head 1.4; access; symbols pkgsrc-2021Q1:1.3.0.6 pkgsrc-2021Q1-base:1.3 pkgsrc-2020Q4:1.3.0.4 pkgsrc-2020Q4-base:1.3 pkgsrc-2020Q3:1.3.0.2 pkgsrc-2020Q3-base:1.3 pkgsrc-2020Q2:1.2.0.10 pkgsrc-2020Q2-base:1.2 pkgsrc-2020Q1:1.2.0.6 pkgsrc-2020Q1-base:1.2 pkgsrc-2019Q4:1.2.0.8 pkgsrc-2019Q4-base:1.2 pkgsrc-2019Q3:1.2.0.4 pkgsrc-2019Q3-base:1.2 pkgsrc-2019Q2:1.2.0.2 pkgsrc-2019Q2-base:1.2 pkgsrc-2019Q1:1.1.0.18 pkgsrc-2019Q1-base:1.1 pkgsrc-2018Q4:1.1.0.16 pkgsrc-2018Q4-base:1.1 pkgsrc-2018Q3:1.1.0.14 pkgsrc-2018Q3-base:1.1 pkgsrc-2018Q2:1.1.0.12 pkgsrc-2018Q2-base:1.1 pkgsrc-2018Q1:1.1.0.10 pkgsrc-2018Q1-base:1.1 pkgsrc-2017Q4:1.1.0.8 pkgsrc-2017Q4-base:1.1 pkgsrc-2017Q3:1.1.0.6 pkgsrc-2017Q3-base:1.1 pkgsrc-2017Q2:1.1.0.2 pkgsrc-2017Q2-base:1.1; locks; strict; comment @# @; 1.4 date 2021.05.04.17.08.05; author nia; state dead; branches; next 1.3; commitid s935HmxkdJHLXQRC; 1.3 date 2020.08.18.03.27.49; author tnn; state Exp; branches; next 1.2; commitid 05fBHRd1BY0wKukC; 1.2 date 2019.04.25.15.55.07; author adam; state Exp; branches; next 1.1; commitid 0mM663ma5slQkKkB; 1.1 date 2017.06.28.18.18.36; author adam; state Exp; branches; next ; commitid 3EAgvUlalTgoxaXz; desc @@ 1.4 log @openttd: update to 1.11.2 1.11.2 (2021-05-03) ------------------------------------------------------------------------ Change: More improvements to the GUI at different scales (#9075, #9102, #9107, #9133, #9174, #9183) Fix: Query windows could be partially drawn (#9184) Fix #9113: Crash when removing an airport that exists in an aircraft's orders (#9182) Fix #9117: [Fluidsynth] Hang when changing song (#9181) Fix: String validation could leave invalid UTF-8 encoded strings (#9096) Fix: [Network] Out-of-bounds memory access with modified servers sending too short password salts (#9176) Fix: Crash when extra viewport with zero height has sign in view (#9175) Fix #9147: Crash when taking screenshots (#9169) Fix #6598: [Network] Prevent crashes when (re)joining network game by falling back to main menu first (#9163) Fix #9152: Screenshot success popup window was treated as an error (#9159) Fix: Fast-forward stuttering when vsync is enabled (#9140) Fix: [Network] Savegame transfer could stall in rare cases (#9106) Fix #9097: [NewGRF] Cargo initial payment variable was being truncated (#9098) Fix: [NewGRF] Industry variable 66 and object variable 46 erroneously truncated the distance (#9088) Fix: [NewGRF] Industry variables 65 and 66 ignored the parameter, and always used the north tile (#9088) Fix: Do not include regression test AI in bundle (#9068, #9164) 1.11.1 (2021-04-18) ------------------------------------------------------------------------ Feature: Toggle to enable/disable vsync (#8997) Feature: Volume controls in the Game Options window, and better defaults (#8943) Add: Hotkey to focus object and rail filters (#8908) Add: Better plural support for Romanian (#8936) Change: Improve layout and spacing of several windows at different GUI scales (#9041, #9042, #9044, #9050) Change: Make effect volume scale more intuitively (#8945, #8950) Change: Improve padding of Object & Rail station windows (#8929) Fix #6322: [Script] Crash when script allocates too much memory, now kills script instead (#9047) Fix #7513: [Script] Crash on garbage collection with misbehaving script (#9040) Fix #9028: [OpenGL] Crash when changing max sprite zoom level (#9032) Fix #8874: show a warning when a NewGRF scan is requested multiple times (#9022) Fix: Desync when GS unlocks railtype with wagon unlock (#9021) Fix #9008: Validate starting year given on the command line (-t) (#9014) Fix #8878: [Network] Slow DNS queries could block the server and disconnect clients (#9013) Fix: Improve validation of OpenGL video driver to avoid crashes (#9007) Fix: Credits scrolled too slowly with larger font sizes (#8994) Fix #8977: Crash when altering max sprite resolution (#8993) Fix #8956: Industry disaster news messages showed the wrong location (#8992) Fix: [Network] Potential stale client entries in client list (#8959) Fix: Graphical issues when dragging measurement tooltips (#8951) Fix: [Fluidsynth] Use provided default soundfont if available (#8948, #8953) Fix #8935: [macOS] Crash on save (#8944) Fix #8922: Crash when selling shared vehicles with shared vehicle window open (#8926) Fix: Compiling on armhf (Raspberry Pi) (#8924) 1.11.0 (2021-04-01) ------------------------------------------------------------------------ Feature: Allow setting a custom terrain type to define highest peak (#8891) Feature: Auto-detect map height limit based on generated map (#8891) Feature: Setting to indicate desert coverage for tropic climate and snow coverage for arctic climate (replaces snow line height) (#8891) Add: Allow setting the highest mountain for heightmaps (#8891) Change: Scale exported heightmaps to highest peak and inform the user of this value (#8891) Change: Remove "maximum map height" from the New Game GUI (#8891) Fix #8803: Only auto-remove signals when rail can be built (#8904) Fix #8565: Stopped road vehicle displays a speed different than 0 (#8901) Fix #8886: Don't try to resolve folders within tars named '.' (#8893) Fix: Placing random trees in SE crashes the game (#8892) Fix #8875: Filter string in station window breaks flow in user interface (#8885) Fix #8871: [OpenGL] Initialize all buffers after resize and clear back buffer (#8877) Fix: OpenGL performance with some AMD GPUs (#8876) Fix: Recompute road/railtype availability after disabling the engine (#8872) Fix: OSK layout not scaled for 2x or 4x GUI scale (#8868) 1.11.0-RC1 (2021-03-14) ------------------------------------------------------------------------ Feature: Option to (dis-)allow hardware accelerated video drivers (#8819) Feature: Option to set display refresh rate (#8813) Feature: Allow custom width/height of screenshot and making heightmap screenshots via console (#8804) Feature: Allow filtering on name in rail station window (#8706) Feature: Setting for highest resolution of sprites to use (#8604) Add: Make NewGRF Scanner / World Generation update smoother and make aborting it react faster (#8830) Add: Malaysia Ringgit as Currency (#8783) Add: "Engines only" filter in build train window (#8733) Change: De-limit framerate window's framerate (#8772) Change: Clarify what effect town interactions have (#8744) Change: Don't show global goals in company goal windows (#8709) Change: Recolour graph windows to brown (#8700) Fix #8855: Bootstrap could result in an empty screen when bootstrap fails (#8856) Fix #8851: Don't allow infinite "exec" depth in script, but limit to 10 deep (#8852) Fix #8647: Incorrect drawing order of tram catenary sprites (#8843) Fix #8711: Having gui_zoom lower than zoom_min causes a crash (#8835) Fix #8810: "aircraft out of fuel" news shows the wrong place (#8832) Fix #8833: Don't reload NewGRFs when we are shutting down (#8830) Fix: Scale padding between elements the same as other padding (#8829) Fix #8808: [OSX, OpenGL] Crash on switching blitters due to double-mapping the video buffer (#8822) Fix #8784: Using Alt+Enter doesn't update the fullscreen toggle visibly (#8820) Fix #8817: Keep NewGRF order for object class sorting (#8818) Fix #8809: Crash when removing airport when hangar window open (#8815) Fix #8799: Crash when Search Internet in Multiplayer (#8801) Fix #8774: Black screenshots when using 40bpp-blitter (#8791) Fix: [OSX] Hide dock when entering fullscreen (#8789) Fix: Bootstrap fails to start on clean install (#8788) Fix: Terraform limit acts random when maxing out per_64k_frames setting (#8782) Fix: Max-value of fast-forward-speed-limit can be outside its storage size (#8769) 1.11.0-beta2 (2021-02-28) ------------------------------------------------------------------------ Feature: Add setting to limit fast-forward speed (#8766) Feature: Significant performance improvements to all video drivers (#8605, #8652, #8660, #8685, #8702, #8703, #8707, #8726, #8740) Feature: Configurable display refresh-rate, default to 60fps (#8680) Feature: Automatically upload releases to Steam (#8644) Feature: Generic Linux builds (#8641) Feature: [GS] Allow non-question type windows to have no buttons (#8638) Feature: [macOS] ZIP build (#8614) Feature: Object class selection string filtering (#8603) Feature: 'Remove all industries' button in scenario editor (#8550) Feature: Automatic UI and font zoom levels when supported by the OS (#8537) Feature: [macOS] Render screen at native resolution by default for HiDPI screens (#8519) Feature: OpenGL video driver (#7744) Add: Indonesia Rupiah currency (#8616) Change: Improve graph period markings (#8732) Change: Make pathfinder account for maximum order speed, if set (#8722) Change: Darken graph grid lines for legibility (#8690) Change: Make order window hotkeys toggle for load & unload variants (#8669) Change: Use a more specific error message when attempting to bulldoze your own HQ (#8667) Change: Convert .md to .rtf for Windows/Mac packages (#8617) Change: Move the 'tree placer algorithm' & 'road drive side' settings to the Settings window (#8566) Change: Move town name generator selection to mapgen GUI (#8566) Change: [macOS] Native font rendering (#8518) Fix: Display of network lobby windows for different GUI sizes (#8765) Fix: Don't desync if client leaves before you finish downloading map (#8755) Fix: Allow estimating vehicle clone cost even if short on money (#8748) Fix: Don't notify twice that a client left because of a timeout (#8746) Fix: Vehicle cursor size did not account for the interface zoom level (#8739) Fix #8123: Trams on half-tiles couldn't find depots (#8738) Fix #8276: [NewGRF] Crash when an object's size was not set (#8719) Fix #8349: Close depot vehicle list windows when closing the depot window (#8717) Fix #8594: [NRT] Road pathfinder did not account for roadtype speed limits or lengths of tunnels/bridges (#8710) Fix: Whole status bar instead of money widget refreshed on money change (#8692) Fix: Unnecessary status bar redraws when there is no news to show (#8691) Fix: New orders are non-stop by default (#8689) Fix: Framerate window showed a slightly higher rate than actually measured (#8682) Fix: Autorenew failure advice due to bad refit being shown to all companies (#8681) Fix #8625: Wrong ending year was displayed in highscore table (#8672) Fix #8620: Scale spacing between date & news in history window according to font scaling (#8671) Fix: Mention our websites with https:// (instead of http://) (#8657) Fix: Don't crash when towns upgrade road tiles during expansion (#8651) Fix #8029: [SDL2] Blank display when under Wayland (#8648) Fix: Default Network Server List sorter put compatible servers in wrong order (#8626) Fix: Use non-pulsating red highlight for coverage (#8622) Fix: Center text and image in vehicle statusbar vertically (#8602) Fix: Don't walk out of the map when trying to build tunnels (#8600) Fix: Off-by-one error in desert/rainforest positioning at world gen (#8588) Fix #8037: Crash when restarting AI that is controlling the same company as the player (#8587) Fix: Stopped ships shouldn't block depots (#8578) 1.11.0-beta1 (2021-01-22) ------------------------------------------------------------------------ Feature: [GS] Ability to set some extra text in the industry window (#8576) Feature: Show rainforest under vegetation on smallmap (#8562) Feature: Automatically determine window size on new install (#8536) Feature: Towns can build tunnels (#8473) Feature: Make maximum length of town bridges depend on population (with a minimum limit of 4) (#8439) Feature: New icons for renaming and go-to-location on GUI windows, and improve consistency of usage (#8455) Feature: Support for ARM64 on Apple Silicon and Windows (#8340, #8577, #8583) Feature: Add an option to disable tree growth completely (#8415) Feature: Show group name as part of the default vehicle name (#8307) Feature: "Frozen" economy