head 1.3; access; symbols pkgsrc-2023Q4:1.3.0.18 pkgsrc-2023Q4-base:1.3 pkgsrc-2023Q3:1.3.0.16 pkgsrc-2023Q3-base:1.3 pkgsrc-2023Q2:1.3.0.14 pkgsrc-2023Q2-base:1.3 pkgsrc-2023Q1:1.3.0.12 pkgsrc-2023Q1-base:1.3 pkgsrc-2022Q4:1.3.0.10 pkgsrc-2022Q4-base:1.3 pkgsrc-2022Q3:1.3.0.8 pkgsrc-2022Q3-base:1.3 pkgsrc-2022Q2:1.3.0.6 pkgsrc-2022Q2-base:1.3 pkgsrc-2022Q1:1.3.0.4 pkgsrc-2022Q1-base:1.3 pkgsrc-2021Q4:1.3.0.2 pkgsrc-2021Q4-base:1.3 pkgsrc-2021Q3:1.2.0.6 pkgsrc-2021Q3-base:1.2 pkgsrc-2021Q2:1.2.0.4 pkgsrc-2021Q2-base:1.2 pkgsrc-2021Q1:1.2.0.2 pkgsrc-2021Q1-base:1.2 pkgsrc-2020Q4:1.1.0.12 pkgsrc-2020Q4-base:1.1 pkgsrc-2020Q3:1.1.0.10 pkgsrc-2020Q3-base:1.1 pkgsrc-2020Q2:1.1.0.8 pkgsrc-2020Q2-base:1.1 pkgsrc-2020Q1:1.1.0.4 pkgsrc-2020Q1-base:1.1 pkgsrc-2019Q4:1.1.0.6 pkgsrc-2019Q4-base:1.1 pkgsrc-2019Q3:1.1.0.2 pkgsrc-2019Q3-base:1.1; locks; strict; comment @# @; 1.3 date 2021.10.22.22.43.11; author nia; state Exp; branches; next 1.2; commitid Z01GkmBUNq8WjRdD; 1.2 date 2021.01.19.12.45.56; author nia; state Exp; branches; next 1.1; commitid kdd1MKd5gMROSkEC; 1.1 date 2019.08.09.16.26.09; author nia; state Exp; branches; next ; commitid JdvKbXIRYemN6nyB; desc @@ 1.3 log @openmw: update to 0.47.0 0.47.0 ------ Bug #1662: Qt4 and Windows binaries crash if there's a non-ASCII character in a file path/config path Bug #1901: Actors colliding behaviour is different from vanilla Bug #1952: Incorrect particle lighting Bug #2069: Fireflies in Fireflies invade Morrowind look wrong Bug #2311: Targeted scripts are not properly supported on non-unique RefIDs Bug #2473: Unable to overstock merchants Bug #2976: [reopened]: Issues combining settings from the command line and both config files Bug #3137: Walking into a wall prevents jumping Bug #3372: Projectiles and magic bolts go through moving targets Bug #3676: NiParticleColorModifier isn't applied properly Bug #3714: Savegame fails to load due to conflict between SpellState and MagicEffects Bug #3789: Crash in visitEffectSources while in battle Bug #3862: Random container contents behave differently than vanilla Bug #3929: Leveled list merchant containers respawn on barter Bug #4021: Attributes and skills are not stored as floats Bug #4039: Multiple followers should have the same following distance Bug #4055: Local scripts don't inherit variables from their base record Bug #4083: Door animation freezes when colliding with actors Bug #4247: Cannot walk up stairs in Ebonheart docks Bug #4357: OpenMW-CS: TopicInfos index sorting and rearranging isn't fully functional Bug #4363: OpenMW-CS: Defect in Clone Function for Dialogue Info records Bug #4447: Actor collision capsule shape allows looking through some walls Bug #4465: Collision shape overlapping causes twitching Bug #4476: Abot Gondoliers: player hangs in air during scenic travel Bug #4568: Too many actors in one spot can push other actors out of bounds Bug #4623: Corprus implementation is incorrect Bug #4631: Setting MSAA level too high doesn't fall back to highest supported level Bug #4764: Data race in osg ParticleSystem Bug #4765: Data race in ChunkManager -> Array::setBinding Bug #4774: Guards are ignorant of an invisible player that tries to attack them Bug #5026: Data races with rain intensity uniform set by sky and used by water Bug #5101: Hostile followers travel with the player Bug #5108: Savegame bloating due to inefficient fog textures format Bug #5165: Active spells should use real time intead of timestamps Bug #5300: NPCs don't switch from torch to shield when starting combat Bug #5358: ForceGreeting always resets the dialogue window completely Bug #5363: Enchantment autocalc not always 0/1 Bug #5364: Script fails/stops if trying to startscript an unknown script Bug #5367: Selecting a spell on an enchanted item per hotkey always plays the equip sound Bug #5369: Spawnpoint in the Grazelands doesn't produce oversized creatures Bug #5370: Opening an unlocked but trapped door uses the key Bug #5384: OpenMW-CS: Deleting an instance requires reload of scene window to show in editor Bug #5387: Move/MoveWorld don't update the object's cell properly Bug #5391: Races Redone 1.2 bodies don't show on the inventory Bug #5397: NPC greeting does not reset if you leave + reenter area Bug #5400: OpenMW-CS: Verifier checks race of non-skin bodyparts Bug #5403: Enchantment effect doesn't show on an enemy during death animation Bug #5415: Environment maps in ebony cuirass and HiRez Armors Indoril cuirass don't work Bug #5416: Junk non-node records before the root node are not handled gracefully Bug #5422: The player loses all spells when resurrected Bug #5423: Guar follows actors too closely Bug #5424: Creatures do not headtrack player Bug #5425: Poison effect only appears for one frame Bug #5427: GetDistance unknown ID error is misleading Bug #5431: Physics performance degradation after a specific number of actors on a scene Bug #5435: Enemies can't hurt the player when collision is off Bug #5441: Enemies can't push a player character when in critical strike stance Bug #5451: Magic projectiles