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pkgviews-base:1.1 buildlink2:1.1.0.2 buildlink2-base:1.1 netbsd-1-5-PATCH003:1.1; locks; strict; comment @# @; 1.18 date 2023.01.12.10.25.26; author wiz; state Exp; branches; next 1.17; commitid ZZIpbijG71F2Se9E; 1.17 date 2021.04.21.08.19.28; author nia; state Exp; branches; next 1.16; commitid HDT115PmkJXbs8QC; 1.16 date 2021.03.17.15.17.03; author nia; state Exp; branches; next 1.15; commitid AAxiNfuiQsFeTFLC; 1.15 date 2021.02.10.11.55.22; author nia; state Exp; branches; next 1.14; commitid ho5WFBH2gC9ST9HC; 1.14 date 2020.11.24.14.05.22; author nia; state Exp; branches; next 1.13; commitid vmHEigmC8S9X79xC; 1.13 date 2020.06.09.11.59.58; author nia; state Exp; branches; next 1.12; commitid DXUD8wvFXCtGPxbC; 1.12 date 2020.03.23.12.01.15; author nia; state Exp; branches; next 1.11; commitid sHd189qo52cBlw1C; 1.11 date 2019.06.17.13.51.08; author nia; state Exp; branches; next 1.10; commitid woaLoSZ3kFGoWxrB; 1.10 date 2015.12.21.06.46.04; author dbj; state Exp; branches; next 1.9; commitid 8QjfKTKFm5ToyMNy; 1.9 date 2014.01.06.23.42.38; author dholland; state Exp; branches; next 1.8; commitid INBGULZflPHb87kx; 1.8 date 2012.09.02.18.35.19; author dholland; state Exp; branches; next 1.7; 1.7 date 2010.10.16.16.08.19; author dholland; state Exp; branches; next 1.6; 1.6 date 2009.07.12.16.31.59; author dholland; state Exp; branches; next 1.5; 1.5 date 2009.06.14.17.51.08; author joerg; state Exp; branches; next 1.4; 1.4 date 2006.04.07.06.28.44; author dillo; state Exp; branches; next 1.3; 1.3 date 2004.08.13.16.12.25; author dillo; state Exp; branches; next 1.2; 1.2 date 2004.06.05.11.56.31; author dillo; state Exp; branches; next 1.1; 1.1 date 2001.10.31.23.53.28; author zuntum; state Exp; branches; next ; desc @@ 1.18 log @stella: add missing png files to PLIST Bump PKGREVISION. @ text @@@comment $NetBSD$ bin/stella share/applications/stella.desktop share/doc/stella/Announce.txt share/doc/stella/Changes.txt share/doc/stella/Copyright.txt share/doc/stella/License.txt share/doc/stella/README-SDL.txt share/doc/stella/Readme.txt share/doc/stella/Todo.txt share/doc/stella/debugger.html share/doc/stella/graphics/Stella_icon.png share/doc/stella/graphics/cheat.png share/doc/stella/graphics/chucky_cheese.png share/doc/stella/graphics/circuit.png share/doc/stella/graphics/commandmenu.png share/doc/stella/graphics/console.png share/doc/stella/graphics/debugger_audiotab.png share/doc/stella/graphics/debugger_bankcomplex.png share/doc/stella/graphics/debugger_banksimple.png share/doc/stella/graphics/debugger_bpstatus.png share/doc/stella/graphics/debugger_cpuregs.png share/doc/stella/graphics/debugger_dataops.png share/doc/stella/graphics/debugger_globalbuttons.png share/doc/stella/graphics/debugger_iotab.png share/doc/stella/graphics/debugger_main.png share/doc/stella/graphics/debugger_options.png share/doc/stella/graphics/debugger_ram-dpc.png share/doc/stella/graphics/debugger_ram-f8sc.png share/doc/stella/graphics/debugger_ram.png share/doc/stella/graphics/debugger_ramsearch.png share/doc/stella/graphics/debugger_rom.png share/doc/stella/graphics/debugger_romcmenu.png share/doc/stella/graphics/debugger_tiainfo.png share/doc/stella/graphics/debugger_tiaoutcmenu.png share/doc/stella/graphics/debugger_tiatab.png share/doc/stella/graphics/debugger_tiazoomcmenu.png share/doc/stella/graphics/developer_stats.png share/doc/stella/graphics/eventmapping.png share/doc/stella/graphics/eventmapping_combo.png share/doc/stella/graphics/eventmapping_devsports.png share/doc/stella/graphics/eventmapping_mouse.png share/doc/stella/graphics/eventmapping_remap.png share/doc/stella/graphics/highscores.png share/doc/stella/graphics/jr_pacman.png share/doc/stella/graphics/launcher.png share/doc/stella/graphics/launcher_options_snapshots.png share/doc/stella/graphics/launcher_override.png share/doc/stella/graphics/logs.png share/doc/stella/graphics/navigation_buttons.png share/doc/stella/graphics/open_help.png share/doc/stella/graphics/options.png share/doc/stella/graphics/options_audio.png share/doc/stella/graphics/options_developer.png share/doc/stella/graphics/options_developer_debugger.png share/doc/stella/graphics/options_developer_emulation.png share/doc/stella/graphics/options_developer_tia.png share/doc/stella/graphics/options_developer_timemachine.png share/doc/stella/graphics/options_developer_video.png share/doc/stella/graphics/options_emulation.png share/doc/stella/graphics/options_gameinfo_cartridge.png share/doc/stella/graphics/options_gameinfo_console.png share/doc/stella/graphics/options_gameinfo_controller.png share/doc/stella/graphics/options_gameinfo_emulation.png share/doc/stella/graphics/options_gameinfo_highscores.png share/doc/stella/graphics/options_gameinfo_quadtari.png share/doc/stella/graphics/options_misc.png share/doc/stella/graphics/options_misc_classic.png share/doc/stella/graphics/options_misc_dark.png share/doc/stella/graphics/options_misc_light.png share/doc/stella/graphics/options_ui.png share/doc/stella/graphics/options_video.png share/doc/stella/graphics/options_video_palettes.png share/doc/stella/graphics/options_video_tv.png share/doc/stella/graphics/pacman.png share/doc/stella/graphics/qwertz.png share/doc/stella/graphics/reload_list.png share/doc/stella/graphics/romaudit.png share/doc/stella/graphics/rominfo_1x_large.png share/doc/stella/graphics/rominfo_1x_small.png share/doc/stella/graphics/rominfo_2x_small.png share/doc/stella/graphics/secret_quest.png share/doc/stella/graphics/show_all.png share/doc/stella/graphics/show_current_dir.png share/doc/stella/graphics/show_roms.png share/doc/stella/graphics/show_sub_dirs.png share/doc/stella/graphics/space_invaders.png share/doc/stella/graphics/timemachine.png share/doc/stella/index.html share/icons/hicolor/128x128/apps/stella.png share/icons/hicolor/16x16/apps/stella.png share/icons/hicolor/22x22/apps/stella.png share/icons/hicolor/24x24/apps/stella.png share/icons/hicolor/32x32/apps/stella.png share/icons/hicolor/48x48/apps/stella.png share/icons/hicolor/64x64/apps/stella.png @ 1.17 log @stella: update to 6.5.3 6.5.2 to 6.5.3 (April 20, 2021) * Added context-sensitive help. * Improved support of multiple monitors with different resolutions. * Improved analog input reading (Paddles, Keyboards...). * Fixed QuadTari support for controller types other than Joysticks. * Fixed palette and TV effects saving for Retron77. * Fixed immediate disassembling when switching options in debugger. -Have fun! @ text @d50 2 d77 1 d83 4 @ 1.16 log @stella: Update to 6.5.2 6.5.1 to 6.5.2 (February 25, 2021) * Fixed broken Driving Controller support for Stelladaptor/2600-daptor devices. * Fixed missing QuadTari option in UI. * Improved QuadTari timing. * Added CPU usage stats to ARM cart classes debug widgets. @ text @a70 1 share/doc/stella/graphics/options_video_dbgcolors.png @ 1.15 log @stella: Update to 6.5.1 6.5 to 6.5.1 (January 24, 2021) * Fixed paddle button bug for jittering controllers. * Improve switching between joysticks and paddles on Retron77 port. * Improve memory usage on Retron77 port. @ text @a12 1 share/doc/stella/graphics/basic_settings.png a16 1 share/doc/stella/graphics/commandsmenu_r77.png @ 1.14 log @stella: Update to 6.4 6.3 to 6.4 (November 2, 2020) * Added basic (entire and single line only) text cut/copy and paste. * Added color parameters to 'Custom' palette. * Some improvements to AtariVox-USB adaptor functionality: - Made serial port used for an AtariVox-USB adaptor editable. - Autodetection of serial ports no longer messes up devices plugged into other serial ports. * Added CPU load stats to debugger. Related to this, added debugger pseudo-registers '_ftimreadcycles' and '_fwsynccycles' to show the number of cycles since the start of frame under certain circumstances (see manual for more details). * Fixed bug with aspect correction and fullscreen mode; snapshots from such a mode are now pixel-exact. * Fixed a bug that caused CDF ROMs to crash on the Retron77 and reduced ARM emulation performance for CDF ROMs on other platforms. * Fixed crash with missing or incorrectly sized SaveKey data file, and with certain functions not working (erase pages, erase entire EEPROM). * Fixed Atari mouse autodetection. * Fixed bug in ROM launcher, with last ROM selected not being remembered when exiting and re-entering a directory. -Have fun! 6.2.1 to 6.3 (October 7, 2020) * Added adjustable autofire. * Added 'Dark' UI theme. * Extended global hotkeys for debug options. * Added option to playback a game using the Time Machine. * Allow taking snapshots from within the Time Machine dialog. * Added the ability to access most files that Stella uses from within a ZIP file. This includes the following: - Per-ROM properties file (so one can distribute a ROM and its associated properties). - Debugger symbol (.sym) and list (.lst) files, etc. - Several others, as we extend the support. Basically, you are now able to put many files that Stella uses inside one ZIP file, and distribute just that file. * Extended AtariVox support to handle flow control, so that long phrases are no longer corrupted/cut off. This includes properly supporting the 2600-daptor II, which is flashable to an AVox-USB converter. * Added auto-detection of the serial port used for an AtariVox-USB adaptor. * Added QuadTari controller support. * Added option to select the audio device. * Added support for CDFJ+ bankswitching type. * Further enhanced UA bankswitching to support more Brazilian carts. * Added option to display detected settings info when a ROM is loaded. * Added another oddball TIA glitch option for delayed background color. * Added option to disable aspect ratio correct scaling. * Added debugger pseudo-registers '_timwrapread' and '_timwrapwrite', which are set when the RIOT timer is read/written on timer wraparound, respectively. * Bankswitching schemes BUS, DPC+ and CDFx now work when startup bank randomization is enabled (these schemes now ignore that setting). * Replaced "Re-disassemble" with "Disassemble @@ current line" in debugger. * Fixed bug when taking fullscreen snapshots; the dimensions were sometimes cut off. @ text @d12 2 d18 1 d46 1 d65 1 @ 1.13 log @stella: Update to 6.2 6.1.2 to 6.2: (June 7, 2020) * Added interactive palette to Video & Audio settings. * Added 'Custom' palette, generated from user controlled phase shifts. * Added that adjustable audio & video settings are displayed as gauge