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pkgsrc-2010Q2-base:1.5 pkgsrc-2010Q1:1.4.0.4 pkgsrc-2010Q1-base:1.4 pkgsrc-2009Q4:1.4.0.2 pkgsrc-2009Q4-base:1.4 pkgsrc-2009Q3:1.3.0.4 pkgsrc-2009Q3-base:1.3 pkgsrc-2009Q2:1.3.0.2 pkgsrc-2009Q2-base:1.3 pkgsrc-2009Q1:1.2.0.2 pkgsrc-2009Q1-base:1.2 pkgsrc-2008Q4:1.1.1.1.0.16 pkgsrc-2008Q4-base:1.1.1.1 pkgsrc-2008Q3:1.1.1.1.0.14 pkgsrc-2008Q3-base:1.1.1.1 cube-native-xorg:1.1.1.1.0.12 cube-native-xorg-base:1.1.1.1 pkgsrc-2008Q2:1.1.1.1.0.10 pkgsrc-2008Q2-base:1.1.1.1 cwrapper:1.1.1.1.0.8 pkgsrc-2008Q1:1.1.1.1.0.6 pkgsrc-2008Q1-base:1.1.1.1 pkgsrc-2007Q4:1.1.1.1.0.4 pkgsrc-2007Q4-base:1.1.1.1 pkgsrc-2007Q3:1.1.1.1.0.2 pkgsrc-2007Q3-base:1.1.1.1 pkgsrc-base:1.1.1.1 TNF:1.1.1; locks; strict; comment @# @; 1.12 date 2025.08.19.11.15.15; author adam; state Exp; branches; next 1.11; commitid YRcX2b7MJ4AOBk7G; 1.11 date 2025.04.03.15.07.14; author adam; state Exp; branches; next 1.10; commitid e8d6QL1wRXIskCPF; 1.10 date 2023.09.13.17.18.23; author adam; state Exp; branches; next 1.9; commitid hHKUacvk3lwqjDEE; 1.9 date 2020.01.27.06.27.24; author adam; state Exp; branches; next 1.8; commitid eEC5OIWC2DPGiiUB; 1.8 date 2016.08.21.01.32.45; author kamil; state Exp; branches; next 1.7; commitid cRkUDVcVZ6flY6jz; 1.7 date 2016.07.24.00.48.16; author kamil; state Exp; branches; next 1.6; commitid uzMjKdAnOO9uxvfz; 1.6 date 2014.01.26.00.22.29; author wiz; state Exp; branches; next 1.5; commitid JblnoctCzxZGJymx; 1.5 date 2010.05.20.11.15.17; author drochner; state Exp; branches; next 1.4; 1.4 date 2009.12.16.20.45.20; author drochner; state Exp; branches; next 1.3; 1.3 date 2009.06.14.17.59.25; author joerg; state Exp; branches; next 1.2; 1.2 date 2009.02.12.00.46.34; author joerg; state Exp; branches; next 1.1; 1.1 date 2007.07.13.15.06.09; author drochner; state Exp; branches 1.1.1.1; next ; 1.1.1.1 date 2007.07.13.15.06.09; author drochner; state Exp; branches; next ; desc @@ 1.12 log @py-OpenGL py-OpenGL-accelerate: updated to 3.1.10 Release 3.1.10 mostly bug-fixes @ text 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${PYSITELIB}/OpenGL/EGL/KHR/reusable_sync.py ${PYSITELIB}/OpenGL/EGL/KHR/reusable_sync.pyc ${PYSITELIB}/OpenGL/EGL/KHR/reusable_sync.pyo ${PYSITELIB}/OpenGL/EGL/KHR/stream.py ${PYSITELIB}/OpenGL/EGL/KHR/stream.pyc ${PYSITELIB}/OpenGL/EGL/KHR/stream.pyo ${PYSITELIB}/OpenGL/EGL/KHR/stream_consumer_gltexture.py ${PYSITELIB}/OpenGL/EGL/KHR/stream_consumer_gltexture.pyc ${PYSITELIB}/OpenGL/EGL/KHR/stream_consumer_gltexture.pyo ${PYSITELIB}/OpenGL/EGL/KHR/stream_cross_process_fd.py ${PYSITELIB}/OpenGL/EGL/KHR/stream_cross_process_fd.pyc ${PYSITELIB}/OpenGL/EGL/KHR/stream_cross_process_fd.pyo ${PYSITELIB}/OpenGL/EGL/KHR/stream_fifo.py ${PYSITELIB}/OpenGL/EGL/KHR/stream_fifo.pyc ${PYSITELIB}/OpenGL/EGL/KHR/stream_fifo.pyo ${PYSITELIB}/OpenGL/EGL/KHR/stream_producer_aldatalocator.py ${PYSITELIB}/OpenGL/EGL/KHR/stream_producer_aldatalocator.pyc ${PYSITELIB}/OpenGL/EGL/KHR/stream_producer_aldatalocator.pyo ${PYSITELIB}/OpenGL/EGL/KHR/stream_producer_eglsurface.py ${PYSITELIB}/OpenGL/EGL/KHR/stream_producer_eglsurface.pyc ${PYSITELIB}/OpenGL/EGL/KHR/stream_producer_eglsurface.pyo ${PYSITELIB}/OpenGL/EGL/KHR/surfaceless_context.py ${PYSITELIB}/OpenGL/EGL/KHR/surfaceless_context.pyc ${PYSITELIB}/OpenGL/EGL/KHR/surfaceless_context.pyo ${PYSITELIB}/OpenGL/EGL/KHR/swap_buffers_with_damage.py ${PYSITELIB}/OpenGL/EGL/KHR/swap_buffers_with_damage.pyc ${PYSITELIB}/OpenGL/EGL/KHR/swap_buffers_with_damage.pyo ${PYSITELIB}/OpenGL/EGL/KHR/vg_parent_image.py ${PYSITELIB}/OpenGL/EGL/KHR/vg_parent_image.pyc ${PYSITELIB}/OpenGL/EGL/KHR/vg_parent_image.pyo ${PYSITELIB}/OpenGL/EGL/KHR/wait_sync.py ${PYSITELIB}/OpenGL/EGL/KHR/wait_sync.pyc ${PYSITELIB}/OpenGL/EGL/KHR/wait_sync.pyo ${PYSITELIB}/OpenGL/EGL/MESA/__init__.py ${PYSITELIB}/OpenGL/EGL/MESA/__init__.pyc ${PYSITELIB}/OpenGL/EGL/MESA/__init__.pyo ${PYSITELIB}/OpenGL/EGL/MESA/drm_image.py ${PYSITELIB}/OpenGL/EGL/MESA/drm_image.pyc ${PYSITELIB}/OpenGL/EGL/MESA/drm_image.pyo ${PYSITELIB}/OpenGL/EGL/MESA/image_dma_buf_export.py ${PYSITELIB}/OpenGL/EGL/MESA/image_dma_buf_export.pyc ${PYSITELIB}/OpenGL/EGL/MESA/image_dma_buf_export.pyo ${PYSITELIB}/OpenGL/EGL/MESA/platform_gbm.py ${PYSITELIB}/OpenGL/EGL/MESA/platform_gbm.pyc ${PYSITELIB}/OpenGL/EGL/MESA/platform_gbm.pyo ${PYSITELIB}/OpenGL/EGL/NOK/__init__.py ${PYSITELIB}/OpenGL/EGL/NOK/__init__.pyc ${PYSITELIB}/OpenGL/EGL/NOK/__init__.pyo ${PYSITELIB}/OpenGL/EGL/NOK/swap_region.py ${PYSITELIB}/OpenGL/EGL/NOK/swap_region.pyc ${PYSITELIB}/OpenGL/EGL/NOK/swap_region.pyo ${PYSITELIB}/OpenGL/EGL/NOK/swap_region2.py ${PYSITELIB}/OpenGL/EGL/NOK/swap_region2.pyc ${PYSITELIB}/OpenGL/EGL/NOK/swap_region2.pyo ${PYSITELIB}/OpenGL/EGL/NOK/texture_from_pixmap.py ${PYSITELIB}/OpenGL/EGL/NOK/texture_from_pixmap.pyc ${PYSITELIB}/OpenGL/EGL/NOK/texture_from_pixmap.pyo ${PYSITELIB}/OpenGL/EGL/NV/EGL_3dvision_surface.py ${PYSITELIB}/OpenGL/EGL/NV/EGL_3dvision_surface.pyc ${PYSITELIB}/OpenGL/EGL/NV/EGL_3dvision_surface.pyo ${PYSITELIB}/OpenGL/EGL/NV/__init__.py ${PYSITELIB}/OpenGL/EGL/NV/__init__.pyc ${PYSITELIB}/OpenGL/EGL/NV/__init__.pyo ${PYSITELIB}/OpenGL/EGL/NV/coverage_sample.py ${PYSITELIB}/OpenGL/EGL/NV/coverage_sample.pyc ${PYSITELIB}/OpenGL/EGL/NV/coverage_sample.pyo ${PYSITELIB}/OpenGL/EGL/NV/coverage_sample_resolve.py ${PYSITELIB}/OpenGL/EGL/NV/coverage_sample_resolve.pyc ${PYSITELIB}/OpenGL/EGL/NV/coverage_sample_resolve.pyo ${PYSITELIB}/OpenGL/EGL/NV/cuda_event.py ${PYSITELIB}/OpenGL/EGL/NV/cuda_event.pyc ${PYSITELIB}/OpenGL/EGL/NV/cuda_event.pyo ${PYSITELIB}/OpenGL/EGL/NV/depth_nonlinear.py ${PYSITELIB}/OpenGL/EGL/NV/depth_nonlinear.pyc ${PYSITELIB}/OpenGL/EGL/NV/depth_nonlinear.pyo ${PYSITELIB}/OpenGL/EGL/NV/device_cuda.py ${PYSITELIB}/OpenGL/EGL/NV/device_cuda.pyc ${PYSITELIB}/OpenGL/EGL/NV/device_cuda.pyo ${PYSITELIB}/OpenGL/EGL/NV/native_query.py ${PYSITELIB}/OpenGL/EGL/NV/native_query.pyc ${PYSITELIB}/OpenGL/EGL/NV/native_query.pyo ${PYSITELIB}/OpenGL/EGL/NV/post_convert_rounding.py ${PYSITELIB}/OpenGL/EGL/NV/post_convert_rounding.pyc ${PYSITELIB}/OpenGL/EGL/NV/post_convert_rounding.pyo ${PYSITELIB}/OpenGL/EGL/NV/post_sub_buffer.py ${PYSITELIB}/OpenGL/EGL/NV/post_sub_buffer.pyc ${PYSITELIB}/OpenGL/EGL/NV/post_sub_buffer.pyo ${PYSITELIB}/OpenGL/EGL/NV/stream_consumer_gltexture_yuv.py ${PYSITELIB}/OpenGL/EGL/NV/stream_consumer_gltexture_yuv.pyc ${PYSITELIB}/OpenGL/EGL/NV/stream_consumer_gltexture_yuv.pyo ${PYSITELIB}/OpenGL/EGL/NV/stream_metadata.py ${PYSITELIB}/OpenGL/EGL/NV/stream_metadata.pyc ${PYSITELIB}/OpenGL/EGL/NV/stream_metadata.pyo ${PYSITELIB}/OpenGL/EGL/NV/stream_sync.py ${PYSITELIB}/OpenGL/EGL/NV/stream_sync.pyc ${PYSITELIB}/OpenGL/EGL/NV/stream_sync.pyo ${PYSITELIB}/OpenGL/EGL/NV/sync.py ${PYSITELIB}/OpenGL/EGL/NV/sync.pyc ${PYSITELIB}/OpenGL/EGL/NV/sync.pyo ${PYSITELIB}/OpenGL/EGL/NV/system_time.py ${PYSITELIB}/OpenGL/EGL/NV/system_time.pyc ${PYSITELIB}/OpenGL/EGL/NV/system_time.pyo ${PYSITELIB}/OpenGL/EGL/TIZEN/__init__.py ${PYSITELIB}/OpenGL/EGL/TIZEN/__init__.pyc ${PYSITELIB}/OpenGL/EGL/TIZEN/__init__.pyo ${PYSITELIB}/OpenGL/EGL/TIZEN/image_native_buffer.py ${PYSITELIB}/OpenGL/EGL/TIZEN/image_native_buffer.pyc ${PYSITELIB}/OpenGL/EGL/TIZEN/image_native_buffer.pyo ${PYSITELIB}/OpenGL/EGL/TIZEN/image_native_surface.py ${PYSITELIB}/OpenGL/EGL/TIZEN/image_native_surface.pyc ${PYSITELIB}/OpenGL/EGL/TIZEN/image_native_surface.pyo ${PYSITELIB}/OpenGL/EGL/VERSION/EGL_1_0.py ${PYSITELIB}/OpenGL/EGL/VERSION/EGL_1_0.pyc ${PYSITELIB}/OpenGL/EGL/VERSION/EGL_1_0.pyo ${PYSITELIB}/OpenGL/EGL/VERSION/EGL_1_1.py ${PYSITELIB}/OpenGL/EGL/VERSION/EGL_1_1.pyc ${PYSITELIB}/OpenGL/EGL/VERSION/EGL_1_1.pyo ${PYSITELIB}/OpenGL/EGL/VERSION/EGL_1_2.py ${PYSITELIB}/OpenGL/EGL/VERSION/EGL_1_2.pyc ${PYSITELIB}/OpenGL/EGL/VERSION/EGL_1_2.pyo ${PYSITELIB}/OpenGL/EGL/VERSION/EGL_1_3.py ${PYSITELIB}/OpenGL/EGL/VERSION/EGL_1_3.pyc ${PYSITELIB}/OpenGL/EGL/VERSION/EGL_1_3.pyo ${PYSITELIB}/OpenGL/EGL/VERSION/EGL_1_4.py ${PYSITELIB}/OpenGL/EGL/VERSION/EGL_1_4.pyc ${PYSITELIB}/OpenGL/EGL/VERSION/EGL_1_4.pyo ${PYSITELIB}/OpenGL/EGL/VERSION/EGL_1_5.py ${PYSITELIB}/OpenGL/EGL/VERSION/EGL_1_5.pyc ${PYSITELIB}/OpenGL/EGL/VERSION/EGL_1_5.pyo ${PYSITELIB}/OpenGL/EGL/VERSION/__init__.py ${PYSITELIB}/OpenGL/EGL/VERSION/__init__.pyc ${PYSITELIB}/OpenGL/EGL/VERSION/__init__.pyo ${PYSITELIB}/OpenGL/EGL/__init__.py ${PYSITELIB}/OpenGL/EGL/__init__.pyc ${PYSITELIB}/OpenGL/EGL/__init__.pyo ${PYSITELIB}/OpenGL/EGL/debug.py ${PYSITELIB}/OpenGL/EGL/debug.pyc ${PYSITELIB}/OpenGL/EGL/debug.pyo ${PYSITELIB}/OpenGL/EGL/gbmdevice.py ${PYSITELIB}/OpenGL/EGL/gbmdevice.pyc ${PYSITELIB}/OpenGL/EGL/gbmdevice.pyo ${PYSITELIB}/OpenGL/GL/AMD/__init__.py ${PYSITELIB}/OpenGL/GL/AMD/__init__.pyc ${PYSITELIB}/OpenGL/GL/AMD/__init__.pyo ${PYSITELIB}/OpenGL/GL/AMD/blend_minmax_factor.py ${PYSITELIB}/OpenGL/GL/AMD/blend_minmax_factor.pyc ${PYSITELIB}/OpenGL/GL/AMD/blend_minmax_factor.pyo ${PYSITELIB}/OpenGL/GL/AMD/conservative_depth.py ${PYSITELIB}/OpenGL/GL/AMD/conservative_depth.pyc ${PYSITELIB}/OpenGL/GL/AMD/conservative_depth.pyo ${PYSITELIB}/OpenGL/GL/AMD/debug_output.py ${PYSITELIB}/OpenGL/GL/AMD/debug_output.pyc ${PYSITELIB}/OpenGL/GL/AMD/debug_output.pyo ${PYSITELIB}/OpenGL/GL/AMD/depth_clamp_separate.py ${PYSITELIB}/OpenGL/GL/AMD/depth_clamp_separate.pyc ${PYSITELIB}/OpenGL/GL/AMD/depth_clamp_separate.pyo ${PYSITELIB}/OpenGL/GL/AMD/draw_buffers_blend.py ${PYSITELIB}/OpenGL/GL/AMD/draw_buffers_blend.pyc ${PYSITELIB}/OpenGL/GL/AMD/draw_buffers_blend.pyo ${PYSITELIB}/OpenGL/GL/AMD/framebuffer_multisample_advanced.py ${PYSITELIB}/OpenGL/GL/AMD/framebuffer_multisample_advanced.pyc ${PYSITELIB}/OpenGL/GL/AMD/framebuffer_multisample_advanced.pyo ${PYSITELIB}/OpenGL/GL/AMD/framebuffer_sample_positions.py ${PYSITELIB}/OpenGL/GL/AMD/framebuffer_sample_positions.pyc ${PYSITELIB}/OpenGL/GL/AMD/framebuffer_sample_positions.pyo ${PYSITELIB}/OpenGL/GL/AMD/gcn_shader.py ${PYSITELIB}/OpenGL/GL/AMD/gcn_shader.pyc ${PYSITELIB}/OpenGL/GL/AMD/gcn_shader.pyo ${PYSITELIB}/OpenGL/GL/AMD/gpu_shader_half_float.py ${PYSITELIB}/OpenGL/GL/AMD/gpu_shader_half_float.pyc ${PYSITELIB}/OpenGL/GL/AMD/gpu_shader_half_float.pyo ${PYSITELIB}/OpenGL/GL/AMD/gpu_shader_int16.py ${PYSITELIB}/OpenGL/GL/AMD/gpu_shader_int16.pyc ${PYSITELIB}/OpenGL/GL/AMD/gpu_shader_int16.pyo ${PYSITELIB}/OpenGL/GL/AMD/gpu_shader_int64.py ${PYSITELIB}/OpenGL/GL/AMD/gpu_shader_int64.pyc ${PYSITELIB}/OpenGL/GL/AMD/gpu_shader_int64.pyo ${PYSITELIB}/OpenGL/GL/AMD/interleaved_elements.py ${PYSITELIB}/OpenGL/GL/AMD/interleaved_elements.pyc ${PYSITELIB}/OpenGL/GL/AMD/interleaved_elements.pyo ${PYSITELIB}/OpenGL/GL/AMD/multi_draw_indirect.py ${PYSITELIB}/OpenGL/GL/AMD/multi_draw_indirect.pyc ${PYSITELIB}/OpenGL/GL/AMD/multi_draw_indirect.pyo ${PYSITELIB}/OpenGL/GL/AMD/name_gen_delete.py ${PYSITELIB}/OpenGL/GL/AMD/name_gen_delete.pyc ${PYSITELIB}/OpenGL/GL/AMD/name_gen_delete.pyo ${PYSITELIB}/OpenGL/GL/AMD/occlusion_query_event.py ${PYSITELIB}/OpenGL/GL/AMD/occlusion_query_event.pyc ${PYSITELIB}/OpenGL/GL/AMD/occlusion_query_event.pyo ${PYSITELIB}/OpenGL/GL/AMD/performance_monitor.py ${PYSITELIB}/OpenGL/GL/AMD/performance_monitor.pyc ${PYSITELIB}/OpenGL/GL/AMD/performance_monitor.pyo ${PYSITELIB}/OpenGL/GL/AMD/pinned_memory.py ${PYSITELIB}/OpenGL/GL/AMD/pinned_memory.pyc ${PYSITELIB}/OpenGL/GL/AMD/pinned_memory.pyo ${PYSITELIB}/OpenGL/GL/AMD/query_buffer_object.py ${PYSITELIB}/OpenGL/GL/AMD/query_buffer_object.pyc ${PYSITELIB}/OpenGL/GL/AMD/query_buffer_object.pyo ${PYSITELIB}/OpenGL/GL/AMD/sample_positions.py ${PYSITELIB}/OpenGL/GL/AMD/sample_positions.pyc ${PYSITELIB}/OpenGL/GL/AMD/sample_positions.pyo ${PYSITELIB}/OpenGL/GL/AMD/seamless_cubemap_per_texture.py ${PYSITELIB}/OpenGL/GL/AMD/seamless_cubemap_per_texture.pyc ${PYSITELIB}/OpenGL/GL/AMD/seamless_cubemap_per_texture.pyo ${PYSITELIB}/OpenGL/GL/AMD/shader_atomic_counter_ops.py ${PYSITELIB}/OpenGL/GL/AMD/shader_atomic_counter_ops.pyc ${PYSITELIB}/OpenGL/GL/AMD/shader_atomic_counter_ops.pyo ${PYSITELIB}/OpenGL/GL/AMD/shader_ballot.py ${PYSITELIB}/OpenGL/GL/AMD/shader_ballot.pyc ${PYSITELIB}/OpenGL/GL/AMD/shader_ballot.pyo ${PYSITELIB}/OpenGL/GL/AMD/shader_explicit_vertex_parameter.py ${PYSITELIB}/OpenGL/GL/AMD/shader_explicit_vertex_parameter.pyc ${PYSITELIB}/OpenGL/GL/AMD/shader_explicit_vertex_parameter.pyo ${PYSITELIB}/OpenGL/GL/AMD/shader_gpu_shader_half_float_fetch.py ${PYSITELIB}/OpenGL/GL/AMD/shader_gpu_shader_half_float_fetch.pyc ${PYSITELIB}/OpenGL/GL/AMD/shader_gpu_shader_half_float_fetch.pyo ${PYSITELIB}/OpenGL/GL/AMD/shader_image_load_store_lod.py ${PYSITELIB}/OpenGL/GL/AMD/shader_image_load_store_lod.pyc ${PYSITELIB}/OpenGL/GL/AMD/shader_image_load_store_lod.pyo ${PYSITELIB}/OpenGL/GL/AMD/shader_stencil_export.py ${PYSITELIB}/OpenGL/GL/AMD/shader_stencil_export.pyc ${PYSITELIB}/OpenGL/GL/AMD/shader_stencil_export.pyo ${PYSITELIB}/OpenGL/GL/AMD/shader_trinary_minmax.py ${PYSITELIB}/OpenGL/GL/AMD/shader_trinary_minmax.pyc ${PYSITELIB}/OpenGL/GL/AMD/shader_trinary_minmax.pyo ${PYSITELIB}/OpenGL/GL/AMD/sparse_texture.py ${PYSITELIB}/OpenGL/GL/AMD/sparse_texture.pyc ${PYSITELIB}/OpenGL/GL/AMD/sparse_texture.pyo ${PYSITELIB}/OpenGL/GL/AMD/stencil_operation_extended.py ${PYSITELIB}/OpenGL/GL/AMD/stencil_operation_extended.pyc ${PYSITELIB}/OpenGL/GL/AMD/stencil_operation_extended.pyo ${PYSITELIB}/OpenGL/GL/AMD/texture_gather_bias_lod.py ${PYSITELIB}/OpenGL/GL/AMD/texture_gather_bias_lod.pyc ${PYSITELIB}/OpenGL/GL/AMD/texture_gather_bias_lod.pyo ${PYSITELIB}/OpenGL/GL/AMD/texture_texture4.py ${PYSITELIB}/OpenGL/GL/AMD/texture_texture4.pyc ${PYSITELIB}/OpenGL/GL/AMD/texture_texture4.pyo ${PYSITELIB}/OpenGL/GL/AMD/transform_feedback3_lines_triangles.py ${PYSITELIB}/OpenGL/GL/AMD/transform_feedback3_lines_triangles.pyc ${PYSITELIB}/OpenGL/GL/AMD/transform_feedback3_lines_triangles.pyo ${PYSITELIB}/OpenGL/GL/AMD/transform_feedback4.py ${PYSITELIB}/OpenGL/GL/AMD/transform_feedback4.pyc ${PYSITELIB}/OpenGL/GL/AMD/transform_feedback4.pyo ${PYSITELIB}/OpenGL/GL/AMD/vertex_shader_layer.py ${PYSITELIB}/OpenGL/GL/AMD/vertex_shader_layer.pyc ${PYSITELIB}/OpenGL/GL/AMD/vertex_shader_layer.pyo ${PYSITELIB}/OpenGL/GL/AMD/vertex_shader_tessellator.py ${PYSITELIB}/OpenGL/GL/AMD/vertex_shader_tessellator.pyc ${PYSITELIB}/OpenGL/GL/AMD/vertex_shader_tessellator.pyo ${PYSITELIB}/OpenGL/GL/AMD/vertex_shader_viewport_index.py ${PYSITELIB}/OpenGL/GL/AMD/vertex_shader_viewport_index.pyc ${PYSITELIB}/OpenGL/GL/AMD/vertex_shader_viewport_index.pyo ${PYSITELIB}/OpenGL/GL/ANGLE/__init__.py ${PYSITELIB}/OpenGL/GL/ANGLE/__init__.pyc ${PYSITELIB}/OpenGL/GL/ANGLE/__init__.pyo ${PYSITELIB}/OpenGL/GL/APPLE/__init__.py ${PYSITELIB}/OpenGL/GL/APPLE/__init__.pyc ${PYSITELIB}/OpenGL/GL/APPLE/__init__.pyo ${PYSITELIB}/OpenGL/GL/APPLE/aux_depth_stencil.py ${PYSITELIB}/OpenGL/GL/APPLE/aux_depth_stencil.pyc ${PYSITELIB}/OpenGL/GL/APPLE/aux_depth_stencil.pyo ${PYSITELIB}/OpenGL/GL/APPLE/client_storage.py ${PYSITELIB}/OpenGL/GL/APPLE/client_storage.pyc ${PYSITELIB}/OpenGL/GL/APPLE/client_storage.pyo ${PYSITELIB}/OpenGL/GL/APPLE/element_array.py ${PYSITELIB}/OpenGL/GL/APPLE/element_array.pyc ${PYSITELIB}/OpenGL/GL/APPLE/element_array.pyo ${PYSITELIB}/OpenGL/GL/APPLE/fence.py ${PYSITELIB}/OpenGL/GL/APPLE/fence.pyc ${PYSITELIB}/OpenGL/GL/APPLE/fence.pyo ${PYSITELIB}/OpenGL/GL/APPLE/float_pixels.py ${PYSITELIB}/OpenGL/GL/APPLE/float_pixels.pyc ${PYSITELIB}/OpenGL/GL/APPLE/float_pixels.pyo ${PYSITELIB}/OpenGL/GL/APPLE/flush_buffer_range.py ${PYSITELIB}/OpenGL/GL/APPLE/flush_buffer_range.pyc ${PYSITELIB}/OpenGL/GL/APPLE/flush_buffer_range.pyo ${PYSITELIB}/OpenGL/GL/APPLE/object_purgeable.py ${PYSITELIB}/OpenGL/GL/APPLE/object_purgeable.pyc ${PYSITELIB}/OpenGL/GL/APPLE/object_purgeable.pyo ${PYSITELIB}/OpenGL/GL/APPLE/rgb_422.py ${PYSITELIB}/OpenGL/GL/APPLE/rgb_422.pyc ${PYSITELIB}/OpenGL/GL/APPLE/rgb_422.pyo ${PYSITELIB}/OpenGL/GL/APPLE/row_bytes.py ${PYSITELIB}/OpenGL/GL/APPLE/row_bytes.pyc ${PYSITELIB}/OpenGL/GL/APPLE/row_bytes.pyo ${PYSITELIB}/OpenGL/GL/APPLE/specular_vector.py ${PYSITELIB}/OpenGL/GL/APPLE/specular_vector.pyc ${PYSITELIB}/OpenGL/GL/APPLE/specular_vector.pyo ${PYSITELIB}/OpenGL/GL/APPLE/texture_range.py ${PYSITELIB}/OpenGL/GL/APPLE/texture_range.pyc ${PYSITELIB}/OpenGL/GL/APPLE/texture_range.pyo ${PYSITELIB}/OpenGL/GL/APPLE/transform_hint.py ${PYSITELIB}/OpenGL/GL/APPLE/transform_hint.pyc ${PYSITELIB}/OpenGL/GL/APPLE/transform_hint.pyo ${PYSITELIB}/OpenGL/GL/APPLE/vertex_array_object.py ${PYSITELIB}/OpenGL/GL/APPLE/vertex_array_object.pyc ${PYSITELIB}/OpenGL/GL/APPLE/vertex_array_object.pyo ${PYSITELIB}/OpenGL/GL/APPLE/vertex_array_range.py ${PYSITELIB}/OpenGL/GL/APPLE/vertex_array_range.pyc ${PYSITELIB}/OpenGL/GL/APPLE/vertex_array_range.pyo ${PYSITELIB}/OpenGL/GL/APPLE/vertex_program_evaluators.py ${PYSITELIB}/OpenGL/GL/APPLE/vertex_program_evaluators.pyc ${PYSITELIB}/OpenGL/GL/APPLE/vertex_program_evaluators.pyo ${PYSITELIB}/OpenGL/GL/APPLE/ycbcr_422.py ${PYSITELIB}/OpenGL/GL/APPLE/ycbcr_422.pyc ${PYSITELIB}/OpenGL/GL/APPLE/ycbcr_422.pyo ${PYSITELIB}/OpenGL/GL/ARB/ES2_compatibility.py ${PYSITELIB}/OpenGL/GL/ARB/ES2_compatibility.pyc ${PYSITELIB}/OpenGL/GL/ARB/ES2_compatibility.pyo ${PYSITELIB}/OpenGL/GL/ARB/ES3_1_compatibility.py ${PYSITELIB}/OpenGL/GL/ARB/ES3_1_compatibility.pyc ${PYSITELIB}/OpenGL/GL/ARB/ES3_1_compatibility.pyo ${PYSITELIB}/OpenGL/GL/ARB/ES3_2_compatibility.py ${PYSITELIB}/OpenGL/GL/ARB/ES3_2_compatibility.pyc ${PYSITELIB}/OpenGL/GL/ARB/ES3_2_compatibility.pyo ${PYSITELIB}/OpenGL/GL/ARB/ES3_compatibility.py ${PYSITELIB}/OpenGL/GL/ARB/ES3_compatibility.pyc ${PYSITELIB}/OpenGL/GL/ARB/ES3_compatibility.pyo ${PYSITELIB}/OpenGL/GL/ARB/__init__.py ${PYSITELIB}/OpenGL/GL/ARB/__init__.pyc ${PYSITELIB}/OpenGL/GL/ARB/__init__.pyo ${PYSITELIB}/OpenGL/GL/ARB/arrays_of_arrays.py ${PYSITELIB}/OpenGL/GL/ARB/arrays_of_arrays.pyc ${PYSITELIB}/OpenGL/GL/ARB/arrays_of_arrays.pyo ${PYSITELIB}/OpenGL/GL/ARB/base_instance.py ${PYSITELIB}/OpenGL/GL/ARB/base_instance.pyc ${PYSITELIB}/OpenGL/GL/ARB/base_instance.pyo ${PYSITELIB}/OpenGL/GL/ARB/bindless_texture.py ${PYSITELIB}/OpenGL/GL/ARB/bindless_texture.pyc ${PYSITELIB}/OpenGL/GL/ARB/bindless_texture.pyo ${PYSITELIB}/OpenGL/GL/ARB/blend_func_extended.py ${PYSITELIB}/OpenGL/GL/ARB/blend_func_extended.pyc ${PYSITELIB}/OpenGL/GL/ARB/blend_func_extended.pyo ${PYSITELIB}/OpenGL/GL/ARB/buffer_storage.py ${PYSITELIB}/OpenGL/GL/ARB/buffer_storage.pyc ${PYSITELIB}/OpenGL/GL/ARB/buffer_storage.pyo ${PYSITELIB}/OpenGL/GL/ARB/cl_event.py ${PYSITELIB}/OpenGL/GL/ARB/cl_event.pyc ${PYSITELIB}/OpenGL/GL/ARB/cl_event.pyo ${PYSITELIB}/OpenGL/GL/ARB/clear_buffer_object.py ${PYSITELIB}/OpenGL/GL/ARB/clear_buffer_object.pyc ${PYSITELIB}/OpenGL/GL/ARB/clear_buffer_object.pyo ${PYSITELIB}/OpenGL/GL/ARB/clear_texture.py ${PYSITELIB}/OpenGL/GL/ARB/clear_texture.pyc ${PYSITELIB}/OpenGL/GL/ARB/clear_texture.pyo ${PYSITELIB}/OpenGL/GL/ARB/clip_control.py ${PYSITELIB}/OpenGL/GL/ARB/clip_control.pyc ${PYSITELIB}/OpenGL/GL/ARB/clip_control.pyo ${PYSITELIB}/OpenGL/GL/ARB/color_buffer_float.py ${PYSITELIB}/OpenGL/GL/ARB/color_buffer_float.pyc ${PYSITELIB}/OpenGL/GL/ARB/color_buffer_float.pyo ${PYSITELIB}/OpenGL/GL/ARB/compatibility.py ${PYSITELIB}/OpenGL/GL/ARB/compatibility.pyc ${PYSITELIB}/OpenGL/GL/ARB/compatibility.pyo ${PYSITELIB}/OpenGL/GL/ARB/compressed_texture_pixel_storage.py ${PYSITELIB}/OpenGL/GL/ARB/compressed_texture_pixel_storage.pyc ${PYSITELIB}/OpenGL/GL/ARB/compressed_texture_pixel_storage.pyo ${PYSITELIB}/OpenGL/GL/ARB/compute_shader.py ${PYSITELIB}/OpenGL/GL/ARB/compute_shader.pyc ${PYSITELIB}/OpenGL/GL/ARB/compute_shader.pyo ${PYSITELIB}/OpenGL/GL/ARB/compute_variable_group_size.py ${PYSITELIB}/OpenGL/GL/ARB/compute_variable_group_size.pyc ${PYSITELIB}/OpenGL/GL/ARB/compute_variable_group_size.pyo ${PYSITELIB}/OpenGL/GL/ARB/conditional_render_inverted.py ${PYSITELIB}/OpenGL/GL/ARB/conditional_render_inverted.pyc ${PYSITELIB}/OpenGL/GL/ARB/conditional_render_inverted.pyo ${PYSITELIB}/OpenGL/GL/ARB/conservative_depth.py ${PYSITELIB}/OpenGL/GL/ARB/conservative_depth.pyc ${PYSITELIB}/OpenGL/GL/ARB/conservative_depth.pyo ${PYSITELIB}/OpenGL/GL/ARB/copy_buffer.py ${PYSITELIB}/OpenGL/GL/ARB/copy_buffer.pyc ${PYSITELIB}/OpenGL/GL/ARB/copy_buffer.pyo ${PYSITELIB}/OpenGL/GL/ARB/copy_image.py ${PYSITELIB}/OpenGL/GL/ARB/copy_image.pyc ${PYSITELIB}/OpenGL/GL/ARB/copy_image.pyo ${PYSITELIB}/OpenGL/GL/ARB/cull_distance.py ${PYSITELIB}/OpenGL/GL/ARB/cull_distance.pyc ${PYSITELIB}/OpenGL/GL/ARB/cull_distance.pyo ${PYSITELIB}/OpenGL/GL/ARB/debug_output.py ${PYSITELIB}/OpenGL/GL/ARB/debug_output.pyc ${PYSITELIB}/OpenGL/GL/ARB/debug_output.pyo ${PYSITELIB}/OpenGL/GL/ARB/depth_buffer_float.py ${PYSITELIB}/OpenGL/GL/ARB/depth_buffer_float.pyc ${PYSITELIB}/OpenGL/GL/ARB/depth_buffer_float.pyo ${PYSITELIB}/OpenGL/GL/ARB/depth_clamp.py ${PYSITELIB}/OpenGL/GL/ARB/depth_clamp.pyc ${PYSITELIB}/OpenGL/GL/ARB/depth_clamp.pyo ${PYSITELIB}/OpenGL/GL/ARB/depth_texture.py ${PYSITELIB}/OpenGL/GL/ARB/depth_texture.pyc ${PYSITELIB}/OpenGL/GL/ARB/depth_texture.pyo ${PYSITELIB}/OpenGL/GL/ARB/derivative_control.py ${PYSITELIB}/OpenGL/GL/ARB/derivative_control.pyc ${PYSITELIB}/OpenGL/GL/ARB/derivative_control.pyo ${PYSITELIB}/OpenGL/GL/ARB/direct_state_access.py ${PYSITELIB}/OpenGL/GL/ARB/direct_state_access.pyc ${PYSITELIB}/OpenGL/GL/ARB/direct_state_access.pyo ${PYSITELIB}/OpenGL/GL/ARB/draw_buffers.py ${PYSITELIB}/OpenGL/GL/ARB/draw_buffers.pyc ${PYSITELIB}/OpenGL/GL/ARB/draw_buffers.pyo ${PYSITELIB}/OpenGL/GL/ARB/draw_buffers_blend.py ${PYSITELIB}/OpenGL/GL/ARB/draw_buffers_blend.pyc ${PYSITELIB}/OpenGL/GL/ARB/draw_buffers_blend.pyo ${PYSITELIB}/OpenGL/GL/ARB/draw_elements_base_vertex.py ${PYSITELIB}/OpenGL/GL/ARB/draw_elements_base_vertex.pyc ${PYSITELIB}/OpenGL/GL/ARB/draw_elements_base_vertex.pyo ${PYSITELIB}/OpenGL/GL/ARB/draw_indirect.py ${PYSITELIB}/OpenGL/GL/ARB/draw_indirect.pyc ${PYSITELIB}/OpenGL/GL/ARB/draw_indirect.pyo ${PYSITELIB}/OpenGL/GL/ARB/draw_instanced.py ${PYSITELIB}/OpenGL/GL/ARB/draw_instanced.pyc ${PYSITELIB}/OpenGL/GL/ARB/draw_instanced.pyo ${PYSITELIB}/OpenGL/GL/ARB/enhanced_layouts.py ${PYSITELIB}/OpenGL/GL/ARB/enhanced_layouts.pyc ${PYSITELIB}/OpenGL/GL/ARB/enhanced_layouts.pyo ${PYSITELIB}/OpenGL/GL/ARB/explicit_attrib_location.py ${PYSITELIB}/OpenGL/GL/ARB/explicit_attrib_location.pyc ${PYSITELIB}/OpenGL/GL/ARB/explicit_attrib_location.pyo ${PYSITELIB}/OpenGL/GL/ARB/explicit_uniform_location.py ${PYSITELIB}/OpenGL/GL/ARB/explicit_uniform_location.pyc ${PYSITELIB}/OpenGL/GL/ARB/explicit_uniform_location.pyo ${PYSITELIB}/OpenGL/GL/ARB/fragment_coord_conventions.py ${PYSITELIB}/OpenGL/GL/ARB/fragment_coord_conventions.pyc ${PYSITELIB}/OpenGL/GL/ARB/fragment_coord_conventions.pyo ${PYSITELIB}/OpenGL/GL/ARB/fragment_layer_viewport.py ${PYSITELIB}/OpenGL/GL/ARB/fragment_layer_viewport.pyc ${PYSITELIB}/OpenGL/GL/ARB/fragment_layer_viewport.pyo ${PYSITELIB}/OpenGL/GL/ARB/fragment_program.py ${PYSITELIB}/OpenGL/GL/ARB/fragment_program.pyc ${PYSITELIB}/OpenGL/GL/ARB/fragment_program.pyo ${PYSITELIB}/OpenGL/GL/ARB/fragment_program_shadow.py ${PYSITELIB}/OpenGL/GL/ARB/fragment_program_shadow.pyc ${PYSITELIB}/OpenGL/GL/ARB/fragment_program_shadow.pyo ${PYSITELIB}/OpenGL/GL/ARB/fragment_shader.py ${PYSITELIB}/OpenGL/GL/ARB/fragment_shader.pyc ${PYSITELIB}/OpenGL/GL/ARB/fragment_shader.pyo ${PYSITELIB}/OpenGL/GL/ARB/fragment_shader_interlock.py ${PYSITELIB}/OpenGL/GL/ARB/fragment_shader_interlock.pyc ${PYSITELIB}/OpenGL/GL/ARB/fragment_shader_interlock.pyo ${PYSITELIB}/OpenGL/GL/ARB/framebuffer_no_attachments.py ${PYSITELIB}/OpenGL/GL/ARB/framebuffer_no_attachments.pyc ${PYSITELIB}/OpenGL/GL/ARB/framebuffer_no_attachments.pyo ${PYSITELIB}/OpenGL/GL/ARB/framebuffer_object.py ${PYSITELIB}/OpenGL/GL/ARB/framebuffer_object.pyc ${PYSITELIB}/OpenGL/GL/ARB/framebuffer_object.pyo ${PYSITELIB}/OpenGL/GL/ARB/framebuffer_sRGB.py ${PYSITELIB}/OpenGL/GL/ARB/framebuffer_sRGB.pyc ${PYSITELIB}/OpenGL/GL/ARB/framebuffer_sRGB.pyo ${PYSITELIB}/OpenGL/GL/ARB/geometry_shader4.py ${PYSITELIB}/OpenGL/GL/ARB/geometry_shader4.pyc ${PYSITELIB}/OpenGL/GL/ARB/geometry_shader4.pyo ${PYSITELIB}/OpenGL/GL/ARB/get_program_binary.py ${PYSITELIB}/OpenGL/GL/ARB/get_program_binary.pyc ${PYSITELIB}/OpenGL/GL/ARB/get_program_binary.pyo ${PYSITELIB}/OpenGL/GL/ARB/get_texture_sub_image.py ${PYSITELIB}/OpenGL/GL/ARB/get_texture_sub_image.pyc ${PYSITELIB}/OpenGL/GL/ARB/get_texture_sub_image.pyo ${PYSITELIB}/OpenGL/GL/ARB/gl_spirv.py ${PYSITELIB}/OpenGL/GL/ARB/gl_spirv.pyc ${PYSITELIB}/OpenGL/GL/ARB/gl_spirv.pyo ${PYSITELIB}/OpenGL/GL/ARB/gpu_shader5.py ${PYSITELIB}/OpenGL/GL/ARB/gpu_shader5.pyc ${PYSITELIB}/OpenGL/GL/ARB/gpu_shader5.pyo ${PYSITELIB}/OpenGL/GL/ARB/gpu_shader_fp64.py ${PYSITELIB}/OpenGL/GL/ARB/gpu_shader_fp64.pyc ${PYSITELIB}/OpenGL/GL/ARB/gpu_shader_fp64.pyo ${PYSITELIB}/OpenGL/GL/ARB/gpu_shader_int64.py ${PYSITELIB}/OpenGL/GL/ARB/gpu_shader_int64.pyc ${PYSITELIB}/OpenGL/GL/ARB/gpu_shader_int64.pyo ${PYSITELIB}/OpenGL/GL/ARB/half_float_pixel.py ${PYSITELIB}/OpenGL/GL/ARB/half_float_pixel.pyc ${PYSITELIB}/OpenGL/GL/ARB/half_float_pixel.pyo ${PYSITELIB}/OpenGL/GL/ARB/half_float_vertex.py ${PYSITELIB}/OpenGL/GL/ARB/half_float_vertex.pyc ${PYSITELIB}/OpenGL/GL/ARB/half_float_vertex.pyo ${PYSITELIB}/OpenGL/GL/ARB/imaging.py ${PYSITELIB}/OpenGL/GL/ARB/imaging.pyc ${PYSITELIB}/OpenGL/GL/ARB/imaging.pyo ${PYSITELIB}/OpenGL/GL/ARB/indirect_parameters.py ${PYSITELIB}/OpenGL/GL/ARB/indirect_parameters.pyc ${PYSITELIB}/OpenGL/GL/ARB/indirect_parameters.pyo ${PYSITELIB}/OpenGL/GL/ARB/instanced_arrays.py ${PYSITELIB}/OpenGL/GL/ARB/instanced_arrays.pyc ${PYSITELIB}/OpenGL/GL/ARB/instanced_arrays.pyo ${PYSITELIB}/OpenGL/GL/ARB/internalformat_query.py ${PYSITELIB}/OpenGL/GL/ARB/internalformat_query.pyc ${PYSITELIB}/OpenGL/GL/ARB/internalformat_query.pyo ${PYSITELIB}/OpenGL/GL/ARB/internalformat_query2.py ${PYSITELIB}/OpenGL/GL/ARB/internalformat_query2.pyc ${PYSITELIB}/OpenGL/GL/ARB/internalformat_query2.pyo ${PYSITELIB}/OpenGL/GL/ARB/invalidate_subdata.py ${PYSITELIB}/OpenGL/GL/ARB/invalidate_subdata.pyc ${PYSITELIB}/OpenGL/GL/ARB/invalidate_subdata.pyo ${PYSITELIB}/OpenGL/GL/ARB/map_buffer_alignment.py ${PYSITELIB}/OpenGL/GL/ARB/map_buffer_alignment.pyc ${PYSITELIB}/OpenGL/GL/ARB/map_buffer_alignment.pyo ${PYSITELIB}/OpenGL/GL/ARB/map_buffer_range.py ${PYSITELIB}/OpenGL/GL/ARB/map_buffer_range.pyc ${PYSITELIB}/OpenGL/GL/ARB/map_buffer_range.pyo ${PYSITELIB}/OpenGL/GL/ARB/matrix_palette.py ${PYSITELIB}/OpenGL/GL/ARB/matrix_palette.pyc ${PYSITELIB}/OpenGL/GL/ARB/matrix_palette.pyo ${PYSITELIB}/OpenGL/GL/ARB/multi_bind.py ${PYSITELIB}/OpenGL/GL/ARB/multi_bind.pyc ${PYSITELIB}/OpenGL/GL/ARB/multi_bind.pyo ${PYSITELIB}/OpenGL/GL/ARB/multi_draw_indirect.py ${PYSITELIB}/OpenGL/GL/ARB/multi_draw_indirect.pyc ${PYSITELIB}/OpenGL/GL/ARB/multi_draw_indirect.pyo ${PYSITELIB}/OpenGL/GL/ARB/multisample.py ${PYSITELIB}/OpenGL/GL/ARB/multisample.pyc ${PYSITELIB}/OpenGL/GL/ARB/multisample.pyo ${PYSITELIB}/OpenGL/GL/ARB/multitexture.py ${PYSITELIB}/OpenGL/GL/ARB/multitexture.pyc ${PYSITELIB}/OpenGL/GL/ARB/multitexture.pyo ${PYSITELIB}/OpenGL/GL/ARB/occlusion_query.py ${PYSITELIB}/OpenGL/GL/ARB/occlusion_query.pyc ${PYSITELIB}/OpenGL/GL/ARB/occlusion_query.pyo ${PYSITELIB}/OpenGL/GL/ARB/occlusion_query2.py ${PYSITELIB}/OpenGL/GL/ARB/occlusion_query2.pyc ${PYSITELIB}/OpenGL/GL/ARB/occlusion_query2.pyo ${PYSITELIB}/OpenGL/GL/ARB/parallel_shader_compile.py ${PYSITELIB}/OpenGL/GL/ARB/parallel_shader_compile.pyc ${PYSITELIB}/OpenGL/GL/ARB/parallel_shader_compile.pyo ${PYSITELIB}/OpenGL/GL/ARB/pipeline_statistics_query.py ${PYSITELIB}/OpenGL/GL/ARB/pipeline_statistics_query.pyc ${PYSITELIB}/OpenGL/GL/ARB/pipeline_statistics_query.pyo ${PYSITELIB}/OpenGL/GL/ARB/pixel_buffer_object.py ${PYSITELIB}/OpenGL/GL/ARB/pixel_buffer_object.pyc ${PYSITELIB}/OpenGL/GL/ARB/pixel_buffer_object.pyo ${PYSITELIB}/OpenGL/GL/ARB/point_parameters.py ${PYSITELIB}/OpenGL/GL/ARB/point_parameters.pyc ${PYSITELIB}/OpenGL/GL/ARB/point_parameters.pyo ${PYSITELIB}/OpenGL/GL/ARB/point_sprite.py ${PYSITELIB}/OpenGL/GL/ARB/point_sprite.pyc ${PYSITELIB}/OpenGL/GL/ARB/point_sprite.pyo ${PYSITELIB}/OpenGL/GL/ARB/polygon_offset_clamp.py ${PYSITELIB}/OpenGL/GL/ARB/polygon_offset_clamp.pyc ${PYSITELIB}/OpenGL/GL/ARB/polygon_offset_clamp.pyo ${PYSITELIB}/OpenGL/GL/ARB/post_depth_coverage.py ${PYSITELIB}/OpenGL/GL/ARB/post_depth_coverage.pyc ${PYSITELIB}/OpenGL/GL/ARB/post_depth_coverage.pyo ${PYSITELIB}/OpenGL/GL/ARB/program_interface_query.py ${PYSITELIB}/OpenGL/GL/ARB/program_interface_query.pyc ${PYSITELIB}/OpenGL/GL/ARB/program_interface_query.pyo ${PYSITELIB}/OpenGL/GL/ARB/provoking_vertex.py ${PYSITELIB}/OpenGL/GL/ARB/provoking_vertex.pyc ${PYSITELIB}/OpenGL/GL/ARB/provoking_vertex.pyo ${PYSITELIB}/OpenGL/GL/ARB/query_buffer_object.py ${PYSITELIB}/OpenGL/GL/ARB/query_buffer_object.pyc ${PYSITELIB}/OpenGL/GL/ARB/query_buffer_object.pyo ${PYSITELIB}/OpenGL/GL/ARB/robust_buffer_access_behavior.py ${PYSITELIB}/OpenGL/GL/ARB/robust_buffer_access_behavior.pyc ${PYSITELIB}/OpenGL/GL/ARB/robust_buffer_access_behavior.pyo ${PYSITELIB}/OpenGL/GL/ARB/robustness.py ${PYSITELIB}/OpenGL/GL/ARB/robustness.pyc ${PYSITELIB}/OpenGL/GL/ARB/robustness.pyo ${PYSITELIB}/OpenGL/GL/ARB/robustness_isolation.py ${PYSITELIB}/OpenGL/GL/ARB/robustness_isolation.pyc ${PYSITELIB}/OpenGL/GL/ARB/robustness_isolation.pyo ${PYSITELIB}/OpenGL/GL/ARB/sample_locations.py ${PYSITELIB}/OpenGL/GL/ARB/sample_locations.pyc ${PYSITELIB}/OpenGL/GL/ARB/sample_locations.pyo ${PYSITELIB}/OpenGL/GL/ARB/sample_shading.py ${PYSITELIB}/OpenGL/GL/ARB/sample_shading.pyc ${PYSITELIB}/OpenGL/GL/ARB/sample_shading.pyo ${PYSITELIB}/OpenGL/GL/ARB/sampler_objects.py ${PYSITELIB}/OpenGL/GL/ARB/sampler_objects.pyc ${PYSITELIB}/OpenGL/GL/ARB/sampler_objects.pyo ${PYSITELIB}/OpenGL/GL/ARB/seamless_cube_map.py ${PYSITELIB}/OpenGL/GL/ARB/seamless_cube_map.pyc ${PYSITELIB}/OpenGL/GL/ARB/seamless_cube_map.pyo ${PYSITELIB}/OpenGL/GL/ARB/seamless_cubemap_per_texture.py ${PYSITELIB}/OpenGL/GL/ARB/seamless_cubemap_per_texture.pyc ${PYSITELIB}/OpenGL/GL/ARB/seamless_cubemap_per_texture.pyo ${PYSITELIB}/OpenGL/GL/ARB/separate_shader_objects.py ${PYSITELIB}/OpenGL/GL/ARB/separate_shader_objects.pyc ${PYSITELIB}/OpenGL/GL/ARB/separate_shader_objects.pyo ${PYSITELIB}/OpenGL/GL/ARB/shader_atomic_counter_ops.py ${PYSITELIB}/OpenGL/GL/ARB/shader_atomic_counter_ops.pyc ${PYSITELIB}/OpenGL/GL/ARB/shader_atomic_counter_ops.pyo ${PYSITELIB}/OpenGL/GL/ARB/shader_atomic_counters.py ${PYSITELIB}/OpenGL/GL/ARB/shader_atomic_counters.pyc ${PYSITELIB}/OpenGL/GL/ARB/shader_atomic_counters.pyo ${PYSITELIB}/OpenGL/GL/ARB/shader_ballot.py ${PYSITELIB}/OpenGL/GL/ARB/shader_ballot.pyc ${PYSITELIB}/OpenGL/GL/ARB/shader_ballot.pyo ${PYSITELIB}/OpenGL/GL/ARB/shader_bit_encoding.py ${PYSITELIB}/OpenGL/GL/ARB/shader_bit_encoding.pyc ${PYSITELIB}/OpenGL/GL/ARB/shader_bit_encoding.pyo ${PYSITELIB}/OpenGL/GL/ARB/shader_clock.py ${PYSITELIB}/OpenGL/GL/ARB/shader_clock.pyc ${PYSITELIB}/OpenGL/GL/ARB/shader_clock.pyo ${PYSITELIB}/OpenGL/GL/ARB/shader_draw_parameters.py ${PYSITELIB}/OpenGL/GL/ARB/shader_draw_parameters.pyc ${PYSITELIB}/OpenGL/GL/ARB/shader_draw_parameters.pyo ${PYSITELIB}/OpenGL/GL/ARB/shader_group_vote.py ${PYSITELIB}/OpenGL/GL/ARB/shader_group_vote.pyc ${PYSITELIB}/OpenGL/GL/ARB/shader_group_vote.pyo ${PYSITELIB}/OpenGL/GL/ARB/shader_image_load_store.py ${PYSITELIB}/OpenGL/GL/ARB/shader_image_load_store.pyc ${PYSITELIB}/OpenGL/GL/ARB/shader_image_load_store.pyo ${PYSITELIB}/OpenGL/GL/ARB/shader_image_size.py ${PYSITELIB}/OpenGL/GL/ARB/shader_image_size.pyc ${PYSITELIB}/OpenGL/GL/ARB/shader_image_size.pyo ${PYSITELIB}/OpenGL/GL/ARB/shader_objects.py ${PYSITELIB}/OpenGL/GL/ARB/shader_objects.pyc ${PYSITELIB}/OpenGL/GL/ARB/shader_objects.pyo ${PYSITELIB}/OpenGL/GL/ARB/shader_precision.py ${PYSITELIB}/OpenGL/GL/ARB/shader_precision.pyc ${PYSITELIB}/OpenGL/GL/ARB/shader_precision.pyo ${PYSITELIB}/OpenGL/GL/ARB/shader_stencil_export.py ${PYSITELIB}/OpenGL/GL/ARB/shader_stencil_export.pyc ${PYSITELIB}/OpenGL/GL/ARB/shader_stencil_export.pyo ${PYSITELIB}/OpenGL/GL/ARB/shader_storage_buffer_object.py ${PYSITELIB}/OpenGL/GL/ARB/shader_storage_buffer_object.pyc ${PYSITELIB}/OpenGL/GL/ARB/shader_storage_buffer_object.pyo ${PYSITELIB}/OpenGL/GL/ARB/shader_subroutine.py ${PYSITELIB}/OpenGL/GL/ARB/shader_subroutine.pyc ${PYSITELIB}/OpenGL/GL/ARB/shader_subroutine.pyo ${PYSITELIB}/OpenGL/GL/ARB/shader_texture_image_samples.py ${PYSITELIB}/OpenGL/GL/ARB/shader_texture_image_samples.pyc ${PYSITELIB}/OpenGL/GL/ARB/shader_texture_image_samples.pyo ${PYSITELIB}/OpenGL/GL/ARB/shader_texture_lod.py ${PYSITELIB}/OpenGL/GL/ARB/shader_texture_lod.pyc ${PYSITELIB}/OpenGL/GL/ARB/shader_texture_lod.pyo ${PYSITELIB}/OpenGL/GL/ARB/shader_viewport_layer_array.py ${PYSITELIB}/OpenGL/GL/ARB/shader_viewport_layer_array.pyc ${PYSITELIB}/OpenGL/GL/ARB/shader_viewport_layer_array.pyo ${PYSITELIB}/OpenGL/GL/ARB/shading_language_100.py ${PYSITELIB}/OpenGL/GL/ARB/shading_language_100.pyc ${PYSITELIB}/OpenGL/GL/ARB/shading_language_100.pyo ${PYSITELIB}/OpenGL/GL/ARB/shading_language_420pack.py ${PYSITELIB}/OpenGL/GL/ARB/shading_language_420pack.pyc ${PYSITELIB}/OpenGL/GL/ARB/shading_language_420pack.pyo ${PYSITELIB}/OpenGL/GL/ARB/shading_language_include.py ${PYSITELIB}/OpenGL/GL/ARB/shading_language_include.pyc ${PYSITELIB}/OpenGL/GL/ARB/shading_language_include.pyo ${PYSITELIB}/OpenGL/GL/ARB/shading_language_packing.py ${PYSITELIB}/OpenGL/GL/ARB/shading_language_packing.pyc ${PYSITELIB}/OpenGL/GL/ARB/shading_language_packing.pyo ${PYSITELIB}/OpenGL/GL/ARB/shadow.py ${PYSITELIB}/OpenGL/GL/ARB/shadow.pyc ${PYSITELIB}/OpenGL/GL/ARB/shadow.pyo ${PYSITELIB}/OpenGL/GL/ARB/shadow_ambient.py ${PYSITELIB}/OpenGL/GL/ARB/shadow_ambient.pyc ${PYSITELIB}/OpenGL/GL/ARB/shadow_ambient.pyo ${PYSITELIB}/OpenGL/GL/ARB/sparse_buffer.py ${PYSITELIB}/OpenGL/GL/ARB/sparse_buffer.pyc ${PYSITELIB}/OpenGL/GL/ARB/sparse_buffer.pyo ${PYSITELIB}/OpenGL/GL/ARB/sparse_texture.py ${PYSITELIB}/OpenGL/GL/ARB/sparse_texture.pyc ${PYSITELIB}/OpenGL/GL/ARB/sparse_texture.pyo ${PYSITELIB}/OpenGL/GL/ARB/sparse_texture2.py ${PYSITELIB}/OpenGL/GL/ARB/sparse_texture2.pyc ${PYSITELIB}/OpenGL/GL/ARB/sparse_texture2.pyo ${PYSITELIB}/OpenGL/GL/ARB/sparse_texture_clamp.py ${PYSITELIB}/OpenGL/GL/ARB/sparse_texture_clamp.pyc ${PYSITELIB}/OpenGL/GL/ARB/sparse_texture_clamp.pyo ${PYSITELIB}/OpenGL/GL/ARB/spirv_extensions.py ${PYSITELIB}/OpenGL/GL/ARB/spirv_extensions.pyc ${PYSITELIB}/OpenGL/GL/ARB/spirv_extensions.pyo ${PYSITELIB}/OpenGL/GL/ARB/stencil_texturing.py ${PYSITELIB}/OpenGL/GL/ARB/stencil_texturing.pyc ${PYSITELIB}/OpenGL/GL/ARB/stencil_texturing.pyo ${PYSITELIB}/OpenGL/GL/ARB/sync.py ${PYSITELIB}/OpenGL/GL/ARB/sync.pyc ${PYSITELIB}/OpenGL/GL/ARB/sync.pyo ${PYSITELIB}/OpenGL/GL/ARB/tessellation_shader.py ${PYSITELIB}/OpenGL/GL/ARB/tessellation_shader.pyc ${PYSITELIB}/OpenGL/GL/ARB/tessellation_shader.pyo ${PYSITELIB}/OpenGL/GL/ARB/texture_barrier.py ${PYSITELIB}/OpenGL/GL/ARB/texture_barrier.pyc ${PYSITELIB}/OpenGL/GL/ARB/texture_barrier.pyo ${PYSITELIB}/OpenGL/GL/ARB/texture_border_clamp.py ${PYSITELIB}/OpenGL/GL/ARB/texture_border_clamp.pyc ${PYSITELIB}/OpenGL/GL/ARB/texture_border_clamp.pyo ${PYSITELIB}/OpenGL/GL/ARB/texture_buffer_object.py ${PYSITELIB}/OpenGL/GL/ARB/texture_buffer_object.pyc ${PYSITELIB}/OpenGL/GL/ARB/texture_buffer_object.pyo ${PYSITELIB}/OpenGL/GL/ARB/texture_buffer_object_rgb32.py ${PYSITELIB}/OpenGL/GL/ARB/texture_buffer_object_rgb32.pyc ${PYSITELIB}/OpenGL/GL/ARB/texture_buffer_object_rgb32.pyo ${PYSITELIB}/OpenGL/GL/ARB/texture_buffer_range.py ${PYSITELIB}/OpenGL/GL/ARB/texture_buffer_range.pyc ${PYSITELIB}/OpenGL/GL/ARB/texture_buffer_range.pyo ${PYSITELIB}/OpenGL/GL/ARB/texture_compression.py ${PYSITELIB}/OpenGL/GL/ARB/texture_compression.pyc ${PYSITELIB}/OpenGL/GL/ARB/texture_compression.pyo ${PYSITELIB}/OpenGL/GL/ARB/texture_compression_bptc.py ${PYSITELIB}/OpenGL/GL/ARB/texture_compression_bptc.pyc ${PYSITELIB}/OpenGL/GL/ARB/texture_compression_bptc.pyo ${PYSITELIB}/OpenGL/GL/ARB/texture_compression_rgtc.py ${PYSITELIB}/OpenGL/GL/ARB/texture_compression_rgtc.pyc ${PYSITELIB}/OpenGL/GL/ARB/texture_compression_rgtc.pyo ${PYSITELIB}/OpenGL/GL/ARB/texture_cube_map.py ${PYSITELIB}/OpenGL/GL/ARB/texture_cube_map.pyc ${PYSITELIB}/OpenGL/GL/ARB/texture_cube_map.pyo ${PYSITELIB}/OpenGL/GL/ARB/texture_cube_map_array.py ${PYSITELIB}/OpenGL/GL/ARB/texture_cube_map_array.pyc ${PYSITELIB}/OpenGL/GL/ARB/texture_cube_map_array.pyo ${PYSITELIB}/OpenGL/GL/ARB/texture_env_add.py ${PYSITELIB}/OpenGL/GL/ARB/texture_env_add.pyc ${PYSITELIB}/OpenGL/GL/ARB/texture_env_add.pyo ${PYSITELIB}/OpenGL/GL/ARB/texture_env_combine.py ${PYSITELIB}/OpenGL/GL/ARB/texture_env_combine.pyc ${PYSITELIB}/OpenGL/GL/ARB/texture_env_combine.pyo ${PYSITELIB}/OpenGL/GL/ARB/texture_env_crossbar.py ${PYSITELIB}/OpenGL/GL/ARB/texture_env_crossbar.pyc ${PYSITELIB}/OpenGL/GL/ARB/texture_env_crossbar.pyo ${PYSITELIB}/OpenGL/GL/ARB/texture_env_dot3.py ${PYSITELIB}/OpenGL/GL/ARB/texture_env_dot3.pyc ${PYSITELIB}/OpenGL/GL/ARB/texture_env_dot3.pyo ${PYSITELIB}/OpenGL/GL/ARB/texture_filter_anisotropic.py ${PYSITELIB}/OpenGL/GL/ARB/texture_filter_anisotropic.pyc ${PYSITELIB}/OpenGL/GL/ARB/texture_filter_anisotropic.pyo ${PYSITELIB}/OpenGL/GL/ARB/texture_filter_minmax.py ${PYSITELIB}/OpenGL/GL/ARB/texture_filter_minmax.pyc ${PYSITELIB}/OpenGL/GL/ARB/texture_filter_minmax.pyo ${PYSITELIB}/OpenGL/GL/ARB/texture_float.py ${PYSITELIB}/OpenGL/GL/ARB/texture_float.pyc ${PYSITELIB}/OpenGL/GL/ARB/texture_float.pyo ${PYSITELIB}/OpenGL/GL/ARB/texture_gather.py ${PYSITELIB}/OpenGL/GL/ARB/texture_gather.pyc ${PYSITELIB}/OpenGL/GL/ARB/texture_gather.pyo ${PYSITELIB}/OpenGL/GL/ARB/texture_mirror_clamp_to_edge.py ${PYSITELIB}/OpenGL/GL/ARB/texture_mirror_clamp_to_edge.pyc ${PYSITELIB}/OpenGL/GL/ARB/texture_mirror_clamp_to_edge.pyo ${PYSITELIB}/OpenGL/GL/ARB/texture_mirrored_repeat.py ${PYSITELIB}/OpenGL/GL/ARB/texture_mirrored_repeat.pyc ${PYSITELIB}/OpenGL/GL/ARB/texture_mirrored_repeat.pyo ${PYSITELIB}/OpenGL/GL/ARB/texture_multisample.py ${PYSITELIB}/OpenGL/GL/ARB/texture_multisample.pyc ${PYSITELIB}/OpenGL/GL/ARB/texture_multisample.pyo ${PYSITELIB}/OpenGL/GL/ARB/texture_non_power_of_two.py ${PYSITELIB}/OpenGL/GL/ARB/texture_non_power_of_two.pyc ${PYSITELIB}/OpenGL/GL/ARB/texture_non_power_of_two.pyo ${PYSITELIB}/OpenGL/GL/ARB/texture_query_levels.py ${PYSITELIB}/OpenGL/GL/ARB/texture_query_levels.pyc ${PYSITELIB}/OpenGL/GL/ARB/texture_query_levels.pyo ${PYSITELIB}/OpenGL/GL/ARB/texture_query_lod.py ${PYSITELIB}/OpenGL/GL/ARB/texture_query_lod.pyc ${PYSITELIB}/OpenGL/GL/ARB/texture_query_lod.pyo ${PYSITELIB}/OpenGL/GL/ARB/texture_rectangle.py ${PYSITELIB}/OpenGL/GL/ARB/texture_rectangle.pyc ${PYSITELIB}/OpenGL/GL/ARB/texture_rectangle.pyo ${PYSITELIB}/OpenGL/GL/ARB/texture_rg.py ${PYSITELIB}/OpenGL/GL/ARB/texture_rg.pyc ${PYSITELIB}/OpenGL/GL/ARB/texture_rg.pyo ${PYSITELIB}/OpenGL/GL/ARB/texture_rgb10_a2ui.py ${PYSITELIB}/OpenGL/GL/ARB/texture_rgb10_a2ui.pyc ${PYSITELIB}/OpenGL/GL/ARB/texture_rgb10_a2ui.pyo ${PYSITELIB}/OpenGL/GL/ARB/texture_stencil8.py ${PYSITELIB}/OpenGL/GL/ARB/texture_stencil8.pyc ${PYSITELIB}/OpenGL/GL/ARB/texture_stencil8.pyo ${PYSITELIB}/OpenGL/GL/ARB/texture_storage.py ${PYSITELIB}/OpenGL/GL/ARB/texture_storage.pyc ${PYSITELIB}/OpenGL/GL/ARB/texture_storage.pyo ${PYSITELIB}/OpenGL/GL/ARB/texture_storage_multisample.py ${PYSITELIB}/OpenGL/GL/ARB/texture_storage_multisample.pyc ${PYSITELIB}/OpenGL/GL/ARB/texture_storage_multisample.pyo ${PYSITELIB}/OpenGL/GL/ARB/texture_swizzle.py ${PYSITELIB}/OpenGL/GL/ARB/texture_swizzle.pyc ${PYSITELIB}/OpenGL/GL/ARB/texture_swizzle.pyo ${PYSITELIB}/OpenGL/GL/ARB/texture_view.py ${PYSITELIB}/OpenGL/GL/ARB/texture_view.pyc ${PYSITELIB}/OpenGL/GL/ARB/texture_view.pyo ${PYSITELIB}/OpenGL/GL/ARB/timer_query.py ${PYSITELIB}/OpenGL/GL/ARB/timer_query.pyc ${PYSITELIB}/OpenGL/GL/ARB/timer_query.pyo ${PYSITELIB}/OpenGL/GL/ARB/transform_feedback2.py ${PYSITELIB}/OpenGL/GL/ARB/transform_feedback2.pyc ${PYSITELIB}/OpenGL/GL/ARB/transform_feedback2.pyo ${PYSITELIB}/OpenGL/GL/ARB/transform_feedback3.py ${PYSITELIB}/OpenGL/GL/ARB/transform_feedback3.pyc ${PYSITELIB}/OpenGL/GL/ARB/transform_feedback3.pyo ${PYSITELIB}/OpenGL/GL/ARB/transform_feedback_instanced.py ${PYSITELIB}/OpenGL/GL/ARB/transform_feedback_instanced.pyc ${PYSITELIB}/OpenGL/GL/ARB/transform_feedback_instanced.pyo ${PYSITELIB}/OpenGL/GL/ARB/transform_feedback_overflow_query.py ${PYSITELIB}/OpenGL/GL/ARB/transform_feedback_overflow_query.pyc ${PYSITELIB}/OpenGL/GL/ARB/transform_feedback_overflow_query.pyo ${PYSITELIB}/OpenGL/GL/ARB/transpose_matrix.py ${PYSITELIB}/OpenGL/GL/ARB/transpose_matrix.pyc ${PYSITELIB}/OpenGL/GL/ARB/transpose_matrix.pyo ${PYSITELIB}/OpenGL/GL/ARB/uniform_buffer_object.py ${PYSITELIB}/OpenGL/GL/ARB/uniform_buffer_object.pyc ${PYSITELIB}/OpenGL/GL/ARB/uniform_buffer_object.pyo ${PYSITELIB}/OpenGL/GL/ARB/vboimplementation.py ${PYSITELIB}/OpenGL/GL/ARB/vboimplementation.pyc ${PYSITELIB}/OpenGL/GL/ARB/vboimplementation.pyo ${PYSITELIB}/OpenGL/GL/ARB/vertex_array_bgra.py ${PYSITELIB}/OpenGL/GL/ARB/vertex_array_bgra.pyc ${PYSITELIB}/OpenGL/GL/ARB/vertex_array_bgra.pyo ${PYSITELIB}/OpenGL/GL/ARB/vertex_array_object.py ${PYSITELIB}/OpenGL/GL/ARB/vertex_array_object.pyc ${PYSITELIB}/OpenGL/GL/ARB/vertex_array_object.pyo ${PYSITELIB}/OpenGL/GL/ARB/vertex_attrib_64bit.py ${PYSITELIB}/OpenGL/GL/ARB/vertex_attrib_64bit.pyc ${PYSITELIB}/OpenGL/GL/ARB/vertex_attrib_64bit.pyo ${PYSITELIB}/OpenGL/GL/ARB/vertex_attrib_binding.py ${PYSITELIB}/OpenGL/GL/ARB/vertex_attrib_binding.pyc ${PYSITELIB}/OpenGL/GL/ARB/vertex_attrib_binding.pyo ${PYSITELIB}/OpenGL/GL/ARB/vertex_blend.py ${PYSITELIB}/OpenGL/GL/ARB/vertex_blend.pyc ${PYSITELIB}/OpenGL/GL/ARB/vertex_blend.pyo ${PYSITELIB}/OpenGL/GL/ARB/vertex_buffer_object.py ${PYSITELIB}/OpenGL/GL/ARB/vertex_buffer_object.pyc ${PYSITELIB}/OpenGL/GL/ARB/vertex_buffer_object.pyo ${PYSITELIB}/OpenGL/GL/ARB/vertex_program.py ${PYSITELIB}/OpenGL/GL/ARB/vertex_program.pyc ${PYSITELIB}/OpenGL/GL/ARB/vertex_program.pyo ${PYSITELIB}/OpenGL/GL/ARB/vertex_shader.py ${PYSITELIB}/OpenGL/GL/ARB/vertex_shader.pyc ${PYSITELIB}/OpenGL/GL/ARB/vertex_shader.pyo ${PYSITELIB}/OpenGL/GL/ARB/vertex_type_10f_11f_11f_rev.py ${PYSITELIB}/OpenGL/GL/ARB/vertex_type_10f_11f_11f_rev.pyc ${PYSITELIB}/OpenGL/GL/ARB/vertex_type_10f_11f_11f_rev.pyo ${PYSITELIB}/OpenGL/GL/ARB/vertex_type_2_10_10_10_rev.py ${PYSITELIB}/OpenGL/GL/ARB/vertex_type_2_10_10_10_rev.pyc ${PYSITELIB}/OpenGL/GL/ARB/vertex_type_2_10_10_10_rev.pyo ${PYSITELIB}/OpenGL/GL/ARB/viewport_array.py ${PYSITELIB}/OpenGL/GL/ARB/viewport_array.pyc ${PYSITELIB}/OpenGL/GL/ARB/viewport_array.pyo ${PYSITELIB}/OpenGL/GL/ARB/window_pos.py ${PYSITELIB}/OpenGL/GL/ARB/window_pos.pyc ${PYSITELIB}/OpenGL/GL/ARB/window_pos.pyo ${PYSITELIB}/OpenGL/GL/ARM/__init__.py ${PYSITELIB}/OpenGL/GL/ARM/__init__.pyc ${PYSITELIB}/OpenGL/GL/ARM/__init__.pyo ${PYSITELIB}/OpenGL/GL/ATI/__init__.py ${PYSITELIB}/OpenGL/GL/ATI/__init__.pyc ${PYSITELIB}/OpenGL/GL/ATI/__init__.pyo ${PYSITELIB}/OpenGL/GL/ATI/draw_buffers.py ${PYSITELIB}/OpenGL/GL/ATI/draw_buffers.pyc ${PYSITELIB}/OpenGL/GL/ATI/draw_buffers.pyo ${PYSITELIB}/OpenGL/GL/ATI/element_array.py ${PYSITELIB}/OpenGL/GL/ATI/element_array.pyc ${PYSITELIB}/OpenGL/GL/ATI/element_array.pyo ${PYSITELIB}/OpenGL/GL/ATI/envmap_bumpmap.py ${PYSITELIB}/OpenGL/GL/ATI/envmap_bumpmap.pyc ${PYSITELIB}/OpenGL/GL/ATI/envmap_bumpmap.pyo ${PYSITELIB}/OpenGL/GL/ATI/fragment_shader.py ${PYSITELIB}/OpenGL/GL/ATI/fragment_shader.pyc ${PYSITELIB}/OpenGL/GL/ATI/fragment_shader.pyo ${PYSITELIB}/OpenGL/GL/ATI/map_object_buffer.py ${PYSITELIB}/OpenGL/GL/ATI/map_object_buffer.pyc ${PYSITELIB}/OpenGL/GL/ATI/map_object_buffer.pyo ${PYSITELIB}/OpenGL/GL/ATI/meminfo.py ${PYSITELIB}/OpenGL/GL/ATI/meminfo.pyc ${PYSITELIB}/OpenGL/GL/ATI/meminfo.pyo ${PYSITELIB}/OpenGL/GL/ATI/pixel_format_float.py ${PYSITELIB}/OpenGL/GL/ATI/pixel_format_float.pyc ${PYSITELIB}/OpenGL/GL/ATI/pixel_format_float.pyo ${PYSITELIB}/OpenGL/GL/ATI/pn_triangles.py ${PYSITELIB}/OpenGL/GL/ATI/pn_triangles.pyc ${PYSITELIB}/OpenGL/GL/ATI/pn_triangles.pyo ${PYSITELIB}/OpenGL/GL/ATI/separate_stencil.py ${PYSITELIB}/OpenGL/GL/ATI/separate_stencil.pyc ${PYSITELIB}/OpenGL/GL/ATI/separate_stencil.pyo ${PYSITELIB}/OpenGL/GL/ATI/text_fragment_shader.py ${PYSITELIB}/OpenGL/GL/ATI/text_fragment_shader.pyc ${PYSITELIB}/OpenGL/GL/ATI/text_fragment_shader.pyo ${PYSITELIB}/OpenGL/GL/ATI/texture_env_combine3.py ${PYSITELIB}/OpenGL/GL/ATI/texture_env_combine3.pyc ${PYSITELIB}/OpenGL/GL/ATI/texture_env_combine3.pyo ${PYSITELIB}/OpenGL/GL/ATI/texture_float.py ${PYSITELIB}/OpenGL/GL/ATI/texture_float.pyc ${PYSITELIB}/OpenGL/GL/ATI/texture_float.pyo ${PYSITELIB}/OpenGL/GL/ATI/texture_mirror_once.py ${PYSITELIB}/OpenGL/GL/ATI/texture_mirror_once.pyc ${PYSITELIB}/OpenGL/GL/ATI/texture_mirror_once.pyo ${PYSITELIB}/OpenGL/GL/ATI/vertex_array_object.py ${PYSITELIB}/OpenGL/GL/ATI/vertex_array_object.pyc ${PYSITELIB}/OpenGL/GL/ATI/vertex_array_object.pyo ${PYSITELIB}/OpenGL/GL/ATI/vertex_attrib_array_object.py 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${PYSITELIB}/OpenGL/GL/EXT/EGL_image_storage.pyo ${PYSITELIB}/OpenGL/GL/EXT/EGL_sync.py ${PYSITELIB}/OpenGL/GL/EXT/EGL_sync.pyc ${PYSITELIB}/OpenGL/GL/EXT/EGL_sync.pyo ${PYSITELIB}/OpenGL/GL/EXT/GL_422_pixels.py ${PYSITELIB}/OpenGL/GL/EXT/GL_422_pixels.pyc ${PYSITELIB}/OpenGL/GL/EXT/GL_422_pixels.pyo ${PYSITELIB}/OpenGL/GL/EXT/__init__.py ${PYSITELIB}/OpenGL/GL/EXT/__init__.pyc ${PYSITELIB}/OpenGL/GL/EXT/__init__.pyo ${PYSITELIB}/OpenGL/GL/EXT/abgr.py ${PYSITELIB}/OpenGL/GL/EXT/abgr.pyc ${PYSITELIB}/OpenGL/GL/EXT/abgr.pyo ${PYSITELIB}/OpenGL/GL/EXT/bgra.py ${PYSITELIB}/OpenGL/GL/EXT/bgra.pyc ${PYSITELIB}/OpenGL/GL/EXT/bgra.pyo ${PYSITELIB}/OpenGL/GL/EXT/bindable_uniform.py ${PYSITELIB}/OpenGL/GL/EXT/bindable_uniform.pyc ${PYSITELIB}/OpenGL/GL/EXT/bindable_uniform.pyo ${PYSITELIB}/OpenGL/GL/EXT/blend_color.py ${PYSITELIB}/OpenGL/GL/EXT/blend_color.pyc ${PYSITELIB}/OpenGL/GL/EXT/blend_color.pyo ${PYSITELIB}/OpenGL/GL/EXT/blend_equation_separate.py 