t structure is as follows:
typedef struct { int frequency; /* in hertz */ int duration; /* in 1/100ths of a second */ } tone_t;
At present there are four ioctls:
SPKRGETVOL
SPKRSETVOL
SPKRTONE
SPKRTUNE
The play-string language is modelled on the PLAY statement conventions of IBM BASIC 2.0. The MB, MF and X primitives of PLAY are not useful in a UNIX environment and are omitted. The `octave-tracking' feature is also new.
There are 84 accessible notes numbered 1-83 in 7 octaves, each running from C to B, numbered 0-6; the scale is equal-tempered A440 and octave 3 starts with middle C. By default, the play function emits half-second notes with the last 1/16th second being `rest time'.
Play strings are interpreted left to right as a series of play command groups; letter case is ignored. Play command groups are as follows:
CDEFGAB -- letters A through G cause the corresponding note to be played in the current octave. A note letter may optionally be followed by an accidental sign, one of # + or -; the first two of these cause it to be sharped one half-tone, the last causes it to be flatted one half-tone. It may also be followed by a time value number and by sustain dots (see below). Time values are interpreted as for the L command below;.
O <n> -- if <n> is numeric, this sets the current octave. <n> may also be one of 'L' or 'N' to enable or disable octave-tracking (it is disabled by default). When octave-tracking is on, interpretation of a pair of letter notes will change octaves if necessary in order to make the smallest possible jump between notes. Thus "olbc" will be played as "olb>c", and "olcb" as "olc<b". Octave locking is disabled for one letter note following by >, < and O[0123456].
> -- bump the current octave up one.
< -- drop the current octave down one.
N <n> -- play note n, n being 1 to 84 or 0 for a rest of current time value. May be followed by sustain dots.
L <n> -- sets the current time value for notes. The default is L4, quarter notes. The lowest possible value is 1; values up to 64 are accepted. L1 sets whole notes, L2 sets half notes, L4 sets quarter notes, etc..
P <n> -- pause (rest), with <n> interpreted as for L. May be followed by sustain dots. May also be written '~'.
T <n> -- Sets the number of quarter notes per minute; default is 120. Musical names for common tempi are:
Tempo | Beats per Minute | |
very slow | Larghissimo | |
Largo | 40-60 | |
Larghetto | 60-66 | |
Grave | ||
Lento | ||
Adagio | 66-76 | |
slow | Adagietto | |
Andante | 76-108 | |
medium | Andantino | |
Moderato | 108-120 | |
fast | Allegretto | |
Allegro | 120-168 | |
Vivace | ||
Veloce | ||
Presto | 168-208 | |
very fast | Prestissimo |
M[LNS] -- set articulation. MN (N for normal) is the default; the last 1/8th of the note's value is rest time. You can set ML for legato (no rest space) or MS (staccato) 1/4 rest space.
Notes (that is, CDEFGAB or N command character groups) may be followed by sustain dots. Each dot causes the note's value to be lengthened by one-half for each one. Thus, a note dotted once is held for 3/2 of its undotted value; dotted twice, it is held 9/4, and three times would give 27/8.
Whitespace in play strings is simply skipped and may be used to separate melody sections.
speaker
device was originally for the pcppi PC
timer interface. Support was added for a synthesized device by Nathanial
Sloss, first appearing in NetBSD 8.0.
There is no volume control.
In play strings which are very long (longer than your system's physical I/O blocks) note suffixes or numbers may occasionally be parsed incorrectly due to crossing a block boundary.
June 13, 2017 | NetBSD 9.4 |