head 1.2; access; symbols pkgsrc-2013Q2:1.2.0.54 pkgsrc-2013Q2-base:1.2 pkgsrc-2012Q4:1.2.0.52 pkgsrc-2012Q4-base:1.2 pkgsrc-2011Q4:1.2.0.50 pkgsrc-2011Q4-base:1.2 pkgsrc-2011Q2:1.2.0.48 pkgsrc-2011Q2-base:1.2 pkgsrc-2009Q4:1.2.0.46 pkgsrc-2009Q4-base:1.2 pkgsrc-2008Q4:1.2.0.44 pkgsrc-2008Q4-base:1.2 pkgsrc-2008Q3:1.2.0.42 pkgsrc-2008Q3-base:1.2 cube-native-xorg:1.2.0.40 cube-native-xorg-base:1.2 pkgsrc-2008Q2:1.2.0.38 pkgsrc-2008Q2-base:1.2 pkgsrc-2008Q1:1.2.0.36 pkgsrc-2008Q1-base:1.2 pkgsrc-2007Q4:1.2.0.34 pkgsrc-2007Q4-base:1.2 pkgsrc-2007Q3:1.2.0.32 pkgsrc-2007Q3-base:1.2 pkgsrc-2007Q2:1.2.0.30 pkgsrc-2007Q2-base:1.2 pkgsrc-2007Q1:1.2.0.28 pkgsrc-2007Q1-base:1.2 pkgsrc-2006Q4:1.2.0.26 pkgsrc-2006Q4-base:1.2 pkgsrc-2006Q3:1.2.0.24 pkgsrc-2006Q3-base:1.2 pkgsrc-2006Q2:1.2.0.22 pkgsrc-2006Q2-base:1.2 pkgsrc-2006Q1:1.2.0.20 pkgsrc-2006Q1-base:1.2 pkgsrc-2005Q4:1.2.0.18 pkgsrc-2005Q4-base:1.2 pkgsrc-2005Q3:1.2.0.16 pkgsrc-2005Q3-base:1.2 pkgsrc-2005Q2:1.2.0.14 pkgsrc-2005Q2-base:1.2 pkgsrc-2005Q1:1.2.0.12 pkgsrc-2005Q1-base:1.2 pkgsrc-2004Q4:1.2.0.10 pkgsrc-2004Q4-base:1.2 pkgsrc-2004Q3:1.2.0.8 pkgsrc-2004Q3-base:1.2 pkgsrc-2004Q2:1.2.0.6 pkgsrc-2004Q2-base:1.2 pkgsrc-2004Q1:1.2.0.4 pkgsrc-2004Q1-base:1.2 pkgsrc-2003Q4:1.2.0.2 pkgsrc-2003Q4-base:1.2 buildlink2-base:1.2 netbsd-1-5-PATCH001:1.1.1.1 netbsd-1-5-RELEASE:1.1.1.1 netbsd-1-4-PATCH003:1.1.1.1 pkgsrc-base:1.1.1.1 TNF:1.1.1; locks; strict; comment @# @; 1.2 date 2001.11.01.00.52.30; author zuntum; state dead; branches; next 1.1; 1.1 date 2000.03.28.00.33.37; author jlam; state Exp; branches 1.1.1.1; next ; 1.1.1.1 date 2000.03.28.00.33.37; author jlam; state Exp; branches; next ; desc @@ 1.2 log @Move pkg/ files into package's toplevel directory @ text @This archive contains Freeciv, a free Civilization clone for Unix and X. This version only allows multiplayer games, and limited support for AI players. You should check out the home page, as it contains much more information than this file and the online help. This is also where we'll inform people about new releases/bugs/fixes/competitions, etc. This package contains the machine independent files for Freeciv. @ 1.1 log @Initial revision @ text @@ 1.1.1.1 log @Machine independent files for Freeciv. WHAT'S CHANGED SINCE 1.9.0: - Internationalization extended. Still needs improvement. New ./doc directory for localized versions of README and INSTALL. Current localizations: de en_GB es fr hu no pl pt pt_BR ru. - Added Civ1/2-like Barbarians. Controlled by two server options. - Many more nations added. - Worklists -- Players can now specify a list of things to be built in a city. - The AI now utilizes diplomats/spies aggressively. - Added a variant (1) of Michelangelo's Chapel. - Initial rates after Revolution will try to maximize Science. - Rapture-triggered city growth will no longer empty the foodbox. - Map generator improvements: - Gen 1 hills more uniform north/south. - Gen 2+ will tend to make fewer length-one rivers. - Added unit-death explosion animation. - No longer will cities with exactly 0 (zero) production surplus be given a "free" shield every turn. - Command-line arguments made more consistent between server and client. - Caravans now provide a research benefit when initially establishing a trade route, equal to the monetary benefit. - Diplomat/Spy changes: - Changed all actions to more closely conform to Civ2 rules. - Changed "diplchance" to be %-chance of success. Used in many ways. - Diplomat/Spy may attempt action with any movement left. - Added "At Spy's Discretion" selection to steal and sabotage dialogs. - Allow Spies to steal tech from a city more than once (gets harder). - May only poison towns of size greater than 1 (one). - May only sabotage units that are alone on a square. - When a city is subverted, only nearby units change sides. - Veteran status improves defense against other Diplomats/Spies. - Added production display of number of turns remaining to build. - Small, shield-like flags tilesets (trident_shields, engels_shields). - Airbase changes (for Civ2 compliance): - Ground units can attack Air units when they are parked on an Airbase. - Units are defeated only singly when on an Airbase (like a Fortress). - Revised and improved the server 'help' command. - New intro graphics. - Ships may now have their movement reduced after a combat in which they are damaged. - Added display of production values to main map "city tiles" display. - Increased the Add-To City size limit to 9 to conform to Civ2. - Settler's "Connect" feature -- Automatically connect two points with Road, Railroad, Irrigate or Fortress. - Several AI improvements. - New ruleset support for CITIES, most notably cities are now drawn in different sizes and styles. - Allow specifying unambiguous player name prefix, instead of full player name, for server commands taking a player name argument. - Added multi-client configuration support. - Added 'read' and 'write' server commands. - Added "best nation" column to Demographics report. - Changed Fighters and Stealth Fighters to not cause unhappiness (Civ2). - Cities on mountains will produce an extra food (Civ2). - Fixed bug where Lighthouse was not producing veteran sea units. - Ported to Amiga. (This is not included with a "distribution"; get it directly from the CVS , or from a CVS Snapshot .) - Lots of bug fixes, code cleanups, and help-text improvements. @ text @@