head 1.36; access; symbols pkgsrc-2023Q4:1.36.0.52 pkgsrc-2023Q4-base:1.36 pkgsrc-2023Q3:1.36.0.50 pkgsrc-2023Q3-base:1.36 pkgsrc-2023Q2:1.36.0.48 pkgsrc-2023Q2-base:1.36 pkgsrc-2023Q1:1.36.0.46 pkgsrc-2023Q1-base:1.36 pkgsrc-2022Q4:1.36.0.44 pkgsrc-2022Q4-base:1.36 pkgsrc-2022Q3:1.36.0.42 pkgsrc-2022Q3-base:1.36 pkgsrc-2022Q2:1.36.0.40 pkgsrc-2022Q2-base:1.36 pkgsrc-2022Q1:1.36.0.38 pkgsrc-2022Q1-base:1.36 pkgsrc-2021Q4:1.36.0.36 pkgsrc-2021Q4-base:1.36 pkgsrc-2021Q3:1.36.0.34 pkgsrc-2021Q3-base:1.36 pkgsrc-2021Q2:1.36.0.32 pkgsrc-2021Q2-base:1.36 pkgsrc-2021Q1:1.36.0.30 pkgsrc-2021Q1-base:1.36 pkgsrc-2020Q4:1.36.0.28 pkgsrc-2020Q4-base:1.36 pkgsrc-2020Q3:1.36.0.26 pkgsrc-2020Q3-base:1.36 pkgsrc-2020Q2:1.36.0.22 pkgsrc-2020Q2-base:1.36 pkgsrc-2020Q1:1.36.0.2 pkgsrc-2020Q1-base:1.36 pkgsrc-2019Q4:1.36.0.24 pkgsrc-2019Q4-base:1.36 pkgsrc-2019Q3:1.36.0.20 pkgsrc-2019Q3-base:1.36 pkgsrc-2019Q2:1.36.0.18 pkgsrc-2019Q2-base:1.36 pkgsrc-2019Q1:1.36.0.16 pkgsrc-2019Q1-base:1.36 pkgsrc-2018Q4:1.36.0.14 pkgsrc-2018Q4-base:1.36 pkgsrc-2018Q3:1.36.0.12 pkgsrc-2018Q3-base:1.36 pkgsrc-2018Q2:1.36.0.10 pkgsrc-2018Q2-base:1.36 pkgsrc-2018Q1:1.36.0.8 pkgsrc-2018Q1-base:1.36 pkgsrc-2017Q4:1.36.0.6 pkgsrc-2017Q4-base:1.36 pkgsrc-2017Q3:1.36.0.4 pkgsrc-2017Q3-base:1.36 pkgsrc-2017Q2:1.35.0.18 pkgsrc-2017Q2-base:1.35 pkgsrc-2017Q1:1.35.0.16 pkgsrc-2017Q1-base:1.35 pkgsrc-2016Q4:1.35.0.14 pkgsrc-2016Q4-base:1.35 pkgsrc-2016Q3:1.35.0.12 pkgsrc-2016Q3-base:1.35 pkgsrc-2016Q2:1.35.0.10 pkgsrc-2016Q2-base:1.35 pkgsrc-2016Q1:1.35.0.8 pkgsrc-2016Q1-base:1.35 pkgsrc-2015Q4:1.35.0.6 pkgsrc-2015Q4-base:1.35 pkgsrc-2015Q3:1.35.0.4 pkgsrc-2015Q3-base:1.35 pkgsrc-2015Q2:1.35.0.2 pkgsrc-2015Q2-base:1.35 pkgsrc-2015Q1:1.34.0.2 pkgsrc-2015Q1-base:1.34 pkgsrc-2014Q4:1.33.0.18 pkgsrc-2014Q4-base:1.33 pkgsrc-2014Q3:1.33.0.16 pkgsrc-2014Q3-base:1.33 pkgsrc-2014Q2:1.33.0.14 pkgsrc-2014Q2-base:1.33 pkgsrc-2014Q1:1.33.0.12 pkgsrc-2014Q1-base:1.33 pkgsrc-2013Q4:1.33.0.10 pkgsrc-2013Q4-base:1.33 pkgsrc-2013Q3:1.33.0.8 pkgsrc-2013Q3-base:1.33 pkgsrc-2013Q2:1.33.0.6 pkgsrc-2013Q2-base:1.33 pkgsrc-2013Q1:1.33.0.4 pkgsrc-2013Q1-base:1.33 pkgsrc-2012Q4:1.33.0.2 pkgsrc-2012Q4-base:1.33 pkgsrc-2012Q3:1.32.0.4 pkgsrc-2012Q3-base:1.32 pkgsrc-2012Q2:1.32.0.2 pkgsrc-2012Q2-base:1.32 pkgsrc-2012Q1:1.31.0.2 pkgsrc-2012Q1-base:1.31 pkgsrc-2011Q4:1.30.0.8 pkgsrc-2011Q4-base:1.30 pkgsrc-2011Q3:1.30.0.6 pkgsrc-2011Q3-base:1.30 pkgsrc-2011Q2:1.30.0.4 pkgsrc-2011Q2-base:1.30 pkgsrc-2011Q1:1.30.0.2 pkgsrc-2011Q1-base:1.30 pkgsrc-2010Q4:1.29.0.6 pkgsrc-2010Q4-base:1.29 pkgsrc-2010Q3:1.29.0.4 pkgsrc-2010Q3-base:1.29 pkgsrc-2010Q2:1.29.0.2 pkgsrc-2010Q2-base:1.29 pkgsrc-2010Q1:1.28.0.2 pkgsrc-2010Q1-base:1.28 pkgsrc-2009Q4:1.27.0.4 pkgsrc-2009Q4-base:1.27 pkgsrc-2009Q3:1.27.0.2 pkgsrc-2009Q3-base:1.27 pkgsrc-2009Q2:1.26.0.14 pkgsrc-2009Q2-base:1.26 pkgsrc-2009Q1:1.26.0.12 pkgsrc-2009Q1-base:1.26 pkgsrc-2008Q4:1.26.0.10 pkgsrc-2008Q4-base:1.26 pkgsrc-2008Q3:1.26.0.8 pkgsrc-2008Q3-base:1.26 cube-native-xorg:1.26.0.6 cube-native-xorg-base:1.26 pkgsrc-2008Q2:1.26.0.4 pkgsrc-2008Q2-base:1.26 cwrapper:1.26.0.2 pkgsrc-2008Q1:1.25.0.6 pkgsrc-2008Q1-base:1.25 pkgsrc-2007Q4:1.25.0.4 pkgsrc-2007Q4-base:1.25 pkgsrc-2007Q3:1.25.0.2 pkgsrc-2007Q3-base:1.25 pkgsrc-2007Q2:1.24.0.8 pkgsrc-2007Q2-base:1.24 pkgsrc-2007Q1:1.24.0.6 pkgsrc-2007Q1-base:1.24 pkgsrc-2006Q4:1.24.0.4 pkgsrc-2006Q4-base:1.24 pkgsrc-2006Q3:1.24.0.2 pkgsrc-2006Q3-base:1.24 pkgsrc-2006Q2:1.23.0.2 pkgsrc-2006Q2-base:1.23 pkgsrc-2006Q1:1.20.0.2 pkgsrc-2006Q1-base:1.20 pkgsrc-2005Q4:1.18.0.2 pkgsrc-2005Q4-base:1.18 pkgsrc-2005Q3:1.17.0.4 pkgsrc-2005Q3-base:1.17 pkgsrc-2005Q2:1.17.0.2 pkgsrc-2005Q2-base:1.17 pkgsrc-2005Q1:1.13.0.2 pkgsrc-2005Q1-base:1.13 pkgsrc-2004Q4:1.12.0.2 pkgsrc-2004Q4-base:1.12 pkgsrc-2004Q3:1.11.0.2 pkgsrc-2004Q3-base:1.11 pkgsrc-2004Q2:1.10.0.4 pkgsrc-2004Q2-base:1.10 pkgsrc-2004Q1:1.10.0.2 pkgsrc-2004Q1-base:1.10 pkgsrc-2003Q4:1.7.0.2 pkgsrc-2003Q4-base:1.7 pkgsrc-base:1.1.1.1 TNF:1.1.1; locks; strict; comment @# @; 1.36 date 2017.08.01.14.58.58; author wiz; state Exp; branches; next 1.35; commitid WdGfxAP8wrFJlw1A; 1.35 date 2015.04.25.14.22.52; author tnn; state