bars. * Added four global hotkeys which allow selecting and changing numerous audio & video settings without having to remember the dedicated hotkeys. * Added 'Turbo' mode, runs the game as fast as the computer allows. * Added that paddle centering (per ROM) and sensitivity can be adjusted. * Added that mouse sensitivity for Driving controller can be adjusted. * Added paddle filtering in UI to avoid unwanted navigation events. * Added selectable dialog fonts. * Added separate positioning of launcher, emulator and debugger. * Added optional display to game refresh rate adaption in fullscreen mode. * Added option which lets default ROM path follow launcher navigation. * Added debugger 'saveaccess' function, which saves memory access counts to a CSV file. * Added displaying last write address in the debugger. * Added debugger pseudo-register '_scanend', which gives the number of scanlines at the end of the last frame. * Added detection of color and audio data in DiStella. * Restored 'cfg' directory for Distella config files. * Added TV Boy and 3EX bank switching types. * Removed unused CV+ and DASH bank switching types. * Added support for loading grayscale PNG images in the ROM launcher. -Have fun! @ text @d61 1 d64 1 @ 1.12 log @stella: Update to 6.1 6.0.2 to 6.1: (March 22, 2020) * IMPORTANT NOTES: - Because of major event remapping changes, all remappings will be reset to defaults; if you had custom mappings, they will need to be re-entered again. - Because of major internal changes, all state files are now invalid. - Support for Windows XP has been discontinued as of this version. WinXP is now completely out of support from Microsoft, so we are doing the same. * Major improvements to display mode handling in NTSC vs. PAL. The window is now the same size for both modes, and scaling is applied to simulate the height of scanlines (in PAL mode, there are more scanlines and hence each is narrower). This more properly emulates how the display would look on a real TV. * Removed the 'Display_Height' property, changing it to 'Display_VCenter'. This new feature, along with the display mode changes above, almost completely eliminate having to manually tweak each ROM so that it will not have part of the image cut off. * Removed the 'Display_YStart' property and all automatic detection of ystart. It caused problems on some ROMs, and was not the way a real console would work anyway. Related to this, ROMs now load much faster. * Major improvements to event remapping: - Allow mapping of modifier-key and button-direction combinations - Physical controllers can map the same action to different events on different virtual controllers - Many more events can be remapped - Events can be filtered by type in UI * Paths have been simplified: - The following file/directory locations are no longer configurable (statedir, nvramdir, cheatfile, palettefile, propsfile); they are now all under the base directory - Removed cfgdir; Distella config files are now placed with their associated ROMs - Added 'basedir' commandline argument, which allows to change the base directory where almost all config-related items are stored; related to this, discontinued the 'basedir.txt' functionality - Added 'baseinappdir' commandline argument, which sets the base directory to the application folder (Windows only for now); this replaces the functionality of 'basedir.txt' * Added automatic controller detection. * Controllers can be changed during emulation (no ROM reload required anymore). * Added support for Light Gun controller. * Added limited KidVid support (8, 9 and 0 start the games). * Removed superfluous controller option 'PADDLES_IDIR'. * Added configurable paddle dejittering. * Key-repeat mode improved; entering Time Machine by holding down a key combo continues to send events (previously, you had to release and then press the combo again). * Certain buttons in the UI can now be activated repeatedly by holding down the mouse button (Time Machine, debugger step/trace/frame advance, etc.) * Added option to configure mouse double click speed. * Added option to configure controller input repeat speed. * Added high quality scaling. * Made scanlines better aligned to scaling. * Added 'HiDPI' mode, which scales the UI by 2x when enabled. This is meant for 4k and above monitors, but can actually be used at any lower resolution that is large enough to display the scaled UI. * Fixed TIA 'Center' option, Stella now remembers the last windowed position. * Added fractional (25% increments) TIA zooms. * Removed 'tia.fsfill' option, replacing it with 'tia.fs_stretch'. This new option allows to preserve TIA image aspect ratio in fullscreen mode, or stretch to fill the entire screen. * Added configurable 'Overscan' option for fullscreen modes. * Fullscreen TIA modes no longer assume that desktop taskbars, etc are present, hence they are scaled to the proper fullscreen size. * Added option to display dialogs in screen corners. * Added hotkey for sound on/off. * Enhanced 'Command' menu to display current state and more commands. * Added option to save and load all TimeMachine states at once. * Added option to automatically load/save states when entering/exiting emulation. * Added option to change pitch of Pitfall II music. * ROM Info Viewer size is not limited to fixed zoom steps anymore. * ROM Info Viewer can now display multiple lines per property and the bank switching type. * In file listings, you can now select directories by holding 'Shift' on the first character entered. Entering characters in lowercase still selects files, as before. * Fixed bug when starting ROMs via MacOS finder. * Added various developer options for oddball TIAs: - stuffed player, missiles and ball move - delayed playfield bits and color - delayed players and ball VDEL swap * Disabled some developer options for 'Player settings'. * Writes to RAM read ports are ignored now. * Added Developer setting, which breaks on writes to read ports. * Improved breakpoints to now consider the banks. * Improved debugger's TIA display and zoom windows. * Improved hotkeys, now many emulation keys work in debugger too. * Fixed display of negative values in debugger; sometimes they were shown as positive. * Reworked ROM properties database, making it load faster in certain cases. * Updated internal ROM properties database to ROM-Hunter version 16 (thanks go to RomHunter for his tireless research in this area). Related to this, updated the snapshot collection. * Fixed 'Dancing Plate (Unknown) (PAL)' to use joystick. * Fixed cheatcode handling in 2K and 4K ROMs. * Fixed bug where ROMs smaller than 64 bytes were not recognized. * Fixed bug where frying one ROM was continued with the next ROM. * Fixed not working 7800 pause key. * Enhanced UA bankswitching to support certain Brazilian carts. * Fixed WD bankswitching. * Added FC bankswitching for Amiga's Power Play Arcade Video Game Album. * Added auto-detection of display format based on filename. * Auto-detection of bankswitch scheme by file extension now includes more human-readable formats (not restricted to DOS 3-char length). See the documentation for the new names. * Fixed bug in DPC+ scheme; 'fast fetch mode' was enabled at startup, when it should be disabled by default. * Some more work on DPC+ playfield 'jitter' effect for certain older DPC+ driver versions; more ROMs are now detected properly. Special thanks to SpiceWare for his research in this area. * Added proper Retron77 port. * Added proper libretro port, and fixed display for OpenGLES renderers. * PNG/ZIP image support is now conditionally compiled into Stella. All major ports (Linux/macOS/Windows) have it enabled by default. * SDL/GUI support is now conditionally compiled into Stella. All major ports (Linux/macOS/Windows) have it enabled by default. This is currently needed by the libretro port. * Updated included PNG library to latest stable version. * Updated UNIX configure script to work with the gcc version 10 and above. - @ text @d41 1 d56 1 d67 1 @ 1.11 log @stella: Update to 6.0.1 Fixes builds with newer GCC. This is a small release that improves support for a few bankswitching schemes: * Added support for CDFJ bankswitching type (Galaga, Wizard of War, etc). * Allow the DPC+ scheme to not enable playfield 'jitter' effect for certain older DPC+ driver versions; this allows 'Epic Adventure' ROM to finally work in Stella. 5.1.3 to 6.0: (December 23, 2018) * Note: because of major TIA sound changes, the state file format has changed, and old state files will not work with this release. * New cycle exact audio core based on work by Chris Brenner (crispy); greatly improved audio emulation accuracy (i.e. E.T., Ms. Pacman). * Full rewrite of the audio subsystem; resample TIA output to target sample rate directly in Stella. * Added option to force stereo sound for all ROMs, or to use the setting on a per-ROM basis. * Threading: decouple emulation from frame rendering. * Main loop rewritten; emulating speed and timing is now much more faithful (i.e. speed in Pick'n'Pile). * Added preliminary support for 'CTY' bankswitching scheme and recently released 'Chetiry' ROMs. Special thanks to SpiceWare for adding music support to this scheme. * UI modernization (new widget look, dialog titles added, dialogs refactored). * The bankswitch scheme can now be forced by naming the ROM with a specific extension (ie: .f8s for F8SC, .fe for FE, etc). The supported extensions are the same as the ones from HarmonyCart and UnoCart. * Audio settings replaced with new 'audio.xxx' settings. * FPS setting replaced with speed setting for adjusting emulation speed. * Extra functionality for Time Machine dialog (start/stop recording; minor fixes). * When logging messages to the System Logger, condense similar messages that arrive in batches into fewer messages (including timestamps). * Fixes for collision corner cases (during HBlank). * Fixed excessive CPU usage while in UI modes (ROM launcher, debugger, etc). * The 'launcherexts' option has been replaced by a true/false option named 'launcherroms', which specifies to show only ROMs or all files in the ROM launcher. * Changes in 'Game Properties' dialog - 'Default' button now affects only current tab like in all other dialogs. - 'Display' and 'Console' tab changes are now immediate. - Fixed bug when selecting 'Auto-detect' format for 50Hz ROMs * Fixed bug in autodetecting Genesis controllers. * Fixed bug with 'thumb.trapfatal' commandline argument; sometimes