head 1.10; access; symbols pkgsrc-2023Q4:1.10.0.10 pkgsrc-2023Q4-base:1.10 pkgsrc-2023Q3:1.10.0.8 pkgsrc-2023Q3-base:1.10 pkgsrc-2023Q2:1.10.0.6 pkgsrc-2023Q2-base:1.10 pkgsrc-2023Q1:1.10.0.4 pkgsrc-2023Q1-base:1.10 pkgsrc-2022Q4:1.10.0.2 pkgsrc-2022Q4-base:1.10 pkgsrc-2022Q3:1.9.0.12 pkgsrc-2022Q3-base:1.9 pkgsrc-2022Q2:1.9.0.10 pkgsrc-2022Q2-base:1.9 pkgsrc-2022Q1:1.9.0.8 pkgsrc-2022Q1-base:1.9 pkgsrc-2021Q4:1.9.0.6 pkgsrc-2021Q4-base:1.9 pkgsrc-2021Q3:1.9.0.4 pkgsrc-2021Q3-base:1.9 pkgsrc-2021Q2:1.9.0.2 pkgsrc-2021Q2-base:1.9 pkgsrc-2021Q1:1.8.0.4 pkgsrc-2021Q1-base:1.8 pkgsrc-2020Q4:1.8.0.2 pkgsrc-2020Q4-base:1.8 pkgsrc-2020Q3:1.7.0.2 pkgsrc-2020Q3-base:1.7 pkgsrc-2020Q2:1.6.0.2 pkgsrc-2020Q2-base:1.6 pkgsrc-2020Q1:1.5.0.2 pkgsrc-2020Q1-base:1.5 pkgsrc-2019Q4:1.3.0.6 pkgsrc-2019Q4-base:1.3 pkgsrc-2019Q3:1.3.0.2 pkgsrc-2019Q3-base:1.3 pkgsrc-2019Q2:1.1.0.2 pkgsrc-2019Q2-base:1.1; locks; strict; comment @# @; 1.10 date 2022.12.15.11.31.44; author nia; state Exp; branches; next 1.9; commitid WfwN5Mto4nw58E5E; 1.9 date 2021.05.02.08.39.59; author nia; state Exp; branches; next 1.8; commitid r3Ee0aMH3SWmdyRC; 1.8 date 2020.12.03.14.47.25; author nia; state Exp; branches; next 1.7; commitid qBLdWmhh6nAr4jyC; 1.7 date 2020.08.09.14.37.22; author nia; state Exp; branches; next 1.6; commitid WexBmPV46wWQJojC; 1.6 date 2020.06.19.13.06.35; author nia; state Exp; branches; next 1.5; commitid 8K2SQu8MTkcGSPcC; 1.5 date 2020.02.18.13.29.48; author nia; state Exp; branches; next 1.4; commitid oCYPPnLYR4ADV9XB; 1.4 date 2020.01.25.19.26.18; author nia; state Exp; branches; next 1.3; commitid fc9EzDJaPqlRF6UB; 1.3 date 2019.09.25.08.48.43; author nia; state Exp; branches; next 1.2; commitid uioAZr61Re894nEB; 1.2 date 2019.09.22.13.06.39; author nia; state Exp; branches; next 1.1; commitid enbtQdnlEKqzA0EB; 1.1 date 2019.06.08.22.46.03; author nia; state Exp; branches; next ; commitid yJkKlGqtUz3EcrqB; desc @@ 1.10 log @mgba: Update to 0.10.0. Split the Qt interface into a separate package. Since the Qt interface has noticable performance problems on NetBSD, this saves some significant bloat in the main package by only building the CLI interface by default. Also modify the default settings to provide a best "out of box" experience on NetBSD and SunOS, and remove the MESSAGE file indicating to change the settings. 0.10.0: (2022-10-11) Features: - Preliminary Lua scripting support - Presets for Game Boy palettes - Add Super Game Boy palettes for original Game Boy games - Tool for converting scanned pictures of e-Reader cards to raw dotcode data - Options for muting when inactive, minimized, or for different players in multiplayer - Cheat code support in homebrew ports - Acclerometer and gyro support for controllers on PC - Support for combo "Super Game Boy Color" SGB + GBC ROM hacks - Improved support for HuC-3 mapper, including RTC - Support for 64 kiB SRAM saves used in some bootlegs - Discord Rich Presence now supports time elapsed - Additional scaling shaders - Support for GameShark Advance SP (.gsv) save file importing - Support for multiple saves per game using .sa2, .sa3, etc. - Support for GBX format Game Boy ROMs - New unlicensed GB mappers: NT (newer type), Sachen (MMC1, MMC2) Emulation fixes: - ARM7: Fix unsigned multiply timing - GB: Copy logo from ROM if not running the BIOS intro (fixes mgba.io/i/2378) - GB: Fix HALT breaking M-cycle alignment (fixes mgba.io/i/250) - GB Audio: Fix channel 1/2 reseting edge cases (fixes mgba.io/i/1925) - GB Audio: Properly apply per-model audio differences - GB Audio: Revamp channel rendering - GB Audio: Fix APU re-enable timing glitch - GB I/O: Fix writing to WAVE RAM behavior (fixes mgba.io/i/1334) - GB MBC: Fix edge case with Pocket Cam register accesses (fixes mgba.io/i/2557) - GB Memory: Add cursory cartridge open bus emulation (fixes mgba.io/i/2032) - GB Serialize: Fix loading MBC1 states that affect bank 0 (fixes mgba.io/i/2402) - GB SIO: Fix bidirectional transfer starting (fixes mgba.io/i/2290) - GB Video: Draw SGB border pieces that overlap GB graphics (fixes mgba.io/i/1339) - GBA: Improve timing when not booting from BIOS - GBA: Fix expected entry point for multiboot ELFs (fixes mgba.io/i/2450) - GBA: Fix booting multiboot ROMs with no JOY entrypoint - GBA: Fix 1 MiB ROM mirroring to only mirror 4 times - GBA Audio: Adjust PSG sampling rate with SOUNDBIAS - GBA Audio: Sample FIFOs at SOUNDBIAS-set frequency - GBA BIOS: Work around IRQ handling hiccup in Mario & Luigi (fixes mgba.io/i/1059) - GBA BIOS: Initial HLE timing estimation of UnLz77 functions (fixes mgba.io/i/2141) - GBA DMA: Fix DMA source direction bits being cleared (fixes mgba.io/i/2410) - GBA I/O: Redo internal key input, enabling edge-based key IRQs - GBA I/O: Disable open bus behavior on invalid register 06A - GBA Memory: Fix misaligned 32-bit I/O loads (fixes mgba.io/i/2307) - GBA Video: Fix OpenGL rendering on M1 Macs - GBA Video: Ignore horizontally off-screen sprite timing (fixes mgba.io/i/2391) - GBA Video: Fix Hblank timing (fixes mgba.io/i/2131, mgba.io/i/2310) - GBA Video: Fix rare crash in modes 3-5 - GBA Video: Fix sprites with mid-frame palette changes in GL (fixes mgba.io/i/2476) - GBA Video: Fix OBJ tile wrapping with 2D char mapping (fixes mgba.io/i/2443) - GBA Video: Fix horizontal lines in GL when charbase is changed (fixes mgba.io/i/1631) - GBA Video: Fix sprite layer priority updating in GL Other fixes: - ARM: Disassemble Thumb mov pseudo-instruction properly - ARM: Disassemble ARM asr/lsr #32 properly - ARM: Disassemble ARM movs properly - Core: Don't attempt to restore rewind diffs past start of rewind - Core: Fix the runloop resuming after a game has crashed (fixes mgba.io/i/2451) - Core: Fix