Exp; branches; next 1.34; commitid fkfRjMEDCPfoNYiy; 1.34 date 2015.02.03.20.54.19; author snj; state Exp; branches; next 1.33; commitid Wnj1yoFiUmUSyB8y; 1.33 date 2012.10.06.11.54.31; author asau; state Exp; branches; next 1.32; 1.32 date 2012.05.16.14.35.34; author marino; state Exp; branches; next 1.31; 1.31 date 2012.01.28.11.00.53; author wiz; state Exp; branches; next 1.30; 1.30 date 2011.01.13.13.37.40; author wiz; state Exp; branches; next 1.29; 1.29 date 2010.06.13.22.44.17; author wiz; state Exp; branches; next 1.28; 1.28 date 2010.01.18.09.58.50; author wiz; state Exp; branches; next 1.27; 1.27 date 2009.08.26.19.57.29; author sno; state Exp; branches; next 1.26; 1.26 date 2008.06.20.01.09.19; author joerg; state Exp; branches; next 1.25; 1.25 date 2007.07.08.09.45.47; author wiz; state Exp; branches; 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author wiz; state Exp; branches; next ; desc @@ 1.36 log @Follow some http -> https redirects. @ text @# $NetBSD: Makefile,v 1.35 2015/04/25 14:22:52 tnn Exp $ DISTNAME= bomberclone-0.11.9 PKGREVISION= 1 CATEGORIES= games MASTER_SITES= ${MASTER_SITE_SOURCEFORGE:=bomberclone/} MAINTAINER= pkgsrc-users@@NetBSD.org HOMEPAGE= https://www.bomberclone.de/ COMMENT= Multi-player Bomberman clone LICENSE= gnu-gpl-v2 CONFLICTS= bomberclone-data-[0-9]* BUILDLINK_TRANSFORM+= rm:-Werror GNU_CONFIGURE= yes USE_PKGLOCALEDIR= yes LDFLAGS.DragonFly= -lm post-install: ${RM} -fr ${DESTDIR}${PREFIX}/share/bomberclone/*/CVS ${RM} -fr ${DESTDIR}${PREFIX}/share/bomberclone/*/*/CVS ${RM} -fr ${DESTDIR}${PREFIX}/share/bomberclone/*/*/*/CVS .include "../../audio/SDL_mixer/buildlink3.mk" .include "../../devel/SDL/buildlink3.mk" .include "../../graphics/SDL_image/buildlink3.mk" .include "../../graphics/png/buildlink3.mk" .include "../../mk/jpeg.buildlink3.mk" .include "../../mk/bsd.pkg.mk" @ 1.35 log @Recursive revbump following MesaLib update, categories g through n. @ text @d1 1 a1 1 # $NetBSD: Makefile,v 1.34 2015/02/03 20:54:19 snj Exp $ d9 1 a9 1 HOMEPAGE= http://www.bomberclone.de/ @ 1.34 log @Update bomberclone to 0.11.9. Changes: Version 0.11.9 ============== - changed: opengamecache had to move to my own server. New address: ogc.gulpe.de:11111 - fixed: on certain networks, recvfrom hasen't returned. Even select returns with data aviable recvfrom got stuck because of no data. Added MSG_DONTWAIT here as flag. (only on linux) - fixed: counter pkg_lastid became > 32767 almost messages are lost in cache managment patch from: Michel Bernay - fixed: bug with selecting a player gfx. - got a big patch file from Michel Bernay which fixes: fixed: bug about compute points of the winner in multiplayer mode fixed: bug for server for coputing point (Suppress all process in reception of playerdata) fixed: bug in cache managment (lot of messages lost by function rscachedel) added: function to find who player is owner of explosion to compute the killer added: function in debug for display player statistics changed: display points on general menu changed: scorring now a unique players wins a round add 1 point (bonus for victory) and numer of player killed by thge winner - Added Warning if a game get startet with only one player selected Patch send in by: Carles Pina i Estany - Added Joystick support - Patch send in by: Patrick Kirsch Chenges i made to the patch: I open only once the joystick device. Since after the patch the joystick got opened a few times without closing it again. The setupmenu will display now the number of the button which is selected for the function. - Fixed BUG found by Lars Poeschel One player could join without problems and if a second player joined this network game, the server crashed in do_contest() accessing illegal memory. The problem is that a contest packet is received with to -1 and from 1. Then in the line players[ct_pkg->to].net.flags &= (0xFF - NETF_firewall); obviously illegal memory is accessed. Fixed the check of the to parameter from the contest packet. The server ignores now a to value of -1. Version 0.11.8 ================ 14.12.2007 - Changed Docdir to $prefix/share/doc (Felipe Rafailov) - Added some more