don't disappear with the caster Bug #5452: Autowalk is being included in savegames Bug #5469: Local map is reset when re-entering certain cells Bug #5472: Mistify mod causes CTD in 0.46 on Mac Bug #5473: OpenMW-CS: Cell border lines don't update properly on terrain change Bug #5479: NPCs who should be walking around town are standing around without walking Bug #5484: Zero value items shouldn't be able to be bought or sold for 1 gold Bug #5485: Intimidate doesn't increase disposition on marginal wins Bug #5490: Hits to carried left slot aren't redistributed if there's no shield equipped Bug #5499: Faction advance is available when requirements not met Bug #5502: Dead zone for analogue stick movement is too small Bug #5507: Sound volume is not clamped on ingame settings update Bug #5525: Case-insensitive search in the inventory window does not work with non-ASCII characters Bug #5531: Actors flee using current rotation by axis x Bug #5539: Window resize breaks when going from a lower resolution to full screen resolution Bug #5548: Certain exhausted topics can be highlighted again even though there's no new dialogue Bug #5557: Diagonal movement is noticeably slower with analogue stick Bug #5588: Randomly clicking on the journal's right-side page when it's empty shows random topics Bug #5603: Setting constant effect cast style doesn't correct effects view Bug #5604: Only one valid NIF root node is loaded from a single file Bug #5611: Usable items with "0 Uses" should be used only once Bug #5619: Input events are queued during save loading Bug #5622: Can't properly interact with the console when in pause menu Bug #5627: Bookart not shown if it isn't followed by
statement Bug #5633: Damage Spells in effect before god mode is enabled continue to hurt the player character and can kill them Bug #5639: Tooltips cover Messageboxes Bug #5644: Summon effects running on the player during game initialization cause crashes Bug #5656: Sneaking characters block hits while standing Bug #5661: Region sounds don't play at the right interval Bug #5675: OpenMW-CS: FRMR subrecords are saved with the wrong MastIdx Bug #5680: Bull Netches incorrectly aim over the player character's head and always miss Bug #5681: Player character can clip or pass through bridges instead of colliding against them Bug #5687: Bound items covering the same inventory slot expiring at the same time freezes the game Bug #5688: Water shader broken indoors with enable indoor shadows = false Bug #5695: ExplodeSpell for actors doesn't target the ground Bug #5703: OpenMW-CS menu system crashing on XFCE Bug #5706: AI sequences stop looping after the saved game is reloaded Bug #5713: OpenMW-CS: Collada models are corrupted in Qt-based scene view Bug #5731: OpenMW-CS: skirts are invisible on characters Bug #5739: Saving and loading the save a second or two before hitting the ground doesn't count fall damage Bug #5758: Paralyzed actors behavior is inconsistent with vanilla Bug #5762: Movement solver is insufficiently robust Bug #5800: Equipping a CE enchanted ring deselects an already equipped and selected enchanted ring from the spell menu Bug #5807: Video decoding crash on ARM Bug #5821: NPCs from mods getting removed if mod order was changed Bug #5835: OpenMW doesn't accept negative values for NPC's hello, alarm, fight, and flee Bug #5836: OpenMW dialogue/greeting/voice filter doesn't accept negative Ai values for NPC's hello, alarm, fight, and flee Bug #5838: Local map and other menus become blank in some locations while playing Wizards' Islands mod. Bug #5840: GetSoundPlaying "Health Damage" doesn't play when NPC hits target with shield effect ( vanilla engine behavior ) Bug #5841: Can't Cast Zero Cost Spells When Magicka is < 0 Bug #5869: Guards can initiate arrest dialogue behind locked doors Bug #5871: The console appears if you type the Russian letter "Ё" in the name of the enchantment Bug #5877: Effects appearing with empty icon Bug #5899: Visible modal windows and dropdowns crashing game on exit Bug #5902: NiZBufferProperty is unable to disable the depth test Bug #5906: Sunglare doesn't work with Mesa drivers and AMD GPUs Bug #5912: ImprovedBound mod doesn't work Bug #5914: BM: The Swimmer can't reach destination Bug #5923: Clicking on empty spaces between journal entries might show random topics Bug #5934: AddItem command doesn't accept negative values Bug #5975: NIF controllers from sheath meshes are used Bug #5991: Activate should always be allowed for inventory items Bug #5995: NiUVController doesn't calculate the UV offset properly Bug #6007: Crash when ending cutscene is playing Bug #6016: Greeting interrupts Fargoth's sneak-walk Bug #6022: OpenMW-CS: Terrain selection is not updated when undoing/redoing terrain changes Bug #6023: OpenMW-CS: Clicking on a reference in "Terrain land editing" mode discards corresponding select/edit action Bug #6028: Particle system controller values are incorrectly used Bug #6035: OpenMW-CS: Circle brush in "Terrain land editing" mode sometimes includes vertices outside its radius Bug #6036: OpenMW-CS: Terrain selection at the border of cells omits certain corner vertices Bug #6043: Actor can have torch missing when torch animation is played Bug #6047: Mouse bindings can be triggered during save loading Bug #6136: Game freezes when NPCs try to open doors that are about to be closed Bug #6294: Game crashes with empty pathgrid Feature #390: 3rd person look "over the shoulder" Feature #832: OpenMW-CS: Handle deleted references Feature #1536: Show more information about level on menu Feature #2159: "Graying out" exhausted dialogue topics Feature #2386: Distant Statics in the form of Object Paging Feature #2404: Levelled List can not be placed into a container Feature #2686: Timestamps in openmw.log Feature #2798: Mutable ESM records Feature #3171: OpenMW-CS: Instance drag selection Feature #3983: Wizard: Add link to buy Morrowind Feature #4201: Projectile-projectile collision Feature #4486: Handle crashes on Windows Feature #4894: Consider actors as obstacles for pathfinding Feature #4899: Alpha-To-Coverage Anti-Aliasing for alpha testing Feature #4917: Do not trigger NavMesh update when RecastMesh update should not change NavMesh Feature #4977: Use the "default icon.tga" when an item's icon is not found Feature #5043: Head Bobbing Feature #5199: OpenMW-CS: Improve scene view colors Feature #5297: Add a search function to the "Datafiles" tab of the OpenMW launcher Feature #5362: Show the soul gems' trapped soul in count dialog Feature #5445: Handle NiLines Feature #5456: Basic collada animation support Feature #5457: Realistic diagonal movement Feature #5486: Fixes trainers to choose their training skills based on their base skill points Feature #5500: Prepare enough navmesh tiles before scene loading ends Feature #5511: Add in game option to toggle HRTF support in OpenMW Feature #5519: Code Patch tab in launcher Feature #5524: Resume failed script execution after reload Feature #5545: Option to allow stealing from an unconscious NPC during combat Feature #5551: Do not reboot PC after OpenMW installation on Windows Feature #5563: Run physics update in background thread Feature #5579: MCP SetAngle enhancement Feature #5580: Service refusal filtering Feature #5610: Actors movement should be smoother Feature #5642: Ability to attach arrows to actor skeleton instead of bow mesh Feature #5649: Skyrim SE compressed BSA format support Feature #5672: Make stretch menu background configuration more accessible Feature #5692: Improve spell/magic item search to factor in magic effect names Feature #5730: Add graphic herbalism option to the launcher and documents Feature #5771: ori command should report where a mesh is loaded from and whether the x version is used. Feature #5813: Instanced groundcover support Feature #5814: Bsatool should be able to create BSA archives, not only to extract it Feature #5828: Support more than 8 lights Feature #5910: Fall back to delta time when physics can't keep up Feature #5980: Support Bullet with double precision instead of one with single precision Feature #6024: OpenMW-CS: Selecting terrain in "Terrain land editing" should support "Add to selection" and "Remove from selection" modes Feature #6033: Include pathgrid to navigation mesh Feature #6034: Find path based on area cost depending on NPC stats Task #5480: Drop Qt4 support Task #5520: Improve cell name autocompleter implementation @ text @@@comment $NetBSD: PLIST,v 1.2 2021/01/19 12:45:56 nia Exp $ bin/bsatool bin/esmtool bin/niftest bin/openmw ${PLIST.gui}bin/openmw-cs bin/openmw-essimporter bin/openmw-iniimporter ${PLIST.gui}bin/openmw-launcher ${PLIST.gui}bin/openmw-wizard ${PLIST.gui}share/applications/org.openmw.cs.desktop share/applications/org.openmw.launcher.desktop ${PLIST.gui}share/examples/openmw/defaults-cs.bin share/examples/openmw/defaults.bin share/examples/openmw/gamecontrollerdb.txt share/examples/openmw/openmw.cfg share/examples/openmw/version share/games/openmw/resources/defaultfilters share/games/openmw/resources/mygui/DejaVuLGCSansMono.ttf share/games/openmw/resources/mygui/OpenMWResourcePlugin.xml share/games/openmw/resources/mygui/core.skin share/games/openmw/resources/mygui/core.xml share/games/openmw/resources/mygui/core_layouteditor.xml share/games/openmw/resources/mygui/openmw.png share/games/openmw/resources/mygui/openmw_alchemy_window.layout share/games/openmw/resources/mygui/openmw_book.layout share/games/openmw/resources/mygui/openmw_box.skin.xml share/games/openmw/resources/mygui/openmw_button.skin.xml share/games/openmw/resources/mygui/openmw_chargen_birth.layout share/games/openmw/resources/mygui/openmw_chargen_class.layout share/games/openmw/resources/mygui/openmw_chargen_class_description.layout share/games/openmw/resources/mygui/openmw_chargen_create_class.layout share/games/openmw/resources/mygui/openmw_chargen_generate_class_result.layout share/games/openmw/resources/mygui/openmw_chargen_race.layout share/games/openmw/resources/mygui/openmw_chargen_review.layout share/games/openmw/resources/mygui/openmw_chargen_select_attribute.layout