crash if library can't be opened - Debugger: Fix crash with extremely long CLI strings - Debugger: Fix multiple conditional watchpoints at the same address - FFmpeg: Fix crash when encoding audio with some containers - FFmpeg: Fix GIF recording (fixes mgba.io/i/2393) - GB: Fix temporary saves - GB: Fix replacing the ROM crashing when accessing ROM base - GB: Don't try to map a 0-byte SRAM (fixes mgba.io/i/2668) - GB, GBA: Save writeback-pending masked saves on unload (fixes mgba.io/i/2396) - mGUI: Fix FPS counter after closing menu - Qt: Fix some hangs when using the debugger console - Qt: Fix crash when clicking past last tile in viewer - Qt: Fix preloading for ROM replacing - Qt: Fix screen not displaying on Wayland (fixes mgba.io/i/2190) - Qt: Fix crash when selecting 256-color sprite in sprite view - Qt: Fix coloration of swatches on styles with distinct frame backgrounds - VFS: Failed file mapping should return NULL on POSIX Misc: - Core: Suspend runloop when a core crashes - Core: Add wallclock offset RTC type - Debugger: Save and restore CLI history - Debugger: GDB now works while the game is paused - Debugger: Add command to load external symbol file (fixes mgba.io/i/2480) - FFmpeg: Support dynamic audio sample rate - GB: Support CGB0 boot ROM loading - GB Audio: Increase sample rate - GB MBC: Filter out MBC errors when cartridge is yanked (fixes mgba.io/i/2488) - GB MBC: Partially implement TAMA5 RTC - GB Video: Add default SGB border - GBA: Automatically skip BIOS if ROM has invalid logo - GBA: Refine multiboot detection (fixes mgba.io/i/2192) - GBA Cheats: Implement "never" type codes (closes mgba.io/i/915) - GBA DMA: Enhanced logging (closes mgba.io/i/2454) - GBA Memory: Implement adjustable EWRAM waitstates (closes mgba.io/i/1276) - GBA Savedata: Store RTC data in savegames (closes mgba.io/i/240) - GBA Video: Implement layer placement for OpenGL renderer (fixes mgba.io/i/1962) - GBA Video: Fix highlighting for sprites with mid-frame palette changes - mGUI: Add margin to right-aligned menu text (fixes mgba.io/i/871) - mGUI: Autosave less frequently when fast-forwarding - Qt: Rearrange menus some - Qt: Clean up cheats dialog - Qt: Only set default controller bindings if loading fails (fixes mgba.io/i/799) - Qt: Save converter now supports importing GameShark Advance saves - Qt: Save positions of multiplayer windows (closes mgba.io/i/2128) - Qt: Add optional frame counter to OSD (closes mgba.io/i/1728) - Qt: Add optional emulation-related information on reset (closes mgba.io/i/1780) - Qt: Add QOpenGLWidget cross-thread codepath for macOS (fixes mgba.io/i/1754) - Qt: Enable -b for Boot BIOS menu option (fixes mgba.io/i/2074) - Qt: Add tile range selection to tile viewer (closes mgba.io/i/2455) - Qt: Show warning if XQ audio is toggled while loaded (fixes mgba.io/i/2295) - Qt: Add e-Card passing to the command line (closes mgba.io/i/2474) - Qt: Boot both a multiboot image and ROM with CLI args (closes mgba.io/i/1941) - Qt: Improve cheat parsing (fixes mgba.io/i/2297) - Qt: Change lossless setting to use WavPack audio - Qt: Use FFmpeg to convert additional camera formats, if available - Qt: Resume crashed game when loading a save state - Qt: Include cheats in bug report - SDL: Support exposing an axis directly as the gyro value (closes mgba.io/i/2531) - VFS: Early return NULL if attempting to map 0 bytes from a file @ text @@@comment $NetBSD$ bin/mgba include/mgba-util/circle-buffer.h include/mgba-util/common.h include/mgba-util/configuration.h include/mgba-util/convolve.h include/mgba-util/crc32.h include/mgba-util/dllexports.h include/mgba-util/elf-read.h include/mgba-util/export.h include/mgba-util/formatting.h include/mgba-util/gui.h include/mgba-util/gui/file-select.h include/mgba-util/gui/font-metrics.h include/mgba-util/gui/font.h include/mgba-util/gui/menu.h include/mgba-util/hash.h include/mgba-util/macros.h include/mgba-util/math.h include/mgba-util/memory.h include/mgba-util/patch.h include/mgba-util/patch/fast.h include/mgba-util/patch/ips.h include/mgba-util/patch/ups.h include/mgba-util/platform/3ds/3ds-vfs.h include/mgba-util/platform/3ds/threading.h include/mgba-util/platform/posix/threading.h include/mgba-util/platform/psp2/sce-vfs.h include/mgba-util/platform/psp2/threading.h include/mgba-util/platform/switch/threading.h include/mgba-util/platform/windows/getopt.h include/mgba-util/platform/windows/threading.h include/mgba-util/png-io.h include/mgba-util/ring-fifo.h include/mgba-util/socket.h include/mgba-util/string.h include/mgba-util/table.h include/mgba-util/text-codec.h include/mgba-util/threading.h include/mgba-util/vector.h include/mgba-util/vfs.h include/mgba/core/bitmap-cache.h include/mgba/core/blip_buf.h include/mgba/core/cache-set.h include/mgba/core/cheats.h include/mgba/core/config.h include/mgba/core/core.h include/mgba/core/cpu.h include/mgba/core/directories.h include/mgba/core/input.h include/mgba/core/interface.h include/mgba/core/library.h include/mgba/core/lockstep.h include/mgba/core/log.h include/mgba/core/map-cache.h include/mgba/core/mem-search.h include/mgba/core/rewind.h include/mgba/core/scripting.h include/mgba/core/serialize.h include/mgba/core/sync.h include/mgba/core/thread.h include/mgba/core/tile-cache.h include/mgba/core/timing.h include/mgba/core/version.h include/mgba/debugger/debugger.h include/mgba/feature/commandline.h include/mgba/feature/thread-proxy.h include/mgba/feature/updater.h include/mgba/feature/video-logger.h include/mgba/flags.h include/mgba/gb/core.h include/mgba/gb/interface.h include/mgba/gba/core.h include/mgba/gba/interface.h include/mgba/internal/arm/arm.h include/mgba/internal/arm/debugger/cli-debugger.h include/mgba/internal/arm/debugger/debugger.h