head 1.2; access; symbols pkgsrc-2023Q4:1.2.0.12 pkgsrc-2023Q4-base:1.2 pkgsrc-2023Q3:1.2.0.10 pkgsrc-2023Q3-base:1.2 pkgsrc-2023Q2:1.2.0.8 pkgsrc-2023Q2-base:1.2 pkgsrc-2023Q1:1.2.0.6 pkgsrc-2023Q1-base:1.2 pkgsrc-2022Q4:1.2.0.4 pkgsrc-2022Q4-base:1.2 pkgsrc-2022Q3:1.2.0.2 pkgsrc-2022Q3-base:1.2 pkgsrc-2022Q2:1.1.0.16 pkgsrc-2022Q2-base:1.1 pkgsrc-2022Q1:1.1.0.14 pkgsrc-2022Q1-base:1.1 pkgsrc-2021Q4:1.1.0.12 pkgsrc-2021Q4-base:1.1 pkgsrc-2021Q3:1.1.0.10 pkgsrc-2021Q3-base:1.1 pkgsrc-2021Q2:1.1.0.8 pkgsrc-2021Q2-base:1.1 pkgsrc-2021Q1:1.1.0.6 pkgsrc-2021Q1-base:1.1 pkgsrc-2020Q4:1.1.0.4 pkgsrc-2020Q4-base:1.1 pkgsrc-2020Q3:1.1.0.2 pkgsrc-2020Q3-base:1.1; locks; strict; comment @# @; 1.2 date 2022.09.09.15.21.13; author wiz; state Exp; branches; next 1.1; commitid NpzPsx6nydzxwcTD; 1.1 date 2020.09.04.11.21.41; author prlw1; state Exp; branches; next ; commitid gLoDaVEjZZZLOImC; desc @@ 1.2 log @graphene: update to 1.10.8. Changes since 1.10.6 ray: simplify NaN checking [Érico Nogueira] Build fixes [Dor Askayo, q66, Chun-wei Fan, Marc-André Lureau] SIMD: Make reciprocal operations 0-safe [Dor Askayo] SIMD: Add simplified scalar reciprocal [Dor Askayo] ray: Improve intersection [Dor Askayo] tests: Fix installed introspection test [Matthias Devlamynck] Fix detection of AArch64 [Dor Askayo] tests: Add ray intersection unit [Sebastian Keller] Fix ARM64 build on Windows [Chun-wei Fan] Documentation fixes Issues fixed since 1.10.4 Hide GRAPHENE_SIMD_S from the introspection data [#211, Simon McVittie] Nudge ray axis when intersecting a box [#214, Jonas Ådahl] Changes since 1.10.2: Add ARM NEON support when building with Visual Studio [Chun-wei Fan] Build fix on ARM64 Windows [Chun-wei Fan] Drop deprecated "python3" Meson module Fix detection of non-intersecting boxes [Daniel van Vugt, #201] Only enable SSE2 on x86_64 [Xi Ruoyao] Use the compiler-appropriate alignment attributes Change introspection option to a yielding feature [Xavier Claessens] @ text @@@comment $NetBSD: PLIST,v 1.1 2020/09/04 11:21:41 prlw1 Exp $ include/graphene-1.0/graphene-box.h include/graphene-1.0/graphene-euler.h include/graphene-1.0/graphene-frustum.h include/graphene-1.0/graphene-gobject.h include/graphene-1.0/graphene-macros.h include/graphene-1.0/graphene-matrix.h include/graphene-1.0/graphene-plane.h include/graphene-1.0/graphene-point.h include/graphene-1.0/graphene-point3d.h include/graphene-1.0/graphene-quad.h include/graphene-1.0/graphene-quaternion.h include/graphene-1.0/graphene-ray.h include/graphene-1.0/graphene-rect.h include/graphene-1.0/graphene-simd4f.h include/graphene-1.0/graphene-simd4x4f.h include/graphene-1.0/graphene-size.h include/graphene-1.0/graphene-sphere.h include/graphene-1.0/graphene-triangle.h include/graphene-1.0/graphene-types.h include/graphene-1.0/graphene-vec2.h include/graphene-1.0/graphene-vec3.h include/graphene-1.0/graphene-vec4.h include/graphene-1.0/graphene-version-macros.h include/graphene-1.0/graphene-version.h include/graphene-1.0/graphene.h lib/girepository-1.0/Graphene-1.0.typelib lib/graphene-1.0/include/graphene-config.h lib/libgraphene-1.0.so lib/libgraphene-1.0.so.0 lib/libgraphene-1.0.so.0.1000.8 lib/pkgconfig/graphene-1.0.pc lib/pkgconfig/graphene-gobject-1.0.pc share/gir-1.0/Graphene-1.0.gir @ 1.1 log @Add graphene 1.10.2 Needed for GTK4. Description: When creating graphic libraries you most likely end up dealing with points and rectangles. If you're particularly unlucky, you may end up dealing with affine matrices and 2D transformations. If you're writing a graphic library with 3D transformations, though, you are going to hit the jackpot: 4x4 matrices, projections, transformations, vectors, and quaternions. Most of this stuff exists, in various forms, in other libraries, but it has the major drawback of coming along with the rest of those libraries, which may or may not be what you want. Those libraries are also available in various languages, as long as those languages are C++; again, it may or may not be something you want. For this reason, I decided to write the thinnest, smallest possible layer needed to write a canvas library; given its relative size, and the propensity for graphics libraries to have a pun in their name, I decided to call it Graphene. This library provides types and their relative API; it does not deal with windowing system surfaces, drawing, scene graphs, or input. You're supposed to do that yourself, in your own canvas implementation, which is the whole point of writing the library in the first place. @ text @d1 1 a1 1 @@comment $NetBSD$ d31 1 a31 1 lib/libgraphene-1.0.so.0.1000.2 @