head 1.24; access; symbols pkgsrc-2023Q4:1.24.0.26 pkgsrc-2023Q4-base:1.24 pkgsrc-2023Q3:1.24.0.24 pkgsrc-2023Q3-base:1.24 pkgsrc-2023Q2:1.24.0.22 pkgsrc-2023Q2-base:1.24 pkgsrc-2023Q1:1.24.0.20 pkgsrc-2023Q1-base:1.24 pkgsrc-2022Q4:1.24.0.18 pkgsrc-2022Q4-base:1.24 pkgsrc-2022Q3:1.24.0.16 pkgsrc-2022Q3-base:1.24 pkgsrc-2022Q2:1.24.0.14 pkgsrc-2022Q2-base:1.24 pkgsrc-2022Q1:1.24.0.12 pkgsrc-2022Q1-base:1.24 pkgsrc-2021Q4:1.24.0.10 pkgsrc-2021Q4-base:1.24 pkgsrc-2021Q3:1.24.0.8 pkgsrc-2021Q3-base:1.24 pkgsrc-2021Q2:1.24.0.6 pkgsrc-2021Q2-base:1.24 pkgsrc-2021Q1:1.24.0.4 pkgsrc-2021Q1-base:1.24 pkgsrc-2020Q4:1.24.0.2 pkgsrc-2020Q4-base:1.24 pkgsrc-2020Q3:1.23.0.14 pkgsrc-2020Q3-base:1.23 pkgsrc-2020Q2:1.23.0.12 pkgsrc-2020Q2-base:1.23 pkgsrc-2020Q1:1.23.0.8 pkgsrc-2020Q1-base:1.23 pkgsrc-2019Q4:1.23.0.10 pkgsrc-2019Q4-base:1.23 pkgsrc-2019Q3:1.23.0.6 pkgsrc-2019Q3-base:1.23 pkgsrc-2019Q2:1.23.0.4 pkgsrc-2019Q2-base:1.23 pkgsrc-2019Q1:1.23.0.2 pkgsrc-2019Q1-base:1.23 pkgsrc-2018Q4:1.22.0.2 pkgsrc-2018Q4-base:1.22 pkgsrc-2018Q3:1.20.0.12 pkgsrc-2018Q3-base:1.20 pkgsrc-2018Q2:1.20.0.10 pkgsrc-2018Q2-base:1.20 pkgsrc-2018Q1:1.20.0.8 pkgsrc-2018Q1-base:1.20 pkgsrc-2017Q4:1.20.0.6 pkgsrc-2017Q4-base:1.20 pkgsrc-2017Q3:1.20.0.4 pkgsrc-2017Q3-base:1.20 pkgsrc-2017Q2:1.19.0.4 pkgsrc-2017Q2-base:1.19 pkgsrc-2017Q1:1.19.0.2 pkgsrc-2017Q1-base:1.19 pkgsrc-2016Q4:1.18.0.2 pkgsrc-2016Q4-base:1.18 pkgsrc-2016Q3:1.17.0.2 pkgsrc-2016Q3-base:1.17 pkgsrc-2016Q2:1.15.0.2 pkgsrc-2016Q2-base:1.15 pkgsrc-2016Q1:1.14.0.2 pkgsrc-2016Q1-base:1.14 pkgsrc-2015Q2:1.11.0.4 pkgsrc-2015Q2-base:1.11 pkgsrc-2015Q1:1.11.0.2 pkgsrc-2015Q1-base:1.11 pkgsrc-2013Q2:1.6.0.6 pkgsrc-2013Q2-base:1.6 pkgsrc-2012Q4:1.6.0.4 pkgsrc-2012Q4-base:1.6 pkgsrc-2011Q4:1.6.0.2 pkgsrc-2011Q4-base:1.6 pkgsrc-2011Q2:1.5.0.2 pkgsrc-2011Q2-base:1.5 pkgsrc-2011Q1:1.4.0.2 pkgsrc-2011Q1-base:1.4 pkgsrc-20110203:1.1.1.1 TNF:1.1.1; locks; strict; comment @# @; 1.24 date 2020.10.28.16.56.24; author wiz; state Exp; branches; next 1.23; commitid vmpYV0XgSpeaWGtC; 1.23 date 2019.01.07.15.51.23; author wiz; state Exp; branches; next 1.22; commitid na0DIecwzIgrNR6B; 1.22 date 2018.12.08.23.18.54; author wiz; state Exp; branches; next 1.21; commitid nKWwEk8K5R4Me33B; 1.21 date 2018.10.11.08.20.54; author adam; state Exp; branches; next 1.20; commitid m4Uo2RECpO2X7wVA; 1.20 date 2017.09.09.22.40.58; author dholland; state Exp; branches; next 1.19; commitid A59FUlFqPrBtEz6A; 1.19 date 2017.01.04.23.05.12; author wiz; state Exp; branches; next 1.18; commitid DMDd0KKipYN3LHAz; 1.18 date 2016.12.25.21.44.35; author joerg; state Exp; branches; next 1.17; commitid 2EcDIJgzqlslDpzz; 1.17 date 2016.09.02.12.22.46; author wiz; state Exp; branches; next 1.16; commitid eUj7rsiiAmYEbIkz; 1.16 date 2016.06.30.18.05.55; author wiz; state Exp; branches; next 1.15; commitid 7MOqggKGuJe49wcz; 1.15 date 2016.04.14.21.47.07; author wiz; state Exp; branches; next 1.14; commitid RNpic60QE3y8QD2z; 1.14 date 2016.04.04.17.32.17; author joerg; state Exp; branches; next 1.13; commitid Q0zIx7G9CqLJKk1z; 1.13 date 2015.07.29.12.03.40; author wiz; state dead; branches; next 1.12; commitid nIPRht7ee4ZpYavy; 1.12 date 2015.07.14.20.14.49; author wiz; state Exp; branches; next 1.11; commitid PBwTPrWRQ8yGaity; 1.11 date 2015.03.31.16.35.29; author joerg; state Exp; branches; next 1.10; commitid QFZO2Nda5giMkMfy; 1.10 date 2015.02.28.11.58.53; author wiz; state Exp; branches; next 1.9; commitid eOtnYwG55k8ENLby; 1.9 date 2015.01.29.21.48.15; author wiz; state Exp; branches; next 1.8; commitid BhK8iFFZjJhH1Y7y; 1.8 date 2015.01.29.20.08.16; author wiz; state Exp; branches; next 1.7; commitid aZGnUAhXjDqotX7y; 1.7 date 2015.01.29.20.00.29; author wiz; state Exp; branches; next 1.6; commitid sbLT1kMqMXTHqX7y; 1.6 date 2011.08.22.21.40.25; author wiz; state dead; branches; next 1.5; 1.5 date 2011.04.04.12.09.03; author wiz; state Exp; branches; next 1.4; 1.4 date 2011.02.26.07.06.24; author wiz; state Exp; branches; next 1.3; 1.3 date 2011.02.11.13.16.40; author abs; state Exp; branches; next 1.2; 1.2 date 2011.02.11.12.49.33; author abs; state Exp; branches; next 1.1; 1.1 date 2011.02.03.22.22.36; author wiz; state Exp; branches 1.1.1.1; next ; 1.1.1.1 date 2011.02.03.22.22.36; author wiz; state Exp; branches; next ; desc @@ 1.24 log @mame: update to 0.226. You know what day it is? It’s MAME 0.226 day! A lot has happened in this development cycle, and plenty of it is worth getting excited about! First of all, there’s a change that affects all systems with keyboard inputs, including most computers. MAME now allows you to activate and deactivate keyboard and keypad inputs per emulated device in the Keyboard Mode menu. When a system has multiple keyboards (for example a computer with a terminal connected to a serial port), you can choose which keyboard you want to type on rather than effectively typing on all the keyboards at once. If a system has multiple devices with keyboard inputs, MAME will start with only one enabled by default. Sadly, MAME doesn’t have mind-reading capabilities yet, so it may not always choose the keyboard you want to type on. If you find you can’t type on an emulated computer, check that the right keyboard is enabled in the Keyboard Mode menu. Another batch of layout/artwork system updates are ready this month. More image formats are supported, several long-standing alignment and clipping bugs have been fixed, more parameter animation features are available, and external artwork loads faster. Lots of systems using built-in layouts look prettier, but Cosmo Gang probably shows the biggest improvement in this release (yes, the electromechanical redemption game). Try it out in MAME 0.226, and maybe do a before/after comparison to see how far we’ve come. Apple II systems have seen some significant development this month. Firstly, a number of issues with demos using raster split effects have been fixed. The Apple II has no hardware support for raster effects, so these demos rely on open bus read behaviour to work out what the video hardware is doing. Getting this to work requires precise emulation of memory access timings. Secondly, two parallel printer cards are now working: Orange Micro’s popular Grappler+ and Apple’s Parallel Interface Card. The Grappler+ is well-supported by Apple II software and provides a better out-of-the-box experience if you want to try one of them. Sega’s Tranquillizer Gun was a somewhat ambitious title for 1980, but was largely overlooked at the time. It’s finally fully emulated in MAME, with audio emulation and protection simulation being added in this release. We’ve also added support for Must Shoot TV, an unreleased prototype developed at Incredible Technologies. Step into the shoes of disgruntled ITS Cable employee Chuck and go on a rampage! Far more has been added this month than we can cover in detail here, like another batch of TV games (including several Vs Maxx titles), support for Mattel Aquarius CAQ format cassette images, and working Sega Mega Play games. @ text @$NetBSD: patch-makefile,v 1.23 2019/01/07 15:51:23 wiz Exp $ Treat all BSDs the same. Do not set compiler optimization. --- makefile.orig 2020-10-27 01:00:36.000000000 +0000 +++ makefile @@@@ -200,15 +200,15 @@@@ GENIEOS := bsd endif ifeq ($(firstword $(filter GNU/kFreeBSD,$(UNAME))),GNU/kFreeBSD) OS := freebsd -GENIEOS := freebsd +GENIEOS := bsd endif ifeq ($(firstword $(filter NetBSD,$(UNAME))),NetBSD) OS := netbsd -GENIEOS := freebsd +GENIEOS := bsd endif ifeq ($(firstword $(filter OpenBSD,$(UNAME))),OpenBSD) OS := openbsd -GENIEOS := freebsd +GENIEOS := bsd endif ifeq ($(firstword $(filter Darwin,$(UNAME))),Darwin) OS := macosx @@@@ -599,10 +599,6 @@@@ PROFILER = SYMBOLS = 1 endif -# specify a default optimization level if none explicitly stated -ifndef OPTIMIZE -OPTIMIZE = 3 -endif # set the symbols level ifdef SYMBOLS @ 1.23 log @mame: update to 0.205. With Christmas just over, it’s time for the final MAME release for 2018, and what a year it’s been! MAME 0.205 is no different. Newly supported arcade systems include Unico’s Magic Purple, and Visco’s