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${PYSITELIB}/OpenGL/GL/NV/fence.py ${PYSITELIB}/OpenGL/GL/NV/fence.pyc ${PYSITELIB}/OpenGL/GL/NV/fence.pyo ${PYSITELIB}/OpenGL/GL/NV/fill_rectangle.py ${PYSITELIB}/OpenGL/GL/NV/fill_rectangle.pyc ${PYSITELIB}/OpenGL/GL/NV/fill_rectangle.pyo ${PYSITELIB}/OpenGL/GL/NV/float_buffer.py ${PYSITELIB}/OpenGL/GL/NV/float_buffer.pyc ${PYSITELIB}/OpenGL/GL/NV/float_buffer.pyo ${PYSITELIB}/OpenGL/GL/NV/fog_distance.py ${PYSITELIB}/OpenGL/GL/NV/fog_distance.pyc ${PYSITELIB}/OpenGL/GL/NV/fog_distance.pyo ${PYSITELIB}/OpenGL/GL/NV/fragment_coverage_to_color.py ${PYSITELIB}/OpenGL/GL/NV/fragment_coverage_to_color.pyc ${PYSITELIB}/OpenGL/GL/NV/fragment_coverage_to_color.pyo ${PYSITELIB}/OpenGL/GL/NV/fragment_program.py ${PYSITELIB}/OpenGL/GL/NV/fragment_program.pyc ${PYSITELIB}/OpenGL/GL/NV/fragment_program.pyo ${PYSITELIB}/OpenGL/GL/NV/fragment_program2.py ${PYSITELIB}/OpenGL/GL/NV/fragment_program2.pyc ${PYSITELIB}/OpenGL/GL/NV/fragment_program2.pyo ${PYSITELIB}/OpenGL/GL/NV/fragment_program4.py ${PYSITELIB}/OpenGL/GL/NV/fragment_program4.pyc ${PYSITELIB}/OpenGL/GL/NV/fragment_program4.pyo ${PYSITELIB}/OpenGL/GL/NV/fragment_program_option.py ${PYSITELIB}/OpenGL/GL/NV/fragment_program_option.pyc ${PYSITELIB}/OpenGL/GL/NV/fragment_program_option.pyo ${PYSITELIB}/OpenGL/GL/NV/fragment_shader_barycentric.py ${PYSITELIB}/OpenGL/GL/NV/fragment_shader_barycentric.pyc ${PYSITELIB}/OpenGL/GL/NV/fragment_shader_barycentric.pyo ${PYSITELIB}/OpenGL/GL/NV/fragment_shader_interlock.py ${PYSITELIB}/OpenGL/GL/NV/fragment_shader_interlock.pyc ${PYSITELIB}/OpenGL/GL/NV/fragment_shader_interlock.pyo ${PYSITELIB}/OpenGL/GL/NV/framebuffer_mixed_samples.py ${PYSITELIB}/OpenGL/GL/NV/framebuffer_mixed_samples.pyc ${PYSITELIB}/OpenGL/GL/NV/framebuffer_mixed_samples.pyo ${PYSITELIB}/OpenGL/GL/NV/framebuffer_multisample_coverage.py ${PYSITELIB}/OpenGL/GL/NV/framebuffer_multisample_coverage.pyc ${PYSITELIB}/OpenGL/GL/NV/framebuffer_multisample_coverage.pyo ${PYSITELIB}/OpenGL/GL/NV/geometry_program4.py ${PYSITELIB}/OpenGL/GL/NV/geometry_program4.pyc ${PYSITELIB}/OpenGL/GL/NV/geometry_program4.pyo ${PYSITELIB}/OpenGL/GL/NV/geometry_shader4.py ${PYSITELIB}/OpenGL/GL/NV/geometry_shader4.pyc ${PYSITELIB}/OpenGL/GL/NV/geometry_shader4.pyo ${PYSITELIB}/OpenGL/GL/NV/geometry_shader_passthrough.py ${PYSITELIB}/OpenGL/GL/NV/geometry_shader_passthrough.pyc ${PYSITELIB}/OpenGL/GL/NV/geometry_shader_passthrough.pyo ${PYSITELIB}/OpenGL/GL/NV/gpu_multicast.py ${PYSITELIB}/OpenGL/GL/NV/gpu_multicast.pyc ${PYSITELIB}/OpenGL/GL/NV/gpu_multicast.pyo ${PYSITELIB}/OpenGL/GL/NV/gpu_program4.py ${PYSITELIB}/OpenGL/GL/NV/gpu_program4.pyc ${PYSITELIB}/OpenGL/GL/NV/gpu_program4.pyo ${PYSITELIB}/OpenGL/GL/NV/gpu_program5.py ${PYSITELIB}/OpenGL/GL/NV/gpu_program5.pyc ${PYSITELIB}/OpenGL/GL/NV/gpu_program5.pyo ${PYSITELIB}/OpenGL/GL/NV/gpu_program5_mem_extended.py ${PYSITELIB}/OpenGL/GL/NV/gpu_program5_mem_extended.pyc ${PYSITELIB}/OpenGL/GL/NV/gpu_program5_mem_extended.pyo ${PYSITELIB}/OpenGL/GL/NV/gpu_shader5.py ${PYSITELIB}/OpenGL/GL/NV/gpu_shader5.pyc ${PYSITELIB}/OpenGL/GL/NV/gpu_shader5.pyo ${PYSITELIB}/OpenGL/GL/NV/half_float.py ${PYSITELIB}/OpenGL/GL/NV/half_float.pyc ${PYSITELIB}/OpenGL/GL/NV/half_float.pyo ${PYSITELIB}/OpenGL/GL/NV/internalformat_sample_query.py ${PYSITELIB}/OpenGL/GL/NV/internalformat_sample_query.pyc ${PYSITELIB}/OpenGL/GL/NV/internalformat_sample_query.pyo ${PYSITELIB}/OpenGL/GL/NV/light_max_exponent.py ${PYSITELIB}/OpenGL/GL/NV/light_max_exponent.pyc ${PYSITELIB}/OpenGL/GL/NV/light_max_exponent.pyo ${PYSITELIB}/OpenGL/GL/NV/memory_attachment.py ${PYSITELIB}/OpenGL/GL/NV/memory_attachment.pyc ${PYSITELIB}/OpenGL/GL/NV/memory_attachment.pyo ${PYSITELIB}/OpenGL/GL/NV/memory_object_sparse.py ${PYSITELIB}/OpenGL/GL/NV/memory_object_sparse.pyc ${PYSITELIB}/OpenGL/GL/NV/memory_object_sparse.pyo ${PYSITELIB}/OpenGL/GL/NV/mesh_shader.py ${PYSITELIB}/OpenGL/GL/NV/mesh_shader.pyc ${PYSITELIB}/OpenGL/GL/NV/mesh_shader.pyo ${PYSITELIB}/OpenGL/GL/NV/multisample_coverage.py ${PYSITELIB}/OpenGL/GL/NV/multisample_coverage.pyc ${PYSITELIB}/OpenGL/GL/NV/multisample_coverage.pyo ${PYSITELIB}/OpenGL/GL/NV/multisample_filter_hint.py ${PYSITELIB}/OpenGL/GL/NV/multisample_filter_hint.pyc ${PYSITELIB}/OpenGL/GL/NV/multisample_filter_hint.pyo ${PYSITELIB}/OpenGL/GL/NV/occlusion_query.py ${PYSITELIB}/OpenGL/GL/NV/occlusion_query.pyc ${PYSITELIB}/OpenGL/GL/NV/occlusion_query.pyo ${PYSITELIB}/OpenGL/GL/NV/packed_depth_stencil.py ${PYSITELIB}/OpenGL/GL/NV/packed_depth_stencil.pyc ${PYSITELIB}/OpenGL/GL/NV/packed_depth_stencil.pyo ${PYSITELIB}/OpenGL/GL/NV/parameter_buffer_object.py ${PYSITELIB}/OpenGL/GL/NV/parameter_buffer_object.pyc ${PYSITELIB}/OpenGL/GL/NV/parameter_buffer_object.pyo ${PYSITELIB}/OpenGL/GL/NV/parameter_buffer_object2.py ${PYSITELIB}/OpenGL/GL/NV/parameter_buffer_object2.pyc ${PYSITELIB}/OpenGL/GL/NV/parameter_buffer_object2.pyo ${PYSITELIB}/OpenGL/GL/NV/path_rendering.py ${PYSITELIB}/OpenGL/GL/NV/path_rendering.pyc ${PYSITELIB}/OpenGL/GL/NV/path_rendering.pyo ${PYSITELIB}/OpenGL/GL/NV/path_rendering_shared_edge.py ${PYSITELIB}/OpenGL/GL/NV/path_rendering_shared_edge.pyc ${PYSITELIB}/OpenGL/GL/NV/path_rendering_shared_edge.pyo ${PYSITELIB}/OpenGL/GL/NV/pixel_data_range.py ${PYSITELIB}/OpenGL/GL/NV/pixel_data_range.pyc ${PYSITELIB}/OpenGL/GL/NV/pixel_data_range.pyo ${PYSITELIB}/OpenGL/GL/NV/point_sprite.py ${PYSITELIB}/OpenGL/GL/NV/point_sprite.pyc ${PYSITELIB}/OpenGL/GL/NV/point_sprite.pyo ${PYSITELIB}/OpenGL/GL/NV/present_video.py ${PYSITELIB}/OpenGL/GL/NV/present_video.pyc ${PYSITELIB}/OpenGL/GL/NV/present_video.pyo ${PYSITELIB}/OpenGL/GL/NV/primitive_restart.py ${PYSITELIB}/OpenGL/GL/NV/primitive_restart.pyc ${PYSITELIB}/OpenGL/GL/NV/primitive_restart.pyo ${PYSITELIB}/OpenGL/GL/NV/primitive_shading_rate.py ${PYSITELIB}/OpenGL/GL/NV/primitive_shading_rate.pyc ${PYSITELIB}/OpenGL/GL/NV/primitive_shading_rate.pyo ${PYSITELIB}/OpenGL/GL/NV/query_resource.py ${PYSITELIB}/OpenGL/GL/NV/query_resource.pyc ${PYSITELIB}/OpenGL/GL/NV/query_resource.pyo ${PYSITELIB}/OpenGL/GL/NV/query_resource_tag.py ${PYSITELIB}/OpenGL/GL/NV/query_resource_tag.pyc ${PYSITELIB}/OpenGL/GL/NV/query_resource_tag.pyo ${PYSITELIB}/OpenGL/GL/NV/register_combiners.py ${PYSITELIB}/OpenGL/GL/NV/register_combiners.pyc ${PYSITELIB}/OpenGL/GL/NV/register_combiners.pyo ${PYSITELIB}/OpenGL/GL/NV/register_combiners2.py ${PYSITELIB}/OpenGL/GL/NV/register_combiners2.pyc ${PYSITELIB}/OpenGL/GL/NV/register_combiners2.pyo ${PYSITELIB}/OpenGL/GL/NV/representative_fragment_test.py ${PYSITELIB}/OpenGL/GL/NV/representative_fragment_test.pyc ${PYSITELIB}/OpenGL/GL/NV/representative_fragment_test.pyo ${PYSITELIB}/OpenGL/GL/NV/robustness_video_memory_purge.py ${PYSITELIB}/OpenGL/GL/NV/robustness_video_memory_purge.pyc ${PYSITELIB}/OpenGL/GL/NV/robustness_video_memory_purge.pyo ${PYSITELIB}/OpenGL/GL/NV/sample_locations.py ${PYSITELIB}/OpenGL/GL/NV/sample_locations.pyc ${PYSITELIB}/OpenGL/GL/NV/sample_locations.pyo ${PYSITELIB}/OpenGL/GL/NV/sample_mask_override_coverage.py ${PYSITELIB}/OpenGL/GL/NV/sample_mask_override_coverage.pyc ${PYSITELIB}/OpenGL/GL/NV/sample_mask_override_coverage.pyo ${PYSITELIB}/OpenGL/GL/NV/scissor_exclusive.py ${PYSITELIB}/OpenGL/GL/NV/scissor_exclusive.pyc ${PYSITELIB}/OpenGL/GL/NV/scissor_exclusive.pyo ${PYSITELIB}/OpenGL/GL/NV/shader_atomic_counters.py ${PYSITELIB}/OpenGL/GL/NV/shader_atomic_counters.pyc ${PYSITELIB}/OpenGL/GL/NV/shader_atomic_counters.pyo ${PYSITELIB}/OpenGL/GL/NV/shader_atomic_float.py ${PYSITELIB}/OpenGL/GL/NV/shader_atomic_float.pyc ${PYSITELIB}/OpenGL/GL/NV/shader_atomic_float.pyo ${PYSITELIB}/OpenGL/GL/NV/shader_atomic_float64.py ${PYSITELIB}/OpenGL/GL/NV/shader_atomic_float64.pyc ${PYSITELIB}/OpenGL/GL/NV/shader_atomic_float64.pyo ${PYSITELIB}/OpenGL/GL/NV/shader_atomic_fp16_vector.py ${PYSITELIB}/OpenGL/GL/NV/shader_atomic_fp16_vector.pyc ${PYSITELIB}/OpenGL/GL/NV/shader_atomic_fp16_vector.pyo ${PYSITELIB}/OpenGL/GL/NV/shader_atomic_int64.py ${PYSITELIB}/OpenGL/GL/NV/shader_atomic_int64.pyc ${PYSITELIB}/OpenGL/GL/NV/shader_atomic_int64.pyo ${PYSITELIB}/OpenGL/GL/NV/shader_buffer_load.py ${PYSITELIB}/OpenGL/GL/NV/shader_buffer_load.pyc ${PYSITELIB}/OpenGL/GL/NV/shader_buffer_load.pyo ${PYSITELIB}/OpenGL/GL/NV/shader_buffer_store.py ${PYSITELIB}/OpenGL/GL/NV/shader_buffer_store.pyc ${PYSITELIB}/OpenGL/GL/NV/shader_buffer_store.pyo ${PYSITELIB}/OpenGL/GL/NV/shader_storage_buffer_object.py ${PYSITELIB}/OpenGL/GL/NV/shader_storage_buffer_object.pyc ${PYSITELIB}/OpenGL/GL/NV/shader_storage_buffer_object.pyo ${PYSITELIB}/OpenGL/GL/NV/shader_subgroup_partitioned.py ${PYSITELIB}/OpenGL/GL/NV/shader_subgroup_partitioned.pyc ${PYSITELIB}/OpenGL/GL/NV/shader_subgroup_partitioned.pyo ${PYSITELIB}/OpenGL/GL/NV/shader_texture_footprint.py ${PYSITELIB}/OpenGL/GL/NV/shader_texture_footprint.pyc ${PYSITELIB}/OpenGL/GL/NV/shader_texture_footprint.pyo ${PYSITELIB}/OpenGL/GL/NV/shader_thread_group.py ${PYSITELIB}/OpenGL/GL/NV/shader_thread_group.pyc ${PYSITELIB}/OpenGL/GL/NV/shader_thread_group.pyo ${PYSITELIB}/OpenGL/GL/NV/shader_thread_shuffle.py ${PYSITELIB}/OpenGL/GL/NV/shader_thread_shuffle.pyc ${PYSITELIB}/OpenGL/GL/NV/shader_thread_shuffle.pyo ${PYSITELIB}/OpenGL/GL/NV/shading_rate_image.py ${PYSITELIB}/OpenGL/GL/NV/shading_rate_image.pyc ${PYSITELIB}/OpenGL/GL/NV/shading_rate_image.pyo ${PYSITELIB}/OpenGL/GL/NV/stereo_view_rendering.py ${PYSITELIB}/OpenGL/GL/NV/stereo_view_rendering.pyc ${PYSITELIB}/OpenGL/GL/NV/stereo_view_rendering.pyo ${PYSITELIB}/OpenGL/GL/NV/tessellation_program5.py ${PYSITELIB}/OpenGL/GL/NV/tessellation_program5.pyc ${PYSITELIB}/OpenGL/GL/NV/tessellation_program5.pyo ${PYSITELIB}/OpenGL/GL/NV/texgen_emboss.py ${PYSITELIB}/OpenGL/GL/NV/texgen_emboss.pyc ${PYSITELIB}/OpenGL/GL/NV/texgen_emboss.pyo ${PYSITELIB}/OpenGL/GL/NV/texgen_reflection.py ${PYSITELIB}/OpenGL/GL/NV/texgen_reflection.pyc ${PYSITELIB}/OpenGL/GL/NV/texgen_reflection.pyo ${PYSITELIB}/OpenGL/GL/NV/texture_barrier.py ${PYSITELIB}/OpenGL/GL/NV/texture_barrier.pyc ${PYSITELIB}/OpenGL/GL/NV/texture_barrier.pyo ${PYSITELIB}/OpenGL/GL/NV/texture_compression_vtc.py ${PYSITELIB}/OpenGL/GL/NV/texture_compression_vtc.pyc ${PYSITELIB}/OpenGL/GL/NV/texture_compression_vtc.pyo ${PYSITELIB}/OpenGL/GL/NV/texture_env_combine4.py ${PYSITELIB}/OpenGL/GL/NV/texture_env_combine4.pyc ${PYSITELIB}/OpenGL/GL/NV/texture_env_combine4.pyo ${PYSITELIB}/OpenGL/GL/NV/texture_expand_normal.py ${PYSITELIB}/OpenGL/GL/NV/texture_expand_normal.pyc ${PYSITELIB}/OpenGL/GL/NV/texture_expand_normal.pyo ${PYSITELIB}/OpenGL/GL/NV/texture_multisample.py ${PYSITELIB}/OpenGL/GL/NV/texture_multisample.pyc ${PYSITELIB}/OpenGL/GL/NV/texture_multisample.pyo ${PYSITELIB}/OpenGL/GL/NV/texture_rectangle.py ${PYSITELIB}/OpenGL/GL/NV/texture_rectangle.pyc ${PYSITELIB}/OpenGL/GL/NV/texture_rectangle.pyo ${PYSITELIB}/OpenGL/GL/NV/texture_rectangle_compressed.py ${PYSITELIB}/OpenGL/GL/NV/texture_rectangle_compressed.pyc ${PYSITELIB}/OpenGL/GL/NV/texture_rectangle_compressed.pyo ${PYSITELIB}/OpenGL/GL/NV/texture_shader.py ${PYSITELIB}/OpenGL/GL/NV/texture_shader.pyc ${PYSITELIB}/OpenGL/GL/NV/texture_shader.pyo ${PYSITELIB}/OpenGL/GL/NV/texture_shader2.py ${PYSITELIB}/OpenGL/GL/NV/texture_shader2.pyc ${PYSITELIB}/OpenGL/GL/NV/texture_shader2.pyo ${PYSITELIB}/OpenGL/GL/NV/texture_shader3.py ${PYSITELIB}/OpenGL/GL/NV/texture_shader3.pyc ${PYSITELIB}/OpenGL/GL/NV/texture_shader3.pyo ${PYSITELIB}/OpenGL/GL/NV/timeline_semaphore.py ${PYSITELIB}/OpenGL/GL/NV/timeline_semaphore.pyc ${PYSITELIB}/OpenGL/GL/NV/timeline_semaphore.pyo ${PYSITELIB}/OpenGL/GL/NV/transform_feedback.py ${PYSITELIB}/OpenGL/GL/NV/transform_feedback.pyc ${PYSITELIB}/OpenGL/GL/NV/transform_feedback.pyo ${PYSITELIB}/OpenGL/GL/NV/transform_feedback2.py ${PYSITELIB}/OpenGL/GL/NV/transform_feedback2.pyc ${PYSITELIB}/OpenGL/GL/NV/transform_feedback2.pyo ${PYSITELIB}/OpenGL/GL/NV/uniform_buffer_std430_layout.py ${PYSITELIB}/OpenGL/GL/NV/uniform_buffer_std430_layout.pyc ${PYSITELIB}/OpenGL/GL/NV/uniform_buffer_std430_layout.pyo ${PYSITELIB}/OpenGL/GL/NV/uniform_buffer_unified_memory.py ${PYSITELIB}/OpenGL/GL/NV/uniform_buffer_unified_memory.pyc ${PYSITELIB}/OpenGL/GL/NV/uniform_buffer_unified_memory.pyo ${PYSITELIB}/OpenGL/GL/NV/vdpau_interop.py ${PYSITELIB}/OpenGL/GL/NV/vdpau_interop.pyc ${PYSITELIB}/OpenGL/GL/NV/vdpau_interop.pyo ${PYSITELIB}/OpenGL/GL/NV/vdpau_interop2.py ${PYSITELIB}/OpenGL/GL/NV/vdpau_interop2.pyc ${PYSITELIB}/OpenGL/GL/NV/vdpau_interop2.pyo ${PYSITELIB}/OpenGL/GL/NV/vertex_array_range.py ${PYSITELIB}/OpenGL/GL/NV/vertex_array_range.pyc ${PYSITELIB}/OpenGL/GL/NV/vertex_array_range.pyo ${PYSITELIB}/OpenGL/GL/NV/vertex_array_range2.py ${PYSITELIB}/OpenGL/GL/NV/vertex_array_range2.pyc ${PYSITELIB}/OpenGL/GL/NV/vertex_array_range2.pyo ${PYSITELIB}/OpenGL/GL/NV/vertex_attrib_integer_64bit.py ${PYSITELIB}/OpenGL/GL/NV/vertex_attrib_integer_64bit.pyc ${PYSITELIB}/OpenGL/GL/NV/vertex_attrib_integer_64bit.pyo ${PYSITELIB}/OpenGL/GL/NV/vertex_buffer_unified_memory.py ${PYSITELIB}/OpenGL/GL/NV/vertex_buffer_unified_memory.pyc ${PYSITELIB}/OpenGL/GL/NV/vertex_buffer_unified_memory.pyo ${PYSITELIB}/OpenGL/GL/NV/vertex_program.py ${PYSITELIB}/OpenGL/GL/NV/vertex_program.pyc ${PYSITELIB}/OpenGL/GL/NV/vertex_program.pyo ${PYSITELIB}/OpenGL/GL/NV/vertex_program1_1.py ${PYSITELIB}/OpenGL/GL/NV/vertex_program1_1.pyc ${PYSITELIB}/OpenGL/GL/NV/vertex_program1_1.pyo ${PYSITELIB}/OpenGL/GL/NV/vertex_program2.py ${PYSITELIB}/OpenGL/GL/NV/vertex_program2.pyc ${PYSITELIB}/OpenGL/GL/NV/vertex_program2.pyo ${PYSITELIB}/OpenGL/GL/NV/vertex_program2_option.py ${PYSITELIB}/OpenGL/GL/NV/vertex_program2_option.pyc ${PYSITELIB}/OpenGL/GL/NV/vertex_program2_option.pyo ${PYSITELIB}/OpenGL/GL/NV/vertex_program3.py ${PYSITELIB}/OpenGL/GL/NV/vertex_program3.pyc ${PYSITELIB}/OpenGL/GL/NV/vertex_program3.pyo ${PYSITELIB}/OpenGL/GL/NV/vertex_program4.py ${PYSITELIB}/OpenGL/GL/NV/vertex_program4.pyc ${PYSITELIB}/OpenGL/GL/NV/vertex_program4.pyo ${PYSITELIB}/OpenGL/GL/NV/video_capture.py ${PYSITELIB}/OpenGL/GL/NV/video_capture.pyc ${PYSITELIB}/OpenGL/GL/NV/video_capture.pyo ${PYSITELIB}/OpenGL/GL/NV/viewport_array2.py ${PYSITELIB}/OpenGL/GL/NV/viewport_array2.pyc ${PYSITELIB}/OpenGL/GL/NV/viewport_array2.pyo ${PYSITELIB}/OpenGL/GL/NV/viewport_swizzle.py ${PYSITELIB}/OpenGL/GL/NV/viewport_swizzle.pyc ${PYSITELIB}/OpenGL/GL/NV/viewport_swizzle.pyo ${PYSITELIB}/OpenGL/GL/NVX/__init__.py ${PYSITELIB}/OpenGL/GL/NVX/__init__.pyc ${PYSITELIB}/OpenGL/GL/NVX/__init__.pyo ${PYSITELIB}/OpenGL/GL/NVX/blend_equation_advanced_multi_draw_buffers.py ${PYSITELIB}/OpenGL/GL/NVX/blend_equation_advanced_multi_draw_buffers.pyc ${PYSITELIB}/OpenGL/GL/NVX/blend_equation_advanced_multi_draw_buffers.pyo ${PYSITELIB}/OpenGL/GL/NVX/conditional_render.py ${PYSITELIB}/OpenGL/GL/NVX/conditional_render.pyc ${PYSITELIB}/OpenGL/GL/NVX/conditional_render.pyo ${PYSITELIB}/OpenGL/GL/NVX/gpu_memory_info.py ${PYSITELIB}/OpenGL/GL/NVX/gpu_memory_info.pyc ${PYSITELIB}/OpenGL/GL/NVX/gpu_memory_info.pyo ${PYSITELIB}/OpenGL/GL/NVX/gpu_multicast2.py ${PYSITELIB}/OpenGL/GL/NVX/gpu_multicast2.pyc ${PYSITELIB}/OpenGL/GL/NVX/gpu_multicast2.pyo ${PYSITELIB}/OpenGL/GL/NVX/linked_gpu_multicast.py ${PYSITELIB}/OpenGL/GL/NVX/linked_gpu_multicast.pyc ${PYSITELIB}/OpenGL/GL/NVX/linked_gpu_multicast.pyo ${PYSITELIB}/OpenGL/GL/NVX/progress_fence.py ${PYSITELIB}/OpenGL/GL/NVX/progress_fence.pyc ${PYSITELIB}/OpenGL/GL/NVX/progress_fence.pyo ${PYSITELIB}/OpenGL/GL/OES/__init__.py ${PYSITELIB}/OpenGL/GL/OES/__init__.pyc ${PYSITELIB}/OpenGL/GL/OES/__init__.pyo ${PYSITELIB}/OpenGL/GL/OES/byte_coordinates.py ${PYSITELIB}/OpenGL/GL/OES/byte_coordinates.pyc ${PYSITELIB}/OpenGL/GL/OES/byte_coordinates.pyo 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${PYSITELIB}/OpenGL/GLES2/EXT/multisampled_compatibility.pyc ${PYSITELIB}/OpenGL/GLES2/EXT/multisampled_compatibility.pyo ${PYSITELIB}/OpenGL/GLES2/EXT/multisampled_render_to_texture.py ${PYSITELIB}/OpenGL/GLES2/EXT/multisampled_render_to_texture.pyc ${PYSITELIB}/OpenGL/GLES2/EXT/multisampled_render_to_texture.pyo ${PYSITELIB}/OpenGL/GLES2/EXT/multisampled_render_to_texture2.py ${PYSITELIB}/OpenGL/GLES2/EXT/multisampled_render_to_texture2.pyc ${PYSITELIB}/OpenGL/GLES2/EXT/multisampled_render_to_texture2.pyo ${PYSITELIB}/OpenGL/GLES2/EXT/multiview_draw_buffers.py ${PYSITELIB}/OpenGL/GLES2/EXT/multiview_draw_buffers.pyc ${PYSITELIB}/OpenGL/GLES2/EXT/multiview_draw_buffers.pyo ${PYSITELIB}/OpenGL/GLES2/EXT/multiview_tessellation_geometry_shader.py ${PYSITELIB}/OpenGL/GLES2/EXT/multiview_tessellation_geometry_shader.pyc ${PYSITELIB}/OpenGL/GLES2/EXT/multiview_tessellation_geometry_shader.pyo ${PYSITELIB}/OpenGL/GLES2/EXT/multiview_texture_multisample.py 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${PYSITELIB}/OpenGL/GLES2/EXT/protected_textures.py ${PYSITELIB}/OpenGL/GLES2/EXT/protected_textures.pyc ${PYSITELIB}/OpenGL/GLES2/EXT/protected_textures.pyo ${PYSITELIB}/OpenGL/GLES2/EXT/pvrtc_sRGB.py ${PYSITELIB}/OpenGL/GLES2/EXT/pvrtc_sRGB.pyc ${PYSITELIB}/OpenGL/GLES2/EXT/pvrtc_sRGB.pyo ${PYSITELIB}/OpenGL/GLES2/EXT/raster_multisample.py ${PYSITELIB}/OpenGL/GLES2/EXT/raster_multisample.pyc ${PYSITELIB}/OpenGL/GLES2/EXT/raster_multisample.pyo ${PYSITELIB}/OpenGL/GLES2/EXT/read_format_bgra.py ${PYSITELIB}/OpenGL/GLES2/EXT/read_format_bgra.pyc ${PYSITELIB}/OpenGL/GLES2/EXT/read_format_bgra.pyo ${PYSITELIB}/OpenGL/GLES2/EXT/render_snorm.py ${PYSITELIB}/OpenGL/GLES2/EXT/render_snorm.pyc ${PYSITELIB}/OpenGL/GLES2/EXT/render_snorm.pyo ${PYSITELIB}/OpenGL/GLES2/EXT/robustness.py ${PYSITELIB}/OpenGL/GLES2/EXT/robustness.pyc ${PYSITELIB}/OpenGL/GLES2/EXT/robustness.pyo ${PYSITELIB}/OpenGL/GLES2/EXT/sRGB.py ${PYSITELIB}/OpenGL/GLES2/EXT/sRGB.pyc ${PYSITELIB}/OpenGL/GLES2/EXT/sRGB.pyo 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${PYSITELIB}/OpenGL/raw/GL/AMD/shader_stencil_export.pyo ${PYSITELIB}/OpenGL/raw/GL/AMD/shader_trinary_minmax.py ${PYSITELIB}/OpenGL/raw/GL/AMD/shader_trinary_minmax.pyc ${PYSITELIB}/OpenGL/raw/GL/AMD/shader_trinary_minmax.pyo ${PYSITELIB}/OpenGL/raw/GL/AMD/sparse_texture.py ${PYSITELIB}/OpenGL/raw/GL/AMD/sparse_texture.pyc ${PYSITELIB}/OpenGL/raw/GL/AMD/sparse_texture.pyo ${PYSITELIB}/OpenGL/raw/GL/AMD/stencil_operation_extended.py ${PYSITELIB}/OpenGL/raw/GL/AMD/stencil_operation_extended.pyc ${PYSITELIB}/OpenGL/raw/GL/AMD/stencil_operation_extended.pyo ${PYSITELIB}/OpenGL/raw/GL/AMD/texture_gather_bias_lod.py ${PYSITELIB}/OpenGL/raw/GL/AMD/texture_gather_bias_lod.pyc ${PYSITELIB}/OpenGL/raw/GL/AMD/texture_gather_bias_lod.pyo ${PYSITELIB}/OpenGL/raw/GL/AMD/texture_texture4.py ${PYSITELIB}/OpenGL/raw/GL/AMD/texture_texture4.pyc ${PYSITELIB}/OpenGL/raw/GL/AMD/texture_texture4.pyo ${PYSITELIB}/OpenGL/raw/GL/AMD/transform_feedback3_lines_triangles.py ${PYSITELIB}/OpenGL/raw/GL/AMD/transform_feedback3_lines_triangles.pyc ${PYSITELIB}/OpenGL/raw/GL/AMD/transform_feedback3_lines_triangles.pyo ${PYSITELIB}/OpenGL/raw/GL/AMD/transform_feedback4.py ${PYSITELIB}/OpenGL/raw/GL/AMD/transform_feedback4.pyc ${PYSITELIB}/OpenGL/raw/GL/AMD/transform_feedback4.pyo ${PYSITELIB}/OpenGL/raw/GL/AMD/vertex_shader_layer.py ${PYSITELIB}/OpenGL/raw/GL/AMD/vertex_shader_layer.pyc ${PYSITELIB}/OpenGL/raw/GL/AMD/vertex_shader_layer.pyo ${PYSITELIB}/OpenGL/raw/GL/AMD/vertex_shader_tessellator.py ${PYSITELIB}/OpenGL/raw/GL/AMD/vertex_shader_tessellator.pyc ${PYSITELIB}/OpenGL/raw/GL/AMD/vertex_shader_tessellator.pyo ${PYSITELIB}/OpenGL/raw/GL/AMD/vertex_shader_viewport_index.py ${PYSITELIB}/OpenGL/raw/GL/AMD/vertex_shader_viewport_index.pyc ${PYSITELIB}/OpenGL/raw/GL/AMD/vertex_shader_viewport_index.pyo ${PYSITELIB}/OpenGL/raw/GL/ANGLE/__init__.py ${PYSITELIB}/OpenGL/raw/GL/ANGLE/__init__.pyc ${PYSITELIB}/OpenGL/raw/GL/ANGLE/__init__.pyo ${PYSITELIB}/OpenGL/raw/GL/APPLE/__init__.py ${PYSITELIB}/OpenGL/raw/GL/APPLE/__init__.pyc ${PYSITELIB}/OpenGL/raw/GL/APPLE/__init__.pyo ${PYSITELIB}/OpenGL/raw/GL/APPLE/aux_depth_stencil.py ${PYSITELIB}/OpenGL/raw/GL/APPLE/aux_depth_stencil.pyc ${PYSITELIB}/OpenGL/raw/GL/APPLE/aux_depth_stencil.pyo ${PYSITELIB}/OpenGL/raw/GL/APPLE/client_storage.py ${PYSITELIB}/OpenGL/raw/GL/APPLE/client_storage.pyc ${PYSITELIB}/OpenGL/raw/GL/APPLE/client_storage.pyo ${PYSITELIB}/OpenGL/raw/GL/APPLE/element_array.py ${PYSITELIB}/OpenGL/raw/GL/APPLE/element_array.pyc ${PYSITELIB}/OpenGL/raw/GL/APPLE/element_array.pyo ${PYSITELIB}/OpenGL/raw/GL/APPLE/fence.py ${PYSITELIB}/OpenGL/raw/GL/APPLE/fence.pyc ${PYSITELIB}/OpenGL/raw/GL/APPLE/fence.pyo ${PYSITELIB}/OpenGL/raw/GL/APPLE/float_pixels.py ${PYSITELIB}/OpenGL/raw/GL/APPLE/float_pixels.pyc ${PYSITELIB}/OpenGL/raw/GL/APPLE/float_pixels.pyo ${PYSITELIB}/OpenGL/raw/GL/APPLE/flush_buffer_range.py ${PYSITELIB}/OpenGL/raw/GL/APPLE/flush_buffer_range.pyc ${PYSITELIB}/OpenGL/raw/GL/APPLE/flush_buffer_range.pyo ${PYSITELIB}/OpenGL/raw/GL/APPLE/object_purgeable.py ${PYSITELIB}/OpenGL/raw/GL/APPLE/object_purgeable.pyc ${PYSITELIB}/OpenGL/raw/GL/APPLE/object_purgeable.pyo ${PYSITELIB}/OpenGL/raw/GL/APPLE/rgb_422.py ${PYSITELIB}/OpenGL/raw/GL/APPLE/rgb_422.pyc ${PYSITELIB}/OpenGL/raw/GL/APPLE/rgb_422.pyo ${PYSITELIB}/OpenGL/raw/GL/APPLE/row_bytes.py ${PYSITELIB}/OpenGL/raw/GL/APPLE/row_bytes.pyc ${PYSITELIB}/OpenGL/raw/GL/APPLE/row_bytes.pyo ${PYSITELIB}/OpenGL/raw/GL/APPLE/specular_vector.py ${PYSITELIB}/OpenGL/raw/GL/APPLE/specular_vector.pyc ${PYSITELIB}/OpenGL/raw/GL/APPLE/specular_vector.pyo ${PYSITELIB}/OpenGL/raw/GL/APPLE/texture_range.py ${PYSITELIB}/OpenGL/raw/GL/APPLE/texture_range.pyc ${PYSITELIB}/OpenGL/raw/GL/APPLE/texture_range.pyo ${PYSITELIB}/OpenGL/raw/GL/APPLE/transform_hint.py ${PYSITELIB}/OpenGL/raw/GL/APPLE/transform_hint.pyc ${PYSITELIB}/OpenGL/raw/GL/APPLE/transform_hint.pyo ${PYSITELIB}/OpenGL/raw/GL/APPLE/vertex_array_object.py ${PYSITELIB}/OpenGL/raw/GL/APPLE/vertex_array_object.pyc ${PYSITELIB}/OpenGL/raw/GL/APPLE/vertex_array_object.pyo ${PYSITELIB}/OpenGL/raw/GL/APPLE/vertex_array_range.py ${PYSITELIB}/OpenGL/raw/GL/APPLE/vertex_array_range.pyc ${PYSITELIB}/OpenGL/raw/GL/APPLE/vertex_array_range.pyo ${PYSITELIB}/OpenGL/raw/GL/APPLE/vertex_program_evaluators.py ${PYSITELIB}/OpenGL/raw/GL/APPLE/vertex_program_evaluators.pyc ${PYSITELIB}/OpenGL/raw/GL/APPLE/vertex_program_evaluators.pyo ${PYSITELIB}/OpenGL/raw/GL/APPLE/ycbcr_422.py ${PYSITELIB}/OpenGL/raw/GL/APPLE/ycbcr_422.pyc ${PYSITELIB}/OpenGL/raw/GL/APPLE/ycbcr_422.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/ES2_compatibility.py ${PYSITELIB}/OpenGL/raw/GL/ARB/ES2_compatibility.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/ES2_compatibility.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/ES3_1_compatibility.py ${PYSITELIB}/OpenGL/raw/GL/ARB/ES3_1_compatibility.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/ES3_1_compatibility.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/ES3_2_compatibility.py ${PYSITELIB}/OpenGL/raw/GL/ARB/ES3_2_compatibility.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/ES3_2_compatibility.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/ES3_compatibility.py ${PYSITELIB}/OpenGL/raw/GL/ARB/ES3_compatibility.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/ES3_compatibility.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/__init__.py ${PYSITELIB}/OpenGL/raw/GL/ARB/__init__.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/__init__.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/arrays_of_arrays.py ${PYSITELIB}/OpenGL/raw/GL/ARB/arrays_of_arrays.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/arrays_of_arrays.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/base_instance.py ${PYSITELIB}/OpenGL/raw/GL/ARB/base_instance.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/base_instance.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/bindless_texture.py ${PYSITELIB}/OpenGL/raw/GL/ARB/bindless_texture.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/bindless_texture.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/blend_func_extended.py ${PYSITELIB}/OpenGL/raw/GL/ARB/blend_func_extended.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/blend_func_extended.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/buffer_storage.py ${PYSITELIB}/OpenGL/raw/GL/ARB/buffer_storage.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/buffer_storage.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/cl_event.py ${PYSITELIB}/OpenGL/raw/GL/ARB/cl_event.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/cl_event.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/clear_buffer_object.py ${PYSITELIB}/OpenGL/raw/GL/ARB/clear_buffer_object.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/clear_buffer_object.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/clear_texture.py ${PYSITELIB}/OpenGL/raw/GL/ARB/clear_texture.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/clear_texture.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/clip_control.py ${PYSITELIB}/OpenGL/raw/GL/ARB/clip_control.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/clip_control.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/color_buffer_float.py ${PYSITELIB}/OpenGL/raw/GL/ARB/color_buffer_float.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/color_buffer_float.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/compatibility.py ${PYSITELIB}/OpenGL/raw/GL/ARB/compatibility.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/compatibility.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/compressed_texture_pixel_storage.py ${PYSITELIB}/OpenGL/raw/GL/ARB/compressed_texture_pixel_storage.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/compressed_texture_pixel_storage.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/compute_shader.py ${PYSITELIB}/OpenGL/raw/GL/ARB/compute_shader.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/compute_shader.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/compute_variable_group_size.py ${PYSITELIB}/OpenGL/raw/GL/ARB/compute_variable_group_size.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/compute_variable_group_size.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/conditional_render_inverted.py ${PYSITELIB}/OpenGL/raw/GL/ARB/conditional_render_inverted.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/conditional_render_inverted.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/conservative_depth.py ${PYSITELIB}/OpenGL/raw/GL/ARB/conservative_depth.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/conservative_depth.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/copy_buffer.py ${PYSITELIB}/OpenGL/raw/GL/ARB/copy_buffer.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/copy_buffer.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/copy_image.py ${PYSITELIB}/OpenGL/raw/GL/ARB/copy_image.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/copy_image.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/cull_distance.py ${PYSITELIB}/OpenGL/raw/GL/ARB/cull_distance.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/cull_distance.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/debug_output.py ${PYSITELIB}/OpenGL/raw/GL/ARB/debug_output.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/debug_output.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/depth_buffer_float.py ${PYSITELIB}/OpenGL/raw/GL/ARB/depth_buffer_float.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/depth_buffer_float.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/depth_clamp.py ${PYSITELIB}/OpenGL/raw/GL/ARB/depth_clamp.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/depth_clamp.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/depth_texture.py ${PYSITELIB}/OpenGL/raw/GL/ARB/depth_texture.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/depth_texture.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/derivative_control.py ${PYSITELIB}/OpenGL/raw/GL/ARB/derivative_control.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/derivative_control.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/direct_state_access.py ${PYSITELIB}/OpenGL/raw/GL/ARB/direct_state_access.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/direct_state_access.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/draw_buffers.py ${PYSITELIB}/OpenGL/raw/GL/ARB/draw_buffers.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/draw_buffers.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/draw_buffers_blend.py ${PYSITELIB}/OpenGL/raw/GL/ARB/draw_buffers_blend.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/draw_buffers_blend.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/draw_elements_base_vertex.py ${PYSITELIB}/OpenGL/raw/GL/ARB/draw_elements_base_vertex.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/draw_elements_base_vertex.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/draw_indirect.py ${PYSITELIB}/OpenGL/raw/GL/ARB/draw_indirect.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/draw_indirect.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/draw_instanced.py ${PYSITELIB}/OpenGL/raw/GL/ARB/draw_instanced.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/draw_instanced.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/enhanced_layouts.py ${PYSITELIB}/OpenGL/raw/GL/ARB/enhanced_layouts.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/enhanced_layouts.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/explicit_attrib_location.py ${PYSITELIB}/OpenGL/raw/GL/ARB/explicit_attrib_location.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/explicit_attrib_location.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/explicit_uniform_location.py ${PYSITELIB}/OpenGL/raw/GL/ARB/explicit_uniform_location.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/explicit_uniform_location.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/fragment_coord_conventions.py ${PYSITELIB}/OpenGL/raw/GL/ARB/fragment_coord_conventions.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/fragment_coord_conventions.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/fragment_layer_viewport.py ${PYSITELIB}/OpenGL/raw/GL/ARB/fragment_layer_viewport.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/fragment_layer_viewport.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/fragment_program.py ${PYSITELIB}/OpenGL/raw/GL/ARB/fragment_program.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/fragment_program.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/fragment_program_shadow.py ${PYSITELIB}/OpenGL/raw/GL/ARB/fragment_program_shadow.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/fragment_program_shadow.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/fragment_shader.py ${PYSITELIB}/OpenGL/raw/GL/ARB/fragment_shader.