include/mgba/internal/arm/debugger/memory-debugger.h include/mgba/internal/arm/decoder-inlines.h include/mgba/internal/arm/decoder.h include/mgba/internal/arm/emitter-arm.h include/mgba/internal/arm/emitter-inlines.h include/mgba/internal/arm/emitter-thumb.h include/mgba/internal/arm/isa-arm.h include/mgba/internal/arm/isa-inlines.h include/mgba/internal/arm/isa-thumb.h include/mgba/internal/arm/macros.h include/mgba/internal/debugger/cli-debugger.h include/mgba/internal/debugger/gdb-stub.h include/mgba/internal/debugger/parser.h include/mgba/internal/debugger/stack-trace.h include/mgba/internal/debugger/symbols.h include/mgba/internal/defines.h include/mgba/internal/gb/audio.h include/mgba/internal/gb/cheats.h include/mgba/internal/gb/debugger/debugger.h include/mgba/internal/gb/debugger/symbols.h include/mgba/internal/gb/extra/cli.h include/mgba/internal/gb/gb.h include/mgba/internal/gb/input.h include/mgba/internal/gb/io.h include/mgba/internal/gb/mbc.h include/mgba/internal/gb/memory.h include/mgba/internal/gb/overrides.h include/mgba/internal/gb/renderers/cache-set.h include/mgba/internal/gb/renderers/proxy.h include/mgba/internal/gb/renderers/software.h include/mgba/internal/gb/serialize.h include/mgba/internal/gb/sio.h include/mgba/internal/gb/sio/lockstep.h include/mgba/internal/gb/sio/printer.h include/mgba/internal/gb/timer.h include/mgba/internal/gb/video.h include/mgba/internal/gba/audio.h include/mgba/internal/gba/bios.h include/mgba/internal/gba/cart/ereader.h include/mgba/internal/gba/cart/gpio.h include/mgba/internal/gba/cart/matrix.h include/mgba/internal/gba/cart/vfame.h include/mgba/internal/gba/cheats.h include/mgba/internal/gba/dma.h include/mgba/internal/gba/extra/audio-mixer.h include/mgba/internal/gba/extra/cli.h include/mgba/internal/gba/gba.h include/mgba/internal/gba/input.h include/mgba/internal/gba/io.h include/mgba/internal/gba/memory.h include/mgba/internal/gba/overrides.h include/mgba/internal/gba/renderers/cache-set.h include/mgba/internal/gba/renderers/common.h include/mgba/internal/gba/renderers/gl.h include/mgba/internal/gba/renderers/proxy.h include/mgba/internal/gba/renderers/video-software.h include/mgba/internal/gba/savedata.h include/mgba/internal/gba/serialize.h include/mgba/internal/gba/sharkport.h include/mgba/internal/gba/sio.h include/mgba/internal/gba/sio/dolphin.h include/mgba/internal/gba/sio/gbp.h include/mgba/internal/gba/sio/lockstep.h include/mgba/internal/gba/timer.h include/mgba/internal/gba/video.h include/mgba/internal/script/lua.h include/mgba/internal/script/socket.h include/mgba/internal/sm83/debugger/cli-debugger.h include/mgba/internal/sm83/debugger/debugger.h include/mgba/internal/sm83/debugger/memory-debugger.h include/mgba/internal/sm83/decoder.h include/mgba/internal/sm83/emitter-sm83.h include/mgba/internal/sm83/isa-sm83.h include/mgba/internal/sm83/sm83.h include/mgba/script/context.h include/mgba/script/macros.h include/mgba/script/types.h lib/libmgba.so lib/libmgba.so.0.10 lib/libmgba.so.${PKGVERSION} man/man6/mgba.6 share/doc/mGBA/CHANGES share/doc/mGBA/LICENSE share/doc/mGBA/README.md share/doc/mGBA/README_DE.md share/doc/mGBA/README_ES.md share/doc/mGBA/README_ZH_CN.md share/doc/mGBA/licenses/blip_buf.txt share/doc/mGBA/licenses/inih.txt share/icons/hicolor/128x128/apps/io.mgba.mGBA.png share/icons/hicolor/16x16/apps/io.mgba.mGBA.png share/icons/hicolor/24x24/apps/io.mgba.mGBA.png share/icons/hicolor/256x256/apps/io.mgba.mGBA.png share/icons/hicolor/32x32/apps/io.mgba.mGBA.png share/icons/hicolor/48x48/apps/io.mgba.mGBA.png share/icons/hicolor/512x512/apps/io.mgba.mGBA.png share/icons/hicolor/64x64/apps/io.mgba.mGBA.png share/icons/hicolor/96x96/apps/io.mgba.mGBA.png @ 1.9 log @mgba: update to 0.9.1 0.9.1: (2021-04-18) Emulation fixes: - ARM: Fix LDM^ with empty rlist (fixes mgba.io/i/2127) - Core: Fix first event scheduling after loading savestate - GB Serialize: Fix switching speed modes when loading a state (fixes mgba.io/i/2097) - GB: Fix skipping BIOS - GBA Memory: Fix loading Thumb savestates when in ARM mode - GBA Video: Fix window start on modes 3-5 with mosaic (fixes mgba.io/i/1690) - GBA Video: Fix mode 3-5 overflow with mosaic (fixes mgba.io/i/1691) Other fixes: - GBA: Fix non-USA 1.0 FireRed misdetecting as a ROM hack (fixes mgba.io/i/2100) - GBA: Fix crash when ROM loading fails - GBA e-Reader: Fix bitmap short strip scanning - GBA Video: Fix mode 5 frame 1 caching (fixes mgba.io/i/2075) - GBA Video: Don't attempt to copy invalid registers when switching renderer - Qt: Fix crash when switching from high-resolution OpenGL renderer to software - Qt: Fix OpenGL renderer lagging behind when fast-forwarding (fixes mgba.io/i/2094) - Qt: Fix smudged window icon on Windows - Qt: Fix saving settings enabling camera when camera name changes (fixes mgba.io/i/2125) - Qt: Fix frames getting backlogged (fixes mgba.io/i/2122) - Qt: Restore maximized state when starting (fixes mgba.io/i/487) Misc: - Core: Truncate preloading ROMs that slightly exceed max size (fixes mgba.io/i/2093) - GBA: Default-enable VBA bug compat for Ruby and Emerald ROM hacks - GBA Memory: Log GPIO writes on non-GPIO carts as Pak Hardware instead of Memory - Qt: Add ROM filename and size to bug reporter - Qt: Improve handling of disabling VBA bug compat mode (fixes mgba.io/i/2129) 0.9.0: (2021-03-28) Features: - e-Reader card scanning - New tool for converting between different save game formats - WebP and APNG recording - Separate overrides for GBC games that can also run on SGB or regular GB - Game Boy Player features can be enabled by default for all compatible games - Frame and I/O viewer support for Game Boy - Bug report tool for gathering information helpful for reporting