setting that stops production changes and industry closures (#8282) Feature: New velocity unit "tiles/day" (#8278) Feature: Option to automatically remove signals when placing rail (#8274) Feature: Increase max possible distance from border for oil refineries and rigs (#8237) Feature: Improve tree planting window, and allow planting 'clumps' of trees by dragging in the scenario editor (#8234) Feature: Indian Rupee (INR) currency (#8136) Feature: [GS] Ability to give a company exclusive access to an industry (#8115) Feature: Hotkeys for Land Info window, News window & close error window (#8053, #8266) Feature: Improve rendering of large viewports (#7962) Feature: [GS] Influence industry production changes from GameScript (#7912) Feature: [GS] Push-buttons on storybook pages (#7896) Feature: Option to group vehicle lists by shared orders (#7028) Feature: Drag-and-drop vehicles in group GUI for shared order groups (#7028) Add: [GS] A tile parameter to GSCompany::ChangeBankBalance for showing changes more visually (#8573) Add: [NewGRF] Allow NewGRF vehicles to query the current rail/road/tram type (#8554) Add: [Script] ScriptCargo::GetName for the human readable name of cargoes (#8544) Add: "reload" console command to reload the current scenario or heightmap (#8527) Add: [NewGRF] Flag to test if inflation is on or off (#8427) Add: [Script] Native priority queue (useful for things like pathfinders) (#8091) Add: [NewGRF] Industry behaviour flag to override second cargo production clamping for water industries when using smooth economy (#8079) Change: [SDL2] Start game on the screen where the cursor is (#8572) Change: Use a dark background for all profit graphs to increase contrast (#8557) Change: Reword warning in cheat window (#8538) Change: Enable the toolbar for road/rail/dock/airport, regardless of vehicle availability (#8521) Change: For arctic and tropical climates, make sure at least a few hills are generated (#8513) Change: Destroying a tunnel/bridge now sells the tracks before destroying the tunnel/bridge (#8508) Change: Move "give money" from client-list to company window (#8500) Change: [MacOS] Hide Dock and menu when in fullscreen mode (#8487) Change: Improve performance for complex vehicle chains by resolving sprites less frequently (#8485) Change: Make engine reliability independent of introduction date (#8470) Change: Some default settings to improve gameplay for new players - default non-stop orders on, disable inflation, quick goto orders, show track reservations, and more (#8463) Change: Converting town-owned road types now requires a positive town rating (#8457) Change: Rework server list buttons for searching LAN/internet servers (#8426) Change: Add some styling to GS question windows depending on the type (#8422) Change: [Linkgraph] Speed up game exit by allowing job threads to be aborted early (#8416) Change: Prevent towns from building dead-end road bridges (#8401) Change: Send network error to the server before making an emergency save (#8387) Change: Extend the allowed range for max loan setting up to £2 billion (#8386) Change: Don't display OS name when exiting the game (#8366) Change: Save openttd.cfg immediately on changing a setting (#8358) Change: Autorenew now defaults to on (#8352) Change: [NewGRF] Also use aircraft property 12 for helicopters (#8347) Change: Service at depot also resets breakdown chance (#8317) Change: Use key names instead of characters in hotkey.cfg (#8291) Change: Allow command cost-estimation while paused (#8222) Change: Always apply inflation from 1920 to 2090, no matter the game start year (#7589) Change: Use CMake for build system (#7270) Change: [Linkgraph] Pause the game when linkgraph jobs lag (#7081) Change: Place "Group by" above "Sort by" in station window for consistency (#7028) Fix #8589: Prevent desyncs with vehicle motion counters and NewGRFs (#8591) Fix #7670: Improve pathfinder performance when lost vehicles are blocked from moving (#8568) Fix: Inform user if a custom font failed to load due to missing glyphs (#8559) Fix: Don't allow wagon chains (without an engine) to exceed maximum train length (#8533) Fix #7619: Super fast NewGRF aircraft could be unable to land (#8531) Fix: Improve connection retries for the content server in cases of broken networking (#8530) Fix #7972: Show invalid orders to stations that don't accept the vehicle (#8516) Fix: Error when trying to clone a vehicle with invalid orders (#8515) Fix #8050: Various off-by-one errors in how the end-year of the game was used (#8512) Fix #8332: Aborting vehicle group drag & drop could cause crashes (#8511) Fix #8168: Allow relocating HQ partially over an existing HQ (#8510) Fix #8068: Allow selling tram track regardless of bank balance (#8509) Fix #7604: Prevent houses from wandering away from roads (#8507) Fix: Make the "password" button the same size as the other buttons in the Company window (#8500) Fix #7611: Keep news about vehicle accidents around after the vehicle is cleaned up (#8497) Fix: [MacOS] Full animation in fullscreen mode was reducing the height of the window (#8491) Fix: [MacOS] Loading custom fonts (#8484) Fix: Network client makes emergency saves twice if the server is disconnected (#8477) Fix #8462: Stop towns from trying to build roads on water (#8471) Fix: [NewGRF] GetCurveSpeedLimit should use the railtype from the current tile (#8466) Fix #8437: Crash when using certain heliports with certain rotated airports (#8458) Fix #8437: Planes would land at the wrong height if the top corner of the airport was lowered (#8458) Fix #8297: Infrastructure counters for road tunnels, bridges & depots (#8454) Fix #6468: Don't store the version of AIs that are started via console (#8430) Fix: Don't lower tree density if spreading is not enabled (#8413) Fix: Prevent savegame version conflicts with certain old patchpacks (#8411) Fix: [NewGRF] Variable 0x44 was always HZB_TOWN_EDGE for road stops (#8400) Fix #8313: Use correct capitalization for TTO / DOS music files in the baseset metadata (#8385) Fix: [NewGRF] Action 7/9 conditions 0x0F to 0x12 failed, if 'param' was 0x88 (#8382) Fix: Change the working-dir searchpath when using '-c' (#8367) Fix: Useless warning with -snull and no BaseSounds available (#8361) Fix: Crash trying to load TTO/TTD savegames. (#8356) Fix: [Script] Don't echo script exceptions to console (#8331) Fix: Slovak ownname was using the wrong form (#8326) Fix #8311: [NewGRF] Industry probability at map generation was scaled differently when set via property or callback (#8312) Fix: Only check houses for cargo when generating subsidies with towns (#8305) Fix: Sprite preview in sprite aligner was too small with scaled UI (#8288) Fix: Spell 'Viewport' consistently (#8260) Fix #7772: Show vehicle destination on mouseover when vehicle stopped (#8236, #8543) Fix #8232: Huge screenshot warning was shown incorrectly (#8224) Fix #8153: Report incompatible cargo/order when autoreplace fails (#8169) Fix: [Script] ScriptMarine::AreWaterTilesConnected did not work for aqueducts (#8074) Fix #7645: Add cost of clearing the sloped tile to the price of a dock (#7947) Fix #6452: Reset only editable and visible settings from GUI (#7890) Fix: Original terrain generator did not keep a single gap of water at the borders (#7883) Remove: In-game console command "content select all" (#8363) Remove: [OSX] Support for OSX older than 10.7, including QuickTime music driver (#8078) @ text @$NetBSD: patch-config.lib,v 1.3 2020/08/18 03:27:49 tnn Exp $ Compile 'strip' test with CFLAGS, so -isysroot can be passed on OSX. Correct library detection on NetBSD. On Darwin, be able to locate iconv.h inside the SDK. Use pkg-config to detect liblzo2 as hand-crafted method seems unreliable. --- config.lib.orig 2020-06-01 21:22:01.000000000 +0000 +++ config.lib @@@@ -2088,7 +2088,7 @@@@ check_strip() { elif [ "$os" = "OSX" ]; then # Most targets have -V in strip, to see if they