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/fragment_shader.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/fragment_shader_interlock.py ${PYSITELIB}/OpenGL/raw/GL/ARB/fragment_shader_interlock.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/fragment_shader_interlock.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/framebuffer_no_attachments.py ${PYSITELIB}/OpenGL/raw/GL/ARB/framebuffer_no_attachments.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/framebuffer_no_attachments.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/framebuffer_object.py ${PYSITELIB}/OpenGL/raw/GL/ARB/framebuffer_object.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/framebuffer_object.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/framebuffer_sRGB.py ${PYSITELIB}/OpenGL/raw/GL/ARB/framebuffer_sRGB.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/framebuffer_sRGB.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/geometry_shader4.py ${PYSITELIB}/OpenGL/raw/GL/ARB/geometry_shader4.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/geometry_shader4.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/get_program_binary.py ${PYSITELIB}/OpenGL/raw/GL/ARB/get_program_binary.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/get_program_binary.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/get_texture_sub_image.py ${PYSITELIB}/OpenGL/raw/GL/ARB/get_texture_sub_image.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/get_texture_sub_image.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/gl_spirv.py ${PYSITELIB}/OpenGL/raw/GL/ARB/gl_spirv.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/gl_spirv.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/gpu_shader5.py ${PYSITELIB}/OpenGL/raw/GL/ARB/gpu_shader5.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/gpu_shader5.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/gpu_shader_fp64.py ${PYSITELIB}/OpenGL/raw/GL/ARB/gpu_shader_fp64.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/gpu_shader_fp64.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/gpu_shader_int64.py ${PYSITELIB}/OpenGL/raw/GL/ARB/gpu_shader_int64.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/gpu_shader_int64.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/half_float_pixel.py ${PYSITELIB}/OpenGL/raw/GL/ARB/half_float_pixel.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/half_float_pixel.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/half_float_vertex.py ${PYSITELIB}/OpenGL/raw/GL/ARB/half_float_vertex.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/half_float_vertex.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/imaging.py ${PYSITELIB}/OpenGL/raw/GL/ARB/imaging.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/imaging.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/indirect_parameters.py ${PYSITELIB}/OpenGL/raw/GL/ARB/indirect_parameters.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/indirect_parameters.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/instanced_arrays.py ${PYSITELIB}/OpenGL/raw/GL/ARB/instanced_arrays.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/instanced_arrays.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/internalformat_query.py ${PYSITELIB}/OpenGL/raw/GL/ARB/internalformat_query.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/internalformat_query.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/internalformat_query2.py ${PYSITELIB}/OpenGL/raw/GL/ARB/internalformat_query2.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/internalformat_query2.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/invalidate_subdata.py ${PYSITELIB}/OpenGL/raw/GL/ARB/invalidate_subdata.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/invalidate_subdata.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/map_buffer_alignment.py ${PYSITELIB}/OpenGL/raw/GL/ARB/map_buffer_alignment.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/map_buffer_alignment.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/map_buffer_range.py ${PYSITELIB}/OpenGL/raw/GL/ARB/map_buffer_range.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/map_buffer_range.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/matrix_palette.py ${PYSITELIB}/OpenGL/raw/GL/ARB/matrix_palette.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/matrix_palette.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/multi_bind.py ${PYSITELIB}/OpenGL/raw/GL/ARB/multi_bind.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/multi_bind.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/multi_draw_indirect.py ${PYSITELIB}/OpenGL/raw/GL/ARB/multi_draw_indirect.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/multi_draw_indirect.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/multisample.py ${PYSITELIB}/OpenGL/raw/GL/ARB/multisample.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/multisample.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/multitexture.py ${PYSITELIB}/OpenGL/raw/GL/ARB/multitexture.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/multitexture.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/occlusion_query.py ${PYSITELIB}/OpenGL/raw/GL/ARB/occlusion_query.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/occlusion_query.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/occlusion_query2.py ${PYSITELIB}/OpenGL/raw/GL/ARB/occlusion_query2.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/occlusion_query2.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/parallel_shader_compile.py ${PYSITELIB}/OpenGL/raw/GL/ARB/parallel_shader_compile.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/parallel_shader_compile.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/pipeline_statistics_query.py ${PYSITELIB}/OpenGL/raw/GL/ARB/pipeline_statistics_query.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/pipeline_statistics_query.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/pixel_buffer_object.py ${PYSITELIB}/OpenGL/raw/GL/ARB/pixel_buffer_object.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/pixel_buffer_object.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/point_parameters.py ${PYSITELIB}/OpenGL/raw/GL/ARB/point_parameters.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/point_parameters.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/point_sprite.py ${PYSITELIB}/OpenGL/raw/GL/ARB/point_sprite.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/point_sprite.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/polygon_offset_clamp.py ${PYSITELIB}/OpenGL/raw/GL/ARB/polygon_offset_clamp.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/polygon_offset_clamp.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/post_depth_coverage.py ${PYSITELIB}/OpenGL/raw/GL/ARB/post_depth_coverage.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/post_depth_coverage.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/program_interface_query.py ${PYSITELIB}/OpenGL/raw/GL/ARB/program_interface_query.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/program_interface_query.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/provoking_vertex.py ${PYSITELIB}/OpenGL/raw/GL/ARB/provoking_vertex.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/provoking_vertex.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/query_buffer_object.py ${PYSITELIB}/OpenGL/raw/GL/ARB/query_buffer_object.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/query_buffer_object.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/robust_buffer_access_behavior.py ${PYSITELIB}/OpenGL/raw/GL/ARB/robust_buffer_access_behavior.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/robust_buffer_access_behavior.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/robustness.py ${PYSITELIB}/OpenGL/raw/GL/ARB/robustness.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/robustness.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/robustness_isolation.py ${PYSITELIB}/OpenGL/raw/GL/ARB/robustness_isolation.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/robustness_isolation.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/sample_locations.py ${PYSITELIB}/OpenGL/raw/GL/ARB/sample_locations.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/sample_locations.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/sample_shading.py ${PYSITELIB}/OpenGL/raw/GL/ARB/sample_shading.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/sample_shading.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/sampler_objects.py ${PYSITELIB}/OpenGL/raw/GL/ARB/sampler_objects.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/sampler_objects.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/seamless_cube_map.py ${PYSITELIB}/OpenGL/raw/GL/ARB/seamless_cube_map.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/seamless_cube_map.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/seamless_cubemap_per_texture.py ${PYSITELIB}/OpenGL/raw/GL/ARB/seamless_cubemap_per_texture.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/seamless_cubemap_per_texture.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/separate_shader_objects.py ${PYSITELIB}/OpenGL/raw/GL/ARB/separate_shader_objects.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/separate_shader_objects.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_atomic_counter_ops.py ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_atomic_counter_ops.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_atomic_counter_ops.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_atomic_counters.py ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_atomic_counters.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_atomic_counters.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_ballot.py ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_ballot.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_ballot.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_bit_encoding.py ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_bit_encoding.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_bit_encoding.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_clock.py ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_clock.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_clock.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_draw_parameters.py ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_draw_parameters.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_draw_parameters.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_group_vote.py ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_group_vote.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_group_vote.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_image_load_store.py ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_image_load_store.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_image_load_store.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_image_size.py ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_image_size.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_image_size.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_objects.py ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_objects.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_objects.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_precision.py ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_precision.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_precision.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_stencil_export.py ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_stencil_export.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_stencil_export.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_storage_buffer_object.py ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_storage_buffer_object.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_storage_buffer_object.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_subroutine.py ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_subroutine.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_subroutine.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_texture_image_samples.py ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_texture_image_samples.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_texture_image_samples.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_texture_lod.py ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_texture_lod.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_texture_lod.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_viewport_layer_array.py ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_viewport_layer_array.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/shader_viewport_layer_array.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/shading_language_100.py ${PYSITELIB}/OpenGL/raw/GL/ARB/shading_language_100.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/shading_language_100.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/shading_language_420pack.py ${PYSITELIB}/OpenGL/raw/GL/ARB/shading_language_420pack.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/shading_language_420pack.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/shading_language_include.py ${PYSITELIB}/OpenGL/raw/GL/ARB/shading_language_include.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/shading_language_include.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/shading_language_packing.py ${PYSITELIB}/OpenGL/raw/GL/ARB/shading_language_packing.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/shading_language_packing.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/shadow.py ${PYSITELIB}/OpenGL/raw/GL/ARB/shadow.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/shadow.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/shadow_ambient.py ${PYSITELIB}/OpenGL/raw/GL/ARB/shadow_ambient.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/shadow_ambient.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/sparse_buffer.py ${PYSITELIB}/OpenGL/raw/GL/ARB/sparse_buffer.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/sparse_buffer.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/sparse_texture.py ${PYSITELIB}/OpenGL/raw/GL/ARB/sparse_texture.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/sparse_texture.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/sparse_texture2.py ${PYSITELIB}/OpenGL/raw/GL/ARB/sparse_texture2.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/sparse_texture2.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/sparse_texture_clamp.py ${PYSITELIB}/OpenGL/raw/GL/ARB/sparse_texture_clamp.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/sparse_texture_clamp.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/spirv_extensions.py ${PYSITELIB}/OpenGL/raw/GL/ARB/spirv_extensions.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/spirv_extensions.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/stencil_texturing.py ${PYSITELIB}/OpenGL/raw/GL/ARB/stencil_texturing.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/stencil_texturing.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/sync.py ${PYSITELIB}/OpenGL/raw/GL/ARB/sync.