never-before-seen prototype Pastel Island. The latter ties in nicely with improved video emulation for the SSV platform (yes, this fixes other long-standing glitches, too). Newly playable machines include Konami’s Tobe! Polystars, Evil Night and Total Vice. Yes, Konami M2 emulation is finally here! Be aware that there’s still a lot of room for performance optimisation on this system. Putting arcade systems aside for a moment, this release includes support for Dance Dance Revolution Strawberry Shortcake, and the Nintendo Game & Watch titles Oil Panic and Squish. Interestingly, there are no other emulators or simulators for Squish, and it hasn’t been included in any of Nintendo’s Game & Watch collections. It seems to draw inspiration from the Famicom game Devil World. There are hundreds more Commodore 64 cassettes in the software list now, and quite a few more BBC ROMs as well. Software lists have been added for the Nascom computers, along with updates to the boot ROM choices and better keyboard emulation. We’ve also created a skeleton driver and documented the known software for the Chinese Monon Color console. In a last-minute addition we added support for new version 2 .WOZ floppy images on the Apple II family. @ text @d1 1 a1 1 $NetBSD: patch-makefile,v 1.22 2018/12/08 23:18:54 wiz Exp $ d7 1 a7 1 --- makefile.orig 2018-08-29 00:35:24.000000000 +0000 d9 1 a9 6 @@@@ -190,19 +190,19 @@@@ GENIEOS := solaris endif ifeq ($(firstword $(filter FreeBSD,$(UNAME))),FreeBSD) OS := freebsd -GENIEOS := freebsd +GENIEOS := bsd d28 1 a28 1 @@@@ -566,10 +566,6 @@@@ PROFILER = @ 1.22 log @mame: add upstream bug report URLs to patches @ text @d1 1 a1 1 $NetBSD: patch-makefile,v 1.21 2018/10/11 08:20:54 adam Exp $ a6 3 Add missing rules for building with clang on FreeBSD and NetBSD. https://github.com/mamedev/mame/pull/4383 a43 48 @@@@ -1395,6 +1391,23 @@@@ freebsd_x86: generate $(PROJECTDIR)/$(MA $(SILENT) $(MAKE) -C $(PROJECTDIR)/$(MAKETYPE)-freebsd config=$(CONFIG)32 #------------------------------------------------- +# gmake-freebsd-clang +#------------------------------------------------- + +$(PROJECTDIR)/$(MAKETYPE)-freebsd-clang/Makefile: makefile $(SCRIPTS) $(GENIE) + $(SILENT) $(GENIE) $(PARAMS) $(TARGET_PARAMS) --gcc=freebsd-clang --gcc_version=$(CLANG_VERSION) $(MAKETYPE) + +.PHONY: freebsd_x64_clang +freebsd_x64_clang: generate $(PROJECTDIR)/$(MAKETYPE)-freebsd-clang/Makefile + $(SILENT) $(MAKE) -C $(PROJECTDIR)/$(MAKETYPE)-freebsd-clang config=$(CONFIG)64 precompile + $(SILENT) $(MAKE) -C $(PROJECTDIR)/$(MAKETYPE)-freebsd-clang config=$(CONFIG)64 + +.PHONY: freebsd_x86_clang +freebsd_x86_clang: generate $(PROJECTDIR)/$(MAKETYPE)-freebsd-clang/Makefile + $(SILENT) $(MAKE) -C $(PROJECTDIR)/$(MAKETYPE)-freebsd-clang config=$(CONFIG)32 precompile + $(SILENT) $(MAKE) -C $(PROJECTDIR)/$(MAKETYPE)-freebsd-clang config=$(CONFIG)32 + +#------------------------------------------------- # gmake-netbsd #------------------------------------------------- @@@@ -1415,6 +1428,23 @@@@ netbsd_x86: generate $(PROJECTDIR)/$(MAK $(SILENT) $(MAKE) -C $(PROJECTDIR)/$(MAKETYPE)-netbsd config=$(CONFIG)32 #------------------------------------------------- +# gmake-netbsd-clang +#------------------------------------------------- + +$(PROJECTDIR)/$(MAKETYPE)-netbsd-clang/Makefile: makefile $(SCRIPTS) $(GENIE) + $(SILENT) $(GENIE) $(PARAMS) $(TARGET_PARAMS) --gcc=netbsd-clang --gcc_version=$(CLANG_VERSION) $(MAKETYPE) + +.PHONY: netbsd_x64_clang +netbsd_x64_clang: generate $(PROJECTDIR)/$(MAKETYPE)-netbsd-clang/Makefile + $(SILENT) $(MAKE) -C $(PROJECTDIR)/$(MAKETYPE)-netbsd-clang config=$(CONFIG)64 precompile + $(SILENT) $(MAKE) -C $(PROJECTDIR)/$(MAKETYPE)-netbsd-clang config=$(CONFIG)64 + +.PHONY: netbsd_x86_clang +netbsd_x86_clang: generate $(PROJECTDIR)/$(MAKETYPE)-netbsd-clang/Makefile + $(SILENT) $(MAKE) -C $(PROJECTDIR)/$(MAKETYPE)-netbsd-clang config=$(CONFIG)32 precompile + $(SILENT) $(MAKE) -C $(PROJECTDIR)/$(MAKETYPE)-netbsd-clang config=$(CONFIG)32 + +#------------------------------------------------- # gmake-openbsd #------------------------------------------------- @ 1.21 log @mame: updated to 0.202 0.202: MAMETesters Bugs Fixed ---------------------- - 05059: [Documentation] Some games have incorrect release year listed. (sjy96525) - 05881: [Documentation] (whitestar.cpp) rctycn and all clones: Incorrect descriptions. (sjy96525) - 05904: [Graphics] (sshangha.cpp) sshangha, sshanghaj: Sprite priority bug with the in-game message boxes. (David Haywood) - 06020: [Color/Palette] (sshangha.cpp) sshangha, sshanghab, sshanghaj: Black sprites in some cutscenes. (David Haywood) - 06258: [Graphics] (taitogn.cpp) usagi: Weird background color for score recap. (smf) - 06874: [Gameplay] (seattle.cpp) blitz: Hangs on a black screen if the power-on self test is enabled. (Ted Green) - 06967: [Crash/Freeze] (msx.cpp) canonv30f: [debug] Assertion Failed! m_entrymap.find(name) == m_entrymap.end() (Robbbert) - 06991: [Crash/Freeze] (model1.cpp) swa: Crash with access violation after a while. (AJR) - 06998: [Interface] Software lists title screenshot directories not working. (Robbbert) - 07021: [DIP/Input] (vtech2.cpp) laser500: Reset key is not mapped. (hap) - 07074: [Graphics] (skykid.cpp) drgnbstr: The title logo is not displayed correctly. (kunikuni) - 07076: [Graphics] (psikyo.cpp) tengaij, tengai and maybe more: [possible] Bad glitch graphic on some stages. (cam900) - 07081: [Crash/Freeze] (amstrad.cpp) cpc6128: Certain disks that work in older releases won't run. (AmatCoder) - 07085: [Crash/Freeze] (mcr.cpp) Most machines in mcr.cpp, mcr3.cpp: Calling member function with null this pointer. (Vas Crabb) - 07086: [Crash/Freeze] (r9751.cpp) r9751: [debug] Assertion Failed! Expression: m_functions.empty() (Osso) - 07087: [Crash/Freeze] (atari400.cpp) a400, a400pal, a800, a800pal: Object finders are not for resources created on start. (Vas Crabb) - 07089: [Crash/Freeze] Assorted machines: Attempting to bind callbacks to parent of root device. (Vas Crabb) - 07090: [Crash/Freeze] (astrocde.cpp) tenpindx: Invalid format string in output finder tag. (Vas Crabb) - 07091: [DIP/Input] (namcos2.cpp) sgunner2, sgunner2j: Coin inputs are not registered. (AJR) - 07092: [DIP/Input] (targeth.cpp) targeth, targeth10, targetha: Player 2 Y axis is broken, and X axis is inverted. (AJR) - 07096: [Crash/Freeze] (micro3d.cpp) All sets in micro3d.cpp: Hang during the boot process. (AJR) New working machines -------------------- Emma II trainer Pitapat Puzzle New working clones ------------------ 800 Fathoms (older) Acorn Electron (Trial) Botanic (English / Spanish, set 2) Chouji Meikyuu Legion (Japan ver 1.05, bootleg set 2) Defend the Terra Attack on the Red UFO (bootleg, set 2) Four Trax (Japan) Frogger (Video Dens, bootleg on Scramble hardware) Gals Panic 4 (Europe) Hard Head 2 (v2.0, Music Program v2.0) Lucky Ball 96 (Ver 3.01) Lucky Ball 96 (Ver 4.01) Mandanga (bootleg of Mandinga on Galaxian hardware, set 1) Mandanga (bootleg of Mandinga on Galaxian hardware, set 2) Meteorite (Proel bootleg of Asteroids) Midnight Landing (Japan) Midnight Run: Road Fighters 2 (JAD, Japan v1.10) Pac-Man (Video Dens, Spanish bootleg on Galaxian hardware) River Patrol (Japan, unprotected) Star Castle (cocktail) Tehkan World Cup (1986 year hack) The Simpsons (4 Players Asia) Toki no Senshi - Chrono Soldier (MC-8123, 317-0040) TouchDown Fever 2 (bootleg) Vendetta (World, 4 Players, ver. ?) WEC Le Mans 24 (v2.01) Machines promoted to working ---------------------------- Air Combat 22 (Rev. ACS1 Ver.B, Japan) Cart Fury Jugend+Technik CompJU+TEr Clones promoted to working -------------------------- Jugend+Technik CompJU+TEr (EMR-ES 1988) Jugend+Technik CompJU+TEr (ES 2.3) Jugend+Technik CompJU+TEr (ES 4.0) Lucky Ball 96 (Ver 3.50 - 616) Lucky Ball 96 (Ver 3.50 - 623) Lucky Ball 96 (Ver 3.50 - 626) Lucky Ball 96 (Ver 3.50 - 627) Stop Thief (Electronic Crime Scanner) (patent) New machines marked as NOT_WORKING ---------------------------------- Hazeltine 1420 Video Display Terminal Hazeltine 1552 Jongputer Lee Data 1214D Display Terminal MIPS