exists... OSX doesn't.. so execute something echo "int main(int argc, char *argv[]) { }" > strip.test.c - $cxx_host strip.test.c -o strip.test + $cc_host $CFLAGS strip.test.c -o strip.test check_compiler "host strip" "strip" "$host" "$strip" "$STRIP" "strip" "strip" "3" "strip.test" rm -f strip.test.c strip.test else @@@@ -2633,7 +2633,7 @@@@ detect_library() { if [ -z "$res" ]; then log 2 " trying /opt/local/include/$4$5... no" fi - if [ -z "$res" ] && [ "$os" = "NETBSD" ]; then + if [ -z "$res" ]; then eval "$2=`ls -1 /usr/pkg/include/$4*.h 2>/dev/null | egrep \"\/$5\$\"`" eval "res=\$$2" if [ -z "$res" ]; then @@@@ -2725,7 +2725,7 @@@@ detect_zlib() { } detect_lzo2() { - detect_library "$with_lzo2" "lzo2" "liblzo2.a" "lzo/" "lzo1x.h" + detect_pkg_config "$with_lzo2" "lzo2" "lzo2" "2.10" } detect_fluidsynth() { @@@@ -2885,6 +2885,9 @@@@ detect_iconv() { break fi done + if [ -z "$iconv" ] && [ "$os" = "OSX" ]; then + iconv=`xcrun --show-sdk-path`/usr/include/iconv.h + fi else # Make sure it exists iconv=`ls $with_iconv/include/iconv.h 2>/dev/null` @ 1.3 log @openttd: use pkg-config to find liblzo2 @ text @d1 1 a1 1 $NetBSD: patch-config.lib,v 1.2 2019/04/25 15:55:07 adam Exp $ @ 1.2 log @openttd: updated to 1.9.1 1.9.1: - Fix 6564: Enforce types of arguments for station name strings - Fix 7433: Don't use AirportSpec substitute if it's not enabled - Fix 7447, 7466, 7476: Missing NewGRF strings due to Action 4 feature check skipping pseudo-feature 48 - Fix 6222: Advanced sprite layout sometimes showed incorrect railtype ground tile. - Fix 7439: CompanyRemoveReason overwritten by ClientID - Fix: [Windows] Incorrect error handling could lead to cascading error windows - Fix 7478: Don't remove NewGRF objects on company take-over. 1.9.0: - Fix 7411: Use industry production callback (if used) on initial industry cargo generation 1.9.0-RC2: - Fix 7400: WaterClass for tree tiles was not converted for old saves preventing industry creation - Fix: Filtered file list did not scroll properly - Fix 7391: Don't invalidate go to depot orders of non-aircraft when invalidating hangar orders that happen to share IDs - Fix 7386: Measurement tooltip for tunnels, aqueducts & docks did not display or flickered - Fix: Wrong company performance rating when money exceeds INT_MAX - Fix: Permit loading of industry production callback with invalid cargo type - Fix: Spelling for a few real town names - Fix: Runway too short for large aircraft message should not depend on plane crashes setting - Fix 7334: Ship lost after crossing bridge due to path cache not being consumed while on final bridge end 1.9.0-RC1: - Add: Various AI/GS functions for vehicle groups - Change: Synchronise introduction date and reliability randomness across vehicles with the same base introduction date - Change: Allow towns to build bridges over rails and one-way roads - Fix: Detection of coast tiles with trees on them - Fix: Emergency netsave saved the title game instead of the broken game in question - Fix: Company livery window showed incorrect groups when opened in multiplayer - Fix: Unable to select last group in open livery window - Fix: Goto hangar orders were not invalidated when rebuilding airports 1.9.0-beta3: - Feature: Option to adjust font size separately from GUI size - Feature: Increase maximum number of orders from 64000 to ~16.7m - Add: Show performance of AI and GS in framerate window - Add: News menu entry and shortcut for deleting all messages - Change: [OSX] Improved scrolling behaviour when using touchpads - Change: Add scrollbar to cargo legend in cargo payment rates window - Change: Owner of vehicle with exclusive transport rights may now load cargo from neutral stations - Change: Improved UI behaviour when dragging sound volume sliders with the mouse - Change: Use selected vehicle group as parent when creating a new group - Change: Use SlErrorCorrupt() on pool index error when loading a savegame, instead of terminating - Change: Skip