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Added more palettes to extras - Game-specific custom palettes - Scale factors up to 8x - Added option to enable overclocking - Added rewind controls to gamepad - Famicom Mic support - Optional JACK Audio support (McKayJT) - Added .wav sample loading Changes: - Separated GTK+ and SDL input settings - Removed deprecated functions from UI - Use GTK+ OpenGL widget for GUI (Wayland support) - Reworked Alternate Speed/Fast-Forward - Allow mapping more than 9 joysticks (Lou-Cipher) - Restructured build system, separated SDL and GTK builds - Cursor options split int normal and special cursor options Fixes: - Fixed automatic ROM patching, improved patching function (hugoarpin) libretro: Additions: - Add support for multiline cheats and raw cheats (iLag) - Add adapter autoselect using NstDatabase.xml (hunterk) - Famicom Mic support - Cheevos ram access support (meepingsnesroms) - Add .wav sample loading Fixes: - Fixed heap corruption bug with crosshair (Arto Vainiolehto) - Fixed black screen when non-existent custom palette is selected - Fixed crosshair and overscan with blargg filter Core: Additions: - Added support for overclocking (meepingsnesroms) Fixes: - Fixed NSF and FDS in Dendy mode (Eugene.S) - Fixed coding mistake in PPU (zeromus) - Modified submappers for VRC2/VRC4 games (GeneralFailer) - Fixed compilation error in SetRamPowerState (Arto Vainiolehto) - Fix for McAcc games (joepogo) ---------------------------------------------------------------- 1.48 ---------------------------------------------------------------- Shell: Additions: - Remember previous ROM directory (fabiengb) - Added an option to disable the cursor - Added ability to load custom palettes - Added many palettes to extras (FirebrandX, BMF, others) - Added monochrome blargg NTSC filter - Added new build systems: CMake and Autotools (David Seifert) Changes: - TV Aspect Ratio changes depending on region Fixes: - Made the region selector more coherent - Fixed a bug that switches video modes rapidly - Revamped region selector code - Fixed fullscreen switching too fast - Fixed region selector when the XML database is not present libretro: Additions: - Added ability to load custom palettes - Added many palettes (Monroe88) - Added monochrome blargg NTSC filter (dalter) - Added Turbo A/B buttons Core: Additions: - RAM Power-on State setting - Support for mapper 23.10 Fixes: - VRC2 Mirroring bug (koitsu, lidnariq) - Dendy timing and audio fixes (FHorse, Eugene.S) - Removed unused code in APU - Properly initialize RAM - fixes F-1 Race (koitsu) - Silenced many build warnings (orbea) ---------------------------------------------------------------- 1.47 ---------------------------------------------------------------- Shell: Additions: - On-screen text when saving/loading states - Basic NSF player - PNG Screenshots - Quick State Save/Load menu items - Open Recent menu item - Ability to pause games when configuration dialog is open - Customizable NTSC filter options - Support for Mac OS X Changes: - Updated to modern OpenGL (version 3.2 minimum) Fixes: - Empty audio buffer when volume is set to 0 - Input config now accepts joystick buttons over 10 libretro: Additions: - Game Genie Sound Distortion option - Region selection core option Changes: - Default to "consumer" palette - Vertical and Horizontal overscan options separated Fixes: - Fixed FDS save path Core: Additions: - Added support for MC-ACC (perilsensitive) - Added NstDatabase.xml entries (clobber) - Added support for NES 2.0 submappers - Added support for mapper 4.1 - Added support for mapper 4.3 - Added support for mapper 23.15 - Added support for mapper 25.15 - Added support for mapper 32.1 - Added support for mapper 68.1 - Added support for mapper 71.1 - Added support for mapper 78.1 - Added support for mapper 78.3 Fixes: - Reverted fix for Mapper 79 - Fixed Burai Fighter status area (perilsensitive) - FME-7 IRQ Fix (lidnariq) - Disabled buggy audio sync ---------------------------------------------------------------- 1.46.1/1.46.2 ---------------------------------------------------------------- Unix Shell: Fixes: - Input config bugfixes - Only go fullscreen when the game is actually playing ---------------------------------------------------------------- 1.46 ---------------------------------------------------------------- Unix Shell: Additions: - Mask Overscan option - Disable GUI option - Command line interface - Scale Factor and Filters can be changed while playing - Zapper support - Palette and Picture options - Ability to turn Vsync on/off - Alternate emulation speed - libao audio output (handles ALSA, OSS, Pulse, etc) - More volume controls - Turbo Buttons A and B Changes: - Ported to SDL 2.0 - Completely rewrote config file handling - Completely rewrote input config and input handling - Completely rewrote cheats - Removed ALSA and OSS audio output Windows Shell: Fixes: - xBR dialog now updates video output when options change libretro: Additions: - Ability to load NstDatabase.xml (needed for some games) - Overscan masking (themaister) - Palette options - Zapper support Changes: - Region detection based on NstDatabase.xml Core: Additions: - Game Genie sound distortion option - Mapper 210 (NAMCOT-175, NAMCOT-340) Fixes: - Hard Drivin' now playable (dragon2snow) - Kaettekita Mario Bros. fix (dragon2snow) - Fix for rewinder sound issue (steelywing) - Typos and syntax error fixes (lioncash) - Fix for Mickey's Safari in Letterland (joepogo, james) ---------------------------------------------------------------- 1.45 ---------------------------------------------------------------- Unix Shell: Additions: - Added the ability to switch FDS disks for multi-disk games - xBR filter options - Support for more archive formats through libarchive - Differentiated Soft/Hard Reset Changes: - Removed internal zip and 7zip decoders in favour of libarchive - Replaced gtk_key_snooper with key_press_event and key_release_event Fixes: - 7zip CRC check segfault Windows Shell: Additions: - xBR filter options Changes: - Redundant TV Aspect checkbox removed from NTSC filter dialog - Modified default sound settings to avoid desync libretro: Additions: - blargg's NTSC filter core option - L/R now insert coins on Vs. System games Core: Additions: - xBR filter added - Hyllian, notBald Fixes: - Triangle volume bug in Dendy mode - emu-russia - NTSC filter background colour fix - blargg ---------------------------------------------------------------- 1.44 ---------------------------------------------------------------- Unix Shell: Additions: - Support for FreeBSD, OpenBSD, and NetBSD - TV Aspect Ratio option added - 2xSaI filter option exposed Changes: - Renamed Linux port to Unix port - Removed status bar - General UI improvements - Stop warning about unused results - SDL is the default sound API on Linux, the only one on the BSDs - Drag and Drop re-enabled Fixes: - Fixed SDL sound crashes - Fixed Movie Record crash - Loading a state when none exists no longer resets - Fixed bug that causes "Enter" to toggle fullscreen - GUI responsiveness glitches when failing to output sound fixed Windows Shell: Fixes: - TV Aspect is more accurate - W.M. Martinez libretro: Additions: - libretro port done by Themaister and twinaphex Core: Fixes: - Merged a fix for Mapper 79 that affects "Puzzle (Unl)" - shalma - Fixed a PPU bug that causes problems in "The Young Indiana Jones Chronicles" - Art Vandelae, plasturion, and James - Mapper 143 fix that affects "Dancing Blocks (Unl)" - shalma ---------------------------------------------------------------- 1.43 ---------------------------------------------------------------- Linux Shell: Additions: - Fullscreen defaults to native screen resolution Changes: - Completely rewrote the GUI (except for Cheat Manager and Archive Selector) - More traditional look and feel - Improved input configuration - Keyboard shortcuts - More functionality exposed directly through GUI - Better looking icons Windows Shell: Changes: - Updated icons, about dialog, copyright - Merged the remaining features from Unofficial 1.41.1 ---------------------------------------------------------------- 1.42 ---------------------------------------------------------------- Linux Shell: Additions: - Added native support for D-pads (Hat Switches) - Added an About dialog box - Added icons and a desktop menu entry Fixes: - Fixed the 100% CPU usage bug - Fixed the "Error writing setting!" bug (patch from Arch Linux) ---------------------------------------------------------------- 1.41 ---------------------------------------------------------------- Linux shell: Fixes: - Fixed a braindead SRAM path issue Windows Shell: Changes: - Merged win32 fixes from Unofficial Build 1.41.1 ---------------------------------------------------------------- 1.40-undead ---------------------------------------------------------------- Linux Shell: Additions: - Added install/uninstall targets to Makefile Changes: - Ported to GTK+3 - Changed default sound API to ALSA (SDL audio has problems on some computers) - Changed default renderer to OpenGL with a scale factor of 2 - Changed binary name to "nestopia" - SRAM now saves to ~/.nestopia/save (for people who have roms on a read-only network share) - Automatically install a new nstcontrols file to ~/.nestopia if it doesn't exist - Install NstDatabase.xml to a proper location on the filesystem instead of forcing the user to manually copy it to ~/.nestopia Fixes: - Fixed numerous compiler warnings. ---------------------------------------------------------------- Unofficial 1.41.1 - by Geestarraw (geestarraw@@gmail.com) (May 17, 2011) ---------------------------------------------------------------- Shell: Changes: - Added fullscreen support for non-primary monitor displays. - Modified Video Options dialog component layout and added device index to identify mutiple monitors. - Refactoring. - Code documentation. Fixes: - Fixed so menu is still displayed after fullscreen monitor to monitor switch. Project: Changes: - Converted solution and projects to Visual Studio 2010. - Improved version enumeration previously locked to x.xx (exactly 3 digits) to be anything from y.y, y.y.y, and y.y.y.y (where y can be up to 4 digits). - Changed build output target to nestopia.exe. Fixes: - Fixed bug in version enumeration always excluding highest version number. - Moved unofficial 1.41 release notes to official changelog file. ---------------------------------------------------------------- Unofficial 1.41 - by Keith Kelly (c0d3h4x0r@@hotmail.com) (March 29, 2010) ---------------------------------------------------------------- This is an unofficial maintenance release I created to fix an annoying joystick lag issue. This lag was particularly bad when VSync was enabled. The original Nestopia author (Martin Freij) appears to have abandoned the official Nestopia project on SourceForge and has not responded to any of my e-mails, so I am left with no choice but to provide this unofficial release as a public service to the emulation community. Changes: 1. Removed manual option to set priority of Nestopia's main emulation loop thread. Instead, Nestopia now boosts its own process base priority AND its own main emulation thread priority whenever it is the active foreground window (and/or running in full-screen mode). This brings Nestopia much closer to real-time performance and responsiveness. 