head 1.1; access; symbols; locks; strict; comment @# @; 1.1 date 2026.11.08.15.15.55; author ryoon; state Exp; branches; next ; commitid n88MvR6PihmEBF2H; desc @@ 1.1 log @graphics/materialx: import materialx-1.39.5 MaterialX is an open standard for representing rich material and look-development content in computer graphics, enabling its platform-independent description and exchange across applications and renderers. Launched at Industrial Light & Magic in 2012, MaterialX has been a key technology in their feature films and real-time experiences since Star Wars: The Force Awakens and Millennium Falcon: Smugglers Run. The project was released as open source in 2017, with companies including Sony Pictures Imageworks, Pixar, Autodesk, Adobe, and SideFX contributing to its ongoing development. In 2021, MaterialX became the seventh hosted project of the Academy Software Foundation. @ text @$NetBSD$ BLAKE2s (MaterialX-1.39.5.tar.gz) = 575b2cf8610aba6fafc66f8e9d32627900f7a80334e92d220cc4c3765836d5d0 SHA512 (MaterialX-1.39.5.tar.gz) = 70a56a555d736e2f81b97a10461a166cb6212f4d8fd87342405f4d490b2297ec1f88f0884bba1b7555ff8f30f5ec2c8b1aa512d512547cc67766dbb9620450a5 Size (MaterialX-1.39.5.tar.gz) = 115055113 bytes SHA1 (patch-CMakeLists.txt) = f4fef63481cd6f7e03daeaf886d93dd1ae6dc183 SHA1 (patch-cmake_modules_MaterialXConfig.cmake.in) = 5aa713ece40701bb362adf1a8a0e47eeb63e8020 SHA1 (patch-resources_CMakeLists.txt) = 77be5f5717c54d25b0207d856b889a908575a26b SHA1 (patch-source_MaterialXFormat_File.cpp) = de93d7682225c1500c755312d08a4811d2734869 @