reliability decay if servicing is disabled - Fix: Remove desert around lakes upon generation - Fix: Re-sorting file list did not update filtered rows - Fix 7159: Waiting time at red one-way signals was too short - Fix 7189: Fluidsynth volume gain too high - Fix 7004: Cargo flow legend was not properly refreshed after zooming - Fix: Possibility to modify wrong AI/GS settings when switching AI/GS scripts around - Fix: Use more descriptive "spectator" strings for story book and goal dropdown menus - Fix 6599: Disable build and rename button in build vehicle window when no vehicle is selected - Fix: Do not mangle tagged revision strings for network revision strings - Fix 7151: AI start date deviation was still applied when not set to a random AI - Fix 7197: Invalidate depot buttons when necessary - Doc: [AI] UnshareOrders empties the orders list of the vehicle 1.9.0-beta2: - Fix: Non-Windows builds did not get correct git hash 1.9.0-beta1: Note: OpenTTD was migrated to GitHub for 1.9, so SVN revision and FlySpray numbers have been replaced with Pull Requests and Issue numbers - Feature: Group liveries, and livery window usability enhancements - Feature: Overhaul of music system, support MPSMIDI music files (TTD DOS/TTO) - Feature: [Win32] Rewritten DMusic and WinMM music drivers - Feature: [Win32] New XAudio2 sound driver - Feature: [Linux] New Fluidsynth music driver - Feature: Framerate display window - Feature: [NewGRF] Ability for industries & houses to produce and/or accept up to 16 different cargoes - Feature 6610: Allow towns to build houses on road turns - Feature: Replace independent map scrolling GUI settings with single option, and add choice to not lock cursor position when scrolling - Feature 6459: API for querying network clients from GS - Feature: New Russian Ruble & Mexican Peso as currencies - Feature 4186: Append '(City)' after city names in the town directory - Feature 986: Automatic save when losing connection to a network game - Add: [NewGRF] Flag to hide rail types from construction - Add: [NewGRF] Airport animation trigger for plane landing - Add 4115: Default starting company colour setting - Add: Mixer feature for streaming sampled music - Add 6460: [AI] start_date parameter for Random AIs on new game - Add: BACKSPACE can be mapped as a hotkey - Add: 32bpp SSE2 blitter palette animator - Change: Make ships turn slowly when changing direction and stop when going up or down a lock - Change: Improve ship pathfinder performance - Change: Decouple GUI timing from game ticks - Change: Desert tiles are now half-desert if a neighboured tile is non-desert or sea/coast - Change: Gradually slow down aircraft speed on breakdown - Change: [NewGRF] Increase rail type & cargo type limits to 64 - Change: [NewGRF] Increase size of persistent storage to 256 - Change: [NewGRF] Use last OpenTTD SVN revision in NewGRF version number - Change: Clone tool in depot window now behaves like clone button in vehicle window - Change 6397: Keep town growth rate in sync with house count - Change: Scale default FreeType font size selection by UI zoom level - Change: [OSX] Reversed pinch to zoom behaviour - Change: Switch town growth rate and counter to actual game ticks - Change: Non-tag revisions are now named '--g' - Change: Rewrite several bits of documentation in markdown - Fix: Reinitialise graph GUI on game restart - Fix: Potential crash during shutdown after unpacking downloaded content - Fix 6584: Text layout in engine preview dialogue - Fix 6636: Airplanes could be sent to helicopter station depots - Fix: Deadlock when launched with -n switch - Fix: Various corrections to town names in non-English languages - Fix: Only consider airport tiles when placing (for non-rectangular airports) - Fix: Spelling fixes on some Latin American town names - Fix 7001: Pathfinders should see standard road stations as tiles where to reverse - Fix 6676: Prevent helicopters from stopping in midair during some kinds of