Stella would lock up when encountering a fatal error instead of entering the debugger and displaying a message. * Fixed bug in reading from settings file with entries that were empty; the parsing was failing. This affected the 'cpurandom' argument; when all options in it were turned off, they were all turned on again during the next program run. * Fixed bug with 'hold' events; they are now released a short time after starting a ROM. * When starting Stella for the first time, the first ROM selected will determine which path to use by default for subsequent runs. * Fixed emulator crash when starting SaveKey ROMs from commandline with SaveKey messages enabled. * Fixed missing TV format update in frame stats dialog when switching display type. * Fixed missing debug color update when switching display type. * 'Fill to scanline' now works for scanlines above current scanline too. * The debugger 'uhex' command is now honoured in CDF and BUS schemes. * When switching screenmodes, the sound is now paused and later resumed. This fixes popping and cracking sounds apparent on some systems, notably OSX when toggling windowed/fullscreen mode. * State file format has been optimized to be smaller, and faster loading and saving. This affects both the files saved to your computer as well as Time Machine functionality. * The ROM name saved in a PNG tEXt chunk now honours the 'snapname' setting. * Improved snapshots when phosphor is enabled. * Updated PAL palette. * Added 'Cartridge.StartBank' ROM property, to force a ROM to use a specific bank for its reset vector. * Added Developer setting, which breaks on reads from write ports. It now detects such conditions in many more cases. This new way of detecting RWP errors obsoletes the old '_rwport' debugger command, which has now been removed. * Added recently released 'Arkyology' prototype ROM to the database. * Added 'Amoeba Jump' and 'Flappy' ROMs (from the Retron77) to the database. * Fixed 'Street Racer' and 'Video Olympics' ROMs to use paddles in both ports. * If using SDL 2.0.5 or above, the calculated desktop size now takes the taskbar/dock into account (so windows should no longer overlap those areas). * For UNIX systems: in the ROM launcher, when using symlinks use the symlink pathname instead of the underlying filesystem pathname. * The UNIX builds now use the system-installed PNG and ZLIB libraries by default. * The Macintosh builds are now named 'macOS' throughout the codebase to reflect the new naming from Apple. * For better compatibility, the Windows 32-bit version does not require SSE2 anymore. * Updated included PNG library to latest stable version. 5.1.2 to 5.1.3: (June 10, 2018) * Fixed crash in OpenBSD when quitting the app, which can also be happening on other systems (no reports yet, but the problem is now fixed for good). * Fixed configure/build scripts to work natively under OpenBSD. 5.1.1 to 5.1.2: (May 20, 2018) * Fixed bug with SaveKey autodetection; some ROMs were not correctly detecting that a virtual SaveKey device was plugged in. This notably fixes issues in "Super Cobra" and "Scramble" ROMs. * Make previously mentioned ROMs use the SaveKey device by default. * Fixed bug in UI navigation with joystick hat movement. 5.1 to 5.1.1: (February 21, 2018) * Fixed bug in Stargunner ROM starting with a blank screen. 5.0.2 to 5.1: (February 4, 2018) * Added "Time Machine" mode, which automatically creates save states in user-defined intervals. The user can navigate back and forth within these states inside the emulator and the debugger. * Huge improvements to the disassembly view in the debugger and disassembly files created: - reformatting in debugger for better space utilization - much improved code and data detection - access tracking and indicators for TIA/IO/RAM adresses in disassembly - break vector is tracked (if used) - improved cycle count (page penalties, sums created in disassembly) - improved handling of instruction masking opcodes (e.g. BIT) * Fixed change tracking bug during rewind; changes were accumulated instead of being displayed only for the last rewind step. * Extended 'rewind' to take a second parameter which allows rewinding multiple states. * Added 'unwind' command, which undoes the latest rewind(s) * Added '<' (unwind) button to debugger. * Thumbulator support is not conditional any more. * Moved various developer related settings in new Developer Settings dialog. These settings now come in two groups (player/developer) and allow switching all settings at once. * Don't trap write accesses to the datastream pointers in CDF and BUS. This fixes -dev.thumb.trapfatal 1. * Complete rework of TV mode and ystart autodetection. The new implementation is more robust and reduces startup time. * Add two "grace lines" of black to the top of the frame when autodetecting ystart. * Fixed Genesis controller autodetect (Stay Frosty 2, Scramble, etc). * Fixed a bug in ystart autodetection that could cause screen jumps. * Fixed several bugs in holdselect, holdreset and holdjoyX commandline arguments; these now work as expected. * Fixed bug in TIA collision handling; it is now disabled in VBlank. * Improve TIA PF collision handling during hblank; this fixes a bug in Thrust ROM. * Fixed wrong display of HM values in debugger after 'HMCLR' has been executed. * Fixed bug with the debugger 'savedis' command in Windows; it wasn't actually saving the files at all. This has never been reported before, so I guess it shows how many people use that functionality. * The debugger 'savedis', 'saverom' and 'saveses' now save files in a default, user-visible directory (see the documentation for more information). In the case of 'saveses', the filename is now named based on the date and time of when the command was entered. * Fixed bug with saving snapshots in 1x mode; there was graphical corruption in some cases. Such snapshots also now include any TV effects / phosphor blending currently in use. * Fixed regular-sized snapshots when phosphor effect was enabled; sometimes the image was 'double-blended', resulting in a snapshot that was too dark. * Fixed crash when selecting 'CompuMate' as a controller type for a non- CompuMate ROM; this controller type can no longer be manually selected, and will be used automatically used for CompuMate ROMs. * Fixed cheat codes, so 7 digits codes are now accepted as described in the doc. * Fixed swapped ports being displayed wrong in System Logs and debugger. * Added options to erase the AtariVox/Savekey flash memory, either for all ROMs or only the current one. Also added a message (configurable) when the flash memory is accessed. * Access to the AtariVox/SaveKey can be signaled with a message. * Added new interface palette 'Light'. * Frame stats display made transparent. Also it now displays the real frame rate and if the developer settings group is enabled. * Improved tab auto-complete in debugger. * Added conditional traps and savestate creation to debugger. * Added 'Options...' button to debugger which gives access to the options menu during debugging. * Added debugger pseudo-register '_cyclesLo' and '_cyclesHi', which give the number of CPU cycles that have occurred since emulation started. * Added debugger pseudo-register '_fcycles', which gives the number of CPU cycles that have occurred since the frame started. * Added debugger pseudo-register '_icycles', which gives the number of CPU cycles of the last instruction. * Extended debugger 'dump' command to take a second argument, indicating the end of the range to dump data. * Improved change tracking; more values are tracked and change tracking now works in case of a break too. * Added widgets for trackball and SaveKey/AtariVox controllers. * Improved emulation of 'FE' bankswitch scheme (no user-visible changes, but internally the emulation is much more accurate compared to the real thing). Related to this, improved the debugger support for this scheme (you can now switch banks in the debugger view). * Added emulation of 7800 initial RAM values and Pause key. * Added ROM properties for 'Scramble' ROMs, and updated info for all "Champ Games" ROMs. * Added ROM properties for 'Zippy the Porcupine' ROMs, and updated info for all "Chris Spry (Sprybug)" ROMs. * Support UNIX style builds (configure / make) on OSX with both XCode / clang and g++. * Fixed error when building with uClibc-ng for ARM (thanks to Sergio Prado). * Updated included PNG library to latest stable version. 5.0.1 to 5.0.2: (August 20, 2017) * Improved emulation of Trakball controller, eliminating bias in left/ right directions. Thanks to Thomas Jentzsch for the idea and code. Related to this, added 'tsense' commandline argument and associated UI item, to allow changing sensitivity of mouse trackball emulation. * Added preliminary support for multi-threading in the Blargg TV effects code. This is still a WIP; more improvements are coming. Related to this, further optimized the TIA rendering code. Also added 'threads' commandline argument and associated UI item to enable/disable multi-threading. Thanks to Thomas Jentzsch for the bulk of the work in this area. * Blargg TV effects now no longer cut off the right side of the image (by several pixels) in certain cases. * Updated CDF scheme to latest version from Spiceware. In addition, this scheme now supports versioning, so older and newer ROMs will continue to work. * Fixed an annoying bug in Linux, where Alt-Tab'ing out of a window and then back again would pass a 'Tab' key event to the app, which in most cases would navigate to the next UI element. * Fixed potential issue with state file saving and the debugger; under certain circumstances a rewind would give a different state than before (note that the state file format has changed because of this). * Fixed lockups when entering the debugger under certain circumstances. * The debugger 'listtraps' command now shows all traps set, not just the first one(s). * Reverted joystick changes for Decathlon ROMs from last release, as it was added by mistake. 5.0 to 5.0.1: (July 23, 2017) * Fixed issues in keypad, Genesis and various other controllers that use INPTx registers; the emulation is now much more accurate in this area. * Various 'Bumper Bash' and 'Decathlon' ROMs are marked as always having all 4 directions on a joystick enabled, since they can't be played properly otherwise. * Added 'Hunchy II' from Chris Walton (cd-w) to ROM properties database. * Codebase now uses C++14 features. 