bugs - Mute option in homebrew ports - Status indicators for fast-forward and mute in homebrew ports - VBA bug compatibility mode for ROM hacks that don't work on real hardware - Read-only support for MBC6 flash memory - New unlicensed GB mappers: Pokémon Jade/Diamond, BBD, and Hitek - Stack tracing tools in ARM debugger (by ahigerd) - Command scripts for CLI debugger (by ahigerd) - Scheduled event dumping in CLI debugger - ARM disassembler now resolves addresses to symbol names - Add Game Boy Player feature support to ports - Individual window types can now be toggled in debugging views - Support for the Wii U GamePad when running as an injected VC title Emulation fixes: - ARM: Fix ALU reading PC after shifting - ARM: Fix STR storing PC after address calculation - ARM: Fix Addressing mode 1 shifter on rs == pc (fixes mgba.io/i/1926) - ARM: Fix long multiply-and-accumulate register write order (fixes mgba.io/1/1956) - ARM: Fix long and accumulate multiply timing - GB: Partially fix timing for skipped BIOS - GB: Downgrade DMG-only ROMs from CGB mode even without boot ROM - GB: Fix marking BIOS as unmapped when skipping BIOS (fixes mgba.io/i/2061) - GB Audio: Fix serializing sweep time - GB Audio: Fix some channel 4 timing edge cases - GB MBC: Fix MBC1 mode changing behavior - GB MBC: Fix some MBC3 bit masking - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716) - GBA: Fix timing advancing too quickly in rare cases - GBA: Clear GBP connection on reset - GBA Audio: Revamp FIFO emulation (fixes mgba.io/i/356, mgba.io/i/875, mgba.io/i/1847) - GBA BIOS: Implement dummy sound driver calls - GBA BIOS: Improve HLE BIOS timing - GBA BIOS: Fix reloading video registers after reset (fixes mgba.io/i/1808) - GBA BIOS: Make HLE BIOS calls interruptable (fixes mgba.io/i/1711 and mgba.io/i/1823) - GBA BIOS: Fix invalid decompression bounds checking - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320) - GBA DMA: Fix ordering and timing of overlapping DMAs - GBA I/O: Green swap register should be readable - GBA I/O: Ignore high bits on IME - GBA Memory: Improve gamepak prefetch timing - GBA Memory: Stall on VRAM access in mode 2 (fixes mgba.io/i/190) - GBA Memory: Improve robustness of Matrix memory support - GBA Memory: Mark Famicom Mini games 22 through 28 as non-mirroring - GBA Memory: Return correct byte for odd ROM open bus addresses - GBA Memory: Improved AGBPrint emulation of edge cases (fixes mgba.io/i/1867) - GBA Memory: Fix masking of misaligned jumps - GBA Serialize: Fix alignment check when loading states - GBA SIO: Fix copying Normal mode transfer values - GBA SIO: Fix Normal mode being totally broken (fixes mgba.io/i/1800) - GBA SIO: Fix deseralizing SIO registers - GBA SIO: Fix hanging on starting a second multiplayer window (fixes mgba.io/i/854) - GBA SIO: Fix Normal mode transfer start timing (fixes mgba.io/i/425) - GBA Timers: Fix toggling timer cascading while timer is active (fixes mgba.io/i/2043) - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319) - GBA Video: Fix Hblank timing - GBA Video: Implement green swap (fixes mgba.io/i/1609) - GBA Video: Emulate sprite cycle limits in OpenGL renderer (fixes mgba.io/i/1635) - GBA Video: Fix OBJWIN erratic rendering in OpenGL renderer - GBA Video: Fix x offset in 256-color BG mosaic (fixes mgba.io/i/1684) - GBA Video: Fix transposed BG mosaic parameters in GL renderer - SM83: Emulate HALT bug - SM83: Improve mid-M-cycle interrupts - SM83: HALT should not consume an extra T-state Other fixes: - 3DS: Fix thread cleanup - All: Improve export headers (fixes mgba.io/i/1738) - Cheats: Fix indirect write cheats (fixes mgba.io/i/2026) - CMake: Fix build with downstream minizip that exports incompatible symbols - CMake: Link with correct OpenGL library (fixes mgba.io/i/1872) - Core: Ensure ELF regions can be written before trying - Core: Fix threading improperly setting paused state while interrupted - Core: Fix loading ELF files that have unexpected empty program headers - Core: Fix destroying an mVL with an invalid channel count - Debugger: Don't skip undefined instructions when debugger attached - Debugger: Close trace log when done tracing - Debugger: Fix change watchpoints (fixes mgba.io/i/1947) - Debugger: Call CLI debugger system init - FFmpeg: Fix some small memory leaks - FFmpeg: Fix encoding of time base - GB: Fix crash when changing ROM while in banked address space - GB: Fix loading model overrides - GB MBC: Force minimum SRAM size on rare MBCs that always have SRAM - GB Serialize: Fix crash when loading pre-0.7 SGB savestates - GB Video: Fix SGB video logs - GB Video: Discard SGB packets in non-SGB mVLs - GB Video: Fix deserializing negative LX state - GB Video: Don't rendering negative batches - GBA: Fix loading multiboot ELF files (fixes mgba.io/i/1949) - GBA: Fix loading subsequent save files (fixes mgba.io/i/2067) - mGUI: Don't attempt to preload files larger than can fit in RAM - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642) - Qt: Fix static compilation in MinGW (fixes mgba.io/i/1769) - Qt: Fix a race condition in the frame inspector - Qt: Load/save bytes from memory viewer in the order visible (fixes mgba.io/i/1900) - Qt: Fix running proxied video if it gets pushed to the main thread - Qt: Fix game display sometimes disappearing after closing load/save state screen - Qt: Fix cancelling pausing before the frame ends - Qt: Fix gamepad event dispatching (fixes mgba.io/i/1922) - Qt: Pre-attach GDB stub when launching with -g (fixes mgba.io/i/1950) - Qt: Fix crash when editing shortcuts with none selected (fixes mgba.io/i/1964) - Qt: Fix crashing when no OpenGL context can be obtained - Qt: Fix issues with I/O viewer not properly synchronizing