Magnum R4000 (big) MIPS Magnum R4000 (little) Nvidia nForce PC (CRUSH11/12) Video 21 New clones marked as NOT_WORKING -------------------------------- Acorn Briefcase Communicator Acorn Communicator (Italian) Acorn Communicator (prototype) Diner (LF-2) French The House of the Dead (prototype) Wyse WY-75 New working software list additions ----------------------------------- c64_flop: Bill Budge: Pinball Construction Set, JingleDisk - Holiday Musical Story with Computer Animation camplynx_cass: Super Air Raid fmtowns_cd: Super Real Mahjong PII & PIII +, The Visitor Teito Taisen, Teitoku no Ketsudan II, Zoku Youjuu Senki - Suna no Mokushiroku fmtowns_flop: Daisenryaku III '90 Map Collection Vol. 1 ibm5150: 2630 Fourier Analyzer (Demo), Easy-PC Demonstrator for Printed Circuit Boards and Schematics, Mitt forsta ordbehandlingsprogram (Swe), Ranger 1 (Demo), The Great International Paper Airplane Construction Kit ibm5170: Heimdall, Heimdall 2: Into the Hall of Worlds interpro: Intergraph Mechanical Software uzebox: Babylon Tower, Bomber, Bugz, Fifteen Puzzle, Holey Moley, Joyrider New NOT_WORKING software list additions --------------------------------------- bbc_flop_6502: P-System bbcm_cart: Smart Cartridge @ text @d1 1 a1 1 $NetBSD: patch-makefile,v 1.20 2017/09/09 22:40:58 dholland Exp $ d4 1 d6 1 d8 1 @ 1.20 log @Add missing makefile rules for building with clang on NetBSD and FreeBSD. @ text @d1 1 a1 1 $NetBSD: patch-makefile,v 1.19 2017/01/04 23:05:12 wiz Exp $ d4 1 d7 1 a7 1 --- makefile.orig 2017-03-29 03:12:20.000000000 +0000 d9 1 a9 1 @@@@ -180,19 +180,19 @@@@ GENIEOS := solaris d33 12 a44 1 @@@@ -1357,6 +1357,23 @@@@ freebsd_x86: generate $(PROJECTDIR)/$(MA d68 1 a68 1 @@@@ -1377,6 +1394,23 @@@@ netbsd_x86: generate $(PROJECTDIR)/$(MAK @ 1.19 log @Updated mame to 0.181. MAME 0.181 Happy new year from the MAME team! To help you celebrate, weâre unwrapping an extra-special release this month, with enough improvements to put anyone in a good mood. The exciting news thatâs got people talking is that protected microcontrollers (MCUs) from a number of games have been read out and hooked up in MAME. This gives real, emulated sound in Toaplan's Vimana, Fire Shark (also known as Same! Same! Same!) and Teki Paki, proper emulation of Tokio/Scramble Formation, M-chip emulation for Taito Extermination, Dr Toppel and Plump Pop, MCU emulation for Sega Altered Beast and Golden Axe, and partial sound in World Beach Volley. There's more coming on this front, so stay tuned for upcoming releases! MAME 0.181 also marks the debut of Votrax SC-01 emulation in MAME, based on reverse-engineering die photographs. The digital section should be pretty much perfect, although there are still some issues in the analog section (plosives don't sound quite right). Overall, it's a huge improvement in Votrax speech synthesis emulation, and a great leap forward in our understanding of how the hardware works. It also means speech samples are no longer required for a number of games. Building on the ARM improvements in last month's release, we now have working floppy drives and sound in the Acorn Archimedes driver, and default NVRAM images for the US Aristocrat Mark 5 games. This greatly increases the amount of RISC OS software you can try out, improves the gameplay experience in the Archimedes-based arcade games, and allows you to play the Aristocrat gamblers without having to make your way through the setup process first. MAME's discrete netlist emulation library has been expanded substantially in this release, including some new classes of devices like ROMs, and many newly supported logic chips. This will make it substantially easier to emulate arcade games which used discrete TTL logic, and as a test of this new functionality, the TTL video board from the Hazeltine 1500 intelligent terminal is now emulated using the netlist system. There's ongoing work in this area involving multiple developers, so look out for more exciting updates in this space. Weâve fixed some fairly significant bugs, including one preventing the debugger from working on Linux or Mac with drivers that use a dynamic recompiler core, and one that could cause MAME to crash when using BDF fonts. The internal UI should be more efficient if you're using icons now, and issues with spurious key repeats should be reduced. The Beezer driver has been rewritten and should be improved overall. There are quite a few newly dumped arcade games in this release, including Eeekk!, Simpson Junior (a Korean bootleg of J. J. Squawkers), Power Flipper Pinball Shooting (an updated version of Grand Cross), a version of Momoko 120% with English text, Miss World 2002 (an adult Qix game), and alternate versions of The NewZealand Story, Real Bout Fatal Fury, Space Dungeon, Flicky and Turbo Force. The Apricot PC and Xi are now working, further increasing MAME's coverage of DOS-based computers that aren't IBM-compatible. You can also play with the COP44L version of Entex Space Invader, and Mattel Funtronics Jacks and Red Light Green Light. There are far too many improvements to list here, including lots of fixes for graphics and flip screen issues, but you can read all about it in the whatsnew.txt file, or grab the source or Windows binaries from the download page and start playing. MAME 0.180 Hello everybody! Are you ready for the November MAME release? It's definitely ready for you, and there are lots of reasons to get excited this time around. First and foremost, a number of ARM CPU core fixes mean you can now boot to the RISC OS desktop on an emulated Acorn Archimedes, and try some of the included applications. The same bug fixes allow a number of Aristocrat Mark 5 gambling machines to boot and run in demonstration mode. There are still some issues to iron out, but things have definitely improved enormously. On the arcade front, protection on Atari Space Lords has finally been reverse-engineered making the game playable. This is an interesting space combat game for one or two players, where the second player takes on the role of the gunner/co-pilot. In another improvement that's been a long time coming, The Acclaim RAX sound board is now emulated, bringing sound to Batman Forever and NBA Jam Extreme. There are substantial improvements to the Magnet System emulation (added in last month's release) making these rare prototype bootlegs playable. David Haywood also fixed some graphical issues in Altered Beast, and Angelo Salese fixed graphical issues in The Lost Castle in Darkmist. There are some other notable improvements in computer emulation, too. Barry Rodewald has added support for IC Card (PCMCIA SRAM) storage on the FM Towns, and substantially improved LSI Octopus emulation. The Mac 128/512/Plus drivers have been modernised, and serial port support has been added to the Apple IIgs driver. Another DEC Rainbow 100 update from Bavarese fixes colours in high-resolution mode among other improvements. Newly supported systems include RC De Go (Go By RC outside Japan), newly dumped versions of 1945k III, Forgotten Worlds, Sol Divide and Vendetta, the Italian release of Mustache Boy, 286-based versions of the Intel iSBC, bootlegs of Blue Shark, Pole Position II and Ozma Wars, more Fidelity and Mephisto chess computers, and more electronic toys. @ text @d1 1 a1 1 $NetBSD: patch-makefile,v 1.18 2016/12/25 21:44:35 joerg Exp $ d4 1 d6 1 a6 1 --- makefile.orig 2016-10-25 23:47:23.000000000 +0000 d8 1 a8 1 @@@@ -177,19 +177,19 @@@@ GENIEOS := solaris d32 48 @ 1.18 log @Fix clang detection again. @ text @d1 1 a1 1 $NetBSD: patch-makefile,v 1.17 2016/09/02 12:22:46 wiz Exp $ a30 21 @@@@ -884,11 +884,6 @@@@ $(info GCC $(GCC_VERSION) detected) else $(info Clang $(CLANG_VERSION) detected) ifneq ($(TARGETOS),asmjs) -ifeq ($(ARCHITECTURE),_x64) -ARCHITECTURE := _x64_clang -else -ARCHITECTURE := _x86_clang -endif endif endif @@@@ -1279,7 +1274,7 @@@@ freebsd_x86: generate $(PROJECTDIR)/$(MA #------------------------------------------------- $(PROJECTDIR)/$(MAKETYPE)-netbsd/Makefile: makefile $(SCRIPTS) $(GENIE) - $(SILENT) $(GENIE) $(PARAMS) $(TARGET_PARAMS) --gcc=netbsd --gcc_version=$(GCC_VERSION) $(MAKETYPE) + $(SILENT) $(GENIE) $(PARAMS) $(TARGET_PARAMS) --gcc=netbsd --gcc_version=$(GCC_VERSION) --clang_version=$(CLANG_VERSION) $(MAKETYPE) .PHONY: netbsd_x64 netbsd_x64: generate $(PROJECTDIR)/$(MAKETYPE)-netbsd/Makefile @ 1.17 log @Updated mame to 0.177. Today marks the end of the southern winter/northern summer, and time for the hotly anticipated August MAME release. Possibly most importantly, we've fixed the issues that were causing menus to display off the edge of the screen on Windows (MT06335). We've integrated a fix for Aimtrack Dual Lightguns on windows from new contributor Pitou, and the behaviour of XAudio2 sound output should be much improved when adjusting game speed to match monitor refresh rate. Mouse behaviour on SDL builds (Linux/Mac) is also improved. Thanks very much to all the users who reported issues and helped out testing fixes. We have lots of newly working computer systems to show off: Xerox Alto-II, TeleNova Compis (a 16-bit educational computer from Sweden), Victor 9000, Wang Professional Computer (DOS-based but not IBM compatible), Atari Portfolio (of Terminator 2 fame), and Vector-06C (a mass-produced Soviet home computer). Newly working games include Namco Techno Drive, the original Japanese release of Orca's River Patrol, Korean puzzle game Intergirl, and gambling game Magical Butterfly. Speaking of gambling games, this release is a huge update for BFM, JPM and Maygay fruit machines. John Parker has created a tool that converts MFME layouts to MAME layouts and contributed layouts for hundreds of games. This should make it far easier and more rewarding to work on these drivers. MAME now includes a driver for a VGM music file player virtual machine (VGM is a popular video game music file format). This feature is primarily intended as a way for developers to test sound cores and do A/B comparisons, as it's a lot easier to just load a VGM test case than to play a game until it uses the sound chip feature you want to test, but it's also a convenient way to enjoy a wide variety of video game music. You can try it out by running mame vgmplay -bitb file.vgm or choosing "VGM player" from the list of systems and loading a VGM file in the appropriate media slot through the internal file manager. The generic serial terminal and keyboard devices have been greatly improved. This should make computers controlled via serial port far more usable. (Keyboard layout, key repeat, simultaneous keypresses, local echo, auto CR/LF and audible bell have all been improved and/or made configurable.) There are a number of improvements for MAME developers and contributors. We now allow Unicode characters in C++ and Lua source comments. This can make documentation clearer when referring to original machine labels. Source files must be encoded in UTF-8 with no initial byte order mark. Non-ASCII characters are allowed in comments, but not in most other parts of source files. Source and comments must still be written in English. We've improved build times a little, and migrated a lot of MAME-specific constructs to standard C++14 library features. A number of MAME APIs have been streamlined and modernised. The palette viewer now shows some details about the colour swatch under the mouse pointer (press F4 during gameplay to show, this may be interesting to regular users as well). Of course, this release also comes with more alternate versions of games supported (including The NewZealand Story, Metamorphic Force, Super Hang-On, Terminator 2, Golden Tee '98, Gulf Storm, and Teenage Mutant Ninja Turtles), and other fixes and improvements for machines already emulated by MAME (including Midway V-Unit outputs/layouts from Risugami and input/output improvements for gambling/medal games from AJR). @ text @d1 1 a1 1 $NetBSD: patch-makefile,v 1.16 2016/06/30 18:05:55 wiz Exp $ d5 1 a5 1 --- makefile.orig 2016-06-29 06:34:30.000000000 +0000 d7 1 a7 1 @@@@ -168,19 +168,19 @@@@ GENIEOS := solaris d31 1 a31 1 @@@@ -881,11 +881,6 @@@@ $(info GCC $(GCC_VERSION) detected) d43 9 @ 1.16 log @Update mame to 0.175. Get ready for your vacation and grab MAME 0.175! We're proud to say MAME now supports a number of previously unemulated prototypes, alternate versions of games, and unusual systems. Prototypes include the super-rare Konami Kyuukoukabakugekitai, Home Data's Mahjong Joshi Pro-wres Give Up 5 Byou Mae, and an early Japanese version of E.D.F.: Earth Defense Force. Atari Moto Frenzy, previously lacking protection emulation, is now fully playable. We've also added a number of gambling games, including some Flaming 7's variants. Many more Game Boy peripherals are now supported, including real-time clocks, light sensors and tilt sensors. This makes several previously unsupported games fully playable. This release includes improvements to the Sega Master System and SG-1000 emulation, including better SG-1000 expansion slot support, and drivers with correct clock speeds for South American Master System variants. There's some big news in Sun emulation: all sun3 models will now POST, MAME has a SPARCv7 CPU core, and there has been substantial progress towards emulating the SPARCstation 1 (sun4c). Using unidasm (built with TOOLS=1) you can disassemble SPARCv7 SPARCv7 or SPARCv9 code, incuding all VIS variants up to VIS-3B. As usual, there are many emulation improvements, including fixes for keyboard controls in some TRS-80 games, and better Seibu COP emulation in Legionnaire, Heated Barrel and Godzilla. In less visible changes, MAME's memory system got a nice cleanup exposing a number of existing issues which are now fixed, and the netlist-based discrete circuit simulation code has had a major overhaul with lots of performance improvements. There are a number of improvements to MAME's debugger modules in this release, particularly the imgui-based debugger. @ text @d1 3 a3 1 $NetBSD: patch-makefile,v 1.15 2016/04/14 21:47:07 wiz Exp $ @ 1.15 log @Update mame to 0.172. It's with great pleasure that we announce the release of MAME 0.172. This release includes several notable things above and beyond the usual assortment of new systems, new features, and bug fixes. Most importantly, this is the first release of MAME since the change to a proper open-source licensing scheme as announced earlier this month. From this release onward, MAME will be distributed under a GPL-2.0+ license, with the bulk of code being covered under a 3-clause BSD license. MAME now has an up-to-date set of documentation! You can find it under the "Documentation" drop-down at the top of this site, or go to http://docs.mamedev.org/ to check it out. Due to the large number of configuration changes made in this version, we strongly advise all users to delete their existing INI configuration files and re-create them using the "-cc" option. In case you are just overwriting previous release files note that you better remove plugin folder first For those of you running MAME on authentic CRT monitors, MAME now incorporates a number of scaling-related features from GroovyMAME, thanks to its author being brought on board the team, which should help reduce user fragmentation. Please note: If you have issues with MAME 0.172's graphics output, please ensure that "unevenstretch" is set to 1 in your MAME configuration. MAME 0.172 will also introduce a new high-score saving system using Lua scripting. The feature is still experimental, but it's something to keep an eye on for interesting future developments! This version additionally marks the creation of a cross-platform data-driven shader system via the BGFX renderer, which allows you to apply shader effects per-screen, and more. @ text @d1 1 a1 1 $NetBSD: patch-makefile,v 1.14 2016/04/04 17:32:17 joerg Exp $ d3 1 a3 1 --- makefile.orig 2016-03-30 09:03:03.000000000 +0000 d5 25 a29 1 @@@@ -833,11 +833,6 @@@@ $(info GCC $(GCC_VERSION) detected) @ 1.14 log @Don't introduce target specific flags for Clang. Fix clang handling in the Lua build script and avoid alloca issues on NetBSD. @ text @d1 1 a1 1 $NetBSD$ d3 1 a3 1 --- makefile.orig 2016-04-04 