4.7.3 to 5.0: (July 16, 2017) * Note: because of major TIA/6502/RIOT changes, the state file format has changed, and old state files will not work with this release. * Stella has moved from Sourceforge to Github. * Completely new TIA core is now available, ported from 6502ts by Christian Speckner (DirtyHairy). This new core is extremely accurate, and matches real hardware in almost every test we've performed. New features include: - Meltdown emulates correct - The lap number in Pole Positions displays correctly - Artifacts in the mountains on Snoopy and the Red baron are gone - Line artifacts in Title Match Pro Wrestling and Realsports Boxing are fixed - The spurious line at the left border of Video Chess now displays correctly - All 32 char text demos from AtariAge now work perfectly (Stella 4 shows artifacts on several of these) - Stella is now the only emulator to display the "Mega Bitmap Demo" (atext.bin) from AtariAge correctly - Improved starfield effect for missiles (still TODO for ball and players) - RSYNC emulation has improved, all testcases now match real hardware - Several other ROMs that have never worked in any emulator are now emulated correctly - RDY behavior with respect to write cycles is accurate - Optional YStart autodetect and more robust frame handling - NUSIZ during player draw matches hardware - RESMx during missile draw matches hardware - Paddle emulation is slightly more accurate. As a consequence, the "paddle feel" may be slightly different from Stella 4 - Fixed debug colors can now be set for each graphical object, from a choice of 'red', 'orange', 'yellow', 'green', 'blue' and 'purple'. This is accessible through the new 'tia.dbgcolors' commandline argument and within the UI. * Implemented new phosphor emulation mode, which is much closer to real TV output. Related to this, added ability to change the default phosphor blend level in the UI and through the new 'tv.phosblend' commandline argument. Special thanks to Thomas Jentzsch for the idea and implementation. * TV phosphor effect can now be force-enabled for all ROMs, instead of manually setting ROM properties for each ROM. This is accessible in the UI and through the 'tv.phosphor' commandline argument, and defaults to being off (or enabled per-ROM). * PAL color-loss and Blargg TV effects can now be enabled at the same time. Previously, when Blargg effects were enabled, PAL color-loss couldn't be shown. Related to this, the Blargg effects now use much less memory and in some cases run faster than before. * Much improved RIOT timer emulation never before seen in any emulator. Special thanks to Christian Speckner (DirtyHairy) for the implementation, and alex_79 for finding documentation that finally describes in more detail how the M6532 chip actually works. * Added BUS (experimental) and CDF bankswitching schemes, and also ARM Timer 1 support; special thanks to SpiceWare for the code. * Fixed bug with SaveKey and AtariVox not properly closing their memory files before starting another instance of the same ROM, when the ROM was opened in the ROM launcher. * Various improvements to the debugger and command prompt: - The 'cls' command now only clears the screen, not the history - The 'help' command now accepts other commands, and gives extra information about the command (ie, 'help breakif' prints extended information about the breakif command) - Added 'palette' command, which shows a color swatch of the currently active TIA palette - Added 'debugcolors' command, which shows a legend for 'fixed debug colors' mode - The previous trap'm' commands now work when setting TIA read addresses; previously they only worked for write addresses - The previous trap'm' commands are now renamed 'trap', 'trapread' and 'trapwrite' - The TIA tab now shows 'old' contents of player and ball registers - Various UI items are crossed out when disabled, to more clearly indicate their current state - Various UI items that previously required a double-click to toggle (pixel and bit widgets) now require only a single-click. - Command completion now works with internal functions and pseudo-ops (basically, anything starting with the '_' character) - System labels (aka, register names, etc) can now be typed in lower- case. Previously, these labels always had to be uppercase. - In general, input error checking is much more strictly enforced - Read-only UI items now have a different background color, to clearly indicate if an item can be modified. - Debugger '.lst' and '.sym' files are now searched based on the name of the ROM file, and not on the internal properties name. - Snapshots can now be saved by pressing the F12 key (the various other ways to save snapshots still exist). * Mouse grabbing is now enabled in windowed mode only when the ROM is using a virtual analog controller (paddles, trakball, etc). * Renamed various trakball-like controllers more accurately: AmigaMouse, AtariMouse (previously CX80) and Trakball (previously CX22). Related to this, reduced the resolution of the Trakball by half, to properly match real hardware. * The stack pointer (SP) is now initialized to $FD instead of $FF, to match research done in other 6502 projects. * Fixed bug in debugger tracing and displaying the partial TIA image; the first time entering the debugger and starting to trace, the image was blanked out (black) instead of being drawn in greyscale. Also, the image is now synchronized, instead of being two frames behind. * Fixed crash with zipped ROMs that are less than 4K in size; so far this bug has only ever occurred in Windows XP, but it's been there since Stella 4.1. * Fixed bug in 'Rom Audit' functionality; sometimes ROMs without a valid properties entry were being renamed as "Untitled.bin". * For the entire UI, removed colons and generally made the UI items easier to read. * When in 'ROM launcher mode', Stella now uses slightly less CPU time. More work is required in this area, though. * Added ROM properties for D.K. VCS homebrew ROM, thanks to Andreas Dietrich. * Added slight improvement for auto-detecting Superchip bankswitching; the new implementation now works for the NTSC 'Dig Dug' ROM. Special thanks for SpiceWare for the idea and modified implementation. * Fixed long-standing bug in 3-voice music in DPC+ bankswitching scheme; the music now sounds much more like the real thing. * For the Linux/UNIX port: - The settings directory now uses the XDG Base Directory Specification. In most cases, this means that your files will now be stored in '~/.config/stella' instead of '~/.stella'. To keep your old settings, run the following commands from the terminal: cd ~ mv .stella .config/stella You will probably need to edit '~/.config/stella/stellarc' and change some paths accordingly. * For the OSX port: - Always use the built-in png and zlib libraries instead of the system versions. - The preferences file has changed from 'net.sourceforge.Stella.plist' to 'Stella-emu.plist'. To keep your old settings, run the following commands from the terminal: cd ~/Library/Preferences mv net.sourceforge.Stella.plist Stella-emu.plist * Updated internal ROM properties database to ROM-Hunter version 13 (thanks go to RomHunter for his tireless research in this area). Related to this, updated the snapshot collection. * Updated included PNG and ZLIB libraries to latest stable version. Also, both libraries are now compiled into the app whenever one is selected. This fixes issues with a newer ZLIB not working with an older PNG, etc. * Updated build scripts for Visual Studio 2017 (Windows) and MacOS Sierra (latest version of Xcode), and make these the minimum supported versions for building Stella. * Updated UNIX configure script to work with the clang 5+ and gcc 7+ compiler versions, and fixed compile issues on AArch64 and ppc64le architectures. @ text @a43 1 share/doc/stella/graphics/launcher_options_files.png d52 1 d55 1 a55 1 share/doc/stella/graphics/options_gameinfo.png d58 1 a58 1 share/doc/stella/graphics/options_gameinfo_display.png @ 1.10 log @update emulators/stella to 4.6.7 and enable darwin @ text @d1 1 a1 1 @@comment $NetBSD: PLIST,v 1.9 2014/01/06 23:42:38 dholland Exp $ d17 1 d26 1 a43 1 share/doc/stella/graphics/launcher_filter.png d50 5 a54 1 share/doc/stella/graphics/options_debugger.png d56 3 a58 1 share/doc/stella/graphics/options_input.png d60 2 d64 1 d67 1 a67 1 share/doc/stella/graphics/rom_browser.png a72 1 share/doc/stella/graphics/select_romdir.png d74 1 @ 1.9 log @Update to 3.9.2. pkgsrc changes: depend on hicolor-icon-theme as it installs files in share/icons/hicolor and pkglint says so. Upstream changes: August 31, 2013 Stella release 3.9.2 for Linux, MacOS X and Windows is now available. - Improved parsing of the DASM lst file for the debugger disassembly; it sometimes missed constant declarations. - Changed 'usemouse' argument from a true/false option to accept 'always', 'analog' and 'never'. This allows to use the mouse as a controller under more specific circumstances. The default is 'analog', which means the mouse is only used to emulate analog-like devices (paddles, trackball, etc). - Added ability to use bold fonts within the debugger window, which can be set with the 'dbg.fontstyle' commandline argument as well as in the debugger UI Settings dialog. This is useful for those that find the current font too narrow. - Renamed 'debuggerres' argument to 'dbg.res'. All future debugger- specific options will start with 'dbg.'