head 1.13; access; symbols pkgsrc-2023Q4:1.13.0.4 pkgsrc-2023Q4-base:1.13 pkgsrc-2023Q3:1.13.0.2 pkgsrc-2023Q3-base:1.13 pkgsrc-2023Q2:1.12.0.8 pkgsrc-2023Q2-base:1.12 pkgsrc-2023Q1:1.12.0.6 pkgsrc-2023Q1-base:1.12 pkgsrc-2022Q4:1.12.0.4 pkgsrc-2022Q4-base:1.12 pkgsrc-2022Q3:1.12.0.2 pkgsrc-2022Q3-base:1.12 pkgsrc-2022Q2:1.11.0.8 pkgsrc-2022Q2-base:1.11 pkgsrc-2022Q1:1.11.0.6 pkgsrc-2022Q1-base:1.11 pkgsrc-2021Q4:1.11.0.4 pkgsrc-2021Q4-base:1.11 pkgsrc-2021Q3:1.11.0.2 pkgsrc-2021Q3-base:1.11 pkgsrc-2021Q2:1.10.0.6 pkgsrc-2021Q2-base:1.10 pkgsrc-2021Q1:1.10.0.4 pkgsrc-2021Q1-base:1.10 pkgsrc-2020Q4:1.10.0.2 pkgsrc-2020Q4-base:1.10 pkgsrc-2020Q3:1.9.0.6 pkgsrc-2020Q3-base:1.9 pkgsrc-2020Q2:1.9.0.4 pkgsrc-2020Q2-base:1.9 pkgsrc-2020Q1:1.9.0.2 pkgsrc-2020Q1-base:1.9 pkgsrc-2019Q4:1.8.0.6 pkgsrc-2019Q4-base:1.8 pkgsrc-2019Q3:1.8.0.2 pkgsrc-2019Q3-base:1.8 pkgsrc-2019Q2:1.6.0.2 pkgsrc-2019Q2-base:1.6 pkgsrc-2019Q1:1.5.0.16 pkgsrc-2019Q1-base:1.5 pkgsrc-2018Q4:1.5.0.14 pkgsrc-2018Q4-base:1.5 pkgsrc-2018Q3:1.5.0.12 pkgsrc-2018Q3-base:1.5 pkgsrc-2018Q2:1.5.0.10 pkgsrc-2018Q2-base:1.5 pkgsrc-2018Q1:1.5.0.8 pkgsrc-2018Q1-base:1.5 pkgsrc-2017Q4:1.5.0.6 pkgsrc-2017Q4-base:1.5 pkgsrc-2017Q3:1.5.0.4 pkgsrc-2017Q3-base:1.5 pkgsrc-2017Q2:1.4.0.18 pkgsrc-2017Q2-base:1.4 pkgsrc-2017Q1:1.4.0.16 pkgsrc-2017Q1-base:1.4 pkgsrc-2016Q4:1.4.0.14 pkgsrc-2016Q4-base:1.4 pkgsrc-2016Q3:1.4.0.12 pkgsrc-2016Q3-base:1.4 pkgsrc-2016Q2:1.4.0.10 pkgsrc-2016Q2-base:1.4 pkgsrc-2016Q1:1.4.0.8 pkgsrc-2016Q1-base:1.4 pkgsrc-2015Q4:1.4.0.6 pkgsrc-2015Q4-base:1.4 pkgsrc-2015Q3:1.4.0.4 pkgsrc-2015Q3-base:1.4 pkgsrc-2015Q2:1.4.0.2 pkgsrc-2015Q2-base:1.4 pkgsrc-2015Q1:1.3.0.8 pkgsrc-2015Q1-base:1.3 pkgsrc-2014Q4:1.3.0.6 pkgsrc-2014Q4-base:1.3 pkgsrc-2014Q3:1.3.0.4 pkgsrc-2014Q3-base:1.3 pkgsrc-2014Q2:1.3.0.2 pkgsrc-2014Q2-base:1.3 pkgsrc-2014Q1:1.2.0.2 pkgsrc-2014Q1-base:1.2; locks; strict; comment @# @; 1.13 date 2023.08.14.05.24.26; author wiz; state Exp; branches; next 1.12; commitid LOSB79OLVxvXjIAE; 1.12 date 2022.06.30.11.18.24; author nia; state Exp; branches; next 1.11; commitid AhctUV91Vubws3KD; 1.11 date 2021.08.10.11.53.16; author nia; state Exp; branches; next 1.10; commitid aU2PKBjXOeos4q4D; 1.10 date 2020.12.04.20.45.19; author nia; state Exp; branches; next 1.9; commitid FPz71MqRX3WN0tyC; 1.9 date 2020.01.26.17.31.14; author rillig; state Exp; branches; next 1.8; commitid 4fBBvoSLJaGd0eUB; 1.8 date 2019.08.09.17.16.27; author nia; state Exp; branches; next 1.7; commitid vY2VnJqlyDOZnnyB; 1.7 date 2019.07.01.13.20.51; author nia; state Exp; branches; next 1.6; commitid pLTY83NqjZ5EkltB; 1.6 date 2019.04.25.07.32.55; author maya; state Exp; branches; next 1.5; commitid 1FEMQBEPb9uTxHkB; 1.5 date 2017.09.16.19.26.57; author wiz; state Exp; branches; next 1.4; commitid A7fIQ99zTdcMls7A; 1.4 date 2015.04.25.14.22.54; author tnn; state Exp; branches; next 1.3; commitid fkfRjMEDCPfoNYiy; 1.3 date 2014.05.17.16.10.44; author wiz; state Exp; branches; next 1.2; commitid vZBubLIZiAZOpUAx; 1.2 date 2014.02.24.16.16.11; author joerg; state Exp; branches; next 1.1; commitid vnycbyClvP5m5nqx; 