07:38:18.519192767 +0000 d5 1 a5 2 @@@@ -806,11 +806,6 @@@@ ifeq ($(CLANG_VERSION),) $(info GCC $(GCC_VERSION) detected) d8 1 d15 2 a16 2 ifneq ($(PYTHON_AVAILABLE),python) $(error Python is not available in path) @ 1.13 log @Update to 0.164. The usual changes. @ text @d1 1 a1 1 $NetBSD: patch-makefile,v 1.12 2015/07/14 20:14:49 wiz Exp $ d3 1 a3 3 Add NetBSD support. --- makefile.orig 2015-07-14 19:04:56.000000000 +0000 d5 9 a13 10 @@@@ -295,6 +295,10 @@@@ ifeq ($(TARGETOS),freebsd) OSD := sdl endif +ifeq ($(TARGETOS),netbsd) +OSD := sdl +endif + ifeq ($(TARGETOS),solaris) OSD := sdl d15 2 a16 27 @@@@ -1000,6 +1004,26 @@@@ freebsd_x86: generate $(PROJECTDIR)/gmak #------------------------------------------------- +# gmake-netbsd +#------------------------------------------------- + + +$(PROJECTDIR)/gmake-netbsd/Makefile: makefile $(SCRIPTS) $(GENIE) + $(SILENT) $(GENIE) $(PARAMS) --gcc=netbsd --gcc_version=$(GCC_VERSION) gmake + +.PHONY: netbsd_x64 +netbsd_x64: generate $(PROJECTDIR)/gmake-netbsd/Makefile + $(SILENT) $(MAKE) -C $(PROJECTDIR)/gmake-netbsd config=$(CONFIG)64 + +.PHONY: netbsd +netbsd: netbsd_x86 + +.PHONY: netbsd_x86 +netbsd_x86: generate $(PROJECTDIR)/gmake-netbsd/Makefile + $(SILENT) $(MAKE) -C $(PROJECTDIR)/gmake-netbsd config=$(CONFIG)32 + + +#------------------------------------------------- # Clean/bootstrap #------------------------------------------------- @ 1.12 log @Update to 0.163. Major change compared to previous 0.159: MESS is now part of MAME. Otherwise, the usual improvements and new drivers. @ text @d1 1 a1 1 $NetBSD$ @ 1.11 log @When checking for C99 features, it helps to actually use C99. @ text @d1 1 a1 1 $NetBSD: patch-makefile,v 1.10 2015/02/28 11:58:53 wiz Exp $ d3 1 a3 2 Link against pkgsrc versions of expat, zlib, flac, jpeg, and sqlite3, and add appropriate linker search paths. d5 1 a5 1 --- makefile.orig 2015-02-28 10:39:06.000000000 +0000 d7 12 a18 2 @@@@ -227,19 +227,19 @@@@ endif # BIGENDIAN = 1 a19 3 # uncomment next line to build expat as part of MAME build -BUILD_EXPAT = 1 +#BUILD_EXPAT = 1 a20 28 # uncomment next line to build zlib as part of MAME build -BUILD_ZLIB = 1 +#BUILD_ZLIB = 1 # uncomment next line to build libflac as part of MAME build -BUILD_FLAC = 1 +#BUILD_FLAC = 1 # uncomment next line to build jpeglib as part of MAME build -BUILD_JPEGLIB = 1 +#BUILD_JPEGLIB = 1 # uncomment next line to build libsqlite3 as part of MAME/MESS build -BUILD_SQLITE3 = 1 +#BUILD_SQLITE3 = 1 # uncomment next line to build PortMidi as part of MAME/MESS build BUILD_MIDILIB = 1 @@@@ -527,7 +527,7 @@@@ CFLAGS = $(CCOMFLAGS) $(CPPONLYFLAGS) $( # we compile C-only to C89 standard with GNU extensions # we compile C++ code to C++98 standard with GNU extensions -CONLYFLAGS += -std=gnu89 +CONLYFLAGS += -std=gnu99 ifdef CPP11 CPPONLYFLAGS += -x c++ -std=gnu++11 else @@@@ -742,7 +742,7 @@@@ DRIVLISTOBJ = $(OBJ)/$(TARGET)/$(SUBTARG d22 22 a44 6 # start with an empty set of libs -LIBS = +LIBS = -Wl,-R${PREFIX}/lib -L${PREFIX}/lib # add expat XML library ifeq ($(BUILD_EXPAT),1) @ 1.10 log @Update mame and mess to 0.159. The usual changes. Three patches were accepted upstream. @ text @d1 1 a1 1 $NetBSD: patch-makefile,v 1.9 2015/01/29 21:48:15 wiz Exp $ d33 9 @ 1.9 log @Use upstream patch. @ text @d1 1 a1 1 $NetBSD: patch-makefile,v 1.8 2015/01/29 20:08:16 wiz Exp $ d6 1 a6 4 *nix: Fixed linking tools against system libraries https://github.com/mamedev/mame/commit/b55b45a5a99b8bce694b7ed3cd2d4a00d790f6ae --- makefile.orig 2015-01-29 21:11:10.000000000 +0000 d33 1 a33 1 @@@@ -739,7 +739,7 @@@@ DRIVLISTOBJ = $(OBJ)/$(TARGET)/$(SUBTARG a41 16 @@@@ -756,6 +756,7 @@@@ INCPATH += -I$(3RDPARTY)/zlib ZLIB = $(OBJ)/libz.a else LIBS += -lz +BASELIBS += -lz ZLIB = endif @@@@ -766,6 +767,7 @@@@ FLAC_LIB = $(OBJ)/libflac.a # $(OBJ)/libflac++.a else LIBS += -lFLAC +BASELIBS += -lFLAC FLAC_LIB = endif @ 1.8 log @Add upstream bug report URLs. @ text @d1 1 a1 1 $NetBSD: patch-makefile,v 1.7 2015/01/29 20:00:29 wiz Exp $ d6 4 a9 1 --- makefile.orig 2015-01-29 17:12:56.000000000 +0000 d45 16 @ 1.7 log @Update to 0.158. The usual changes. @ text @d1 4 a4 1 $NetBSD$ @ 1.6 log @Update to 0.143. Get rid of patches (some included upstream, one replaced by a SUBST) to make this build without patching problems. Changes: 0.143 ------- Source Changes -------------- Added preliminary circle drawing for Warp Speed [Mariusz Wojcieszek] Added analog controls to Warp Speed [Mariusz Wojcieszek] Added index and ready line read functions to floppy drive. [Curt Coder] Added device-relative functions for memory banking. [Curt Coder] Added DE, CURSOR, HSYNC, and VSYNC line read members to MC6845. [Curt Coder] SH4: Misc cleanups, added support for VERSION register. Naomi rev H BIOS now boots games. [O. Galibert, Deunan Knute, R. Belmont] eeprom: Add tag name in eeprom's verbosity [O. Galibert] Readme replacement for Crusin' USA to include Off Road Challenge. [Guru] cdrom: convert Mode 1 Form 1 sectors to Mode 1 raw if requested [R. Belmont] Added byuu's cothread library, along with a wrapper class. Switched to using one cothread for each executable device. This functionality is strictly internal and should result in no changes in scheduling behavior. However, it now becomes possible to exit out of a device's execution in the midst of an instruction by calling machine().scheduler().make_active(). Note that this is somewhat dangerous for cores that have logic at the start of their execute loop to check for interrupts or other conditions, as those checks will be skipped upon resume, so consider this sort of early exiting to be highly experimental for now. [Aaron Giles, Miodrag Milanovic, byuu] (Please Note: cothread usage is behind a compile-time define as per now, they will be reenabled in the next dev cycle) Convert Namco C352 to modern C++ device [R. Belmont] Added BUSRQ and WAIT input lines to the Z80 CPU core. [Curt Coder] Added support for multi level slot devices [Miodrag Milanovic] Fixed a bad ROM dump in pss62 (Super Famicom Box) [Y~K, MESSfan] Slightly improved the preliminary emulation of sfcbox [Y~K, MESSfan] This is a temporary fix for Mating Game which disables the 'Line Zero' interrupt condition. [J. Wallace] Fixed state saving for OKIM6376 (hopefully) [J. Wallace] Used a Dolbeck Systems flyer to correct the colours of the Connect 4 built-in layout. [J. Wallace] Fixed line zero irq condition and provided a sync update for MPU4 HW games [J. Wallace] New games added or promoted from NOT_WORKING status --------------------------------------------------- Warp Speed (prototype) [Mariusz Wojcieszek] New clones added ---------------- Terra Force (Japan) [ShouTime] Off Road Challenge (v1.50) (not working) [Guru] Street Fighter II: The World Warrior (USA 910306) [Brian Troha, The Dumping Union] Final Fight (USA, set 2) [Brian Troha, The Dumping Union] Leader Board (Arcadia, set 3) [Team Europe & Alexander F.] OnePlay Version 2.20 bios [Team Europe & Alexander F.] New games marked as GAME_NOT_WORKING ------------------------------------ Super Mario Kart / Super Mario Collection / Star Fox (Super Famicom Box) [Y~K, MESSfan] New Super 3D Golf Simulation - Waialae No Kiseki / Super Mahjong 2 (Super Famicom Box) [Y~K, MESSfan] Super Donkey Kong / Super Tetris 2 + Bombliss (Super Famicom Box) [Y~K, MESSfan] Super Donkey Kong / Super Bomberman 2 (Super Famicom Box) [Y~K, MESSfan] 0.142u6 ------- Source Changes -------------- chdman: fix GCC 4.6 build [R. Belmont] HLSL Updates: [Ryan Holtz, Bat Country Entertainment, austere] * Reworked default shadow mask settings, eliminating rainbow banding and matching reference shots more closely * Moved color power to occur after shadow mask, as it is intended to simulate nonlinear phosphor response - Added a variable-width notch filter to the Y channel in NTSC post-processing, eliminating luma banding on e.g. CoCo 2 and Apple II i286 - Fix for Phar Lap and Borland 16-bit DPMI servers. [Carl] Many Sega ST-V / Saturn HW changes [Angelo Salese] 286 - fixes the DOS/16M dos extender that comes with Lotus 123r3 [Carl] Added image devices support to debugger [Miodrag Milanovic] Added image devices menu to debugger (windows only for now) [Miodrag Milanovic] sdlsocket: workaround for a problem in the detection of tcp/ip socket address [Michael Zapf] goldstar: fixed romanization from Korean for Kkot No Li [30yr] info.c: added basic display of slot info in -lx [Fabio Priuli] inptport: Disable the default sequence recognition for now. [O. Galibert] memory: Stop being stupid and call the extremely well written populate_range_mirrored code through map_range when appropriate, which is most of the time. [O. Galibert] polepos.c: Convert to MCFG_SCREEN_RAW_PARAMS and scanline-based IRQ timing [Alex Jackson, O. Galibert] ins8250 - Fix enabling better mouse support in pc driver [Carl] i286 - limit check of SS in push and pop instructions [Carl] TMS5220: Force OLDP and OLDE to be updated only on the A subcycle of IP=0 PC=0; this has no effect whatsoever on the output, it is merely to better document how the chip works. [Lord Nightmare] TMS5220: Emulate circuit 412 from the patent, which should prevent spurious clicks on interpolation-inhibited frame transitions; This may improve the tie fighter sounds in starwars, and some clicking in eprom/eproma. [Lord Nightmare] naomi/jvs: add coin add/sub commands (sub is used by crazy taxi) [O. Galibert] Warp Speed update [Mariusz Wojcieszek] * fixed vblank interrupt and removed rom patches * added coin input - added preliminary starfield emulation HLSL Updates: [Ryan Holtz, Bat Country Entertainment] * MAME will now save an HLSL INI file on the first run of a game that doesn't already have an INI file. * HLSL INI files must have their parameters left in the order in which they are saved out. * Fixed a diagonal 'crease' visible on the screen in HLSL mode. Some improvements to the compressed texture protection for Decathlete. [David Haywood] Refactored the INS8250 interrupt line to use devcb. [Curt Coder] memory.c: Fixed display of physical addresses in the debug memory viewer. [Wilbert Pol] Added support for starting softlist item directly without marking image device to be mounted on. If soft item is found it will be loaded on first image device that have needed interface defined [Miodrag Milanovic] Fixed Aristocrat MK5 screen offset. [Palindrome] Added SRAM support for dmdtouch and geishanz. [Palindrome] Various aristmk4.c changes [Heihachi_73] * Added button panel artwork and renamed/remapped inputs for all games. * Changed cgold2's PROM to a more compatible version. Various aristmk5.c changes [Heihachi_73] * Changed parent/clone relationship for Dolphin Treasure (later version is now parent). * Added a US clear chip to the set chip ROMs. * Removed the set chip loading from all games which don't use them. * Cleaned up ROM name descriptions to match the aristmk4.c format. Added proper channel 2 support, and logging capabilities to OKIM6376. [J.Wallace] Corrected divider behaviour of OKIM6376 - needs ROM analysis to be complete, but all supported programs only use the default mode. [J.Wallace] Changed clock frequencies in High Video games to match what should be the correct OKI chip frequencies - those familiar with the boards may wish to confirm this is correct, as I couldn't find the clock signal for the chip on the PCB scans I've seen. [J.Wallace] Added MPU4 sampled sound hardware, an MSM6376, PIA and PTM combined to give dynamic pitch shifting for looping ADPCM samples. [J.Wallace] Removed duplicated includes from INCPATH. [Oliver Stoneberg] Fixed some potential memory leaks and NULL pointer deferences as well as removing some redundant checks. [Oliver Stoneberg] i286 - Fix bunch of fault restarts [Carl] A fix for -listclones displaying parents as clones when it uses a BIOS. [Tafoid] i386: Implemented task gates, call gates, and task state segments (both 286 and 386). Also inplmented triple fault CPU resets (used by OS/2). x87: Basic implementation of FSTENV (used by OS/2). [Barry Rodewald] Added code to manage NAOMI's M4 decryption. [Andreas Naive] Midway Zeus improvements [Phil Bennett]: * Added some alternate FIFO commands used by mk4b. * Hooked up the short-format draw command (used to draw life bars and shadows in mk4). * Added support for alternate 4/8 bit texture formats (used by mk4). dec8.c: Corrected the rom names for the Ghost Busters sets and added PCB locations [The Dumping Union] Fixed NAR timing in OKIM6376 to match datasheet figures. [J. Wallace] Fixed behaviour for OKIM6376 samples latched while their respective channel is playing (fixes missing audio in New Magic Card 'Skill Game' when won on first loop), and MPU4 sound test [J. Wallace] Audio interface fix for MPU4. [J. Wallace] Lamping fixes for MPU4 small extender. [J. Wallace] Added support for access of separate LED segments in MPU4. (indexed as 'mpu4ledXXX', where the first display unit takes 0-7, the second 8-15 and so on). [J. Wallace] Various updates on the AWP drivers for JPM IMPACT and Maygay M1 [J. Wallace] Various changes for letting Mating Game boot and run, but there are still issues with timing. [J. Wallace] New games added or promoted from NOT_WORKING status --------------------------------------------------- Mortal Kombat 4 (version 1.0) [Phil Bennett] New clones added ---------------- Heated Barrel (Electronic Devices license) [Hurray Banana, Tormod, hotaru, Dna Disturber, F. Marsaud, N. Francfort, Smitdogg, The Dumping Union] Albatross (US clone of Super Crowns Golf) [Antonio Gonzalez Jr., Smitdogg, The Dumping Union] (not working) Tekken 3 (Japan, TET1/VER.A) [Yohji, Smitdogg, The Dumping Union] Tekken 3 (Asia, TET2/VER.E1) [Tormod, Smitdogg, The Dumping Union] The Real Ghostbusters (US 2 Players, revision 2) [JF, The Dumping Union] New games marked as GAME_NOT_WORKING ------------------------------------ Special Forces Elite Training [Guru, R. Belmont] Donggul Donggul Haerong [Guru] Warp Speed (prototype) [TrevEB, Siftware, Mariusz Wojcieszek] 0.142u5 ------- Source Changes -------------- Fixed Final Arch failing the IC13 test [Angelo Salese] Fixed Final Arch and Sando-R multi cart support [Angelo Salese] Internal HLSL cleanup - removed aux texcoords, restored software vertex processing due to low-end cards not doing hardware vertex processing, removed unnecessary tristrip->trilist splitting. Restores D3D functionality on integrated chipsets and marginal cards. [Ryan Holtz, Ashura-X] Dumped GFX / sound roms to Gigaman 2 [f205v, Smitdogg, The Dumping Union] Converted PlayStation GPU to a device [smf] Added PORT_NAME to buttons to better illustrate actual use in Atari System 1 and Atari G1 drivers. [Tafoid] inptport.c - Keyboard chars initialization fix [Tom Clayton] konicdev et al.: Turn the 053250 into a modern device. [O. Galibert] More accurate pixel clocks for Sega Saturn / ST-V [Angelo Salese] Moved SCSP to main irq function into an external write line function, fixes sound regression in Groove on Fight and Intro Don Don [Angelo Salese] Fixed an ST-V window effect bug when it's in double interlace mode, fixes a graphic bug with Virtua Mahjong [Angelo Salese] Fixed Sega Saturn / ST-V start-up crash that was happening on some ends [Oliver Stoneberg] Fixed a use-after-free bug in build/verinfo.c [Oliver Stoneberg] megatech.c: added some verified labels [ElBarto] PlayStation GPU splits 4 point polygons into triangles. [smf] Documentation update for Naomi [f205v] Fixed MC6845 related crash on 4roses and 4rosesa [Roberto Fresca] TMS52xx: Minor updates to the comments and the disabled-by-default pulse excitation code to better match how hardware would probably work. [Lord Nightmare, Neill Corlett] HLSL Updates: [Ryan Holtz, Bat Country Entertainment] * Switched to point-sampling through most of the shader chain to avoid non-intentional pixel smearing - Corrected alignment and scaling on the shadow mask and scanlines; dramatically reduces rainbow banding at non-oversampled resolutions. Fixed a rather silly bug with SCU DSP execute flag [Angelo Salese] Moved SMPC intback command inside a timer, removes a kludge for SMPC mask irq [Angelo Salese] Changed name of sn76489 variant used in Sega Master System