. - The TIA 'zoom' area in the debugger now supports scrolling the mouse wheel (currently up/down only, as I don't have a sideways scrolling mouse to test with). -Have fun! August 21, 2013 Stella release 3.9.1 for Linux, MacOS X and Windows is now available. *** Note: because of TIA/6502 changes, the state file format has *** *** changed again, and old state files will not work with this *** *** release. *** - Several bugfixes and improvements to the debugger: - Improved display of debugger when using larger video modes. There are now three font sizes, which are automatically selected when the debugger is sized accordingly. When using larger fonts, the extra space is now used more efficiently. - Fixed bug in disassembly when the mirror used for the current PC didn't match the mirror for the current bank. In this case, the disassembler became confused and didn't properly track the PC address. - Fixed bug in display of current TIA frame number in the UI; depending on how breakpoints were set, it was sometimes off by one. - Fixed RAM widget Search/Compare textboxes; entering any data and then pressing 'Enter' / clicking 'OK' locked the UI until exiting and re-entering the debugger. - Changed display for various TIA position counters to decimal (from hex) in the TIA tab. Related to this, all data input widgets in the UI now have the ability to enter binary, decimal or hex values by using the proper leading character (\, #, $, respectively). - Added 'INTIM Clks' to the 'I/O' tab. which shows the number of clocks between each 'step' of the INTIM timer. - Added ability to modify 'tiadriven' commandline argument to the 'TIA' tab, and 'ramrandom' to the 'I/O' tab. These options were available for quite some time, but they weren't exposed in the UI. - Added 'cpurandom' commandline argument, and associated UI item to the 'I/O' tab. This works similar to 'ramrandom', and randomizes the contents of the CPU registers on ROM startup. - Added 'uhex' debugger prompt command, which toggles all hexadecimal display between upper/lower case. This setting is also saved in the settings file as argument 'dbg.uhex'. - Removed 'loadsym' command from the debugger prompt, since the DASM symbol file is always loaded anyway, making the command redundant. Related to this, fixed loading symbols with ###.name convention; the leading number is now stripped. - Added support for DASM lst files (created with the -l option). For now, the contents are only partially used, to detect constants vs. symbolic addresses in the symbol file. Eventually, further information from the lst file may be used. - The GRPx and PFx registers in the TIA output now show inactive background pixels as either blanked or with the underlying object colour, instead of always being black. This gives a more accurate representation of how the registers are actually drawn onscreen. Thanks to Tjoppen of AtariAge for this idea and sample code. - The 'Source Address' locations for the CPU registers now show labels where appropriate. - Renamed 'Override properties' dialog (accessible from the ROM launcher by a right-mouse-button click) to 'Power-on options', with the following new options: - Set start-up state for both joysticks as well as console select/ reset buttons. Related to this, added 'holdjoy01' and 'holdjoy1' commandline arguments, and removed 'holdbutton0' argument. - The ability to load the ROM directly from this dialog, after changing any settings, and also to start in the debugger. - Added more detailed information as to how to use this functionality to the UI. - Buttons held down are reset approx. 0.5 seconds after starting the ROM, to simulate pressing and releasing the buttons on a real console. - Fixed bug when using event remapping; changes were being saved only when launching a ROM from the launcher, not in standalone mode. - Improved bankswitch autodetection for newer EF and EFSC ROMs generated by batari Basic, thanks to RevEng of AtariAge. - Added properties database info for "Princess Rescue" ROM. For the Linux/UNIX port: - Fixed bug whereby a maximize button was always present in the window title bar. Stella could not be expanded in this way, so the button was removed. - Added Startup notification protocol patch to the .desktop file from Dan Fandrich. - Updated included PNG library to latest stable version. June 27, 2013 Stella release 3.9 for Linux, MacOS X and Windows is now available. - Greatly extended functionality of the debugger disassembly: - There is now a new tab which lists information specific to the cartridge bankswitching scheme in use. This includes the ability to modify internal state even for esoteric ROMs which don't follow the standard layout of 4K per bank. - The debugger now generates DASM-compatible disassembled code, which can be saved to an external file. This disassembly is based on both a static and runtime analysis, and is extremely accurate. It also automatically differentiates between CODE/PGFX/GFX/DATA/ROW areas, whereas normal Distella only differentiates between CODE/GFX/ROW. For now, only single-bank (4K and smaller) ROMs are supported; support for multi-bank ROMs will come in a future release. - The disassembly now recognizes various TIA/RIOT read/write mirrors, and marks them as such (for example, INPT4|$30 instead of INPT4 for address $3C). Special thanks to Omegamatrix for sample code and idea for this feature. - ROMS less than 2K in size (so called 'Sub2K' ROMs) now show only the actual data in the binary. This means, for example, that a 256 byte ROM will show only 256 bytes in the disassembly, instead of padding duplicated data to 2K boundary. - Fixed bug when entering patched bytes; the current number base wasn't being used. - Fixed labelling in ROW directives; it wasn't accurately setting a label in the case where it occurred in the middle of the data. - Added a new dialog for changing Distella settings, located by right-clicking the disassembly code. - The commandline option 'dis.resolvedata' has been renamed to 'dis.resolve', with new usage (see manual for further details). - Fixed regression in handling ZIP files (as compared to version 3.7.5) created with newer versions of the ZIP program. Related to this, added better error messages for invalid/missing/unreadable ROM files. - Added 'snapname' commandline argument and associated UI item, for specifying whether snapshots should be saved using either the internal ROM database name or the actual ROM filename. This feature was present in older releases of Stella, and due to popular demand it's now back again. Related to this, added a new dialog specifically for the numerous snapshot-related items. - Fixed bug in Linux/OSX versions when starting Stella for the first time; it was previously creating mislabeled directories to store settings, snapshots, etc. - Fixed redundant "New console created" message when entering the same ROM multiple times from the ROM launcher. - Updated profile database for "BasketBall" ROMs; the joysticks are now swapped by default, which allows one and two-player games to work correctly. - SuperCharger/AR ROMs now ignore the 'ramrandom' setting, and start with RAM containing all zeroes. This seems to fix issues with Dragonstomper always starting in exactly the same state. - Fixed issue when debugging CompuMate ROMs; keystrokes entered while debugging would be interpreted as typing on the CompuMate keyboard. - Changed colour of the 'current PC indicator' in the debugger to match the one used for line selection. This makes it easier to see for those with problems seeing lighter colours. - Improved functionality of the various pop-up dialogs and context menus in the UI; they can now be navigated more fully by the keyboard and mouse. - Updated internal ROM properties database to ROM-Hunter version 9 (thanks go to RomHunter for his tireless research in this area). Related to this, updated the snapshot collection. - Updated included PNG and ZLIB libraries to latest stable version. March 13, 2013 The Subversion repository used by Stella has been changed. All developers will need to checkout again from trunk, or relocate their current directory to the new system. March 3, 2013 Stella release 3.8.1 for Linux, MacOS X and Windows is now available. - Added support for TIA RSYNC writes, thanks to Omegamatrix of AtariAge. This allows the recently released "Extra Terrestrials" ROM to run, as well as improving emulation of "Fatal Run" and several other test ROMs. - Fixed typo in TIA HMOVE writes, thanks to Thomas Jentzsch. This fixes the constant collision issues in "Kool-Aid Man", and several other homebrew ROMs. - Fixed sound issues on OSX PPC machines (all sound was in little-endian format, but PPC is big-endian). - The OSX DMG archive now contains proper modification dates. February 23, 2013 Added an expanded explanation for first-time developers to the Development section of the Stella webpage. February 21, 2013 Stella release 3.8 for Linux, MacOS X and Windows is now available. - Huge changes to the sound system: - The sound code now uses 16-bit signed samples instead of 8-bit unsigned samples, making it more compatible with a wider variety of systems. - Improved sound output for several ROMs, including "Space Rocks" (the 'heartbeat' sound can now be clearly heard). - The 'volume clipping' option has been removed, since in 16-bit mode it's no longer needed. - The 'Tia freq' option has been removed. - Selecting more common sample rates (other than 31400) now works much better, but there are still a few ROMS (like Quadrun) where 31400Hz still works best. Many changes to handling ZIP archives: - Files in multiple levels are now recognized. This fixes issues in Windows where such files couldn't be loaded at all, and in all systems where ROMs with the same name (but in different directories) weren't being recognized. - ZIP contents are now handled more intelligently. Archives containing only one ROM are automatically loaded, whereas those with multiple files are treated as directories. - Opening an archive from the commandline now works as in the UI, where opening a multi-ROM archive will pop up the UI and show the archive contents (as a directory). - The ZIP code behind the scenes is now much faster by making use of caching (the old code was actually from 1998!). - This new 'archive' infrastructure may eventually lead to 7-Zip support, as well as 'virtual' formats (such as showing the list of files for 2in1/4in1/8in1/etc within the UI). - Improved bankswitch autodetection for FA2 ROMs; 29K and 32K versions (meant for Harmony cart) are now recognized. - Improved bankswitch autodetection for X07 ROMs (although there's only two known ROMs in existence, so the detection probably isn't robust). - Tweaked bankswitch autodetection for the 0840, F8 and FE schemes; several homebrews that didn't run before now work correctly. - Fixed regression in RIOT INTIM reads; at least one known ROM (Mr. Roboto Berzerk hack) wasn't working properly. - Fixed bug in the debugger with RIOT INTIM/TIMINT display; reads were being done multiple times, changing the state of the registers and resulting in incorrect emulation. - Worked around bug in debugger disassembly of zero-page RAM; for now, the resolving of address vs. data sections is turned off in such a case. This fixes lockups in 'Meltdown' ROM. - Added support for different directories for saving/loading PNG files. These are set with the 'snapsavedir' and 'snaploaddir' commandline arguments (which replace the old 