resolutions. (requested by some users) - Fixed BUG shown in: http://bugzilla.novell.com/show_bug.cgi?id=242031 (patch from: Petr Gajdos) In network game i wanted to use all the time a different bomb instead of the first free aviable. In the code i forgot to modify some values. This patch should fix it now. (player.c:player_findfreebomb) changed i to nr. - Fixed some drawing issues with flying bombs. - The last special item use was lost on clients in a network game. special.use (was reset during special_clean) special.clean variable added to save the cleaning state. tested and works. - Fixed: kicked bombs can travel in time. (map.bfield was set too early) rewrote full bomb kicked system. - Fixed: compile warning: packets.c(635): error #592: variable "s_mod" is used before its value is set (reported by: David Binderman) - Fixed: Special settings will be saved into the config file. - Changed: all data will have thier own Makefile. So "make install" and "make dist" won't copy the CVS dirs. - Fixed: Second Player Problem this fix includes that if a second player was used the game got somehow very instable, because there have been no reset of all the game data. playerselection works now much better. There have been problems with some keys for the second player. - Fixed: problem on slow networks with the loop that the selected player gfx gots selected and deselected. (infinite loop on the network) - Fixed: problem with overwriting the servers address on clients. problem only seen on server who gets connected from two differen ip addresses. @ text @d1 1 a1 1 # $NetBSD: Makefile,v 1.33 2012/10/06 11:54:31 asau Exp $ d4 1 @ 1.33 log @Drop superfluous PKG_DESTDIR_SUPPORT, "user-destdir" is default these days. @ text @d1 1 a1 1 # $NetBSD: Makefile,v 1.32 2012/05/16 14:35:34 marino Exp $ d3 1 a3 2 DISTNAME= bomberclone-0.11.7 PKGREVISION= 5 a5 1 EXTRACT_SUFX= .tar.bz2 d11 2 d29 2 @ 1.32 log @games/bomberclone: Fix indirect linking on DragonFly @ text @d1 1 a1 1 # $NetBSD: Makefile,v 1.31 2012/01/28 11:00:53 wiz Exp $ a12 2 PKG_DESTDIR_SUPPORT= user-destdir @ 1.31 log @Recursive bump for removal of jpeg/tiff/png buildlink3.mk files from SDL_image. If one of these packages needs them, it should include them itself. @ text @d1 1 a1 1 # $NetBSD: Makefile,v 1.30 2011/01/13 13:37:40 wiz Exp $ d21 2 @ 1.30 log @png shlib name changed for png>=1.5.0, so bump PKGREVISIONs. @ text @d1 1 a1 1 # $NetBSD: Makefile,v 1.29 2010/06/13 22:44:17 wiz Exp $ d4 1 a4 1 PKGREVISION= 4 @ 1.29 log @Bump PKGREVISION for libpng shlib name change. Also add some patches to remove use of deprecated symbols and fix other problems when looking for or compiling against libpng-1.4.x. @ text @d1 1 a1 1 # $NetBSD: Makefile,v 1.28 2010/01/18 09:58:50 wiz Exp $ d4 1 a4 1 PKGREVISION= 3 @ 1.28 log @Second try at jpeg-8 recursive PKGREVISION bump. @ text @d1 1 a1 1 # $NetBSD: Makefile,v 1.27 2009/08/26 19:57:29 sno Exp $ d4 1 a4 1 PKGREVISION= 2 @ 1.27 log @bump revision because of graphics/jpeg update @ text @d1 1 a1 1 # $NetBSD: Makefile,v 1.26 2008/06/20 01:09:19 joerg Exp $ d4 1 a4 1 PKGREVISION= 1 @ 1.26 log @Add DESTDIR support. @ text @d1 1 a1 1 # $NetBSD: Makefile,v 1.25 2007/07/08 09:45:47 wiz Exp $ d4 1 @ 1.25 log @Drop maintainership. @ text @d1 1 a1 1 # $NetBSD: Makefile,v 1.24 2006/08/16 15:35:25 wiz Exp $ d12 2 d21 3 a23 3 ${RM} -fr ${PREFIX}/share/bomberclone/*/CVS ${RM} -fr ${PREFIX}/share/bomberclone/*/*/CVS ${RM} -fr ${PREFIX}/share/bomberclone/*/*/*/CVS @ 1.24 log @Update to 0.11.7: Version 0.11.7 ============== 2006-08-15 - Added: BomberClone Icon to the bomberclone win32 binary. - Added: resolution 1280x800 - Testing: Security Problems found by Luigi Auriemma Bugs: A] memcpy crash in rscache_add B] information disclosure in send_pkg C] simple error message termination for more informations look here: http://aluigi.altervista.org/adv/bcloneboom-adv.txt Solutions to A) rewrote the whole resend cache system, also send_mapinfo needed a bad workaround for a bug i couldn't find out. (to disable the workaround use ./configure CFLAGS=-DBUG_MAPINFO) B) made sure that the size of a packet is set right before send over