share/games/openmw/resources/mygui/openmw_chargen_select_skill.layout share/games/openmw/resources/mygui/openmw_chargen_select_specialization.layout share/games/openmw/resources/mygui/openmw_companion_window.layout share/games/openmw/resources/mygui/openmw_confirmation_dialog.layout share/games/openmw/resources/mygui/openmw_console.layout share/games/openmw/resources/mygui/openmw_console.skin.xml share/games/openmw/resources/mygui/openmw_container_window.layout share/games/openmw/resources/mygui/openmw_count_window.layout share/games/openmw/resources/mygui/openmw_debug_window.layout share/games/openmw/resources/mygui/openmw_debug_window.skin.xml share/games/openmw/resources/mygui/openmw_dialogue_window.layout share/games/openmw/resources/mygui/openmw_dialogue_window.skin.xml share/games/openmw/resources/mygui/openmw_edit.skin.xml share/games/openmw/resources/mygui/openmw_edit_effect.layout share/games/openmw/resources/mygui/openmw_edit_note.layout share/games/openmw/resources/mygui/openmw_enchanting_dialog.layout share/games/openmw/resources/mygui/openmw_font.xml share/games/openmw/resources/mygui/openmw_hud.layout share/games/openmw/resources/mygui/openmw_hud_box.skin.xml share/games/openmw/resources/mygui/openmw_hud_energybar.skin.xml share/games/openmw/resources/mygui/openmw_infobox.layout share/games/openmw/resources/mygui/openmw_interactive_messagebox.layout share/games/openmw/resources/mygui/openmw_interactive_messagebox_notransp.layout share/games/openmw/resources/mygui/openmw_inventory_window.layout share/games/openmw/resources/mygui/openmw_itemselection_dialog.layout share/games/openmw/resources/mygui/openmw_jail_screen.layout share/games/openmw/resources/mygui/openmw_journal.layout share/games/openmw/resources/mygui/openmw_journal.skin.xml share/games/openmw/resources/mygui/openmw_layers.xml share/games/openmw/resources/mygui/openmw_levelup_dialog.layout share/games/openmw/resources/mygui/openmw_list.skin.xml share/games/openmw/resources/mygui/openmw_loading_screen.layout share/games/openmw/resources/mygui/openmw_magicselection_dialog.layout share/games/openmw/resources/mygui/openmw_mainmenu.layout share/games/openmw/resources/mygui/openmw_mainmenu.skin.xml share/games/openmw/resources/mygui/openmw_map_window.layout share/games/openmw/resources/mygui/openmw_map_window.skin.xml share/games/openmw/resources/mygui/openmw_merchantrepair.layout share/games/openmw/resources/mygui/openmw_messagebox.layout share/games/openmw/resources/mygui/openmw_persuasion_dialog.layout share/games/openmw/resources/mygui/openmw_pointer.xml share/games/openmw/resources/mygui/openmw_progress.skin.xml share/games/openmw/resources/mygui/openmw_quickkeys_menu.layout share/games/openmw/resources/mygui/openmw_quickkeys_menu_assign.layout share/games/openmw/resources/mygui/openmw_recharge_dialog.layout share/games/openmw/resources/mygui/openmw_repair.layout share/games/openmw/resources/mygui/openmw_resources.xml share/games/openmw/resources/mygui/openmw_savegame_dialog.layout share/games/openmw/resources/mygui/openmw_screen_fader.layout share/games/openmw/resources/mygui/openmw_screen_fader_hit.layout share/games/openmw/resources/mygui/openmw_scroll.layout share/games/openmw/resources/mygui/openmw_scroll.skin.xml share/games/openmw/resources/mygui/openmw_settings.xml share/games/openmw/resources/mygui/openmw_settings_window.layout share/games/openmw/resources/mygui/openmw_spell_buying_window.layout share/games/openmw/resources/mygui/openmw_spell_window.layout share/games/openmw/resources/mygui/openmw_spellcreation_dialog.layout share/games/openmw/resources/mygui/openmw_stats_window.layout share/games/openmw/resources/mygui/openmw_text.skin.xml share/games/openmw/resources/mygui/openmw_text_input.layout share/games/openmw/resources/mygui/openmw_tooltips.layout share/games/openmw/resources/mygui/openmw_trade_window.layout share/games/openmw/resources/mygui/openmw_trainingwindow.layout share/games/openmw/resources/mygui/openmw_travel_window.layout share/games/openmw/resources/mygui/openmw_wait_dialog.layout share/games/openmw/resources/mygui/openmw_wait_dialog_progressbar.layout share/games/openmw/resources/mygui/openmw_windows.skin.xml share/games/openmw/resources/mygui/skins.xml share/games/openmw/resources/shaders/alpha.glsl share/games/openmw/resources/shaders/groundcover_fragment.glsl share/games/openmw/resources/shaders/groundcover_vertex.glsl share/games/openmw/resources/shaders/lighting.glsl share/games/openmw/resources/shaders/lighting_util.glsl share/games/openmw/resources/shaders/nv_default_fragment.glsl share/games/openmw/resources/shaders/nv_default_vertex.glsl share/games/openmw/resources/shaders/nv_nolighting_fragment.glsl share/games/openmw/resources/shaders/nv_nolighting_vertex.glsl share/games/openmw/resources/shaders/objects_fragment.glsl share/games/openmw/resources/shaders/objects_vertex.glsl share/games/openmw/resources/shaders/parallax.glsl share/games/openmw/resources/shaders/s360_fragment.glsl share/games/openmw/resources/shaders/s360_vertex.glsl share/games/openmw/resources/shaders/shadowcasting_fragment.glsl