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Terms of use ================= You may use ADOM freely provided you acknowledge the following terms and abide by them: 1. ADOM must only be distributed in the packages created by Thomas Biskup, the maintainer of the game. The packages must remain complete and all components must not be altered in any way. 2. You may not charge more than $3 for the distribution of ADOM (values as of November, 2001). 3. You do not challenge ADOM's copyright in any way. 4. If you distribute ADOM with a magazine, a CD-ROM distribution or a similar medium, you abide by the terms defined in section I.B. 5. You follow all other licensing terms (as given by entering 'adom -b' and 'adom -g'). 6. You acknowledge that the author of ADOM is in no way responsible for damage done to your system due to ADOM usage. 7. If you play ADOM for a prolonged amount of time and enjoy it, you agree to abide by the terms of section I.C. Failure to honor these terms will be a severe violation of the license and could result in legal measures being taken if you are deemed important enough to deserve it. I.B. Distributing ADOM in magazines, on disks, etc. =================================================== You can freely distribute ADOM with magazines, in game compilations, etc. provided you abide by the following terms: 1. You honor all terms listed in section I.A. 2. You agree to notify the author of ADOM, Thomas Biskup, either by email at adom@@adom.de or by sending a written letter to the following address: Thomas Biskup Timmerbrinksweg 37 45896 Gelsenkirchen Germany 3. You send two complimentary copies of your product (one for actual examination and one for being stored in my safe) to the address given under #2 (or, if it is an electronic publication, to the email address given above). Failure to do so will be a severe violation of this licensing agreement and will incur legal measures. I.C. The Postcard Quest. ======================== If you want to thank me (Thomas Biskup) for creating ADOM, maintaining it, fixing all discovered bugs, providing support and generally spending a lot of time on the game and if you are having fun with the game, please consider rewarding my efforts by sending a postcard to the following address from wherever you live: Thomas Biskup Timmerbrinksweg 37 45896 Gelsenkirchen Germany I *love* receiving postcards from all over the world. Weigh the fun ADOM gave you against the ten minutes you probably need to write and send such a postcard -- and if you find that you like and enjoy the game -- please do it. I'm really not asking much... am I? I.D. Licensing ADOM and other commercial ventures. ================================================== ADOM is an immensely successful game and I'm proud of that. Still, there are things that still could be done. If you are member of a game company and would like to publish a game that could easily be able to rival the success of Diablo by Blizzard software, two things are necessary: 1. You need a competent team of programmers and artists. 2. You need to be willing to license ADOM from me. If you are interested in such a commercial venture email me at ADOM@@ADOM.DE. Consider it if you work for a game company. ADOM has been voted the most popular game 1997 on the Internet Chart of Free Downloadable Games (see http://www.worldcharts.com) and every new version is downloaded by at least 5000 persons -- and that for a game without network support or graphics that deserve that name. Now think of a game with ADOM's unrivaled engine and the great graphics used in Diablo and other products and you have a sure winner. @ 1.1 log @Add adom-license. This is the section of the FAQ that refers to licensing @ text @d108 1 a108 133 p-------------------------------------- ============--------------------------------------------------============ ===------------------ ------------------=== The ADOM Fluff FAQ An attempt to answer all meta-questions regarding ADOM... (C) Copyright 1994-2002 by Thomas Biskup. All Rights Reserved. ===------------------ ------------------=== ============--------------------------------------------------============ -------------------------------------- PREFACE This document tries to answer all the meta-questions regarding the distribution of the game called ADOM (shortcut for 'Ancient Domains Of Mystery). If you plan to distribute ADOM in some way (be that on disk, CD, in a magazine or whatever), make sure to read Section I: The ADOM License. If you plan to write a review of ADOM, please make sure that you read Section II: ADOM in the Media. If you would like to submit ideas to further ADOM's development, make sure that you have read Section III: ADOM Development. If you are having problems related to the game itself, you might want to read section V: Game-Related Questions closely. If you are experiencing technical problems with ADOM, make sure that you read Section VI: Technical Problems. Before reporting a bug you should definitely read Section VII: Bugs. If you never installed ADOM before, you might want to examine Section VIII: Installation. Finally questions regarding the installation of ADOM are addressed in section VIII: Installation. Any other questions might be answered in Section IV: Miscellaneous Stuff. Questions answered by this text will be ignored if you ask them by email. RTFM, as they say... If you feel that this document is incomplete, feel free to email questions and suggestions to adom@@adom.de. Hearty thanks to Stefanie Woll for proof-reading this text :-> All remaining idiosyncrasies are intended to ensure the Ancardian feeling of the text ;-) -- Thomas Biskup May, 1998 ===--------------------------------------------------------------------=== TABLE OF CONTENTS ===--------------------------------------------------------------------=== Section I - The ADOM License. A. Terms of use. B. Distributing ADOM in magazines, on disks, etc. C. The Postcard Quest. D. Licensing ADOM and other commercial ventures. Section II - ADOM in the Media. A. Where can I find information about ADOM? B. What should I know before writing a review about ADOM? Section III - ADOM Development. A. I have some great ideas concerning ADOM. Are you interested? B. Is ADOM still being developed? C. What can I do to further ADOM's development? D. What plans do exist for ADOM's future? E. What about the sources for the game? F. What about ADOM variants? G. Will ADOM be ported to 'xyz'? H. How about some technical details about ADOM? I. Why don't you make save files between versions compatible? J. How about translations of the game texts into other languages? K. Who's responsible for the various ports? Section IV - Miscellaneous Stuff. A. Why aren't my emails answered? B. Why is the website for ADOM out of date? C. Who is Thomas Biskup? D. Why has the savefile of my character disappeared after he died? E. Why are requests for advice not answered? F. Does Thomas Biskup enjoy receiving binary files? G. When will the next version of ADOM be released? Section V - Game-Related Questions. A. What's the relation between the Mad Minstrel and the village fool? B. How much weight is 'one stone' actually? C. Why can't I increase my weapon skills? D. All my characters start out cursed. Why? E. How can I activate a ring of djinni summoning? F. What's a 'si'? G. Why does fire damage my character despite immunity to fire? H. What about the Red Rooster and associated mysteries? I. What's the best class/race combination? J. Why is the number of charges for wands I zapped not displayed? K. Why are scroll names readable for illiterate characters? L. Why are all classes able to learn weapon skills equally well? M. I can't use command 'xyz'. Why not? N. What do 'scurgari' look like? O. Are there any cheat codes in ADOM? P. Why are blank scrolls labeled? Section VI - Technical Problems. A. General troubleshooting. B. DOS C. Windows 3.x, Windows for Workgroups, OS/2 D. Windows NT, Windows 95 E. Linux/FreeBSD Section VII - Bugs. A. How to submit bugs? B. Which bugs are known? C. Command 'xyz' does not seem to work in my version... Section VIII - Installation. A. DOS, OS/2, Windows xyz B. Linux roducts and you have a sure winner. @