HUNTD(6) | Games Manual | HUNTD(6) |
huntd
— hunt
daemon, back-end for hunt game
huntd |
[-s ] [-p
address] |
huntd
controls the multi-player
hunt(6) game.
The -s
option is for running
huntd
forever (server mode). This is similar to
running it under the control of
inetd(8) (see below), but it
consumes a process table entry when no one is playing.
The -p
option can be either a pathname, in
which case a local socket by that name is used for the game, or a number, in
which case it selects an alternate port number for the internet socket used
for the game. This allows for private games of hunt.
To run huntd
from
inetd(8), you'll need to
uncomment the following line in /etc/inetd.conf:
hunt dgram udp wait nobody /usr/games/huntd huntd
huntd
on a private port, change the port listed for
hunt
in /etc/services.
When hunt(6) starts
up, it broadcasts on the local area net (using the broadcast address for
each interface) to find a hunt
game in progress. If
a huntd
hears the request, it sends back the port
number for the hunt
process to connect to.
Otherwise, the hunt
process starts up a
huntd
on the local machine and tries to rendezvous
with it.
Conrad Huang, Ken Arnold, and Greg Couch;
University of California, San Francisco, Computer Graphics Lab
March 29, 2014 | NetBSD 10.99 |