the network. Found only the function (do_gameinfo) where something like this occured. do_pkg will also check the size of the incoming packet with the p->h.len value. C) accept the error packets only from the server of a game. Since only the server will send such type of packets. - Fixed: Security Problem found by Stefan Cornelius. For more information look here: https://lists.uni-koeln.de/pipermail/sec-info/Week-of-Mon-20060313/006561.html - Added: "more random" by Patrik Nilsson: This map type is just a hacked version of "autogenerated", and is as the name tells more random. Since both block, rock and nothing are placed randomly inside the border. - Fixed: High CPU usage in menus. This fix was made by Chris E.. - Fixed: Bug with more as 8 different player graphics. The window size hasen't changed if there where more as 8 different player graphics to choose from. - Removed the Dedicated Server Support from the game. The whole bomberclone game is not designed for a dedicated server. The test shown that the whole game would have to be rewritten. Also that the host can leave the game would not work no more. @ text @d1 1 a1 1 # $NetBSD: Makefile,v 1.23 2006/06/26 21:54:26 wiz Exp $ d8 1 a8 1 MAINTAINER= wiz@@NetBSD.org @ 1.23 log @Update to 0.11.6.2, fixing a security problem: Version 0.11.6.2 - Client network player could die two times in a game. After receiving the playerdata packet from a client did the server first the player_set_gfx routine first. Which send a playerid packet with a alife player back. Changed: player_set_gfx routine will be called after setting the state of a player. Also do_playerid will check if the game is not running or the player is still alife to set this value. - Dedicated server support (only testing). - Fixed do_quit and send_quit. - Fixed number of players in running games was always set to 0. Version 0.11.6.1 - Display the number of players for each listed network game. - Ghost Player added. - Playername will not overlapped by the player gfx anymore. - Added menuswitch to enable/disable broadcast requests. @ text @d1 1 a1 1 # $NetBSD: Makefile,v 1.22 2006/06/12 16:28:07 wiz Exp $ d3 1 a3 1 DISTNAME= bomberclone-0.11.6.2 d6 1 d14 1 d18 5 @ 1.23.2.1 log @Pullup ticket 1792 - requested by wiz security update for bomberclone Revisions pulled up: - pkgsrc/games/bomberclone/Makefile 1.24 - pkgsrc/games/bomberclone/PLIST 1.10 - pkgsrc/games/bomberclone/distinfo 1.12 - pkgsrc/games/bomberclone/patches/patch-ac removed - pkgsrc/games/bomberclone/patches/patch-ad removed Module Name: pkgsrc Committed By: wiz Date: Wed Aug 16 15:35:25 UTC 2006 Modified Files: pkgsrc/games/bomberclone: Makefile PLIST distinfo Removed Files: pkgsrc/games/bomberclone/patches: patch-ac patch-ad Log Message: Update to 0.11.7: Version 0.11.7 ============== 2006-08-15 - Added: BomberClone Icon to the bomberclone win32 binary. - Added: resolution 1280x800 - Testing: Security Problems found by Luigi Auriemma Bugs: A] memcpy crash in rscache_add B] information disclosure in send_pkg C] simple error message termination for more informations look here: http://aluigi.altervista.org/adv/bcloneboom-adv.txt Solutions to A) rewrote the whole resend cache system, also send_mapinfo needed a bad workaround for a bug i couldn't find out. (to disable the workaround use ./configure CFLAGS=-DBUG_MAPINFO) B) made sure that the size of a packet is set right before send over the network. Found only the function (do_gameinfo) where something like this occured. do_pkg will also check the size of the incoming packet with the p->h.len value. C) accept the error packets only from the server of a game. Since only the server will send such type of packets. - Fixed: Security Problem found by Stefan Cornelius. For more information look here: https://lists.uni-koeln.de/pipermail/sec-info/Week-of-Mon-20060313/006561.html - Added: "more random" by Patrik Nilsson: This map type is just a hacked version of "autogenerated", and is as the name tells more random. Since both block, rock and nothing are placed randomly inside the border. - Fixed: High CPU usage in menus. This fix was made by Chris E.. - Fixed: Bug