'snapdir'), and are also available within the UI. - Changed 'eepromdir' commandline argument to 'nvramdir', and changed the default location to BASEDIR/nvram (where BASEDIR depends on your OS). This means all your EEPROM and Flash files will have to be manually moved to this new directory. This affects developers, and those people playing ROMs with AtariVox/SaveKey support as well as the newer 'Star Castle' FA2 ROMs. - Updated included PNG and ZLIB libraries to latest stable version. December 22, 2012 Stella release 3.7.5 for Linux, MacOS X and Windows is now available. - Improved regressions in PAL format autodetection, introduced in the past several releases. - Fixed crash when loading invalid PNG files in ROM browser. - Snapshots generated by Stella now include more informative info, such as the build number, platform architecture, TV effects in use, etc. October 31, 2012 Stella release 3.7.4 for Linux, MacOS X and Windows is now available. - Fixed screen blanking regression in 'Video Chess', and improved behaviour of ROMs that don't use VSYNC. October 26, 2012 Stella release 3.7.3 for Linux, MacOS X and Windows is now available. *** Note: because of TIA/RIOT changes, the state file format has *** *** changed again, and old state files will not work with this *** *** release. *** - Improved handling of 'illegal' VSYNC signals, which sometimes created 'short' frames that caused massive flickering. Also improved related behaviour when VSYNC isn't used at all. - Improved sound generation with ROMs that have irregular scanline counts. This fixes many demo ROMs as well as Quadrun, where previously there would be 'gaps' in the sound output. - Improved emulation of RIOT chip, in particular the behaviour of reading from TIMINT. Also, D6 of the Interrupt Flag register is now properly set on active transition of the PA7 pin. - Fixed bug in DPC+ bankswitch scheme; the music in several ROMS wasn't playing correctly. - The ROM properties database now uses 'Auto' instead of 'Auto-select' everywhere. This makes for less typing when running from the commandline. - Updated included PNG library to latest stable version. @ text @d1 1 a1 1 @@comment $NetBSD: PLIST,v 1.8 2012/09/02 18:35:19 dholland Exp $ d25 2 @ 1.8 log @Update to 3.7.1. - Fix a bit of pkglint. - patch-aa is no longer needed. Upstream changelog: 3.7.1 to 3.7.2: (June 10, 2012) * Fixed bug in handling filenames with the '~' character, as is used extensively by RomHunter rom-sets. -Have fun! 3.7 to 3.7.1: (June 8, 2012) * Note: because of TIA changes, the state file format has changed again, and old state files will not work with this release. * Improved TIA emulation with ROMs that have too few or too many scanlines; the output is now more accurate compared to a real TV. Special thanks to Omegamatrix of AtariAge for test ROMs in this area. * Modified hotkey for "Change console palette" (Control-f) to also change the display properties of the TIA. This allows you to switch between NTSC/PAL/SECAM (and variant) modes dynamically. Related to this, added Shift-Control-f key to step backwards through the available modes. * Added '64in1' and '128in1' multicart bankswitching schemes, which work the same as the 2in1/4in1/etc ones (Control-r switches to each consecutive game in the ROM). * Fixed several bugs in DPC+ bankswitching scheme, including ability to load and save state files. As well, ROMs now work correctly after console format autodetection. * Fixed bugs in handling relative filenames on the commandline, introduced in the last release. The new functionality should be much more robust. 3.6.1 to 3.7: (June 1, 2012) * Added Blargg TV effects, with presets for Composite, S-video, RGB, and badly adjusted TV, and well as a custom mode with full configurability of contrast, brightness, gamma, etc. Many keyboard shortcuts and commandline arguments were added to support this; see the documentation for a detailed explanation. These effects are OpenGL-only. Special thanks to Ian Bogost and the Georgia Tech Atari Team for the preliminary implementation. * Updated the CompuMate keyboard handler to recognize more keys on an actual keyboard, instead of having to remember the weird combinations used on the original CompuMate keyboard (although those original keys will continue to work). Related to this, fixed bug whereby 'ghost keys' would be detected by the CompuMate, particularly after pressing 'Enter' to start a game from the ROM launcher. * Added emulation for MindLink controller using the mouse; the 'Bionic Breakthrough' and 'Telepathy' ROMs now work. * Updated FA2 bankswitch scheme (Star Castle) to emulate load/save high score functionality to the Harmony cart flash RAM. * Added ability for ROM launcher to 'descend' into ZIP files when it contains more than one ROM file. This means you no longer have to unzip a multi-file archive before using each ROM. Thanks go to Roland Schabenberger (webOS maintainer) for this idea and sample code. * Several improvements to the debugger/disassembler: - The 'resolvedata', 'showaddr' and 'gfxformat' commandline arguments are renamed to start with 'dis', indicating that they're used with the built-in disassembler. - Zero-page code addresses no longer have their high-byte truncated, and system equates (TIA and I/O registers) are now properly marked as such. - The Distella '-r' option (Relocate calls out of address range) is no longer the default, resulting in output more consistent with normal usage of Distella. Related to this, added the '-dis.relocate' commandline argument (and associated UI item) to toggle this dynamically. * Fixed bug in EFSC bankswitch scheme state saving; the Superchip RAM wasn't actually being loaded and saved to state files. * Improved speed of loading and saving state files, as well as slightly reducing their size. Because of this, old state files will not work with this release. * Replaced commandline argument 'uselauncher' with 'exitlauncher'. The new option specifies the behaviour of the ROM launcher when exiting a ROM (always exit to launcher, or only when the launcher was actually used). This setting can now be changed in the GUI. * Several updates to the internal properties database: - 'Juno First' ROMs now use an AtariVox/SaveKey when possible - 'Astroblast' ROMs now use the paddles by default - 'Star Castle 2600' ROMs added * Changed key-combo for enabling TIA objects and collisions to be toggled on and off with the Alt-period and Shift-Alt-period respectively (instead of having two separate keys to turn them on and off). * When working on the commandline, relative filenames are now correctly handled (current working directory is used). * The Windows 98/ME/2000 builds have been discontinued, due to code and features that are only available on Windows XP/SP3 and later. * Updated included PNG library to latest stable version. 3.6 to 3.6.1: (March 30, 2012) * Extended FA2 bankswitch scheme to handle 28K ROMs (in addition to the previously supported 24K ROMs). 3.5.5 to 3.6: (March 16, 2012) * Added support for 2600-daptor II device, including native support for 7800 controllers, BoosterGrip and Keypad controllers. Special thanks go to Tom Hafner for a complimentary test sample of this device, and also for donating a BoosterGrip controller. * Added ability to dynamically swap the port order of Stelladaptor/ 2600-daptor devices with the 'Control-1' key combo (useful if you have only one 2600-daptor and want to use it as a left port normally, but as a right port for Star Raiders, etc). * Added CompuMate bankswitching/controller support to the emulation core; the Spectravideo CompuMate ROMs (NTSC and PAL) now work. Frequently used keys on the CompuMate are directly mapped to your keyboard (ie, Func-Space for backspace is mapped to Backspace, etc). Loading/saving from the cassette player is not yet supported, and will come in a future release. * Fixed bug in BoosterGrip controller emulation; the functionality of the booster and trigger buttons was reversed. Related to this, renamed these actions in the Event Mapping dialog to be more clear. * Reverted to SDL 1.2.14 for the Windows 98/2k release, since SDL 1.2.15 isn't supported in that environment. * Updated included PNG library to latest stable version. 3.5 to 3.5.5: (February 4, 2012) * Due to changes in the debugger, old state files will not work with this release. * Fixed bug in sound restructuring introduced in the last release; in some cases, there could be some sound 'crackling' when starting a ROM after at least one ROM had already been loaded. * Several significant improvements to the debugger I/O tab: - added controller input widgets for many of the built-in controllers, allowing to control joysticks, paddles, etc from within the debugger. - added ability to modify the SWCHB/SWBCNT port B registers. - added ability to view TIA INPTx and VBLANK latch/dump bits. * Reworked 'mcontrol' argument, and added ability to map the mouse axes separately for paddles 0-3 or driving controllers 0-1. In such modes, the left mouse button is tied to the x-axis, and the right button is tied to the y-axis. * Mouse 'specific-axis' mode is now saved per-ROM, meaning that each ROM can have separate settings. For example, this allows one ROM to use paddles 0 and 1, while another can use paddles 0 and 2, etc. * The key-combo for switching the mouse between controller modes is now 'Control-0' (Control-1,2,3 have been removed). This switches between all possible modes for the current virtual controllers. * Fixed bug in 'Fixed Debug Colors' mode; under certain circumstances, playfield graphics could be coloured as being player graphics. * Fixed bug in PAL color-loss setting in Video Settings; changing the settings wouldn't take effect until the ROM was reloaded. * Fixed bugs with cheatcode handling; loading a ROM with a cheat disabled would sometimes trash the emulation. More work is required in this area, including the ability to create more advanced types of cheats. * Updated ROM properties database for all Sega Genesis controller compatible ROMs. Also, the mouse can now emulate a Genesis controller, with the left/right buttons mapped to buttons B and C, respectively. * Added 'FA2' bankswitch scheme, thanks to code from Chris D. Walton. This scheme will be used in an upcoming 'Star Castle' ROM. * Updated internal ROM properties database to ROM-Hunter version 7 (thanks go to RomHunter for his tireless research in this area). * Added several PERL tools to help in automation of analyzing RomHunter ROM set releases. * Fixed compile issues in Irix when using the default compiler instead of gcc. Thanks go to Rainer M. Canavan for this code. * Updated included PNG library to latest stable version. 