and Megadrive/Genesis from SMSIII to the more technically accurate SEGAPSG, as the PSG in question was not only used on the mark 3 units. [Lord Nightmare] Added accurate hblank durations to Sega Saturn / ST-V HW [Angelo Salese, Corrado Tomaselli, Charles MacDonald] ertictac/poizone: Greatly improved (not perfect) audio [R. Belmont, Heihachi_73] Switch SEGA System E to use the SEGAPSG sn764xx variant, as it uses two SEGA 315-5124 VDPs which have the SEGAPSG integrated. Should slightly improve sound. [Lord Nightmare] Fixed Sega System E to use xtal.h, fixed mc8123 comment, clarified PCB diagram, verified xtal for z80b. [Lord Nightmare, Charles MacDonald] i286 - enabling 287 emulation by trapping when needed [Carl] idectrl - Clears error status on driver initialization [Carl] Added HD6345 CRTC-II variant to mc6845.c. [Curt Coder] idectrl - implemented verify no retry command [Carl] i86 - Fixed imul instruction [Carl] Low-level input upgrade. Classes now exist for input_codes, input_items, input_devices, and input_seqs. Also created an input_manager class to hold machine-global state and made it accessible via machine.input(). Expanded the device index range (0-255, up from 0-16), and the OSD can now specify the device index explicitly if they can better keep the indexes from varying run-to-run. [Aaron Giles] HLSL Updates: [Ryan Holtz, Bat Country Entertainment, austere, SoltanGris42] * Added the ability to render screenshots at arbitrary resolutions. * Added the ability to record AVI videos (albeit with no audio) at arbitrary resolutions. * Added a 43-tap-wide FIR-based NTSC filter with tunable Y, I and Q frequency response. * Updated scanlines to have a user-tunable pixel-height ratio in addition to the current screen-height ratio. - Fixed a VRAM leak that was causing many dynamic-resolution drivers to run out of memory mid-run. Implemented IRQ callbacks for the mc146818 RTC [Carl] Fixed UNSP CPU core reset [Robbbert] Fixed POP, POPF, PUSHF, and flags for V20 core [Carl, Alex Jackson] memory: Store legacy object and handler together in the same structure. [O. Galibert] memory: Pass the legacy object/handler as a set_delegate parameter. [O. Galibert] memory: Merge width-conversion functions together from the same source width. [O. Galibert] memory: Build a structure with all possible delegate sizes [O. Galibert] memory: Separate delegates for the main access and the subaccesses. [O. Galibert] memory: Split the subaccesses delegation information per-slot. [O. Galibert] memory: Make the memdump file include a description of every subunit. [O. Galibert] memory: Add utility methods to clean up colliding subunit masks and testing if any are remaining. [O. Galibert] memory: Combine the map_range and handler_read/write() operations into one. [O. Galibert] memory: Proxy the handler entry access when adding handlers. [O. Galibert] memory: Tuck the unitmask into the proxy. [O. Galibert] memory: Split the map_range function into a fixed entry mapping one and a dynamically allocating entry one. [O. Galibert] memory: Make the proxy manage a list of handlers instead of a unique one. [O. Galibert] memory: Add a handler copy function which works on subunits-only handlers. [O. Galibert] memory: Finally allow different handlers on different subunits of the same address. [O. Galibert] memory: Implement depopulate_unused(). [O. Galibert] pic8259 - Fixed edge triggering and non-specific EOI [Carl, Miodrag Milanovic] Added SKIT_F0 opcode to the uPD7801/uPD7810 CPU core [Angelo Salese] Split HLSL code into a separate file, d3dhlsl.c/.h. Also split drawd3d.c into a couple of headers. [Ryan Holtz, Bat Country Entertainment] nec disassembler - Only display "byte/word ptr" when it's actually needed to resolve ambiguity (same as the i386 disassembler) [Alex Jackson] Add ROM dump from motor drive board for Sega Touring Car Championship [RetroRepair] Hooked up the 2 PPI8255 for Super Crowns Golf [Angelo Salese] emuopts: added confirm_quit option (defaults to off). when on, pressing ESC you are prompted with a 'confirm quit' screen rather than directly quit emulation. [MamePlus Team, Mamesick, Fabio Priuli] i86: fix initial CS on reset [Alex Jackson] memory: Change the gc into a refcounter, for speed reasons. [O. Galibert] Fix inverted check on anonymous timers prior to saving state. Also fix bug where we fail to ignore the permanent non-expiring anonymous timer. Added code to log timers, and we now log them at each save attempt as well as at restore time. Should fix most recent save state releated regressions. [Aaron Giles] Started to work on Neogeo ROM naming, mostly removal of .bin extension in favour of chiplabel.socketlabel convention [Johnboy] Added echo emulation to the OkiM6376 sound chip [J. Wallace] Added Guru-readme for Konami Viper hardware. [Guru] New games added or promoted from NOT_WORKING status --------------------------------------------------- Baryon Future Assault [Corrado Tomaselli, f205v, The Dumping Union, David Haywood] Reality Tennis [Tomasz Slanina, Antonio 'Peluko' Carrillo, Smitdogg, The Dumping Union] Fruit Bonus '06 - 10th anniversary [Brian Troha, Smitdogg, The Dumping Union] Super Ball (Version 1.3) [David Haywood, Brian Troha, The Dumping Union] New clones added ---------------- Dream Crown (Set 2) [Yohji, Smitdogg, The Dumping Union] Harley Davidson (Rev.B) [Gerald (COY), Smitdogg, The Dumping Union] Motocross Go (MG2 Ver.A) [Gerald (COY), Smitdogg, The Dumping Union] Nouryoku Koujou Iinkai (prototype) [Yohji, Smitdogg, The Dumping Union] Pit Boss Superstar (9221-10-00A) [Siftware] Arctic Thunder v1.002 [J. Wilke, ranger_lennier, gamerfan, Smitdogg, The Dumping Union] (NOT WORKING) New games marked as GAME_NOT_WORKING ------------------------------------ Panikuru Panekuru [dopefishjustin, Smitdogg, The Dumping Union] New Hi-Lo Poker [Smitdogg, The Dumping Union] 0.142u4 ------- Source Changes -------------- Removed deprecat.h usage for the following drivers: [Angelo Salese] - galpanic.c, gradius3.c, halleys.c, hexion.c Inputs from the scratch for Champion Poker (v100) [Roberto Fresca] Cleaned-up protection simulation in Yam Yam!? [Angelo Salese] Implemented an almost complete Konami k053252 device emulation, adds accurate refresh rate timings and irq acks to many mid-90-era Konami games [Angelo Salese, O.Galibert] Various changes for PSX HW [smf] - Modernised internal memory map; - MDEC is now an internal device of the PlayStation CPU; - Root counter & Serial I/O converted to internal CPU devices; - Moved PlayStation IRQ code to sub device of the CPU; Switch input ports to use function-based constructors instead of tokens. Remove the old tokenizing helpers. Add basic classes for ports, fields, settings, and dip locations as a first step. These will be fully cleaned up later. Added machine() method to field to hide all the necessary indirection. Changed custom/changed handlers into generic read/write handlers, and added wrappers to convert them to device read/write lines. [Aaron Giles] Changed input read/write and crosshair callbacks into delegates. Changed signature for callbacks to take an input_field_config reference instead of pointer. [Aaron Giles] Removed legacy trampolines from eeprom_device, taking advantage of new input port support for delegates. [Aaron Giles] mc6845.c: Converted to C++. [Wilbert Pol] Fixed the disassembly of the "mov ax, mem" instructions (opcodes A0- A3) in the i386 and NEC disassemblers. The argument (the memory address) was being displayed as a signed number, which doesn't make any sense. [Alex Jackson] Fixed a tiny bug with the debugger hex dump command: the printable characters in ASCII range from 32 to 12*6*, not 127. [Alex Jackson] Fixed input regression with Racin' Force, allowing it to boot again [Angelo Salese] Gave labels to many inputs in Midway's T, Wolf and Y Unit games as well as CPS1 and CPS3. [Joe Caporale] Implemented experimental HLSL post-processing support on Direct3D 9 targets. [Ryan Holtz, Bat Country Entertainment] * 5-pass post-processing: Upscale, Post-Process, Store Last Frame, Defocus 1, Defocus 2 * Many