landing - Fix: Remove need to use Ctrl+Click when building stations next to competitors - Fix: [NewGRF] Make VA2 operator 11 (ror) behave well-defined when rotating by 0 bits - Fix 4109: Add more water checks to the Oil Rig layout - Fix 6938: Incorrect value for "Cost to Clear" was displayed for Company Headquarters in tile inspector - Fix 6920: Make 9.8m/s^2 a common constant for TE-calculation - Fix 6892: [Script] CONFIG_RANDOM did not use the full parameter range - Fix 6622: News message when GS constructs a town had empty company name - Fix: [NewGRF] Action7 variable 0x85 had no bounds checks - Fix 6875: Depot building cost did not include foundation build cost - Fix: Some pixels in ship autoreplace icon (sprite 106) were transparent - Fix: Poor contrast in cargo dest flow legend window cargo labels - Fix 6553: Make viewport button text unambiguous - Fix: [OSX] Setting mouse-wheel to scroll the map does not disable pinch to zoom - Fix 6969: Account for BOM when reading script files - Fix 6898: Ability to use seeds above INT_MAX - Fix 6659: Bus stations could be demolished when not in demolish mode - Fix: One-way roads could be over-built by road stops regardless of road owner - Fix: Use name of cargo instead of Passengers/Mail in town statistics - Fix: Prevent ships moving into docks after finishing (un)loading - Fix: Tractive effort was slightly too high as per NewGRF spec - Fix 6465: Add {NORMAL_FONT} and {MONO_FONT} control codes to GS strings - Fix: Four group action icons were misplaced and cropped - Remove: PSP, WinCE support @ text @d1 1 a1 1 $NetBSD: patch-config.lib,v 1.1 2017/06/28 18:18:36 adam Exp $ d6 1 d8 1 a8 1 --- config.lib.orig 2019-04-08 19:42:35.000000000 +0000 d10 1 a10 1 @@@@ -2140,7 +2140,7 @@@@ check_strip() { d19 1 a19 1 @@@@ -2676,7 +2676,7 @@@@ detect_library() { d28 10 a37 1 @@@@ -2926,6 +2926,9 @@@@ detect_iconv() { @ 1.1 log @1.7.1: - Fix: Add missing game script event for ships arriving at a station [FS-6560] (r27859, r27858) - Fix: StringID truncation to 16 bits broke string remapping test [FS-6555] (r27851) - Fix: Infinite loop in pathfinder when checking safe waiting position from a waypoint [FS-5926] (r27846) - Fix: [YAPF] Consider depot as destination before reversing path and applying penalty (r27843) - Fix: Don't consider locks or ship depots as clear water when placing industries (r27841) - Fix: Small news window's fake caption was not sized to fit its text (r27838) - Fix: Black remap did nothing in 8bpp-simple blitter (r27837) - Fix: Misaligned resize icon due to widget bounds being inclusive (r27831) - Fix: Update viewport sign dimensions when changing GUI zoom level (r27827, r27819) - Fix: Vehicle viewport is not user scrollable so flag window as such (r27823) - Fix: Allow dropdown to be drawn above origin widget even with scrollbar (r27820) - Fix: 32bpp-anim blitters assumed that pitch and width of the screen were equal [FS-6545] (r27796) - Fix: Chat text background overflowed due to missing padding [FS-6526] (r27794) - Fix: Failed to load lzo compressed savegames sometimes [FS-6450] (r27793) - Fix: [Win32] Mark OpenTTD as DPI-aware to avoid OS window scaling that breaks mouse input [FS-6366] (r27791, r27790) - Fix: [NewGRF] Get vehicle load amount after executing new cargo trigger [FS-6536] (r27788) - Fix: AI configuration changed incorrect parameter when some parameters are hidden [FS-6479] (r27787, r27786) - Fix: Buoys not always drawn after being placed depending on zoom level [FS-6508] (r27785) - Fix: Allow rail conversion even if ship is on tile [FS-6505] (r27784) @ text @d1 1 a1 1 $NetBSD: patch-aa,v 1.12 2015/07/03 12:37:44 wiz Exp $ d7 1 a7 1 --- config.lib.orig 2017-06-13 18:35:00.000000000 +0000 d9 1 a9 1 @@@@ -2095,7 +2095,7 @@@@ check_strip() { d18 1 a18 1 @@@@ -2601,7 +2601,7 @@@@ detect_library() { d27 4 a30 4 @@@@ -2873,6 +2873,9 @@@@ detect_iconv() { if [ -z "$iconv" ]; then iconv=`ls -1 /usr/local/include 2>/dev/null | grep "iconv.h"` fi @