3.4.1 to 3.5: (December 29, 2011) * Stella is now DonationWare! Please see the DonationWare link on the main webpage for more information. * Added several improvements to the joystick management code. Joystick event mapping is now saved per device, meaning that if you map events to a certain joystick device, remove the device and then later insert it again, Stella will remember the original mapping. * The total number of joysticks present and their associated properties (number of axes, buttons and hats) is now dynamic. That is, there's no longer a hard-coded limit on the number of joysticks that Stella can use, or the number of buttons, etc that it contains. This fixes a serious bug with PS3 controllers with 27 buttons, whereby adding a mapping for joystick 0 would inadvertantly change settings for joystick 1, and could potentially lead to a program crash. * Added 'mcontrol' commandline argument, which can specify to use each mouse axis as a separate paddle. The old (and default) behaviour can be activated by setting this argument to 'auto'. Related to this, removed redundant 'usemouse' argument. * Huge restructuring of the OpenGL code, making it compatible with OpenGL 2.x+ features (such as vertex buffer objects), while at the same time keeping compatibility with OpenGL 1.5 / OpenGL ES. Because of the required changes, TV effects were removed (they will be added again for the next release). * Improvements to audio handling, particularly for certain cases of Windows, ATI video cards, and OpenGL mode. The sound device is now opened only once when Stella starts, and is paused between loading different ROMs. This fixes a problem whereby sound could possibly not be functional after loading the first ROM. Related to this, removed the 'audiofirst' commandline argument as it's now redundant. * Fixed bug with displaying the ROM launcher in Windows XP; the initial load was sometimes taking up to 30 seconds to complete. * Added logging facility, whereby the output of the application is available within Stella itself. This can still be printed to the console, or also saved to a file. Add the 'loglevel' and 'logtoconsole' commandline arguments which control these settings, and removed the 'showinfo' argument as it's now redundant. * Updated DPC+ bankswitching scheme to latest code provided by SpiceWare. * Added MAMCR handling to the Thumb ARM emulation code. Note that MAMCR isn't actually emulated, it is just ignored for now. This fixes a bug whereby accessing MAMCR would crash the ARM emulation. * Added 'thumb.trapfatal' commandline argument, which causes the Thumb ARM emulation to either trap on a fatal error (throw an exception to the debugger and exit emulation) or simply log the error and continue. This should normally always be enabled, but can be disabled by developers for testing reasons. * Updated default snapshot directory to be much saner and easier to find. For most systems, it now defaults to the users 'Desktop'. Note that the commandline argument has changed to 'snapdir'. * The debugger 'print' command now indicates "special" addresses if they are read-only (R), write-only (W) or read-write (R/W). * Fixed a bug where scrolling the mouse-wheel in certain debugger UI items would cause the program to crash; scrolling now works as expected. * Fixed minor display issue in the debugger RAM area; some addresses were being displayed as '...'. * Fixed compile issues in the latest versions of Ubuntu and Debian, and fixed UNIX desktop file so that Stella will launch with a ROM when selected from its icon. Thanks go to Stephen Kitt for this code. * Updated included PNG library to latest stable version. * Updated the credits list in the documentation, listing people that have donated hardware to the Stella team. @ text @d1 1 a1 1 @@comment $NetBSD: PLIST,v 1.7 2010/10/16 16:08:19 dholland Exp $ d17 2 d42 1 @ 1.7 log @Update stella to 3.2.2. pkgsrc changes: none. upstream changelog: 3.2.1 to 3.2.2: (September 17, 2010) * Fixed bug with window centering; if enabled and the the window was larger than the desktop, the window would be moved offscreen. -Have fun! 3.2 to 3.2.1: (August 25, 2010) * Improved behaviour of joystick 'hat' movement. This should fix bugs most visible in Yars' Revenge. * Fixed bug in debugger rewind states; bankswitching wasn't being performed during the rewind. Related to this, fixed a similar issue with the debugger 'loadstate' and 'savestate' commands. * Added game properties info and snapshot for the newly released 'Halo 2600' ROM. 3.1.2 to 3.2: (August 20, 2010) * NOTE: because of the many event-related changes in this release, all event mapping should be reset to defaults after starting Stella for the first time. As well, because of other internal changes, older save-state files are no longer valid. * Many improvements to joystick handling code, particularly for analog axes. Navigating the UI should be much smoother now, and remapping events to analog axes should be less 'twitchy'. * Added ability to assign and remap 'combo' events in emulation mode. Combo events are basically a sequence of normal events (up to 8) that are generated from a single event (ie, one button on a joystick could generate up to 8 events). Updated Input Settings UI to access and modify these events. * Default mappings are now available in UI and emulation mode for the first 'hat' detected on a joystick/gamepad. Related to this, a hat now works exactly like an axis in UI mode (holding down a direction continues that direction until the hat is released/centered). * Several major improvements to the debugger: - the disassembler can now process multiple entry points, and caches entry points as they're encountered (ie, the disassembly isn't 'reset' each time a bank change occurs or you exit and re-enter the debugger) - preliminary support for disassembling from zero-page RAM - re-added ability to change banks with the 'bank' debugger prompt command and within the ROM disassembly UI - user labels in disassembly are now supported again - 'runto' command is now case-insensitive, and shows a progressbar while searching through the disassembly - the debugger window can be resized between ROM loads (previously, the app had to be restarted) - fixed bug in Distella disassembler output, where it sometimes generated addresses above $FFFF - a vertical line separates the disassembly from the raw bytes * Fixed behaviour of SWCHB and SWBCNT; pins set to output now remember the values previously written. Some ROMs use this functionality for extra storage. Special thanks to Omegamatrix of AtariAge for advice and test ROMs in this area. * Fixed bug when reading from illegal TIA addresses; a Space Invaders hack was showing pink enemies instead of white ones. Again, special thanks to to Omegamatrix of AtariAge for advice and test ROMs in this area. * Fixed bug in handling INPT4/INPT5 latches from VBLANK; a least one ROM was working in Stella when it didn't on real hardware. * Added 'ramrandom' commandline argument, which is used to randomize all RAM in the system; otherwise, the RAM is zeroed. * Added 'finishing touches' to some of the UI descriptions, giving a better explanation of the functions. Related to this, certain options now show a message box explaining the option in further detail (particularly the ROM Audit mode). As well, when starting Stella for the first time, a prompt appears to select a ROM directory. * Fixed bugs in the ROM launcher when viewing certain PNG images not created by Stella. Related to this, the official PNG library is now included in the Stella codebase (version 1.4.3). Also added composite snapshots for those ROMs which consist of several games. Thanks go to Buzbard of AtariAge for these images. * Added several fixes for crashes on 'small' systems (those systems where the maximum resolution is less than 640x480). * Tweaked bankswitch autodetection for 0840, DPC+, E7 and UA schemes. * Improved F8 bankswitch autodetection for Yars Revenge in 8in1 ROM. * Updated DPC+ bankswitch scheme to latest specifications. * Snapshots taken in continuous snapshot mode are now timestamped, so older files are never overwritten. * Fixed a TIA segfault that could occur with certain ROMs. * The 'center' application window functionality can now be changed without having to restart the application. Related to this, mouse positioning bugs when using the Linux version in OpenGL mode with SDL 1.2.14 have been fixed. * Reworked the manual, dividing it into 'Getting Started' and 'Advanced Configuration' sections. It still contains the same info as before, but hopefully in a better organized way. * Updated Help dialog; it was showing incorrect info for some OSX shortcuts. * Updated OSX build script to not crash when a previous build is detected, and to properly handle filenames with spaces. * Updated included ZLib to latest release version (1.2.5). 3.1.1 to 3.1.2: (May 3, 2010) * Modified 'showinfo' command to accept levels of output, where increasingly larger numbers provide more debug output. Related to this, added UI item to modify 'showinfo'. * Updated DPC+ bankswitch scheme to latest specifications, including support for 32K ROMs with ARM code (the ARM code is ignored for now). * Fixed bug in saving patched ROMs using DPC and DPC+ bankswitch schemes; the saved image didn't actually include any changes made by the user. * Removed 'uselauncher' from the UI, since disabling it will remove the ROM launcher on all future runs, and not allow one to enable it again. It's still available from the commandline, for those that have a need for it. 3.1 to 3.1.1: (April 26, 2010) * Fixed program crash when using RIOT addresses and labels in the debugger console prompt. * Updated DPC+ bankswitch scheme to latest specifications. 