state - Qt: Fix loading a new game crashing on Wayland (fixes mgba.io/i/1992) - Qt: Fix inability to clear hat bindings - SM83: Simplify register pair access on big endian - SM83: Disassemble STOP as one byte - Switch: Fix GB game height in pixel accurate mode (fixes mgba.io/i/2073) - Wii: Fix crash on unloading irregularly sized GBA ROMs Misc: - 3DS: Use "wide mode" where applicable for slightly better filtering - 3DS: Batch directory reads - Core: Add savedataUpdated callback - Core: Add shutdown callback - Core: Rework thread state synchronization - Core: Improve support for ROM patch cheats, supporting disabling overlapping patches - Core: Adding to library is now recursive - GB: Allow pausing event loop while CPU is blocked - GB: Add support for sleep and shutdown callbacks - GB: Redo double speed emulation (closes mgba.io/i/1515) - GB: Support loading CGB-on-AGB boot ROM - GB Audio: Add channel 4 batching back (fixes mgba.io/i/1313) - GB Core: Return the current number of banks for ROM/SRAM, not theoretical max - GB I/O: Implement preliminary support for PCM12/PCM34 (closes mgba.io/i/1468) - GB MBC: Remove unused SRAM size - GBA: Allow pausing event loop while CPU is blocked - GBA BIOS: Division by zero should emit a FATAL error - GBA Cheats: Allow unlimited ROM patch-type codes per set - GBA Video: Convert OpenGL VRAM texture to integer - GBA Video: Skip attempting to render offscreen sprites in OpenGL - GBA Video: New GL palette approach, no more batch splitting on palette edits - GBA Video: Avoid integer division using reciprocal tricks - Debugger: Keep track of global cycle count - FFmpeg: Add looping option for GIF/APNG - FFmpeg: Add CRF support for applicable codecs - mGUI: Show battery percentage - mGUI: Skip second scan loop when possible - mGUI: Improve loading speed (fixes mgba.io/i/1957) - Qt: Renderer can be changed while a game is running - Qt: Add hex index to palette view - Qt: Add transformation matrix info to sprite view - Qt: Memory viewer now supports editing decimal values directly (closes mgba.io/i/1705) - Qt: Add copy button to GB printer dialog - Qt: Window title updates can be disabled (closes mgba.io/i/1912) - Qt: Redo OpenGL context thread handling (fixes mgba.io/i/1724) - Qt: Discard additional frame draws if waiting fails - Qt: Unify monospace font usage - Qt: Add button to jump to log settings - Qt: Use relative paths in portable mode when applicable (fixes mgba.io/i/838) - Qt: Better initial shortcut editor column sizes - SDL: Fall back to sw blit if OpenGL init fails - Switch: Optimize font rendering (fixes mgba.io/i/2078) - Switch: Allow switching between CPU and GPU renderers without reloading - Util: Reset vector size on deinit - VFS: Change semantics of VFile.sync on mapped files (fixes mgba.io/i/1730) @ text @a2 1 ${PLIST.qt}bin/mgba-qt d6 1 d18 1 d68 1 d93 1 d116 4 a124 1 include/mgba/internal/gba/hardware.h a126 1 include/mgba/internal/gba/matrix.h d139 1 a141 1 include/mgba/internal/gba/vfame.h d143 2 d152 3 d156 1 a156 1 lib/libmgba.so.0.9 a157 1 ${PLIST.qt}man/man6/mgba-qt.6 a158 1 ${PLIST.qt}share/applications/mgba-qt.desktop d167 9 a175 10 share/icons/hicolor/128x128/apps/mgba.png share/icons/hicolor/16x16/apps/mgba.png share/icons/hicolor/24x24/apps/mgba.png share/icons/hicolor/256x256/apps/mgba.png share/icons/hicolor/32x32/apps/mgba.png share/icons/hicolor/48x48/apps/mgba.png share/icons/hicolor/512x512/apps/mgba.png share/icons/hicolor/64x64/apps/mgba.png share/icons/hicolor/96x96/apps/mgba.png ${PLIST.qt}share/mgba/nointro.dat @ 1.8 log @mgba: Update to 0.8.4 0.8.4: (2020-10-29) Emulation fixes: - GB Audio: Fix initial sweep state - GB Audio: Fix deserializing audio channels 2 and 3 - GB Audio: Fix deserializing while audio was disabled (fixes mgba.io/i/1305) - GB Video: Fix drawing background when window is force-disabled by frontend - GB, GBA Video: Copy disable flags when drawing scanlines in proxy when not blocking - GBA Audio: Fix deserializing SOUNDCNT_L - GBA Audio: Fix stereo in XQ audio - GBA Audio: Fix volume/mute in XQ audio (fixes mgba.io/i/1864) - GBA Hardware: Fix GB Player detection on big endian platforms - GBA Video: Invalidate map cache when modifying BGCNT (fixes mgba.io/i/1846) - GBA Video: Don't draw sprites using unmapped VRAM in GL renderer (fixes mgba.io/i/1865) - GBA Video: Fix rare regression blending semitransparent sprites (fixes mgba.io/i/1876) - GBA Video: Do not affect OBJ pixel priority when writing OBJWIN (fixes mgba.io/i/1890) - GBA Video: Fix deferred blending when OBJWIN matches window (fixes mgba.io/i/1905) - GBA Video: Fix mode 4 transparency in OpenGL (fixes mgba.io/i/1907) Other fixes: - 3DS: Redo video sync to be more precise - 3DS: Fix crash with libctru 2.0 when exiting - ARM Decoder: Fix decoding pre-indexed writeback instructions (fixes mgba.io/i/1915) - Core: Fix reported ROM size when a fixed buffer size is used - Core: Fix memory leak loading ELF files - GBA: Disable more checks when loading GS save with checks disabled (fixes mgba.io/i/1851) - GBA: Fix endianness issues in renderer proxy - GBA Core: Fix memory leak when loading symbols - GBA Serialize: Ensure program counter is aligned when loading - Qt: Add dummy English translation file (fixes mgba.io/i/1469) - Qt: Fix Battle Chip view not displaying chips on some DPI settings - Qt: Fix camera image being upside-down sometimes (fixes mgba.io/i/829 again) - Qt: Fix drawing on macOS break when using OpenGL (fixes mgba.io/i/1899) - Qt: Fix stride changing when toggling SGB borders (fixes mgba.io/i/1898) - Qt: Fix aliasing on background logo (fixes mgba.io/i/1886) - mGUI: Fix closing down a game if an exit is signalled - mGUI: Fix cycling through config setting states with