share/games/openmw/resources/shaders/shadowcasting_vertex.glsl share/games/openmw/resources/shaders/shadows_fragment.glsl share/games/openmw/resources/shaders/shadows_vertex.glsl share/games/openmw/resources/shaders/terrain_fragment.glsl share/games/openmw/resources/shaders/terrain_vertex.glsl share/games/openmw/resources/shaders/vertexcolors.glsl share/games/openmw/resources/shaders/water_fragment.glsl share/games/openmw/resources/shaders/water_nm.png share/games/openmw/resources/shaders/water_vertex.glsl share/games/openmw/resources/version share/games/openmw/resources/vfs/textures/omw_menu_scroll_center_h.dds share/games/openmw/resources/vfs/textures/omw_menu_scroll_center_v.dds share/games/openmw/resources/vfs/textures/omw_menu_scroll_down.dds share/games/openmw/resources/vfs/textures/omw_menu_scroll_left.dds share/games/openmw/resources/vfs/textures/omw_menu_scroll_right.dds share/games/openmw/resources/vfs/textures/omw_menu_scroll_up.dds share/licenses/openmw/DejaVuFontLicense.txt share/metainfo/openmw.appdata.xml ${PLIST.gui}share/pixmaps/openmw-cs.png share/pixmaps/openmw.png @@pkgdir share/games/openmw/data @ 1.2 log @openmw: Update to 0.46.0 This fixes the build with new graphics/osg. 0.46.0 ------ Bug #1515: Opening console masks dialogue, inventory menu Bug #1933: Actors can have few stocks of the same item Bug #2395: Duplicated plugins in the launcher when multiple data directories provide the same plugin Bug #2679: Unable to map mouse wheel under control settings Bug #2969: Scripted items can stack Bug #2976: Data lines in global openmw.cfg take priority over user openmw.cfg Bug #2987: Editor: some chance and AI data fields can overflow Bug #3006: 'else if' operator breaks script compilation Bug #3109: SetPos/Position handles actors differently Bug #3282: Unintended behaviour when assigning F3 and Windows keys Bug #3550: Companion from mod attacks the air after combat has ended Bug #3609: Items from evidence chest are not considered to be stolen if player is allowed to use the chest Bug #3623: Display scaling breaks mouse recognition Bug #3725: Using script function in a non-conditional expression breaks script compilation Bug #3733: Normal maps are inverted on mirrored UVs Bug #3765: DisableTeleporting makes Mark/Recall/Intervention effects undetectable Bug #3778: [Mod] Improved Thrown Weapon Projectiles - weapons have wrong transformation during throw animation Bug #3812: Wrong multiline tooltips width when word-wrapping is enabled Bug #3894: Hostile spell effects not detected/present on first frame of OnPCHitMe Bug #3977: Non-ASCII characters in object ID's are not supported Bug #4009: Launcher does not show data files on the first run after installing Bug #4077: Enchanted items are not recharged if they are not in the player's inventory Bug #4141: PCSkipEquip isn't set to 1 when reading books/scrolls Bug #4202: Open .omwaddon files without needing toopen openmw-cs first Bug #4240: Ash storm origin coordinates and hand shielding animation behavior are incorrect Bug #4262: Rain settings are hardcoded Bug #4270: Closing doors while they are obstructed desyncs closing sfx Bug #4276: Resizing character window differs from vanilla Bug #4284: ForceSneak behaviour is inconsistent if the target has AiWander package Bug #4329: Removed birthsign abilities are restored after reloading the save Bug #4341: Error message about missing GDB is too vague Bug #4383: Bow model obscures crosshair when arrow is drawn Bug #4384: Resist Normal Weapons only checks ammunition for ranged weapons Bug #4411: Reloading a saved game while falling prevents damage in some cases Bug #4449: Value returned by GetWindSpeed is incorrect Bug #4456: AiActivate should not be cancelled after target activation Bug #4493: If the setup doesn't find what it is expecting, it fails silently and displays the requester again instead of letting the user know what wasn't found. Bug #4523: "player->ModCurrentFatigue -0.001" in global script does not cause the running player to fall Bug #4540: Rain delay when exiting water Bug #4594: Actors without AI packages don't use Hello dialogue Bug #4598: Script parser does not support non-ASCII characters Bug #4600: Crash when no sound output is available or --no-sound is used. Bug #4601: Filtering referenceables by gender is broken Bug #4639: Black screen after completing first mages guild mission + training Bug #4650: Focus is lost after pressing ESC in confirmation dialog inside savegame dialog Bug #4680: Heap corruption on faulty esp Bug #4701: PrisonMarker record is not hardcoded like other markers Bug #4703: Editor: it's possible to preview levelled list records Bug #4705: Editor: unable to open exterior cell views from Instances table Bug #4714: Crash upon game load in the repair menu while the "Your repair failed!" message is active Bug #4715: "Cannot get class of an empty object" exception after pressing ESC in the dialogue mode Bug #4720: Inventory avatar has shield with two-handed weapon during [un]equipping animation Bug #4723: ResetActors