with more as 8 different player graphics. The window size hasen't changed if there where more as 8 different player graphics to choose from. - Removed the Dedicated Server Support from the game. The whole bomberclone game is not designed for a dedicated server. The test shown that the whole game would have to be rewritten. Also that the host can leave the game would not work no more. @ text @d1 1 a1 1 # $NetBSD: Makefile,v 1.24 2006/08/16 15:35:25 wiz Exp $ d3 1 a3 1 DISTNAME= bomberclone-0.11.7 a5 1 EXTRACT_SUFX= .tar.bz2 a12 1 BUILDLINK_TRANSFORM+= rm:-Werror a15 5 post-install: ${RM} -fr ${PREFIX}/share/bomberclone/*/CVS ${RM} -fr ${PREFIX}/share/bomberclone/*/*/CVS ${RM} -fr ${PREFIX}/share/bomberclone/*/*/*/CVS @ 1.22 log @Bump PKGREVISION and BUILDLINK_ABI_DEPENDS (where applicable) for SDL shlib changes. @ text @d1 1 a1 1 # $NetBSD: Makefile,v 1.21 2006/04/17 13:46:24 wiz Exp $ d3 1 a3 2 DISTNAME= bomberclone-0.11.6 PKGREVISION= 5 a5 1 EXTRACT_SUFX= .tar.bz2 @ 1.21 log @Bump BUILDLINK_ABI_DEPENDS.png and PKGREVISION for png-1.2.9nb2 update. @ text @d1 1 a1 1 # $NetBSD: Makefile,v 1.20 2006/02/21 22:44:53 wiz Exp $ d4 1 a4 1 PKGREVISION= 4 @ 1.20 log @Add patches for fixing http://www.gentoo.org/security/en/glsa/glsa-200602-09.xml from Gentoo. @ text @d1 1 a1 1 # $NetBSD: Makefile,v 1.19 2006/02/05 23:09:12 joerg Exp $ d4 1 a4 1 PKGREVISION= 3 @ 1.19 log @Recursive revision bump / recommended bump for gettext ABI change. @ text @d1 1 a1 1 # $NetBSD: Makefile,v 1.18 2005/12/11 09:40:40 wiz Exp $ d4 1 a4 1 PKGREVISION= 2 @ 1.18 log @Convert aalib to options framework, adding an 'x11' option, and remove aalib-x11 and aview-x11. SDL dependencies change, so bump PKGREVISION (and BUILDLINK_RECOMMENDED) for affected packages. Addresses PR 32046 by Leonard Schmidt. @ text @d1 1 a1 1 # $NetBSD: Makefile,v 1.17 2005/04/11 21:45:48 tv Exp $ d4 1 a4 1 PKGREVISION= 1 @ 1.18.2.1 log @Pullup ticket 1158 - requested by Thomas Klausner security fix for bomberclone Revisions pulled up: - pkgsrc/games/bomberclone/Makefile 1.20 - pkgsrc/games/bomberclone/distinfo 1.10 - pkgsrc/games/bomberclone/patches/patch-ac 1.1 - pkgsrc/games/bomberclone/patches/patch-ad 1.1 Module Name: pkgsrc Committed By: wiz Date: Tue Feb 21 22:44:53 UTC 2006 Modified Files: pkgsrc/games/bomberclone: Makefile distinfo Added Files: pkgsrc/games/bomberclone/patches: patch-ac patch-ad Log Message: Add patches for fixing http://www.gentoo.org/security/en/glsa/glsa-200602-09.xml from Gentoo. @ text @d1 1 a1 1 # $NetBSD: Makefile,v 1.20 2006/02/21 22:44:53 wiz Exp $ d4 1 a4 1 PKGREVISION= 3 @ 1.17 log @Remove USE_BUILDLINK3 and NO_BUILDLINK; these are no longer used. @ text @d1 1 a1 1 # $NetBSD: Makefile,v 1.16 2005/03/31 11:41:20 wiz Exp $ d4 1 @ 1.16 log @Update to 0.11.6: Version 0.11.6 ============== 2005-03-27 - Fixed: pkg_resendcache, no right calaculation for the size of the saved packet. - Changed: Version number and the ping time to each game (ver 0.11.6 or later) of network games will show up. - Added: Parameter -gamename to set the games name from the command line. - Added: Network Join will find Local games without OGC. Broadcasted UDP Packets will be send to find games. 2005-02-20 - Fixed: Network Player died in a game. All network players will controll thier own dead. (needed on slow networks) - Added: 1600x1280 Resolution 2005-01-30 - Fixed: Makefile.am in datadir. Pixmap for the icon was not installed. 2004-12-27 - Fixed: moving and liquid bombs where not working right. we checked the wrong map.bfield value. @ text @d1 1 a1 1 # $NetBSD: Makefile,v 1.15 2005/03/27 15:43:34 wiz Exp $ a14 1 USE_BUILDLINK3= yes @ 1.15 log @PKGREVISION bump for glut dependency removal (SDL/buildlink3.mk). @ text @d1 1 a1 1 # $NetBSD: Makefile,v 1.14 2005/03/23 22:58:45 wiz Exp $ d3 1 a3 2 DISTNAME= bomberclone-0.11.5 PKGREVISION= 1 @ 1.14 log @Update to 0.11.5: Version 0.11.5 ============== 2004-12-26 - Fixed: Multiplayer more as three players could not play. There was a bug in the automatic firewall detection. - Added: Show a simple information of what keys are used in the multiplayer screen. - Chagned: In Singleplayer you