1.1 date 2014.02.02.23.21.37; author rodent; state Exp; branches; next ; commitid zTl4zo6nsKfa9Anx; desc @@ 1.13 log @*: recursive bump for Python 3.11 as new default @ text @# $NetBSD: Makefile,v 1.12 2022/06/30 11:18:24 nia Exp $ DISTNAME= flare-game-1.12 PKGREVISION= 2 CATEGORIES= games MASTER_SITES= ${MASTER_SITE_GITHUB:=flareteam/} GITHUB_TAG= v${PKGVERSION_NOREV} MAINTAINER= pkgsrc-users@@NetBSD.org HOMEPAGE= https://flarerpg.org/ COMMENT= Fantasy action RPG using the FLARE engine LICENSE= gnu-gpl-v3 AND cc-by-sa-v3.0 AND ofl-v1.1 AND gnu-gpl-v2 DEPENDS+= flare-engine>=1.10:../../games/flare-engine WRKSRC= ${WRKDIR}/${PKGNAME_NOREV} USE_LANGUAGES= c c++ USE_CMAKE= yes REPLACE_PYTHON+= mods/alpha_demo/languages/xgettext.py REPLACE_PYTHON+= mods/default/languages/xgettext.py REPLACE_PYTHON+= mods/fantasycore/languages/xgettext.py CMAKE_ARGS+= -DDATADIR:STRING="${PREFIX}/share/flare" .include "../../lang/python/application.mk" .include "../../mk/pthread.buildlink3.mk" .include "../../mk/bsd.pkg.mk" @ 1.12 log @*: Revbump packages that use Python at runtime without a PKGNAME prefix @ text @d1 1 a1 1 # $NetBSD: Makefile,v 1.11 2021/08/10 11:53:16 nia Exp $ d4 1 a4 1 PKGREVISION= 1 @ 1.11 log @flare*: update to 1.12 Release notes: https://flarerpg.org/2021/08/02/flare-1-12/ @ text @d1 1 a1 1 # $NetBSD: Makefile,v 1.10 2020/12/04 20:45:19 nia Exp $ d4 1 @ 1.10 log @Revbump packages with a runtime Python dep but no version prefix. For the Python 3.8 default switch. @ text @d1 1 a1 1 # $NetBSD: Makefile,v 1.9 2020/01/26 17:31:14 rillig Exp $ d3 1 a3 2 DISTNAME= flare-game-1.11 PKGREVISION= 1 @ 1.9 log @all: migrate homepages from http to https pkglint -r --network --only "migrate" As a side-effect of migrating the homepages, pkglint also fixed a few indentations in unrelated lines. These and the new homepages have been checked manually. @ text @d1 1 a1 1 # $NetBSD: Makefile,v 1.8 2019/08/09 17:16:27 nia Exp $ d4 1 @ 1.8 log @flare{-engine,-game}: Update to 1.11 Changelog Engine features * Players now have their own private stash in addition to the shared stash. * Expanded the 'no_stash' Item variable to account for having multiple stashes. Engine fixes * Fix bug where items could be dragged from the vendor window and dropped in the opposite vendor tab. * Fix bug that caused item max_quantity to be reset when attempting to append an item definition. * Fix bug where Powers with 'replace_by_effect' would still use properties from the parent power, such as animation state. Game updates * Items that couldn't be stashed in the last update can now be put in the private stash. * Salted Field: moved chest to the south end of the map to prevent easy farming. Translation updates * Belarusian (be) update (Zmicer Turok) * German (de) update (Wuzzy2) * Hungarian (hu) by bzt * Ukranian (uk) update (Igor Paliychuk) @ text @d1 1 a1 1 # $NetBSD: Makefile,v 1.7 2019/07/01 13:20:51 nia Exp $ d9 1 a9 1 HOMEPAGE= http://flarerpg.org/ @ 1.7 log @games/flare-*: Update to 1.10 Changelog Engine features The configuration menu has been redesigned and is now used as the pause menu. The