3.0 to 3.1: (April 22, 2010) * Fixed a major bug with text drawing in software rendering mode. Switching between windowed and fullscreen mode while text was being shown could result in garbled text or even a program crash. * Fixed issues when using 'sleep' timing, whereby a lockup could occur when changing video modes, and/or Stella would consume more CPU time than was necessary. * Integrated Distella disassembler, completely replacing the previous disassembler. The entire infrastructure has not been completely ported yet. As a result, labels defined by the user or from a DASM symbol file aren't actually used in the disassembly, and almost all distella config options are disabled. These will be addressed in a future release. * Completely reworked the debugger cartridge interface, so that the disassembly is dynamic (ie, the debugger tracks when cart address space has changed, and automatically performs a re-disassembly). * All carts with extended RAM that differentiate between read and write ports now behave correctly when a read from the write port occurs. * Added more complete support for the more esoteric bankswitch schemes in the debugger. These schemes now support accurate disassembly and ROM patch functionality. Related to this, fixed a bug in disassembler view when a failure to patch a ROM still showed the (incorrect) patched results. * Added ability to disable TIA object collisions, independent of enabling/disabling the objects. Previously, one had to completely disable an object to avoid collisions, but now an object can be enabled (and seen) but still have its collisions disabled. These actions are tied to the same keys as the enable ones, except the 'Shift' key is also used. * Added preliminary support for 'DPC+' bankswitching scheme, thanks to Darrell Spice Jr and Fred Quimby. * Added '16in1' bankswitching scheme, which works with various ROMs labeled '128-in-1 ...' (the database has been updated for these). Related to this, switching between multicart ROMs for 2in1, 4in1, 8in1, 16in1 and 32in1 now shows a UI message indicating which ROM is active. * Reverted some of the TIA improvements with respect to 'starfield effect' as seen in "Cosmic Ark" and "Stay Frosty". The emulation is now more accurate as compared to the majority of consoles in use. * Added debugger pseudo-register '_rwport', which traps on a read from the write port. This differentiates from reads that are normally part of a write cycle (ie, it traps only on inadvertent reads). * Added 'resolvedata' commandline argument and associated UI item, used to set the "resolve data sections" config option in Distella (vs. treating all address space as code). * Added 'runtopc' debugger command, used to step until encountering the given program counter. This is also available in the ROM disassembly UI from the right-click context menu. * Added 'listfunctions' and 'delfunction' debugger commands to access/remove user-defined functions. Related to this, fixed a bug in 'function' command that could cause a program crash. * Added 'cls' debugger command, used to erase the text and history from the debugger prompt. * Removed the 'listwatches' and 'poke' debugger commands, as they were redundant. * Removed the 'loadlst' debugger command and the ability to use a DASM .lst file. This code was incomplete, and no longer fits with the recent disassembler improvements. Support for this may return in a future release. * Modified 'disasm' debugger command to accept a second argument indicating the number of lines to disassemble. * Improved tab-completion in the debugger prompt; it now completes on functions and pseudo-registers. * Added emulation of the "Sega Genesis" controller, with two buttons that are directly supported on a real system. * The ZLib library is now included in the core code, so Windows developers no longer have to track down the ZLIBWAPI archive. * Many changes to the MacOS X port, bringing it more in line with other systems: The application is now known as 'Stella' (instead of StellaOSX). Two versions are available: the first is a 32-bit Universal Binary for OSX 10.4 - 10.6, and the second is 32/64-bit Intel-only for OSX 10.6 (aka Snow Leopard). The Intel version is compiled with the very latest compiler (LLVM/Clang), resulting in better performance. The keyboard handling is changed to match other systems in terms of where the keys actually are on the keyboard (ie, the OSX Command key corresponds to Alt, and the OSX Control key corresponds to Control). The application menu has been cleaned up and simplified, and it now shows the correct shortcuts for menu items. The settings file is now (according to Apple standards) '~/Library/Preferences/net.sourceforge.Stella.plist'. The base directory (where all other Stella stuff is located) is now '~/Library/Application Support/Stella'. Because of these changes, all your settings will have to be entered again. * Added 'ctrlcombo' commandline argument, which toggles the use of the control key as a modifier key. This is useful if you want to press 'Control' and 'R' in a two player game, and not have the combination treated as 'Control-R' (which will issue a ROM reload). * Added 'usemouse' commandline argument and associated UI item. This toggles the use of the mouse as a controller of any type. * Added 'uimessages' commandline argument and associated UI item. This toggles showing of UI messages overlaid on the screen. Critical messages are still shown, though. * Added ability to take multiple snapshots in a given interval every x seconds. This is currently tied to the 'Alt-s' key and is not remappable (for now). The interval can be set with the 'ssinterval' commandline argument and within the UI, and defaults to 2. * Many changes to the FrameBuffer and UI code for 'smaller' systems. Stella will now scale correctly to small screens, down to 320x240 (which is the absolute lower limit supported). Related to this, added 'maxres' commandline argument, which is useful for developers testing on such systems. * The About dialog now shows the version of SDL in use, and the type of CPU the application is running on (i386, x86_64, etc). * Improved 'listrominfo' commandline argument to list all information from Stella's internal ROM database, including a heading. This output can be imported into a spreadsheet or database program. * Renamed 'tiafloat' commandline argument to 'tiadriven'. The emulation of the behaviour of floating TIA pins is also much more accurate. * Reworked state files so that they're associated with the cartridge type used, not the MD5sum of the ROM. This is useful for developers, since the same state file can now be loaded from different ROMs, as long as the cart type stays the same. This also fixes a bug where loading from a non-existent state file could cause Stella to crash. Because of these changes, old state files will no longer work. * Fixed bug in certain editable text fields, where pressing Return/Enter would disable any further input. @ text @d1 1 a1 1 @@comment $NetBSD: PLIST,v 1.6 2009/07/12 16:31:59 dholland Exp $ a38 1 share/doc/stella/graphics/launcher_options.png d41 1 d61 7 a67 3 share/icons/large/stella.png share/icons/mini/stella.png share/icons/stella.png @ 1.6 log @Update emulators/stella to 2.8.4. pkgsrc changes: add LICENSE, add missing zlib buildlink, use desktopdb.mk. Upstream changes: far too many to list; see Changes.txt in distfile. @ text @d1 1 a1 1 @@comment $NetBSD: PLIST,v 1.5 2009/06/14 17:51:08 joerg Exp $ d33 2 a35 1 share/doc/stella/graphics/eventmapping_virtualdevs.png d58 1 @ 1.5 log @Remove @@dirrm entries from PLISTs @ text @d1 1 a1 1 @@comment $NetBSD: PLIST,v 1.4 2006/04/07 06:28:44 dillo Exp $ d3 1 a7 1 share/doc/stella/README-PSP.txt d12 1 d15 1 d17 15 d34 1 d37 5 a41 3 share/doc/stella/graphics/launcher_options_rom.png share/doc/stella/graphics/launcher_options_snap.png share/doc/stella/graphics/options_about.png d43 1 d45 3 a47 1 share/doc/stella/graphics/options_help.png d49 1 d52 4 d58 4 a61 3 share/doc/stella/stella.html share/icons/stella.xpm share/stella/stella.pro @ 1.4 log @Update to 2.1. A huge number of improvements since last pkgsrc version. @ text @d1 1 a1 1 @@comment $NetBSD$ a32 4 @@dirrm share/stella @@comment in xdg-dirs: @@dirrm share/icons @@dirrm share/doc/stella/graphics @@dirrm share/doc/stella @ 1.3 log @update to 1.4. Changes: * Codebase ported to SDL. X11/OSS ports have been discontinued. * Added OpenGL rendering support. (not enabled in pkgsrc) * Added more refined in-game GUI. * Added event remapping. Emulation keys can now be remapped to the keyboard or up to 4 joysticks. * Added native Stelladaptor support. Joysticks, paddles, and driving controllers have been tested. * Digital sound support has been greatly improved. * Added support for switchable palettes. * Added support for UA Limited style bankswitching (Funky Fish and Pleiades). * Switched to using high compatibility M6502 mode by default. This means old state saves from previous Stella versions will no longer work. @ text @d1 1 a1 1 @@comment $NetBSD: PLIST,v 1.2 2004/06/05 11:56:31 dillo Exp $ d3 29 a31 8 share/doc/html/stella/graphics/chucky_cheese.png share/doc/html/stella/graphics/circuit.png share/doc/html/stella/graphics/console.png share/doc/html/stella/graphics/jr_pacman.png share/doc/html/stella/graphics/pacman.png share/doc/html/stella/graphics/secret_quest.png share/doc/html/stella/graphics/space_invaders.png share/doc/html/stella/stella.html a32 2 @@dirrm share/doc/html/stella/graphics @@dirrm share/doc/html/stella d34 3 @ 1.2 log @update to 1.3, prepare for forthcoming stella-sdl, take maintanership Changes since 1.1: * Improved TIA sound system so that games with digitized audio work * Added saving and loading of game state to the core; X11, SDL, and DOS versions current support saving and loading game state * Added support for F4 bankswitching method * Pitfall II DPC sound emulation completed * Support added for the Commavid (CV) bankswitching method. * Support added for the Megaboy cartridge. * Improved Supercharger emulation including a new BIOS that shows the vertical blue progress bars like the real thing. * Added snapshot support to the X11 and SDL versions. Pressing F12 saves the current screen in PNG format. Requires PNG library. * Added pause functionality to the core. Implemented in DOS, X11, and SDL versions for now. @ text @d1 1 a1 1 @@comment $NetBSD: PLIST,v 1.1 2001/10/31 23:53:28 zuntum Exp $ a10 1 share/examples/stella/stellarc.default @ 1.1 log @Move pkg/ files into package's toplevel directory @ text @d1 14 a14 14 @@comment $NetBSD: PLIST,v 1.1.1.1 1999/05/18 23:14:16 tv Exp $ bin/xstella bin/stella-sound share/doc/stella/elk.doc share/doc/stella/okiedoke.doc share/doc/stella/oystron.doc share/doc/stella/stella.pdf share/doc/stella/tps.doc share/stella/ELK.BIN share/stella/OKIEDOKE.BIN share/stella/OYSTR29.BIN share/stella/TEST.BIN share/stella/TPS.BIN @@dirrm share/doc/stella @