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date	2026.11.08.15.15.55;	author ryoon;	state Exp;
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@graphics/materialx: import materialx-1.39.5

MaterialX is an open standard for representing rich material and
look-development content in computer graphics, enabling its
platform-independent description and exchange across applications
and renderers. Launched at Industrial Light & Magic in 2012,
MaterialX has been a key technology in their feature films and
real-time experiences since Star Wars: The Force Awakens and
Millennium Falcon: Smugglers Run. The project was released as open
source in 2017, with companies including Sony Pictures Imageworks,
Pixar, Autodesk, Adobe, and SideFX contributing to its ongoing
development. In 2021, MaterialX became the seventh hosted project
of the Academy Software Foundation.
@
text
@# $NetBSD$

BUILDLINK_TREE+=	materialx

.if !defined(MATERIALX_BUILDLINK3_MK)
MATERIALX_BUILDLINK3_MK:=

BUILDLINK_API_DEPENDS.materialx+=	materialx>=1.39.5
BUILDLINK_PKGSRCDIR.materialx?=		../../graphics/materialx

.include "../../graphics/MesaLib/buildlink3.mk"
.include "../../x11/libX11/buildlink3.mk"
.include "../../x11/libXt/buildlink3.mk"
.endif	# MATERIALX_BUILDLINK3_MK

BUILDLINK_TREE+=	-materialx
@