accept button - mVL: Fix injecting accidentally draining non-injection buffer - VFS: Fix directory node listing on some filesystems Misc: - GBA Video: Improve speed of window texture generation on AMD @ text @d1 1 a1 1 @@comment $NetBSD: PLIST,v 1.7 2020/08/09 14:37:22 nia Exp $ a3 1 include/mgba-util/arm-algo.h a64 1 include/mgba/dllexports.h d89 1 d97 1 a128 3 include/mgba/internal/gba/rr/mgm.h include/mgba/internal/gba/rr/rr.h include/mgba/internal/gba/rr/vbm.h d133 1 d146 2 a147 2 lib/libmgba.so.0.8 lib/libmgba.so.0.8.3 d155 2 @ 1.7 log @mgba: Update to 0.8.3 0.8.3: (2020-08-03) Emulation fixes: - ARM: Fix LDM^ writeback to user-mode register - ARM: Fix LDM^ {pc} differences (fixes mgba.io/i/1698) - ARM: Fix edge case with Thumb SBC flags (fixes mgba.io/i/1818) - GB MBC: Fix MBC1 RAM enable bit selection - GB MBC: Fix MBC2 bit selection - GB Memory: Fix OAM DMA from top 8 kB - GB Video: Always initialize palette - GBA Savedata: Fix potential corruption when loading a 1Mbit flash save - GBA Video: Fix invalid read in mode 4 mosaic - GBA Video: Fix color of disabled screen - SM83: Fix flags on little endian PowerPC Other fixes: - All: Correct format strings for some numbers on Windows (fixes mgba.io/i/1794) - All: Correct more format strings on Windows (fixes mgba.io/i/1817) - ARM: Fix decoder detection of branches with ALU and LDR instrctions - CMake: Fix build with libzip 1.7 - CMake: Add missing dllexports.h file to dev installation - GB Core: Fix extracting SRAM when none is present - GBA: Fix leak if attempting to load BIOS multiple times - GBA Memory: Fix instability on Wii when using AGBPrint - GBA Savedata: Fix extracting save when not yet configured in-game - Qt: Fix file handle leak on opening an invalid ROM - Qt: Fix Italian RTC translation (fixes mgba.io/i/1798) - Qt: Add missing option for Wisdom Tree in overrides list - Qt: Fix stability regression on AMD drivers (fixes mgba.io/i/1791) - Util: Fix crash if PNG header fails to write Misc: - FFmpeg: Use range coder for FFV1 to reduce output size - Qt: Add per-page scrolling to memory view (fixes mgba.io/i/1795) - Qt: Add setting to display ROM filename in title (closes mgba.io/i/1784) @ text @d1 1 a1 1 @@comment $NetBSD: PLIST,v 1.6 2020/06/19 13:06:35 nia Exp $ d149 1 a149 1 lib/libmgba.so.${PKGVERSION} @ 1.6 log @mgba: Update to 0.8.2 0.8.2: (2020-06-14) Emulation fixes: - ARM: Fix timing on Thumb shift instructions - GB: Fix GBC game registers after skipping BIOS - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713) - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717) - GBA: Add missing RTC overrides for Legendz games - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756) - GBA SIO: Fix Multiplayer busy bit - GBA SIO: Fix double-unloading active driver - GBA Timers: Fix deserializing count-up timers - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702) - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759) - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701) - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712) - GBA Video: Simplify sprite cycle counting (fixes mgba.io/i/1279) - GBA Video: Fix sprite/backdrop blending regression Other fixes: - 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771) - ARM: Fix disassembling of several S-type instructions (fixes mgba.io/i/1778) - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764) - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755) - Core: Fix ELF loading regression (fixes mgba.io/i/1669) - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673) - GB Video: Fix some cases where SGB border doesn't draw to multi-buffers - GBA: Reject incorrectly sized BIOSes - GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723) - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678) - Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777) Misc: - 3DS: Clean up legacy initialization (fixes mgba.io/i/1768) - GBA Serialize: Only flunk BIOS check if official BIOS was expected - Qt: Disable Replace ROM option when no game loaded - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590) - Qt: Set icon for Discord Rich Presence - Qt: Show a warning when save file can't be opened @ text @d1 1 a1 1 @@comment $NetBSD: PLIST,v 1.5 2020/02/18 13:29:48 nia Exp $ d66 1 @ 1.5 log @mgba: Update to 0.8.1 0.8.1: (2020-02-16) Emulation fixes: - GB Serialize: Fix timing bug loading channel 4 timing - GBA: Fix multiboot entry point while skipping BIOS - GBA BIOS: Fix undefined instruction HLE behavior - GBA DMA: Fix invalid audio DMA parameters - GBA Memory: Misaligned SRAM writes are ignored - GBA Serialize: Fix serializing DMA transfer register - GBA Serialize: Fix audio DMA timing deserialization - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630) - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647) - GBA Video: Fix OpenGL sprite flag priority Other fixes: - Core: Fix race condition initializing thread proxy - Core: Fix integer overflow in ELF loading - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container - FFmpeg: Disallow recording video with no audio nor video - GBA: Automatically skip BIOS for multiboot ROMs - Qt: Only dynamically reset video scale if a game is running - Qt: Fix race condition with proxied video events - Qt: Fix color selection in asset view (fixes mgba.io/i/1648) - Qt: Fix missing OSD messages - Qt: Fix crash unloading shaders - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650) - Qt: Fix extraneous dialog (fixes mgba.io/i/1654) - Qt: Fix window title not updating after shutting down game - Qt: Fix GIF view not allowing manual filename entry - Qt: Fix non-GB build (fixes