interface features from version 1.09 have been reverted due to being accessible from the pause menu. Added an Interface option to disable showing hidden entity markers. Support floating point values for loot drop chance values. Add ‘hide_timeout’ option to stat bar configuration to support auto-hiding. (Leszek Cimała) Added an Interface option to disable stat bar auto-hiding globally. Add ‘no_stash’ property to item definitions to prevent items from being placed in the stash. Add low HP notification system. (Leszek Cimała) Add ability to change the minimap zoom level by clicking on the minimap. Engine fixes Fixed event activation being tied to distance to the camera position. It is now correctly tied to distance from the player. Mouse movement and mouse aim now calculate direction relative to the player instead of relative to the screen. Fixed enemy AI so that enemies can now enter combat if a hero ally is in their proximity. Fix –data-path command line flag on Windows. Fixed dialog not being available if it lacked a topic. Fixed loot drop rate bonus having no effect when loot drop chance was too low. Fix bug where the wrong requirements were checked for passive powers that had been granted bonus points. Items that can’t be stashed are now dropped on the ground upon opening the stash. Prevent re-binding the primary Main1 binding, which could break many interactions. Removed the ability to re-bind the Ctrl, Shift, Alt, and Delete keys, since they correspond to specific keyboard keys. Fix crash when trying to load a mod that contained ‘engine/default_keybindings.txt’. (nwtour) Display XP stat bar value as relative to current level instead of total XP. (Leszek Cimała) Fix key bindings not working when switched to a non-US keyboard layout. (nwtour) Fix segfault when NPC filename is invalid. Fix inventory tooltips covering books when using no mouse. Fix navigation of dialog menu when using no mouse. Fix upgrading powers when using no mouse. When using the sdl_hardware renderer on Windows, OpenGL will now be used instead of Direct3D. This fixes the loss of some textures when resizing the window. Fixed the “level up” string to represent the ability to allocate multiple stat points. Also note if Power points can be allocated. Refactored ‘requires_hpmp_state’ for Powers to check against both stats at once. See the attribute reference for syntax changes. Greatly improved performance of loot tooltips. Fix bug where high item find chance prevented the player from finding currency. Game updates Fixed an oversight that allowed easy farming of the Torture Chambers boss and loot chests. Made it so that potions and scrolls can not be stashed. This fixes an exploit where players could utilize a low level character to get these items for cheap. Added new attack and interact cursors. Added sound effect and cursors for indicating low health. Translation updates Belarusian (be) update (Zmicer Turok) Brazilian Portuguese (pt_BR) update (Vinicius Rech) Catalan (ca) update (Marc Tormo i Bochaca) German (de) update (Fyrenic) Spanish (es) update (Agustin Ferrario) French (fr) update (syl_) Scottish Gaelic (gd) update (GunChleoc) Japanese (ja) update (sujiniku) Portuguese (pt) update (Rui) Russian (ru) update (Andrey Kapitonov, Igor Paliychuk, nwtour) Ukranian (uk) update (Igor Paliychuk) Chinese (zh) update (dumaosen, neverwin) @ text @d1 1 a1 2 # $NetBSD: Makefile,v 1.6 2019/04/25 07:32:55 maya Exp $ # d3 1 a3 1 DISTNAME= flare-game-1.10 @ 1.6 log @PKGREVISION bump for anything using python without a PYPKGPREFIX. This is a semi-manual PKGREVISION bump. @ text @d1 1 a1 1 # $NetBSD: Makefile,v 1.5 2017/09/16 19:26:57 wiz Exp $ d4 1 a4 3 DISTNAME= v0.19 PKGNAME= flare-game-${DISTNAME:S/v//1} PKGREVISION= 3 d6 2 a7 2 MASTER_SITES= https://github.com/clintbellanger/flare-game/archive/ DIST_SUBDIR= ${PKGBASE} d14 1 a14 1 DEPENDS+= flare-engine>=0.19:../../games/flare-engine a19 2 CMAKE_ARGS+= -DDATADIR:STRING="${PREFIX}/share/flare" -DBINDIR:STRING=bin -DMANDIR:STRING=${PKGMANDIR} d24 2 a25 1 .include "../../graphics/hicolor-icon-theme/buildlink3.mk" a27 4 .include "../../audio/SDL_mixer/buildlink3.mk" .include "../../devel/SDL_ttf/buildlink3.mk" .include "../../graphics/SDL_image/buildlink3.mk" .include "../../devel/SDL/buildlink3.mk" @ 1.5 log @Reset maintainer @ text @d1 1 a1 1 # $NetBSD: Makefile,v 1.4 2015/04/25 14:22:54 tnn Exp $ d6 1 a6 1 PKGREVISION= 2 @ 1.4 log @Recursive revbump following MesaLib update, categories g through n. @ text @d1 1 a1 1 # $NetBSD: Makefile,v 1.3 2014/05/17 16:10:44 wiz Exp $ d11 1 a11 1 MAINTAINER= rodent@@NetBSD.org @ 1.3 log @Bump applications PKGREVISIONs for python users that might be using python3, since the default changed from python33 to python34. I probably bumped too many. I hope I got them all. @ text @d1 1 a1 1 # $NetBSD: Makefile,v 1.2 2014/02/24 16:16:11 joerg Exp $ d6 1 a6 1 PKGREVISION= 1 @ 1.2 log @Simplify and unbreak. @ text @d1 1 a1 1 # $NetBSD: Makefile,v 1.1 2014/02/02 23:21:37 rodent Exp $ d6 1 @ 1.1 log @Import flare-game-0.19 as games/flare-game. Flare (Free Libre Action Roleplaying Engine) is a simple game engine built to handle a very specific kind of game: single-player 2D action RPGs. Flare is not a reimplementation of an existing game or engine. It is a tribute to and exploration of the action RPG genre. This package contains Flare the game. @ text @d1 1 a1 1 # $NetBSD$ d21 1 a21 2 CMAKE_ARGS+= -DCMAKE_INSTALL_PREFIX:STRING="${DESTDIR}${PREFIX}" CMAKE_ARGS+= -DDATADIR:STRING="${PREFIX}/share/flare" a26 22 SUBST_CLASSES+= paths SUBST_FILES.paths= CMakeLists.txt build/cmake_install.cmake SUBST_FILES.paths+= build/CMakeCache.txt SUBST_MESSAGE.paths= Fixing paths. SUBST_SED.paths= -e "s|/usr/local/games|${PREFIX}/bin|g" SUBST_SED.paths+= -e "s|/usr/local|${PREFIX}|g" SUBST_SED.paths+= -e 's|share/games|share|g' SUBST_SED.paths+= -e 's|/games|/bin|1' SUBST_STAGE.paths= post-configure pre-configure: cd ${WRKSRC} && ${MKDIR} build do-configure: cd ${WRKSRC}/build && ${SETENV} ${CONFIGURE_ENV} ${CMAKE} .. do-build: cd ${WRKSRC}/build && ${SETENV} ${MAKE_ENV} ${MAKE_PROGRAM} do-install: cd ${WRKSRC}/build && ${SETENV} ${INSTALL_ENV} ${MAKE_PROGRAM} ${INSTALL_TARGET} @