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/sync.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/tessellation_shader.py ${PYSITELIB}/OpenGL/raw/GL/ARB/tessellation_shader.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/tessellation_shader.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_barrier.py ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_barrier.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_barrier.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_border_clamp.py ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_border_clamp.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_border_clamp.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_buffer_object.py ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_buffer_object.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_buffer_object.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_buffer_object_rgb32.py ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_buffer_object_rgb32.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_buffer_object_rgb32.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_buffer_range.py ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_buffer_range.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_buffer_range.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_compression.py ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_compression.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_compression.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_compression_bptc.py ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_compression_bptc.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_compression_bptc.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_compression_rgtc.py ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_compression_rgtc.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_compression_rgtc.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_cube_map.py ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_cube_map.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_cube_map.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_cube_map_array.py ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_cube_map_array.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_cube_map_array.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_env_add.py ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_env_add.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_env_add.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_env_combine.py ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_env_combine.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_env_combine.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_env_crossbar.py ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_env_crossbar.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_env_crossbar.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_env_dot3.py ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_env_dot3.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_env_dot3.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_filter_anisotropic.py ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_filter_anisotropic.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_filter_anisotropic.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_filter_minmax.py ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_filter_minmax.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_filter_minmax.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_float.py ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_float.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_float.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_gather.py ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_gather.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_gather.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_mirror_clamp_to_edge.py ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_mirror_clamp_to_edge.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_mirror_clamp_to_edge.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_mirrored_repeat.py ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_mirrored_repeat.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_mirrored_repeat.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_multisample.py ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_multisample.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_multisample.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_non_power_of_two.py ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_non_power_of_two.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_non_power_of_two.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_query_levels.py ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_query_levels.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_query_levels.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_query_lod.py ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_query_lod.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_query_lod.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_rectangle.py ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_rectangle.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_rectangle.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_rg.py ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_rg.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_rg.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_rgb10_a2ui.py ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_rgb10_a2ui.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_rgb10_a2ui.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_stencil8.py ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_stencil8.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_stencil8.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_storage.py ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_storage.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_storage.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_storage_multisample.py ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_storage_multisample.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_storage_multisample.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_swizzle.py ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_swizzle.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_swizzle.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_view.py ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_view.pyc ${PYSITELIB}/OpenGL/raw/GL/ARB/texture_view.pyo ${PYSITELIB}/OpenGL/raw/GL/ARB/timer_query.py ${PYSITELIB}/OpenGL/raw/GL/ARB/timer_query.pyc 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${PYSITELIB}/OpenGL/raw/WGL/EXT/pbuffer.pyc ${PYSITELIB}/OpenGL/raw/WGL/EXT/pbuffer.pyo ${PYSITELIB}/OpenGL/raw/WGL/EXT/pixel_format.py ${PYSITELIB}/OpenGL/raw/WGL/EXT/pixel_format.pyc ${PYSITELIB}/OpenGL/raw/WGL/EXT/pixel_format.pyo ${PYSITELIB}/OpenGL/raw/WGL/EXT/pixel_format_packed_float.py ${PYSITELIB}/OpenGL/raw/WGL/EXT/pixel_format_packed_float.pyc ${PYSITELIB}/OpenGL/raw/WGL/EXT/pixel_format_packed_float.pyo ${PYSITELIB}/OpenGL/raw/WGL/EXT/swap_control.py ${PYSITELIB}/OpenGL/raw/WGL/EXT/swap_control.pyc ${PYSITELIB}/OpenGL/raw/WGL/EXT/swap_control.pyo ${PYSITELIB}/OpenGL/raw/WGL/EXT/swap_control_tear.py ${PYSITELIB}/OpenGL/raw/WGL/EXT/swap_control_tear.pyc ${PYSITELIB}/OpenGL/raw/WGL/EXT/swap_control_tear.pyo ${PYSITELIB}/OpenGL/raw/WGL/I3D/__init__.py ${PYSITELIB}/OpenGL/raw/WGL/I3D/__init__.pyc ${PYSITELIB}/OpenGL/raw/WGL/I3D/__init__.pyo ${PYSITELIB}/OpenGL/raw/WGL/I3D/digital_video_control.py ${PYSITELIB}/OpenGL/raw/WGL/I3D/digital_video_control.pyc ${PYSITELIB}/OpenGL/raw/WGL/I3D/digital_video_control.pyo ${PYSITELIB}/OpenGL/raw/WGL/I3D/gamma.py ${PYSITELIB}/OpenGL/raw/WGL/I3D/gamma.pyc ${PYSITELIB}/OpenGL/raw/WGL/I3D/gamma.pyo ${PYSITELIB}/OpenGL/raw/WGL/I3D/genlock.py ${PYSITELIB}/OpenGL/raw/WGL/I3D/genlock.pyc ${PYSITELIB}/OpenGL/raw/WGL/I3D/genlock.pyo ${PYSITELIB}/OpenGL/raw/WGL/I3D/image_buffer.py ${PYSITELIB}/OpenGL/raw/WGL/I3D/image_buffer.pyc ${PYSITELIB}/OpenGL/raw/WGL/I3D/image_buffer.pyo ${PYSITELIB}/OpenGL/raw/WGL/I3D/swap_frame_lock.py ${PYSITELIB}/OpenGL/raw/WGL/I3D/swap_frame_lock.pyc ${PYSITELIB}/OpenGL/raw/WGL/I3D/swap_frame_lock.pyo ${PYSITELIB}/OpenGL/raw/WGL/I3D/swap_frame_usage.py ${PYSITELIB}/OpenGL/raw/WGL/I3D/swap_frame_usage.pyc ${PYSITELIB}/OpenGL/raw/WGL/I3D/swap_frame_usage.pyo ${PYSITELIB}/OpenGL/raw/WGL/NV/DX_interop.py ${PYSITELIB}/OpenGL/raw/WGL/NV/DX_interop.pyc ${PYSITELIB}/OpenGL/raw/WGL/NV/DX_interop.pyo ${PYSITELIB}/OpenGL/raw/WGL/NV/DX_interop2.py ${PYSITELIB}/OpenGL/raw/WGL/NV/DX_interop2.pyc ${PYSITELIB}/OpenGL/raw/WGL/NV/DX_interop2.pyo ${PYSITELIB}/OpenGL/raw/WGL/NV/__init__.py ${PYSITELIB}/OpenGL/raw/WGL/NV/__init__.pyc ${PYSITELIB}/OpenGL/raw/WGL/NV/__init__.pyo ${PYSITELIB}/OpenGL/raw/WGL/NV/copy_image.py ${PYSITELIB}/OpenGL/raw/WGL/NV/copy_image.pyc ${PYSITELIB}/OpenGL/raw/WGL/NV/copy_image.pyo ${PYSITELIB}/OpenGL/raw/WGL/NV/delay_before_swap.py ${PYSITELIB}/OpenGL/raw/WGL/NV/delay_before_swap.pyc ${PYSITELIB}/OpenGL/raw/WGL/NV/delay_before_swap.pyo ${PYSITELIB}/OpenGL/raw/WGL/NV/float_buffer.py ${PYSITELIB}/OpenGL/raw/WGL/NV/float_buffer.pyc ${PYSITELIB}/OpenGL/raw/WGL/NV/float_buffer.pyo ${PYSITELIB}/OpenGL/raw/WGL/NV/gpu_affinity.py ${PYSITELIB}/OpenGL/raw/WGL/NV/gpu_affinity.pyc ${PYSITELIB}/OpenGL/raw/WGL/NV/gpu_affinity.pyo ${PYSITELIB}/OpenGL/raw/WGL/NV/multigpu_context.py ${PYSITELIB}/OpenGL/raw/WGL/NV/multigpu_context.pyc ${PYSITELIB}/OpenGL/raw/WGL/NV/multigpu_context.pyo ${PYSITELIB}/OpenGL/raw/WGL/NV/multisample_coverage.py ${PYSITELIB}/OpenGL/raw/WGL/NV/multisample_coverage.pyc ${PYSITELIB}/OpenGL/raw/WGL/NV/multisample_coverage.pyo ${PYSITELIB}/OpenGL/raw/WGL/NV/present_video.py ${PYSITELIB}/OpenGL/raw/WGL/NV/present_video.pyc ${PYSITELIB}/OpenGL/raw/WGL/NV/present_video.pyo ${PYSITELIB}/OpenGL/raw/WGL/NV/render_depth_texture.py ${PYSITELIB}/OpenGL/raw/WGL/NV/render_depth_texture.pyc ${PYSITELIB}/OpenGL/raw/WGL/NV/render_depth_texture.pyo ${PYSITELIB}/OpenGL/raw/WGL/NV/render_texture_rectangle.py ${PYSITELIB}/OpenGL/raw/WGL/NV/render_texture_rectangle.pyc ${PYSITELIB}/OpenGL/raw/WGL/NV/render_texture_rectangle.pyo ${PYSITELIB}/OpenGL/raw/WGL/NV/swap_group.py ${PYSITELIB}/OpenGL/raw/WGL/NV/swap_group.pyc ${PYSITELIB}/OpenGL/raw/WGL/NV/swap_group.pyo ${PYSITELIB}/OpenGL/raw/WGL/NV/vertex_array_range.py ${PYSITELIB}/OpenGL/raw/WGL/NV/vertex_array_range.pyc ${PYSITELIB}/OpenGL/raw/WGL/NV/vertex_array_range.pyo ${PYSITELIB}/OpenGL/raw/WGL/NV/video_capture.py ${PYSITELIB}/OpenGL/raw/WGL/NV/video_capture.pyc ${PYSITELIB}/OpenGL/raw/WGL/NV/video_capture.pyo ${PYSITELIB}/OpenGL/raw/WGL/NV/video_output.py ${PYSITELIB}/OpenGL/raw/WGL/NV/video_output.pyc ${PYSITELIB}/OpenGL/raw/WGL/NV/video_output.pyo ${PYSITELIB}/OpenGL/raw/WGL/OML/__init__.py ${PYSITELIB}/OpenGL/raw/WGL/OML/__init__.pyc ${PYSITELIB}/OpenGL/raw/WGL/OML/__init__.pyo ${PYSITELIB}/OpenGL/raw/WGL/OML/sync_control.py ${PYSITELIB}/OpenGL/raw/WGL/OML/sync_control.pyc ${PYSITELIB}/OpenGL/raw/WGL/OML/sync_control.pyo ${PYSITELIB}/OpenGL/raw/WGL/VERSION/WGL_1_0.py ${PYSITELIB}/OpenGL/raw/WGL/VERSION/WGL_1_0.pyc ${PYSITELIB}/OpenGL/raw/WGL/VERSION/WGL_1_0.pyo ${PYSITELIB}/OpenGL/raw/WGL/VERSION/__init__.py ${PYSITELIB}/OpenGL/raw/WGL/VERSION/__init__.pyc ${PYSITELIB}/OpenGL/raw/WGL/VERSION/__init__.pyo ${PYSITELIB}/OpenGL/raw/WGL/__init__.py ${PYSITELIB}/OpenGL/raw/WGL/__init__.pyc ${PYSITELIB}/OpenGL/raw/WGL/__init__.pyo ${PYSITELIB}/OpenGL/raw/WGL/_errors.py ${PYSITELIB}/OpenGL/raw/WGL/_errors.pyc ${PYSITELIB}/OpenGL/raw/WGL/_errors.pyo ${PYSITELIB}/OpenGL/raw/WGL/_glgets.py ${PYSITELIB}/OpenGL/raw/WGL/_glgets.pyc ${PYSITELIB}/OpenGL/raw/WGL/_glgets.pyo ${PYSITELIB}/OpenGL/raw/WGL/_types.py ${PYSITELIB}/OpenGL/raw/WGL/_types.pyc ${PYSITELIB}/OpenGL/raw/WGL/_types.pyo ${PYSITELIB}/OpenGL/raw/__init__.py ${PYSITELIB}/OpenGL/raw/__init__.pyc ${PYSITELIB}/OpenGL/raw/__init__.pyo ${PYSITELIB}/OpenGL/raw/osmesa/__init__.py ${PYSITELIB}/OpenGL/raw/osmesa/__init__.pyc ${PYSITELIB}/OpenGL/raw/osmesa/__init__.pyo ${PYSITELIB}/OpenGL/raw/osmesa/_types.py ${PYSITELIB}/OpenGL/raw/osmesa/_types.pyc ${PYSITELIB}/OpenGL/raw/osmesa/_types.pyo ${PYSITELIB}/OpenGL/raw/osmesa/mesa.py ${PYSITELIB}/OpenGL/raw/osmesa/mesa.pyc ${PYSITELIB}/OpenGL/raw/osmesa/mesa.pyo ${PYSITELIB}/OpenGL/version.py ${PYSITELIB}/OpenGL/version.pyc ${PYSITELIB}/OpenGL/version.pyo ${PYSITELIB}/OpenGL/wrapper.py ${PYSITELIB}/OpenGL/wrapper.pyc ${PYSITELIB}/OpenGL/wrapper.pyo @ 1.11 log @py-OpenGL py-OpenGL-accelerate: updated to 3.1.9 3.1.8 RELEASE With python3.12 support @ text @d1 1 a1 1 @@comment $NetBSD: PLIST,v 1.10 2023/09/13 17:18:23 adam Exp $ d1644 3 d3258 3 d3444 3 d6018 3 d7626 3 d7812 3 @ 1.10 log @py-OpenGL py-OpenGL-accelerate: updated to 3.1.7 3.1.7 Unknown changes @ text @d1 5 a5 5 @@comment $NetBSD: PLIST,v 1.9 2020/01/27 06:27:24 adam Exp $ ${PYSITELIB}/${EGG_INFODIR}/PKG-INFO ${PYSITELIB}/${EGG_INFODIR}/SOURCES.txt ${PYSITELIB}/${EGG_INFODIR}/dependency_links.txt ${PYSITELIB}/${EGG_INFODIR}/top_level.txt d9 18 d1215 3 d1359 3 d1443 3 d1458 3 d1623 3 d1629 3 d1818 3 d1860 3 d1971 3 d1980 3 d2790 3 d2799 3 d2823 3 d2901 6 d2943 3 d3003 3 d3036 3 d3123 3 d3234 6 d3243 3 d3249 3 d3357 3 d3366 3 d3381 3 d3447 3 d3657 3 d3663 3 d3669 6 d3681 3 d3687 3 d3693 3 d3702 3 d3855 3 d5580 3 d5724 3 d5808 3 d5823 3 d5988 3 d5994 3 d6183 3 d6225 3 d6336 3 d6345 3 d7149 3 d7158 3 d7182 3 d7260 6 d7302 3 d7362 3 d7395 3 d7482 3 d7593 6 d7602 3 d7608 3 d7716 3 d7725 3 d7740 3 d7806 3 d8016 3 d8022 3 d8028 6 d8040 3 d8046 3 d8052 3 d8061 3 d8202 3 @ 1.9 log @py-OpenGL: updated to 3.1.5 3.1.5: Unknown changes @ text @d1 1 a1 1 @@comment $NetBSD: PLIST,v 1.8 2016/08/21 01:32:45 kamil Exp $ a8 6 ${PYSITELIB}/OpenGL/DISABLED/NVX/__init__.py ${PYSITELIB}/OpenGL/DISABLED/NVX/__init__.pyc ${PYSITELIB}/OpenGL/DISABLED/NVX/__init__.pyo ${PYSITELIB}/OpenGL/DISABLED/NVX/cross_process_interop.py ${PYSITELIB}/OpenGL/DISABLED/NVX/cross_process_interop.pyc ${PYSITELIB}/OpenGL/DISABLED/NVX/cross_process_interop.pyo a3617 27 ${PYSITELIB}/OpenGL/GLSC2/EXT/__init__.py ${PYSITELIB}/OpenGL/GLSC2/EXT/__init__.pyc ${PYSITELIB}/OpenGL/GLSC2/EXT/__init__.pyo ${PYSITELIB}/OpenGL/GLSC2/EXT/texture_compression_s3tc.py ${PYSITELIB}/OpenGL/GLSC2/EXT/texture_compression_s3tc.pyc ${PYSITELIB}/OpenGL/GLSC2/EXT/texture_compression_s3tc.pyo ${PYSITELIB}/OpenGL/GLSC2/OES/__init__.py ${PYSITELIB}/OpenGL/GLSC2/OES/__init__.pyc ${PYSITELIB}/OpenGL/GLSC2/OES/__init__.pyo ${PYSITELIB}/OpenGL/GLSC2/OES/depth24.py ${PYSITELIB}/OpenGL/GLSC2/OES/depth24.pyc ${PYSITELIB}/OpenGL/GLSC2/OES/depth24.pyo ${PYSITELIB}/OpenGL/GLSC2/OES/depth32.py ${PYSITELIB}/OpenGL/GLSC2/OES/depth32.pyc ${PYSITELIB}/OpenGL/GLSC2/OES/depth32.pyo ${PYSITELIB}/OpenGL/GLSC2/OES/rgb8_rgba8.py ${PYSITELIB}/OpenGL/GLSC2/OES/rgb8_rgba8.pyc ${PYSITELIB}/OpenGL/GLSC2/OES/rgb8_rgba8.pyo ${PYSITELIB}/OpenGL/GLSC2/OES/standard_derivatives.py ${PYSITELIB}/OpenGL/GLSC2/OES/standard_derivatives.pyc ${PYSITELIB}/OpenGL/GLSC2/OES/standard_derivatives.pyo ${PYSITELIB}/OpenGL/GLSC2/SC/VERSION_2_0.py ${PYSITELIB}/OpenGL/GLSC2/SC/VERSION_2_0.pyc ${PYSITELIB}/OpenGL/GLSC2/SC/VERSION_2_0.pyo ${PYSITELIB}/OpenGL/GLSC2/SC/__init__.py ${PYSITELIB}/OpenGL/GLSC2/SC/__init__.pyc ${PYSITELIB}/OpenGL/GLSC2/SC/__init__.pyo a4265 6 ${PYSITELIB}/OpenGL/raw/DISABLED/NVX/__init__.py ${PYSITELIB}/OpenGL/raw/DISABLED/NVX/__init__.pyc ${PYSITELIB}/OpenGL/raw/DISABLED/NVX/__init__.pyo ${PYSITELIB}/OpenGL/raw/DISABLED/NVX/cross_process_interop.py ${PYSITELIB}/OpenGL/raw/DISABLED/NVX/cross_process_interop.pyc ${PYSITELIB}/OpenGL/raw/DISABLED/NVX/cross_process_interop.pyo a7877 27 ${PYSITELIB}/OpenGL/raw/GLSC2/EXT/__init__.py ${PYSITELIB}/OpenGL/raw/GLSC2/EXT/__init__.pyc ${PYSITELIB}/OpenGL/raw/GLSC2/EXT/__init__.pyo ${PYSITELIB}/OpenGL/raw/GLSC2/EXT/texture_compression_s3tc.py ${PYSITELIB}/OpenGL/raw/GLSC2/EXT/texture_compression_s3tc.pyc ${PYSITELIB}/OpenGL/raw/GLSC2/EXT/texture_compression_s3tc.pyo ${PYSITELIB}/OpenGL/raw/GLSC2/OES/__init__.py ${PYSITELIB}/OpenGL/raw/GLSC2/OES/__init__.pyc ${PYSITELIB}/OpenGL/raw/GLSC2/OES/__init__.pyo ${PYSITELIB}/OpenGL/raw/GLSC2/OES/depth24.py ${PYSITELIB}/OpenGL/raw/GLSC2/OES/depth24.pyc ${PYSITELIB}/OpenGL/raw/GLSC2/OES/depth24.pyo ${PYSITELIB}/OpenGL/raw/GLSC2/OES/depth32.py ${PYSITELIB}/OpenGL/raw/GLSC2/OES/depth32.pyc ${PYSITELIB}/OpenGL/raw/GLSC2/OES/depth32.pyo ${PYSITELIB}/OpenGL/raw/GLSC2/OES/rgb8_rgba8.py ${PYSITELIB}/OpenGL/raw/GLSC2/OES/rgb8_rgba8.pyc ${PYSITELIB}/OpenGL/raw/GLSC2/OES/rgb8_rgba8.pyo ${PYSITELIB}/OpenGL/raw/GLSC2/OES/standard_derivatives.py ${PYSITELIB}/OpenGL/raw/GLSC2/OES/standard_derivatives.pyc ${PYSITELIB}/OpenGL/raw/GLSC2/OES/standard_derivatives.pyo ${PYSITELIB}/OpenGL/raw/GLSC2/SC/VERSION_2_0.py ${PYSITELIB}/OpenGL/raw/GLSC2/SC/VERSION_2_0.pyc ${PYSITELIB}/OpenGL/raw/GLSC2/SC/VERSION_2_0.pyo ${PYSITELIB}/OpenGL/raw/GLSC2/SC/__init__.py ${PYSITELIB}/OpenGL/raw/GLSC2/SC/__init__.pyc ${PYSITELIB}/OpenGL/raw/GLSC2/SC/__init__.pyo @ 1.8 log @Switch from py-Numeric to py-numpy and remove Python-3.x conflict Fix PLIST. Bump PKGREVISION. @ text @d1 5 a5 1 @@comment $NetBSD$ d9 6 d39 3 d75 3 d81 3 d120 3 d156 6 d255 3 d303 6 d351 6 d375 6 d384 6 d423 12 d447 3 d528 3 d651 3 d672 3 d681 3 d735 3 d750 6 d774 3 d792 3 d798 3 d804 3 d840 3 d867 9 d927 6 d1110 6 d1194 3 d1242 9 d1260 9 d1314 9 d1329 6 d1422 3 d1428 3 d1461 6 d1536 6 d1545 3 d1572 6 d1584 3 d1593 3 d1599 3 d1605 3 d1611 6 d1632 3 d1650 3 d1656 6 d1665 3 d1674 12 d1704 3 d1740 3 d1761 3 d1785 6 d1827 6 d1839 6 d1851 3 d1860 3 d1878 6 d1890 6 d1923 3 d1947 3 d1986 3 d1992 3 d2001 9 d2043 9 d2139 3 a2141 3 ${PYSITELIB}/OpenGL/GL/SGIX/async.py ${PYSITELIB}/OpenGL/GL/SGIX/async.pyc ${PYSITELIB}/OpenGL/GL/SGIX/async.pyo d2337 3 d2433 3 d2490 6 d2601 3 d2613 3 d2658 3 d2763 15 d2784 3 d2790 15 d2808 3 d2820 3 d2841 9 d2865 9 d2880 3 d2889 9 d2901 6 d2910 3 d2916 3 d2934 9 d2949 6 d2964 3 d2970 3 d2979 6 d2997 6 d3006 3 d3012 3 d3021 3 d3027 6 d3036 3 d3042 6 d3051 3 d3066 6 d3081 6 d3105 3 d3111 9 d3138 6 d3150 3 d3159 15 d3186 9 d3198 9 d3222 3 d3234 12 d3249 3 d3258 6 d3273 6 d3285 9 d3309 3 d3315 12 d3330 9 d3345 3 d3360 12 d3528 18 d3564 3 d3570 12 d3624 27 d3708 3 d3750 3 d3768 6 d3819 3 d3837 3 d3846 3 d3975 3 d4020 3 d4038 3 d4122 3 d4299 6 d4329 3 d4365 3 d4371 3 d4410 3 d4446 6 d4545 3 d4593 6 d4668 6 d4677 6 d4716 12 d4740 3 d4821 3 d4944 3 d4965 3 d4974 3 d5028 3 d5043 6 d5067 3 d5085 3 d5091 3 d5097 3 d5133 3 d5160 9 d5220 6 d5400 6 d5484 3 d5532 9 d5550 9 d5604 9 d5619 6 d5712 3 d5718 3 d5751 6 d5826 6 d5835 3 d5862 6 d5874 3 d5883 3 d5889 3 d5895 3 d5901 6 d5922 3 d5940 3 d5946 6 d5955 3 d5964 12 d5994 3 d6030 3 d6051 3 d6075 6 d6117 6 d6129 6 d6141 3 d6150 3 d6168 6 d6180 6 d6213 3 d6237 3 d6276 3 d6282 3 d6291 9 d6333 9 d6429 3 a6431 3 ${PYSITELIB}/OpenGL/raw/GL/SGIX/async.py ${PYSITELIB}/OpenGL/raw/GL/SGIX/async.pyc ${PYSITELIB}/OpenGL/raw/GL/SGIX/async.pyo d6624 3 d6708 3 d6765 6 d6876 3 d6888 3 d6942 3 d7047 15 d7068 3 d7074 15 d7092 3 d7104 3 d7125 9 d7149 9 d7164 3 d7173 9 d7185 6 d7194 3 d7200 3 d7218 9 d7233 6 d7248 3 d7254 3 d7263 6 d7281 6 d7290 3 d7296 3 d7305 3 d7311 6 d7320 3 d7326 6 d7335 3 d7350 6 d7365 6 d7389 3 d7395 9 d7422 6 d7434 3 d7443 15 d7470 9 d7482 9 d7506 3 d7518 12 d7533 3 d7542 6 d7557 6 d7569 9 d7593 3 d7599 12 d7614 9 d7629 3 d7644 12 d7812 18 d7848 3 d7854 12 d7917 27 d7980 3 d8022 3 d8040 6 d8091 3 d8109 3 d8118 3 d8253 3 d8298 3 d8316 3 d8400 3 a8468 4 ${PYSITELIB}/${EGG_FILE}/PKG-INFO ${PYSITELIB}/${EGG_FILE}/SOURCES.txt ${PYSITELIB}/${EGG_FILE}/dependency_links.txt ${PYSITELIB}/${EGG_FILE}/top_level.txt @ 1.7 log @Upgrade from PyOpenGL-3.0.1 to PyOpenGL-3.1.1a1 (alpha version of 3.1.1) Package changes: - drop unneeded patch - set MASTER_SITES to MASTER_SITE_PYPI - set LICENSE - add preliminary notes about running tests (at the moment not functional) Upstream changes: Mike C. Fletcher has released PyOpenGL 3.1.1a1. Change log: Python 3.4 compatibility fixes new data-type declarations to match current Khronos ability to use opaque pointers as keys in dictionaries (osmesa fix) removing a few now-redundant hand-written wrappers fix for a missing import on gles2 wrapper tweaked error-message for debugging clarity allow for the shader convenience function to skip validate-on-compile PyOpenGL 3.1.0 (final) is now available. Headline changes: * Generation of wrappers substantially more automatic and based on Khronos source-files with annotations from the Chromium/regal project * Common code-base for Python 2.6, 2.7, 3.3 and 3.4, Python 2.5 is no longer supported * Better isolation and pervasive lazy-loading behaviour to prevent loading unused libraries (e.g. GLUT in non-GLUT contexts or GLES in OpenGL contexts) * Automated wrappers now (generally) allow passing in output arrays rather than having them generated * Experimental support for GLES and EGL * Many bug-fixes and minor improvements Installation can be done from PyPI: pip install PyOpenGL PyOpenGL_accelerate Source code is available on Launchpad: bzr branch lp:pyopengl The homepage, including documentation, remains: http://pyopengl.sourceforge.net/ PyOpenGL 3.0.2 (final, finally) has been released. The major changes since 3.0.1 (released in 2010!) are: * OpenGL core support up to 4.3 level [1] * OpenGL extension support from the current registry [1] * Some missing FreeGLUT extensions added * OpenGL.GL.framebufferobjects providing ARB/EXT alternates for framebuffer operations * Experimental OSMesa (Offscreen Mesa) context (use the environment variable PYOPENGL_PLATFORM=osmesa) Codebase changes: * Experimental Python 3.2 and PyPy support * Win64 Support (including OpenGL_accelerate) * Numarray (the ancient transitional module between Numeric and numpy) is no longer supported as an array type * More compact auto-generated wrappers * Large numbers of bug fixes Downloads are at: http://pypi.python.org/pypi/PyOpenGL/3.0.2 http://pypi.python.org/pypi/PyOpenGL-accelerate/3.0.2 Future Compatibility Notes: * This will be the last release of PyOpenGL to support Python 2.5 (and it supports Python 2.5 in source-release only mode). o PyOpenGL will be moving to a "shared code" approach for Python 2/3 support, which makes supporting the older Python releases problematic * This will be the last release to support the use of bare numbers as number-array data-types o i.e. passing 1.00 to a function expecting an array/address of an float o Use Glfloat( 1.00 ) to pass in an array-compatible value o Passing in an int/long will generate a GLvoidp( I ) to allow for easy offset-address-style API usage * The ancient Numeric package (as distinct from Numpy) will be dropped as a supported array format o Numeric itself has long since been deprecated, use Numpy @ text @d7061 4 a7064 1 ${PYSITELIB}/${EGG_FILE} @ 1.6 log @Add missing egg to PLIST (happened during big python-3.x commit, sorry). Fix interpreter path in installed file. 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${PYSITELIB}/OpenGL/raw/GLX.pyc ${PYSITELIB}/OpenGL/raw/GLX.pyo ${PYSITELIB}/OpenGL/raw/WGL.py ${PYSITELIB}/OpenGL/raw/WGL.pyc ${PYSITELIB}/OpenGL/raw/WGL.pyo ${PYSITELIB}/OpenGL/raw/_GLX.py ${PYSITELIB}/OpenGL/raw/_GLX.pyc ${PYSITELIB}/OpenGL/raw/_GLX.pyo ${PYSITELIB}/OpenGL/raw/_GLX_ARB.py ${PYSITELIB}/OpenGL/raw/_GLX_ARB.pyc ${PYSITELIB}/OpenGL/raw/_GLX_ARB.pyo ${PYSITELIB}/OpenGL/raw/_GLX_NV.py ${PYSITELIB}/OpenGL/raw/_GLX_NV.pyc ${PYSITELIB}/OpenGL/raw/_GLX_NV.pyo ${PYSITELIB}/OpenGL/raw/_WGL.py ${PYSITELIB}/OpenGL/raw/_WGL.pyc ${PYSITELIB}/OpenGL/raw/_WGL.pyo ${PYSITELIB}/OpenGL/raw/_WGL_ARB.py ${PYSITELIB}/OpenGL/raw/_WGL_ARB.pyc ${PYSITELIB}/OpenGL/raw/_WGL_ARB.pyo ${PYSITELIB}/OpenGL/raw/_WGL_NV.py ${PYSITELIB}/OpenGL/raw/_WGL_NV.pyc ${PYSITELIB}/OpenGL/raw/_WGL_NV.pyo d7046 9 @ 1.5 log @update to 3.0.1 changes: -some extensions -dropped py-numarray support -bugfixes @ text @d2621 1 @ 1.4 log @Sync with reality: pkgsrc/devel/py-ctypes is broken, it fails even on sizeof(long) on i386. The ctypes module builtin to Python-2.5 appears to work, so don't depend on devel/py-ctypes but require Python-2.5. Being here, update to 3.0.1b1. There is no useful changelog - appearently more new OpenGL features are supported. @ text @d1181 3 a1291 3 ${PYSITELIB}/OpenGL/arrays/numarrays.py ${PYSITELIB}/OpenGL/arrays/numarrays.pyc ${PYSITELIB}/OpenGL/arrays/numarrays.pyo d1331 3 @ 1.3 log @Remove @@dirrm entries from PLISTs @ text @d1 1 a1 1 @@comment $NetBSD: PLIST,v 1.2 2009/02/12 00:46:34 joerg Exp $ d8 3 d20 15 d38 3 d50 3 d62 12 d80 12 d101 12 d116 3 d122 9 d152 9 d164 3 a166 3 ${PYSITELIB}/OpenGL/GL/ARB/shader_objects_new.py ${PYSITELIB}/OpenGL/GL/ARB/shader_objects_new.pyc ${PYSITELIB}/OpenGL/GL/ARB/shader_objects_new.pyo d176 3 d182 3 d188 3 d194 3 d212 3 d218 3 d224 3 d230 3 d236 9 d278 3 d338 3 d389 9 d404 6 d413 12 d452 6 d479 3 d488 3 d500 3 d518 12 d548 3 d563 18 d584 3 d596 3 d674 6 d686 3 d692 6 d704 3 d722 3 d728 12 d755 6 d767 3 d779 3 d788 3 d812 6 d824 3 d842 6 d1109 3 d1118 3 d1127 3 d1133 3 d1139 21 d1193 3 d1253 3 a1270 3 ${PYSITELIB}/OpenGL/arrays/ctarrays.py ${PYSITELIB}/OpenGL/arrays/ctarrays.pyc ${PYSITELIB}/OpenGL/arrays/ctarrays.pyo d1298 3 d1307 3 d1331 3 d1340 3 d1349 3 d1358 18 d1379 3 d1391 15 d1409 3 d1421 3 d1433 12 d1451 12 d1472 12 d1487 3 d1493 9 d1523 9 d1535 3 d1547 3 d1553 3 d1559 3 d1565 3 d1583 3 d1589 3 d1595 3 d1601 3 d1607 9 d1649 3 d1697 3 d1709 3 d1760 9 d1775 6 d1784 12 d1823 6 d1850 3 d1859 3 d1871 3 d1889 12 d1919 3 d1934 18 d1955 3 d1964 6 d1973 3 d2051 6 d2063 3 d2069 6 d2081 3 d2099 3 d2105 12 d2132 6 d2144 3 d2156 3 d2165 3 d2189 6 d2201 3 d2219 6 d2486 3 d2492 3 d2498 3 d2504 3 d2510 21 d2561 6 d2585 24 a2608 9 ${PYSITELIB}/OpenGL/raw/GLX/__init__.py ${PYSITELIB}/OpenGL/raw/GLX/__init__.pyc ${PYSITELIB}/OpenGL/raw/GLX/__init__.pyo ${PYSITELIB}/OpenGL/raw/GLX/annotations.py ${PYSITELIB}/OpenGL/raw/GLX/annotations.pyc ${PYSITELIB}/OpenGL/raw/GLX/annotations.pyo ${PYSITELIB}/OpenGL/raw/GLX/constants.py ${PYSITELIB}/OpenGL/raw/GLX/constants.pyc ${PYSITELIB}/OpenGL/raw/GLX/constants.pyo a2611 30 ${PYSITELIB}/OpenGL/tests/__init__.py ${PYSITELIB}/OpenGL/tests/__init__.pyc ${PYSITELIB}/OpenGL/tests/__init__.pyo ${PYSITELIB}/OpenGL/tests/test_glgetfloat_leak.py ${PYSITELIB}/OpenGL/tests/test_glgetfloat_leak.pyc ${PYSITELIB}/OpenGL/tests/test_glgetfloat_leak.pyo ${PYSITELIB}/OpenGL/tests/test_glut_function_predef.py ${PYSITELIB}/OpenGL/tests/test_glut_function_predef.pyc ${PYSITELIB}/OpenGL/tests/test_glut_function_predef.pyo ${PYSITELIB}/OpenGL/tests/test_glutinit_0args.py ${PYSITELIB}/OpenGL/tests/test_glutinit_0args.pyc ${PYSITELIB}/OpenGL/tests/test_glutinit_0args.pyo ${PYSITELIB}/OpenGL/tests/test_glutwindow.py ${PYSITELIB}/OpenGL/tests/test_glutwindow.pyc ${PYSITELIB}/OpenGL/tests/test_glutwindow.pyo ${PYSITELIB}/OpenGL/tests/test_loadglut.py ${PYSITELIB}/OpenGL/tests/test_loadglut.pyc ${PYSITELIB}/OpenGL/tests/test_loadglut.pyo ${PYSITELIB}/OpenGL/tests/test_nolights.py ${PYSITELIB}/OpenGL/tests/test_nolights.pyc ${PYSITELIB}/OpenGL/tests/test_nolights.pyo ${PYSITELIB}/OpenGL/tests/test_reported_leak.py ${PYSITELIB}/OpenGL/tests/test_reported_leak.pyc ${PYSITELIB}/OpenGL/tests/test_reported_leak.pyo ${PYSITELIB}/OpenGL/tests/testing_context.py ${PYSITELIB}/OpenGL/tests/testing_context.pyc ${PYSITELIB}/OpenGL/tests/testing_context.pyo ${PYSITELIB}/OpenGL/tests/tests.py ${PYSITELIB}/OpenGL/tests/tests.pyc ${PYSITELIB}/OpenGL/tests/tests.pyo a2617 6 ${PYSITELIB}/${EGG_INFODIR}/PKG-INFO ${PYSITELIB}/${EGG_INFODIR}/SOURCES.txt ${PYSITELIB}/${EGG_INFODIR}/dependency_links.txt ${PYSITELIB}/${EGG_INFODIR}/entry_points.txt ${PYSITELIB}/${EGG_INFODIR}/top_level.txt ${PYSITELIB}/${EGG_INFODIR}/zip-safe @ 1.2 log @Move to proper Python Egg building. Bump revision. @ text @d1 1 a1 1 @@comment $NetBSD$ a1990 68 @@dirrm ${PYSITELIB}/${EGG_INFODIR} @@dirrm ${PYSITELIB}/OpenGL/tests @@dirrm ${PYSITELIB}/OpenGL/raw/GLX @@dirrm ${PYSITELIB}/OpenGL/raw/GLUT @@dirrm ${PYSITELIB}/OpenGL/raw/GLU @@dirrm ${PYSITELIB}/OpenGL/raw/GLE @@dirrm ${PYSITELIB}/OpenGL/raw/GL/WIN @@dirrm ${PYSITELIB}/OpenGL/raw/GL/VERSION @@dirrm ${PYSITELIB}/OpenGL/raw/GL/SUNX @@dirrm ${PYSITELIB}/OpenGL/raw/GL/SUN @@dirrm ${PYSITELIB}/OpenGL/raw/GL/SGIX @@dirrm ${PYSITELIB}/OpenGL/raw/GL/SGIS @@dirrm ${PYSITELIB}/OpenGL/raw/GL/SGI @@dirrm ${PYSITELIB}/OpenGL/raw/GL/S3 @@dirrm ${PYSITELIB}/OpenGL/raw/GL/REND @@dirrm ${PYSITELIB}/OpenGL/raw/GL/PGI @@dirrm ${PYSITELIB}/OpenGL/raw/GL/OML @@dirrm ${PYSITELIB}/OpenGL/raw/GL/OES @@dirrm ${PYSITELIB}/OpenGL/raw/GL/NV @@dirrm ${PYSITELIB}/OpenGL/raw/GL/MESA @@dirrm ${PYSITELIB}/OpenGL/raw/GL/INTEL @@dirrm ${PYSITELIB}/OpenGL/raw/GL/INGR @@dirrm ${PYSITELIB}/OpenGL/raw/GL/IBM @@dirrm ${PYSITELIB}/OpenGL/raw/GL/HP @@dirrm ${PYSITELIB}/OpenGL/raw/GL/GREMEDY @@dirrm ${PYSITELIB}/OpenGL/raw/GL/EXT @@dirrm ${PYSITELIB}/OpenGL/raw/GL/DFX @@dirrm ${PYSITELIB}/OpenGL/raw/GL/ATI @@dirrm ${PYSITELIB}/OpenGL/raw/GL/ARB @@dirrm ${PYSITELIB}/OpenGL/raw/GL/APPLE @@dirrm ${PYSITELIB}/OpenGL/raw/GL @@dirrm ${PYSITELIB}/OpenGL/raw @@dirrm ${PYSITELIB}/OpenGL/platform @@dirrm ${PYSITELIB}/OpenGL/arrays @@dirrm ${PYSITELIB}/OpenGL/WGL @@dirrm ${PYSITELIB}/OpenGL/Tk @@dirrm ${PYSITELIB}/OpenGL/GLX @@dirrm ${PYSITELIB}/OpenGL/GLUT @@dirrm ${PYSITELIB}/OpenGL/GLU/EXT @@dirrm ${PYSITELIB}/OpenGL/GLU @@dirrm ${PYSITELIB}/OpenGL/GLE @@dirrm ${PYSITELIB}/OpenGL/GL/WIN @@dirrm ${PYSITELIB}/OpenGL/GL/VERSION @@dirrm ${PYSITELIB}/OpenGL/GL/SUNX @@dirrm ${PYSITELIB}/OpenGL/GL/SUN @@dirrm ${PYSITELIB}/OpenGL/GL/SGIX @@dirrm ${PYSITELIB}/OpenGL/GL/SGIS @@dirrm ${PYSITELIB}/OpenGL/GL/SGI @@dirrm ${PYSITELIB}/OpenGL/GL/S3 @@dirrm ${PYSITELIB}/OpenGL/GL/REND @@dirrm ${PYSITELIB}/OpenGL/GL/PGI @@dirrm ${PYSITELIB}/OpenGL/GL/OML @@dirrm ${PYSITELIB}/OpenGL/GL/OES @@dirrm ${PYSITELIB}/OpenGL/GL/NV @@dirrm ${PYSITELIB}/OpenGL/GL/MESA @@dirrm ${PYSITELIB}/OpenGL/GL/INTEL @@dirrm ${PYSITELIB}/OpenGL/GL/INGR @@dirrm ${PYSITELIB}/OpenGL/GL/IBM @@dirrm ${PYSITELIB}/OpenGL/GL/HP @@dirrm ${PYSITELIB}/OpenGL/GL/GREMEDY @@dirrm ${PYSITELIB}/OpenGL/GL/EXT @@dirrm ${PYSITELIB}/OpenGL/GL/DFX @@dirrm ${PYSITELIB}/OpenGL/GL/ATI @@dirrm ${PYSITELIB}/OpenGL/GL/ARB @@dirrm ${PYSITELIB}/OpenGL/GL/APPLE @@dirrm ${PYSITELIB}/OpenGL/GL @@dirrm ${PYSITELIB}/OpenGL/AGL @@dirrm ${PYSITELIB}/OpenGL @ 1.1 log @Initial revision @ text @d2 2057 a2058 1 ${PYSITELIB}/PyOpenGL-3.0.0a6-py2.4.egg @ 1.1.1.1 log @import PyOpenGL-3.0.0a6: Python bindings for OpenGL prepered by Quentin Garnier in pkgsrc-wip @ text @@