can select now 0 AI Players. - Fixed: Teamdata (as Names and Colors) will be send over the network. - Fixed: udp_send: bad file error fixed, in single mode we was still sending the quit information to all clients. - Fixed: Alot other strange network bugs. I.e. the rejoin part and that the server can leave part was not right. Version 0.11.4 ============== 2004-12-12 - Fixed: Teamdata wasn't send right, net_send_playerid changed, send_playerdata and do_playerdata fixed. - Fixed: Problems with the second local player join and leaving. Also the second local player won't get informations which the first local player already had. - Bombs will not explode right on slow computers.. it seems they jump one field to far. fixed: rewrote part of the do_explosion stuff and part of the explosion_restore function. Explosion was growing on slow PC more as one field per cycle. - AI: Player die on a slow computer because they move more as 1 Field. This might be also the problem Acidjnk told me about. Variable dir_change added so we won't have anymore so many suicides. little more work on the AI, there are still some kind of problems. Maybe i'll rewrite the whole AI again. - fixed: Server starts the game soo fast that the client's ignore the gamestat for a running game. Check if all players are ready. - Makefile.am in include and data changed so make dist will work fine as well as make install won't install anymore all the useless *.h files. - the firewall flag will be enabled and disabled automaticly. Datapacket PKG_contest created to make it possible to work. - only players who are in the game will be able to send gamedata related packets to the game. (do_pkg() changed) - fixed: AI won't have anymore so many suicide deaths. - New Team menu Handling. - changed: Playermenu (F2 in the Playerselection screen). You will see some details about the other players and you can go to the teammenu from here. - fixed: udp_send:: Invalid argument Error Message net_game_send_delplayer had a problem with the second local player. - changed: Chat Mode will always keep active if there is only one player on one computer. If there are two player we have to press F5 to activate the chatwindow. - fixed: Quit Game wasn't working from the in game menu - fixed: Network Version Error. There is no possible Escape. - fixed: Single Player Menu there was no ESC key working - fixed: Player Selection Screen (single player) ESC key wasn't working and also closing the program haven't worked. @ text @d1 1 a1 1 # $NetBSD: Makefile,v 1.13 2004/12/28 23:18:15 reed Exp $ d4 1 @ 1.13 log @Bump PKGREVISIONs due to libtiff update. Some BUILDLINK_RECOMMENDED bumps done also. (If I missed any, please let me know -- and let me know a good way to automate this.) @ text @d1 1 a1 1 # $NetBSD: Makefile,v 1.12 2004/10/03 00:14:42 tv Exp $ d3 1 a3 2 DISTNAME= bomberclone-0.11.3 PKGREVISION= 2 @ 1.12 log @Libtool fix for PR pkg/26633, and other issues. Update libtool to 1.5.10 in the process. (More information on tech-pkg.) Bump PKGREVISION and BUILDLINK_DEPENDS of all packages using libtool and installing .la files. Bump PKGREVISION (only) of all packages depending directly on the above via a buildlink3 include. @ text @d1 1 a1 1 # $NetBSD: Makefile,v 1.11 2004/06/23 15:48:41 snj Exp $ d4 1 a4 1 PKGREVISION= 1 @ 1.11 log @Update bomberclone to 0.11.3. The ChangeLog has this to say about it: - in-game menus, like the "Quit Game" question, and an End Round menu. - menu handling changed some internal things, so it is possible to create more menus at a time. it is possible to write own menuloops. (this is used in the new playerselection screen and playermenu screen.) - new player selection screen, needed because of the second local player. - password protection for own games so they can be listed on the OGC but only people with the password will be able to join. - user-defined keyboad settings. - the server can now kick players from the game - programm parameters for automatic joining/hosting a game, using ogc, port configuation and debug mode. - Fixed: respawning of the player will continue and finish when we go into Hurry Mode. - Fixed: bombs