2. Removed some screwy input polling logic, and added some calls to input.Poll(), to ensure that the input devices are always polled immediately before the input state is utilized. This was the key change that got rid of most of the lag. 3. Removed some screwy input timing logic that was causing input polling to work only on certain clock intervals, rather than allowing it to work every time it was called. (As far as I can tell on my own hardware configuration, these three changes taken together have completely eliminated the lag problems that have been present in Nestopia for several releases. Your mileage may vary.) 4. Updated the Visual Studio solution/project to build successfully under Visual C++ 2008 Express Edition. 5. Added this releasenotes.txt file and bumped the version number to 1.41. ---------------------------------------------------------------- 1.40 Release A-H - by R. Belmont ---------------------------------------------------------------- Linux Shell: Additions: - XML ROM support - More flexible video configuration including OpenGL hardware scaling - Input mapping in the GUI - Cheat Manager with flexible support and import/export capability (win32 compatible format) - Core logging is now enabled to the terminal you start NEStopia from for easier diagnosis of problems - Automatic soft-patching added - Coin inputs added for Vs. system - Audio filters added for fun - [Release C] Proper default nstcontrols file included - [Release E] Added SDL audio driver, should be most compatible - [Release G] Cheat Manager now shows descriptions on imported XML files. Also fixed a CM crash. Changes: - Complains more if it's unable to write to the settings file - Archive browser comes up automatically if you select a zip or 7zip archive with multiple NES files in it - Option to select favored console - [Release E] Refactored to get UI code out of main.cpp - [Release G] Settings window auto-hides during emulation [enik] Fixes: - Fixed bug where keyboard input could stick - [Release B] Cleaned up some crashy issues with the control configurator - [Release D] Fixed ability to remap "meta" keys (keys that control NEStopia itself), fixed documentation on defaults. - [Release E] Fixed quicksave/quickload - [Release F] Fixed keyboard to ignore numlock/capslock - [Release G] Taskbar description is set properly for the game window [enik] @ text @Nestopia is a portable and cycle-accurate open-source Nintendo Entertainment System/Famicom emulator designed to emulate the NES hardware as accurately as possible. This is Nestopia UE. Nestopia UE (Undead Edition) is a fork of the original source code, with enhancements from members of the emulation community. This includes support for new platforms, and bug fixes in the emulator core. @ 1.1 log @Initial revision @ text @d1 3 a3 5 NEStopia is a portable Nintendo Entertainment System emulator written in C++ by Martin Freij and ported to Linux by R. Belmont. NEStopia strives for the most accurate emulation possible at the pixel-by-pixel and sample-by-sample level, and it has excellent mapper and UNIF board support as well. A few features: d5 4 a8 15 - Supports .nes and .unf/.unif format ROMs - Supports .fds discs - Supports .nsf music rips - All supported files can be extracted from zip or 7zip containers (an archive browser is not yet included - this assumes the common GoodSet case of one zip or 7zip per game) - Supports save states - Supports movie recordings - Supports the "rewinder" - if you make a bad jump and screw up your game, press Backspace and the game will run in reverse. Press \ to take over again and try to fix your mistake. - Friendly GUI configuration - Autodetection of PAL and NTSC format games - Supports drag and drop of compatible games and music rips from modern Linux file managers, including KDE's Konqueror and GNOME's Nautilus. @ 1.1.1.1 log @Initial import of nestopia-1.40h: NEStopia is a portable Nintendo Entertainment System emulator written in C++ by Martin Freij and ported to Linux by R. Belmont. NEStopia strives for the most accurate emulation possible at the pixel-by-pixel and sample-by-sample level, and it has excellent mapper and UNIF board support as well. A few features: - Supports .nes and .unf/.unif format ROMs - Supports .fds discs - Supports .nsf music rips - All supported files can be extracted from zip or 7zip containers (an archive browser is not yet included - this assumes the common GoodSet case of one zip or 7zip per game) - Supports save states - Supports movie recordings - Supports the "rewinder" - if you make a bad jump and screw up your game, press Backspace and the game will run in reverse. Press \ to take over again and try to fix your mistake. - Friendly GUI configuration - Autodetection of PAL and NTSC format games - Supports drag and drop of compatible games and music rips from modern Linux file managers, including KDE's Konqueror and GNOME's Nautilus. @ text @@