command works incorrectly Bug #4736: LandTexture records overrides do not work Bug #4745: Editor: Interior cell lighting field values are not displayed as colors Bug #4746: Non-solid player can't run or sneak Bug #4747: Bones are not read from X.NIF file for NPC animation Bug #4748: Editor: Cloned, moved, added instances re-use RefNum indices Bug #4750: Sneaking doesn't work in first person view if the player is in attack ready state Bug #4756: Animation issues with VAOs Bug #4757: Content selector: files can be cleared when there aren't any files to clear Bug #4768: Fallback numerical value recovery chokes on invalid arguments Bug #4775: Slowfall effect resets player jumping flag Bug #4778: Interiors of Illusion puzzle in Sotha Sil Expanded mod is broken Bug #4783: Blizzard behavior is incorrect Bug #4787: Sneaking makes 1st person walking/bobbing animation super-slow Bug #4797: Player sneaking and running stances are not accounted for when in air Bug #4800: Standing collisions are not updated immediately when an object is teleported without a cell change Bug #4802: You can rest before taking falling damage from landing from a jump Bug #4803: Stray special characters before begin statement break script compilation Bug #4804: Particle system with the "Has Sizes = false" causes an exception Bug #4805: NPC movement speed calculations do not take race Weight into account Bug #4810: Raki creature broken in OpenMW Bug #4813: Creatures with known file but no "Sound Gen Creature" assigned use default sounds Bug #4815: "Finished" journal entry with lower index doesn't close journal, SetJournalIndex closes journal Bug #4820: Spell absorption is broken Bug #4823: Jail progress bar works incorrectly Bug #4826: Uninitialized memory in unit test Bug #4827: NiUVController is handled incorrectly Bug #4828: Potion looping effects VFX are not shown for NPCs Bug #4837: CTD when a mesh with NiLODNode root node with particles is loaded Bug #4841: Russian localization ignores implicit keywords Bug #4844: Data race in savegame loading / GlobalMap render Bug #4847: Idle animation reset oddities Bug #4851: No shadows since switch to OSG Bug #4860: Actors outside of processing range visible for one frame after spawning Bug #4867: Arbitrary text after local variable declarations breaks script compilation Bug #4876: AI ratings handling inconsistencies Bug #4877: Startup script executes only on a new game start Bug #4879: SayDone returns 0 on the frame Say is called Bug #4888: Global variable stray explicit reference calls break script compilation Bug #4896: Title screen music doesn't loop Bug #4902: Using scrollbars in settings causes resolution to change Bug #4904: Editor: Texture painting with duplicate of a base-version texture Bug #4911: Editor: QOpenGLContext::swapBuffers() warning with Qt5 Bug #4916: Specular power (shininess) material parameter is ignored when shaders are used. Bug #4918: Abilities don't play looping VFX when they're initially applied Bug #4920: Combat AI uses incorrect invisibility check Bug #4922: Werewolves can not attack if the transformation happens during attack Bug #4927: Spell effect having both a skill and an attribute assigned is a fatal error Bug #4932: Invalid records matching when loading save with edited plugin Bug #4933: Field of View not equal with Morrowind Bug #4938: Strings from subrecords with actually empty headers can't be empty Bug #4942: Hand-to-Hand attack type is chosen randomly when "always use best attack" is turned off Bug #4945: Poor random magic magnitude distribution Bug #4947: Player character doesn't use lip animation Bug #4948: Footstep sounds while levitating on ground level Bug #4952: Torches held by NPCs flicker too quickly Bug #4961: Flying creature combat engagement takes z-axis into account Bug #4963: Enchant skill progress is incorrect Bug #4964: Multiple effect spell projectile sounds play louder than vanilla Bug #4965: Global light attenuation settings setup is lacking Bug #4969: "Miss" sound plays for any actor Bug #4971: OpenMW-CS: Make rotations display as degrees instead of radians Bug #4972: Player is able to use quickkeys while disableplayerfighting is active Bug #4979: AiTravel maximum range depends on "actors processing range" setting Bug #4980: Drowning mechanics is applied for actors indifferently from distance to player Bug #4984: "Friendly hits" feature should be used only for player's followers Bug #4989: Object dimension-dependent VFX scaling behavior is inconsistent Bug #4990: Dead bodies prevent you from hitting Bug #4991: Jumping occasionally takes too much fatigue Bug #4999: Drop instruction behaves differently from vanilla Bug #5001: Possible data race in the Animation::setAlpha() Bug #5004: Werewolves shield their eyes during storm Bug #5012: "Take all" on owned container generates a messagebox per item Bug #5018: Spell tooltips don't support purely negative magnitudes Bug #5025: Data race in the ICO::setMaximumNumOfObjectsToCompilePerFrame() Bug #5028: Offered price caps are not trading-specific Bug #5038: Enchanting