will start ticking when another special is taken or the player died. - Fixed: statusbar will forced to update if a player finished respawning. - Fixed: number of items which have been dropped. If not all items could been set a debug message will be printed into the console or stdout.txt. - Fixed: items can not anymore droped on bombs. - Fixes the issue of it making incorrect assumptions about the initial range of bombs and placing players in unsafe positions. @ text @d1 1 a1 1 # $NetBSD: Makefile,v 1.10 2004/03/07 00:08:40 snj Exp $ d4 1 @ 1.10 log @Use bl3, correct HOMEPAGE, update to 0.11.2. Changes: * Various UI fixes * Networking fixes * Better player spawning * If there are no human players left, the game will end * Various other bugfixes @ text @d1 1 a1 2 # $NetBSD: Makefile,v 1.9 2004/02/07 15:40:21 wiz Exp $ # d3 1 a3 1 DISTNAME= bomberclone-0.11.2 d14 1 a16 1 GNU_CONFIGURE= yes @ 1.9 log @Update to 0.11.1: Version 0.11.1 ============== 2004-02-01 - Added: Deathmatch mode. - Added: Kick Bombs special - Fixed: Network initialization at quit removed - Fixed: packets.c: do/send_playermove tunnelto wasn't converted into network arch. - Fixed: packets.h: pkg_playermove speed changed to Sint16 - Fixed: gfxpixelimage.c colors on bigendian Systems Red and Blue mask was switched - Fixed: network.h: NET_CANSEND fixed, didn't checked right for the server - Fixed: crash if no tileset was selected in the selection menu. (error was in menu.c:menu_dir_select) - Fixed: (Network) three more stones will be restored if a new bombdata packet reaches the player. - Changed all Images to PNG. From now on there is alpha blending supported too. - Added: Game Setting start_bombs, start_range, start_bombs and bomb_tickingtime. - Added: Drop Items On Death element. You can collect now your opponents items if he died. - Fixed: Missing "Press F4 to Start" Screen Text in Multiplayer - Fixed: Networking over IPv6 had a little network init problem - Fixed: Crash on Hosting games with OGC enabled and no internet connection - Fixed: player_move had a problem with the speed of the player on slow systems. - Fixed: Major networking and packet handling problem. inpkg_check fixed, strange crash fixed was reading from players[addr->pl_nr].* where addr->pl_nr was set to -1. Function inpkg_delplayer added so all inconig indexdata for double packets can be deleted. This made a big problem when someone disconnected and tryed to rejoin Version 0.11.0 ============== 2004-01-06 - Added Programm options to the game. For more information run BomberClone with -help. - Compiler Flag added for disabling debuging. Compiler Flags -ggdb and -O0 won'T be set no more. ./configure --disable-debug - Added smal help screen in the multiplayer selection screen. - Fixed: If the player is move on a field where is currently an explosion then will the player die. - wrote new OpenGameCache Server for this game and other games. This server is working almost the same way as BCMServ did. Except that there is no Broadcasted chat for now (but i will enable this soon again). OGC Link: http://bomberclone.sourceforge.net/OpenGameCache/ - Menuhandling complete rewritten and changed. GUI created for menus: lists, buttons, check boxes labels and other things created. -new menugraphics made by DJ Mirage. -mapmenu written by Patty -the bad response form the game to users action should be fixed. - FullScreen switching from within the game by pressing (F8 Works for some Reason only in Linux) - Changed part of the Networkhandling to detect who is the Game Server. - AI Players can join network games. - Changed all positions and framenumbers to float. Together with this i can drop the hard 20ms gameloop limitation. So the game will be able to run on slower systems and compare the loss of frames. - some more music tracks added to the game. DJ Mirage made a page where people could upload some songs. - BomberClone music file "cinderella_clown.mod" thanks to Psycho (http://www.moods.2xs.de/) @ text @d1 1 a1 1 # $NetBSD: Makefile,v 1.8 2003/12/08 14:41:39 wiz Exp $ d4 1 a4 1 DISTNAME= bomberclone-0.11.1 d10 1 a10 1 HOMEPAGE= http://bomberclone.sourceforge.net/ d15 1 a15 1 USE_BUILDLINK2= yes d19 3 a21 3 .include "../../audio/SDL_mixer/buildlink2.mk" .include "../../devel/SDL/buildlink2.mk" .include "../../graphics/SDL_image/buildlink2.mk" @ 1.8 log @Bump PKGREVISION for libogg (or, in 5 cases, libao) updates. @ text @d1 1 a1 1 # $NetBSD: Makefile,v 1.7 2003/10/05 09:28:57 wiz Exp $ d4 1 a4 2 DISTNAME= bomberclone-0.10.1 PKGREVISION= 1 d21 1 @ 1.7 log @Update to 0.10.1: Version 0.10.1 ============== 2003-09-13 - accepted Solaris, .cvsignore and bzero patch Patch from pak21 (https://sourceforge.net/users/pak21/) - BomberCloneMServ will have even a playerlist of a game, so you will know who have joined a game. - added big endian support, so non intel-style computers will be able to play over the network now too. - added liquid and moving bombs special. - timer options, for how long the game will go. - added tunnels to the game so player can go through. PKG_playermove changed and PGK_tunneldata added - the first music file added to the game made by Digital_D the music files will be played out of the music directory randomly - chat windows size will be bigger in multiplayer games and in single games the space for the chat window is used for the gamefield size. @ text @d1 1 a1 1 # $NetBSD: Makefile,v 1.6 2003/07/31 21:27:22 wiz Exp $ d5 1 @ 1.6 log @Update to 0.10.0. Data files now included, remove bomberclone-data package. - Added: two ways the game can end now. the old Bomberman style with getting the size of the gamefield down and another one with putting in the game alot of powerups. the game even has a timeout of 10 minutes + the 2 minutes of the end game sequence. - Makefile.am fixed in the data direktory. Added ${prefix}/ and changed @@PREFIX_PACKAGE_DATA_DIR@@ to @@NO_PREFIX_PACKAGE_DATA_DIR@@ . So debian packages can be generated easyly soon. - GFX: scaling routine speeded up a little bit. Using inline functions and much less "switch case". - TekKRat made two new players, the first two tilesets with the pseudo 3D effect (64x96 pixel tileset) and another tileset. (cemetery, sheep, hell and farm) - caccola made another Tileset (supermario) - Added: Switch to enable/disable broadcasted chats. So the confusing will stop why there are unknown people talking. You can enable it in the Network Options. - Fixed: chat_findfreeline, there was a bug in the source and destination of copying the chatlines. Thats why the chat got mixed up after 255 lines. - Added: maps have more options to set and it will be displayed in the multiplayer menu, this options can be saved for every map seperated. - GFX: source cleanup. Player will now drawn in order they stay tileset will change we can support 64x64pixel size and 64x92pixel size tilesets no sdl_blit* calls from game_loop for the game gfx.. working on a new engine with sorting the tiles and update rects. The new size tilesets filenames are block96.bmp for the block.bmp file stone96.bmp for the stone.bmp file. If in one directory are two files one stone.bmp and ston96.bmp the game will always take the stone.bmp file. @ text @d1 1 a1 1 # $NetBSD: Makefile,v 1.5 2003/07/26 21:41:15 jmmv Exp $ d4 1 a4 1 DISTNAME= bomberclone-0.10.0 @ 1.5 log @Bump revision due to SDL update, and sync versions in buildlink files where needed. This is required because esound has been droped as a dependancy. @ text @d1 1 a1 1 # $NetBSD: Makefile,v 1.4 2003/07/21 16:49:35 martti Exp $ d4 1 a4 2 DISTNAME= bomberclone-0.9.9 PKGREVISION= 2 d13 1 a13 1 DEPENDS+= bomberclone-data>=0.7:../../games/bomberclone-data @ 1.4 log @COMMENT should start with a capital letter. @ text @d1 1 a1 1 # $NetBSD: Makefile,v 1.3 2003/07/17 21:37:55 grant Exp $ d5 1 a5 1 PKGREVISION= 1 @ 1.3 log @s/netbsd.org/NetBSD.org/ @ text @d1 1 a1 1 # $NetBSD: Makefile,v 1.2 2003/07/13 13:51:42 wiz Exp $ d12 1 a12 1 COMMENT= multi-player Bomberman clone @ 1.2 log @PKGREVISION bump for libiconv update. @ text @d1 1 a1 1 # $NetBSD: Makefile,v 1.1.1.1 2003/06/23 15:48:24 wiz Exp $ d10 1 a10 1 MAINTAINER= wiz@@netbsd.org @ 1.1 log @Initial revision @ text @d1 1 a1 1 # $NetBSD$ d5 1 @ 1.1.1.1 log @Initial import of Bomberclone, a Bomberman clone. @ text @@