mgba.io/i/1664) - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643) - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525) - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622) - Util: Fix crash reading invalid ELFs - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659) Misc: - FFmpeg: Add more presets - Qt: Fix non-SDL build (fixes mgba.io/i/1656) - SDL: Use DirectSound audio driver by default on Windows - Switch: Make OpenGL scale adjustable while running @ text @d1 1 a1 1 @@comment $NetBSD: PLIST,v 1.4 2020/01/25 19:26:18 nia Exp $ a156 1 share/doc/mGBA/licenses/discord-rpc.txt a157 1 share/doc/mGBA/licenses/rapidjson.txt @ 1.4 log @mgba: Update to 0.8.0 0.8.0: (2020-01-21) Features: - Improved logging configuration - One-Player BattleChip/Progress/Beast Link Gate support - Add Game Boy Color palettes for original Game Boy games - Debugger: Add unary operators and memory dereferencing - GB: Expose platform information to CLI debugger - Support Discord Rich Presence - Debugger: Add tracing to file - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info - OpenGL renderer with high-resolution upscaling support - Experimental high level "XQ" audio for most GBA games - Interframe blending for games that use flicker effects - Frame inspector for dissecting and debugging rendering - Switch: Option to use built-in brightness sensor for Boktai - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205) - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204) - Cheats: Add support for loading Libretro-style cht files - GBA Cheats: Add support for loading EZ Flash-style cht files - Support for unlicensed Wisdom Tree Game Boy mapper - Qt: Add export button for tile view (closes mgba.io/i/1507) - Qt: Add recent game list clearing (closes mgba.io/i/1380) - GB: Yanking gamepak now supported - Qt: Memory range dumping (closes mgba.io/i/1298) Emulation fixes: - GB: Fix using boot ROM with MMM01 games - GB Audio: Only reset channel 3 sample in DMG mode - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456) - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529) - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329) - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331) - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328) - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519) - GB Video: Fix color scaling in AGB mode - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208) - GBA: Reset now reloads multiboot ROMs - GBA BIOS: Fix multiboot entry point (fixes Magic Floor) Other fixes: - Core: Improved lockstep driver reliability (Le Hoang Quyen) - FFmpeg: Drain recording buffers - GB: Fix reading ROM immediately after unmapping BIOS - GB SIO: Fix lockstep failing games aren't reloaded - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501) - Libretro: Fix crash changing allowing opposing directions (hhromic) - Qt: Fix some Qt display driver race conditions - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317) - Qt: Only show emulator restart warning once per settings saving - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324) - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435) - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532) Misc: - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527) - Core: Add keysRead callback - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446) - Core: Add more memory search ops (closes mgba.io/i/1510) - Debugger: Make tracing compatible with breakpoints/watchpoints - Debugger: Print breakpoint/watchpoint number when inserting - Feature: Switch from ImageMagick to FFmpeg for GIF generation - FFmpeg: Support audio-only recording - GB Memory: Support running from blocked memory - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396) - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531) - GBA Savedata: EEPROM performance fixes - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash - Debugger: Add breakpoint and watchpoint listing - mGUI: Remember name and position of last loaded game - OpenGL: Only resize textures when needed - Qt: Don't unload ROM immediately if it crashes - Qt: Support switching webcams - Qt: Cap window size on start to monitor size - Qt: Open a message box for Qt frontend errors - Qt: Increase maximum magnifications and scaling - Qt: Add native FPS button to settings view - Qt: Improve sync code - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379) - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511) - Qt: Remove What's This icon from dialogs - Qt: Printer quality of life improvements (fixes mgba.io/i/1540) - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541) - Qt: Show list of all sprites in sprite view - Qt: Add option for disabling OSD messages - Qt, OpenGL: Disable integer scaling for dimensions that don't fit - SM83: Support PC-relative opcode decoding - Switch: Dynamic display resizing - Switch: Support file associations - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292) Changes from beta 1: Emulation fixes: - ARM: Fix STR writeback pipeline stage - ARM: Partially fix LDM/STM writeback with empty register list - ARM: Fix stepping when events are pending - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092) - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575) - GBA Timers: Improve timer startup emulation - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572) - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds - GBA Video: Fix effects blending improperly in some non-last windows - GBA Video: Copy higher priority target 1 flag Other fixes: - 3DS: Fix screen darkening (fixes mgba.io/i/1562) - Core: Fix uninitialized memory issues with graphics caches - Core: Return null for out of bounds cached tile VRAM querying - GBA Video: Fix OpenGL fragment data binding - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620) - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614) - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612) - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574) - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558) - Qt: Fix several cases where shader selections don't get saved - Qt: Fix division by zero error in invalid TilePainter state - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601) - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602) - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603) - Qt: Fix inability to clear default keybindings - Qt: Release held actions if they get rebound - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627) - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626) - Vita: Fix analog controls (fixes mgba.io/i/1554) - Wii: Fix game fast-forwarding after slowing down - Wii: Improve audio buffering (fixes mgba.io/i/1617) Misc: - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580) - GBA: Trim non-movie ROMs to 32 MiB if applicable - GBA Audio: Redo channel 4 batching for GBA only - GBA I/O: Stop logging several harmless invalid register reads - GBA Video: Changing OpenGL scaling no longer requires restart - Debugger: Separate aliases from main commands - Debugger: Print break-/watchpoint ID when breaking in CLI - Debugger: Minor interface cleanup - SDL: Use controller GUID instead of name - SM83: Rename LR35902 to SM83 - Tools: Allow using threaded renderer in perf.py - Tools: Clean up unused argument in mgba-perf @ text @d1 1 a1 1 @@comment $NetBSD$ d146 1 @ 1.3 log @mgba: Work around bulk build problems by temporarily avoiding HTML docs. Markdown docs are still installed. Bump PKGREVISION. @ text @d1 1 a1 1 @@comment $NetBSD: PLIST,v 1.2 2019/09/22 13:06:39 nia Exp $ d4 65 d70 77 a146 1 lib/libmgba.so.0.7 d156 1 d158 1 a168 30 ${PLIST.shaders}share/mgba/shaders/agb001.shader/agb001.fs ${PLIST.shaders}share/mgba/shaders/agb001.shader/manifest.ini ${PLIST.shaders}share/mgba/shaders/ags001.shader/ags001-light.fs ${PLIST.shaders}share/mgba/shaders/ags001.shader/ags001.fs ${PLIST.shaders}share/mgba/shaders/ags001.shader/manifest.ini ${PLIST.shaders}share/mgba/shaders/fish.shader/fish.fs ${PLIST.shaders}share/mgba/shaders/fish.shader/manifest.ini ${PLIST.shaders}share/mgba/shaders/gba-color.shader/gba-color.fs ${PLIST.shaders}share/mgba/shaders/gba-color.shader/manifest.ini ${PLIST.shaders}share/mgba/shaders/lcd.shader/lcd.fs ${PLIST.shaders}share/mgba/shaders/lcd.shader/manifest.ini ${PLIST.shaders}share/mgba/shaders/motion_blur.shader/manifest.ini ${PLIST.shaders}share/mgba/shaders/motion_blur.shader/motion_blur.fs ${PLIST.shaders}share/mgba/shaders/pixelate.shader/manifest.ini ${PLIST.shaders}share/mgba/shaders/scanlines.shader/manifest.ini ${PLIST.shaders}share/mgba/shaders/scanlines.shader/scanlines.fs ${PLIST.shaders}share/mgba/shaders/soften.shader/manifest.ini ${PLIST.shaders}share/mgba/shaders/soften.shader/soften.fs ${PLIST.shaders}share/mgba/shaders/vba_pixelate.shader/manifest.ini ${PLIST.shaders}share/mgba/shaders/vba_pixelate.shader/vba_pixelate.fs ${PLIST.shaders}share/mgba/shaders/vignette.shader/manifest.ini ${PLIST.shaders}share/mgba/shaders/vignette.shader/vignette.fs ${PLIST.shaders}share/mgba/shaders/wiiu.shader/manifest.ini ${PLIST.shaders}share/mgba/shaders/wiiu.shader/wiiu.fs ${PLIST.shaders}share/mgba/shaders/xbr-lv2.shader/manifest.ini ${PLIST.shaders}share/mgba/shaders/xbr-lv2.shader/xbr.fs ${PLIST.shaders}share/mgba/shaders/xbr-lv2.shader/xbr.vs ${PLIST.shaders}share/mgba/shaders/xbr-lv3.shader/manifest.ini ${PLIST.shaders}share/mgba/shaders/xbr-lv3.shader/xbr.fs ${PLIST.shaders}share/mgba/shaders/xbr-lv3.shader/xbr.vs @ 1.2 log @mgba: Update to 0.7.3 0.7.3: (2019-09-15) Emulation fixes: - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478) - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104) - GB Audio: Improve channel 4 supersampling - GB Printer: Reset printer buffer index after printing - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463) - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467) - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462) - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430) - GBA Memory: Fix STM/LDM to invalid VRAM - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432) - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265) Other fixes: - Core: Fix crashes if core directories aren't set - Core: Fix crash when exiting game with cheats loaded - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481) - GBA Cheats: Fix PARv3 Thumb hooks - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501) - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421) - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433) - Qt: Fix race conditions initializing GDB stub - Qt: Improve cheat view UX - Libretro: Fix crash changing allowing opposing directions (hhromic) - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466) - Switch: Fix threading-related crash on second launch Misc: - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424) - Qt: Show error message if file failed to load @ text @d1 1 a1 1 @@comment $NetBSD: PLIST,v 1.1 2019/06/08 22:46:03 nia Exp $ a11 1 share/doc/mGBA/README.html a12 1 share/doc/mGBA/README_DE.html @ 1.1 log @Add emulators/mgba version 0.7.2. mGBA is an emulator for running Game Boy Advance games. It aims to be faster and more accurate than many existing Game Boy Advance emulators, as well as adding features that other emulators lack. It also supports Game Boy and Game Boy Color games. @ text @d1 1 a1 1 @@comment $NetBSD$ d12 1 d14 1 @