success chance calculations are blatantly wrong Bug #5047: # in cell names sets color Bug #5050: Invalid spell effects are not handled gracefully Bug #5055: Mark, Recall, Intervention magic effect abilities have no effect when added and removed in the same frame Bug #5056: Calling Cast function on player doesn't equip the spell but casts it Bug #5059: Modded animation with combined attack keys always does max damage and can double damage Bug #5060: Magic effect visuals stop when death animation begins instead of when it ends Bug #5063: Shape named "Tri Shadow" in creature mesh is visible if it isn't hidden Bug #5067: Ranged attacks on unaware opponents ("critical hits") differ from the vanilla engine Bug #5069: Blocking creatures' attacks doesn't degrade shields Bug #5073: NPCs open doors in front of them even if they don't have to Bug #5074: Paralyzed actors greet the player Bug #5075: Enchanting cast style can be changed if there's no object Bug #5078: DisablePlayerLooking is broken Bug #5081: OpenMW-CS: Apparatus type "Alembic" is erroneously named "Albemic" Bug #5082: Scrolling with controller in GUI mode is broken Bug #5087: Some valid script names can't be used as string arguments Bug #5089: Swimming/Underwater creatures only swim around ground level Bug #5092: NPCs with enchanted weapons play sound when out of charges Bug #5093: Hand to hand sound plays on knocked out enemies Bug #5097: String arguments can't be parsed as number literals in scripts Bug #5099: Non-swimming enemies will enter water if player is water walking Bug #5103: Sneaking state behavior is still inconsistent Bug #5104: Black Dart's enchantment doesn't trigger at low Enchant levels Bug #5106: Still can jump even when encumbered Bug #5110: ModRegion with a redundant numerical argument breaks script execution Bug #5112: Insufficient magicka for current spell not reflected on HUD icon Bug #5113: Unknown alchemy question mark not centered Bug #5123: Script won't run on respawn Bug #5124: Arrow remains attached to actor if pulling animation was cancelled Bug #5126: Swimming creatures without RunForward animations are motionless during combat Bug #5134: Doors rotation by "Lock" console command is inconsistent Bug #5136: LegionUniform script: can not access local variables Bug #5137: Textures with Clamp Mode set to Clamp instead of Wrap are too dark outside the boundaries Bug #5138: Actors stuck in half closed door Bug #5149: Failing lock pick attempts isn't always a crime Bug #5155: Lock/unlock behavior differs from vanilla Bug #5158: Objects without a name don't fallback to their ID Bug #5159: NiMaterialColorController can only control the diffuse color Bug #5161: Creature companions can't be activated when they are knocked down Bug #5164: Faction owned items handling is incorrect Bug #5163: UserData is not copied during node cloning Bug #5166: Scripts still should be executed after player's death Bug #5167: Player can select and cast spells before magic menu is enabled Bug #5168: Force1stPerson and Force3rdPerson commands are not really force view change Bug #5169: Nested levelled items/creatures have significantly higher chance not to spawn Bug #5175: Random script function returns an integer value Bug #5177: Editor: Unexplored map tiles get corrupted after a file with terrain is saved Bug #5182: OnPCEquip doesn't trigger on skipped beast race attempts to equip something not equippable by beasts Bug #5186: Equipped item enchantments don't affect creatures Bug #5190: On-strike enchantments can be applied to and used with non-projectile ranged weapons Bug #5196: Dwarven ghosts do not use idle animations Bug #5206: A "class does not have NPC stats" error when player's follower kills an enemy with damage spell Bug #5209: Spellcasting ignores race height Bug #5210: AiActivate allows actors to open dialogue and inventory windows Bug #5211: Screen fades in if the first loaded save is in interior cell Bug #5212: AiTravel does not work for actors outside of AI processing range Bug #5213: SameFaction script function is broken Bug #5218: Crash when disabling ToggleBorders Bug #5220: GetLOS crashes when actor isn't loaded Bug #5222: Empty cell name subrecords are not saved Bug #5223: Bow replacement during attack animation removes attached arrow Bug #5226: Reputation should be capped Bug #5229: Crash if mesh controller node has no data node Bug #5239: OpenMW-CS does not support non-ASCII characters in path names Bug #5241: On-self absorb spells cannot be detected Bug #5242: ExplodeSpell behavior differs from Cast behavior Bug #5246: Water ripples persist after cell change Bug #5249: Wandering NPCs start walking too soon after they hello Bug #5250: Creatures display shield ground mesh instead of shield body part Bug #5255: "GetTarget, player" doesn't return 1 during NPC hello Bug #5261: Creatures can sometimes become stuck playing idles and never wander again Bug #5264: "Damage Fatigue" Magic Effect Can Bring Fatigue below 0 Bug #5269: Editor: Cell lighting in resaved cleaned content files is corrupted Bug #5278: Console command Show doesn't fall back to global variable after local var not found Bug #5308: World map copying makes save loading much slower Bug #5313: Node properties of identical type are not applied in the correct order Bug #5326: Formatting issues in the settings.cfg Bug #5328: Skills aren't properly reset for dead actors Bug #5345: Dopey Necromancy does not work due to a missing quote Bug #5350: An attempt to launch magic bolt causes "AL error invalid value" error Bug #5352: Light source items' duration is decremented while they aren't visible Feature #1724: Handle AvoidNode Feature #2229: Improve pathfinding AI Feature #3025: Analogue gamepad movement controls Feature #3442: Default values for fallbacks from ini file Feature #3517: Multiple projectiles enchantment Feature #3610: Option to invert X axis Feature #3871: Editor: Terrain Selection Feature #3893: Implicit target for "set" function in console Feature #3980: In-game option to disable controller Feature #3999: Shift + Double Click should maximize/restore menu size Feature #4001: Toggle sneak controller shortcut Feature #4068: OpenMW-CS: Add a button to reset key bindings to defaults Feature #4129: Beta Comment to File Feature #4209: Editor: Faction rank sub-table Feature #4255: Handle broken RepairedOnMe script function Feature #4316: Implement RaiseRank/LowerRank functions properly Feature #4360: Improve default controller bindings Feature #4544: Actors movement deceleration Feature #4673: Weapon sheathing Feature #4675: Support for NiRollController Feature #4708: Radial fog support Feature #4730: Native animated containers support Feature #4784: Launcher: Duplicate Content Lists Feature #4812: Support NiSwitchNode Feature #4831: Item search in the player's inventory Feature #4836: Daytime node switch Feature #4840: Editor: Transient terrain change support Feature #4859: Make water reflections more configurable Feature #4882: Support for NiPalette node Feature #4887: Add openmw command option to set initial random seed Feature #4890: Make Distant Terrain configurable Feature #4944: Pause audio when OpenMW is minimized Feature #4958: Support eight blood types Feature #4962: Add casting animations for magic items Feature #4968: Scalable UI widget skins Feature #4994: Persistent pinnable windows hiding Feature #5000: Compressed BSA format support Feature #5005: Editor: Instance window via Scene window Feature #5010: Native graphics herbalism support Feature #5031: Make GetWeaponType function return different values for tools Feature #5033: Magic armor mitigation for creatures Feature #5034: Make enchanting window stay open after a failed attempt Feature #5036: Allow scripted faction leaving Feature #5046: Gamepad thumbstick cursor speed Feature #5051: Provide a separate textures for scrollbars Feature #5091: Human-readable light source duration Feature #5094: Unix like console hotkeys Feature #5098: Allow user controller bindings Feature #5114: Refresh launcher mod list Feature #5121: Handle NiTriStrips and NiTriStripsData Feature #5122: Use magic glow for enchanted arrows Feature #5131: Custom skeleton bones Feature #5132: Unique animations for different weapon types Feature #5146: Safe Dispose corpse Feature #5147: Show spell magicka cost in spell buying window Feature #5170: Editor: Land shape editing, land selection Feature #5172: Editor: Delete instances/references with keypress in scene window Feature #5193: Shields sheathing Feature #5201: Editor: Show tool outline in scene view, when using editmodes Feature #5219: Impelement TestCells console command Feature #5224: Handle NiKeyframeController for NiTriShape Feature #5274: Editor: Keyboard shortcut to drop objects to ground/obstacle in scene view Feature #5304: Morrowind-style bump-mapping Feature #5311: Support for gyroscopic input (e.g. Android) Feature #5314: Ingredient filter in the alchemy window Task #4686: Upgrade media decoder to a more current FFmpeg API Task #4695: Optimize Distant Terrain memory consumption Task #4789: Optimize cell transitions Task #4721: Add NMake support to the Windows prebuild script @ text @d1 1 a1 1 @@comment $NetBSD$ d13 2 a15 1 ${PLIST.gui}share/examples/openmw/openmw-cs.cfg a16 1 share/examples/openmw/settings-default.cfg d105 3 d109 5 d125 1 d136 1 a136 1 share/licenses/openmw/DejaVu Font License.txt @ 1.1 log @Add games/openmw. OpenMW is a free, open source and modern game engine which reimplements and extends the one that runs the 2002 open-world RPG Morrowind. The engine comes with its own editor, called OpenMW-CS which allows the user to edit or create their own original games. NOTE: Playing Morrowind with this engine still requires the Morrowind data files that you own. @ text @d4 1 d6 1 a6 1 bin/openmw-cs d9 4 a12 4 bin/openmw-launcher bin/openmw-wizard share/applications/openmw-cs.desktop share/applications/openmw.desktop d14 1 a14 3 share/examples/openmw/gamecontrollerdb_204.txt share/examples/openmw/gamecontrollerdb_205.txt share/examples/openmw/openmw-cs.cfg d111 4 d121 6 d129 1 a129 1 share/pixmaps/openmw-cs.png @