tunable effects including: Scanlines, defocus, linear deconvergence, radial deconvergence, pincushion, RGB colorspace convolution, YIQ colorspace convolution, saturation, simulated dot crawl, simulated chroma subsampling, aperture masking, and more. * Requires a GPU that supports Shader Model 3.0 to be enabled and a powerful GPU, the entire pipeline consists of approximately 30 texel fetches and approximately 230 arthimetic ops. * Will supersample the framebuffer up to 9x in both X and Y, but this requires an enormously powerful GPU that has not been invented; users with Radeon 5000-class cards should limit themselves to 3x, Radeon 4000 to 1.5x. * The default configuration will NOT appear to do anything; it requires tuning to the user's liking. * Should nicely fall back in all cases except missing shaders, and it might fall back correctly in that case as well. Report any anomalies. - For obvious reasons, the Direct3D8 renderer cannont support this. Enable Visual Studio basic run-time checks in non-optimized builds [Oliver Stoneberg] Flush stderr, so the data is actually written when output is being redirected [Oliver Stoneberg] i286 - Added 286 LOADALL and triple fault resets. [Carl] i286 - Added support for 16-bit protected mode far calls and segment privilege checks. [Carl] i86 - Fixed shift instructions, helps detecting proper CPU [Miodrag Milanovic] i86 - Fixed handling of invalid instructions in 0x60-0x6f section [Miodrag Milanovic] Major clean-up and state machine conversion for the Sega ST-V / Saturn driver [Angelo Salese] HLSL Updates [Ryan Holtz, Bat Country Entertainment] * Split color convolution and deconvergence into separate shaders for potential GPU savings down the line * Added light and heavy variants of the color convolution shader, the former with YIQ colorspace removed * Re-worked defocus to occur prior to shadow mask application, as it would be on a real monitor. * Split "pincushion" into "Pincushion" and "Screen Curvature", the former affecting the only the displayed image and the latter only affecting the shadow mask. * Made major fixes to CVBS simulation, significantly increasing color saturation * Added magnet deconvergence via a shader uniform * Improved phosphorescence * Improved YIQ codec * Added adjustable color carrier in YIQ processing mode. * Fixed resolution-change crash and likely D3D performance regression with -nohlsl on low-spec cards * Created a new OSD function, osd_get_slider_list, which allows OS-specific slider controls. HLSL Post-Processing Updates: [Ryan Holtz, Bat Country Entertainment, cgwg] * The defocus pass is now switched off when defocus_x and defocus_y are zero, allowing finer-grained performance tuning. * Removed YIQ convolution from the main color-convolution shader and replaced it with a full composite encode/decode pass. This is slower, but looks amazing(ly like a terrible TV) and can be turned off. * More authentic NTSC dot crawl and bandwidth limiting. i86 - Implemented POP CS and MOV CS,reg instructions that are 8086 specific [Miodrag Milanovic] Implemented multi-cart support to ST-V driver [Angelo Salese, Tafoid] Managed to get the multiplexer/state machine emulated, amongst some watchdog fixes for BFM games. [J. Wallace] Added missing bipolar PROM dumps to Lucky Lady (Wing) [Team Europe] pic8259 - updated to be more according to documentation [Carl] Initial frameworking for upcoming artwork updates [Mr. Do] New games added or promoted from NOT_WORKING status --------------------------------------------------- Doraemon no Eawase Montage (prototype) [dopefishjustin, Smitdogg, Luca Elia, The Dumping Union] New clones added ---------------- Champion Poker (v100) [Roberto Fresca, Team Europe] Gunbarl (Japan, GNB4/VER.A) [The Dumping Union] Amidar (Konami/1982) [Patrik Styrnell] New games marked as GAME_NOT_WORKING ------------------------------------ Baryon Future Assault [ Corrado Tomaselli, f205v, The Dumping Union] Brixian [ Corrado Tomaselli, f205v, The Dumping Union] Orbatak (prototype) Popeye (20p/8 GBP Token) [J. Wallace] 0.142u3 ------- Source Changes -------------- Removed deprecat.h dependancy and updated irqs accordingly from the following drivers: [Angelo Salese] 8080bw.c airbustr.c albazg.c argus.c aristmk4.c armedf.c atarifb.c avalnche.c battlex.c bigevglf.c bionicc.c bionicc.c bishi.c bladestl.c blockout.c blueprnt.c bmcbowl.c bogeyman.c bottom9.c bsktball.c bublbobl.c buggychl.c bwing.c changela.c chqflag.c circus.c cischeat.c cloak.c commando.c cosmic.c cshooter.c darkmist.c dbz.c deadang.c destroyr.c discoboy.c djmain.c docastle.c dogfgt.c dogfgt.c dooyong.c dorachan.c dragrace.c enigma2.c equites.c esd16.c espial.c exedexes.c exidy.c expro02.c fastfred.c finalizr.c firetrap.c flower.c flstory.c gberet.c gng.c goindol.c gsword.c gunsmoke.c itech32.c jack.c jack.c kyugo.c ladyfrog.c liberatr.c m72.c matmania.c megaplay.c meijinsn.c metlclsh.c mirax.c mjsister.c mlanding.c mouser.c namcos2.c namcos21.c naughtyb.c nbmj8688.c nbmj8891.c nova2001.c overdriv.c pacman.c paradise.c photon2.c polepos.c popper.c retofinv.c rollrace.c route16.c sbugger.c segag80r.c segas18.c seta.c shisen.c slapfght.c snk6502.c solomon.c sonson.c speedbal.c srmp2.c srmp2.c srumbler.c sstrangr.c strnskil.c suna8.c suprloco.c tagteam.c taito_l.c tomcat.c tsamurai.c tunhunt.c vastar.c vigilant.c vulgus.c wecleman.c wheelfir.c wiz.c xxmissio.c zn.c zodiack.c Fixed sprite regression in expro02.c [Angelo Salese] Converted Taito_L driver to use AM_SHARE macro [Angelo Salese] Removed sound hacks in Evil Stone, fixing sound drop if you die at level 1 boss [Angelo Salese] intelfsh.c: Added support for Fujitsu 29DL16X. [Sandro Ronco] Fixed i86/i386 POP SP and POP ESP thanks to bug report for Xenix boot by bs666 [Miodrag Milanovic] Collapsed device_config and device_t into one class. Updated all existing modern devices and the legacy wrappers to work in this environment. This in general greatly simplifies writing a modern device. [Aaron Giles] psx.c: adjusted MDEC timing to avoid lockups. Most FMVs now have fluent video. [R. Belmont] Fixed Z80STI interrupts. [Curt Coder] Fixed I8255 interrupt enable. [Curt Coder] Fixed reset register bit masks in RP5C01 and RP5C15. [Curt Coder] Added 3.5" ED floppy drive type. [Curt Coder] Naomi / Triforce / Chihiro documentation update [f205v] Fixed protection read-back registers 0x07 and 0x0e / 0x0f in k051733 math chip, finally fixing gameplay issues in Chequered Flag. [Angelo Salese] konamigv: Documentation updates [Guru] diimage.c: fix uninitialized variables found by Valgrind [R. Belmont] mc146818: Fix uninitialized variable found by Valgrind [R. Belmont] Fixed inputs and removed digital hacks in Cisco Heat driver [Angelo Salese] Added MCCS1850 RTC emulation. [Curt Coder] Added shifter display to Cisco Heat driver [Angelo Salese] Removed cheesy hack to F1 GP Star 2 irq communications [Angelo Salese] Fix second adpcm player in games using SEIBU_ADPCM [R. Belmont] Made k051733 RNG to behave like an adder, improves pseudo-random events in Fast Lane [Angelo Salese] Tentative experiment for Hot Chase gameplay speed ... still not perfect though (especially noticeable with sound) [Angelo Salese] Reimplemented devcb using delegates and classes. Unified the logic for identifying targets and simplified the code. [Aaron Giles] naomi: Abstract the maple and jvs interfaces into a set of devices [O. Galibert, MetalliC, Tormod, D. Knute] Started unifying sprite implementations for setax001/x002 chips [David Haywood] drcbex64: Fix op_debug implementation [O. Galibert] Add Puzznic MCU dump and added a PAL as NO_DUMP. The MCU still needs to be properly hooked up. [Smitdogg, The Dumping Union, Lord Nightmare] naomi: Add jvs command 0x32, fixes Crazy Taxi and Virtua Tennis 2 booting [O. Galibert] Added input button labels for Midway T-Unit driver [Joe Caporale] De-stateized the NB1414M4 routines, and converted the correlated Armed F text tilemap to be 8-bits [Angelo Salese] Hooked up NB1414M4 to Ninja Emaki, greatly improving gfxs in it [Angelo Salese] Implemented serial type scrolling for Youma Ninpou Chou bootlegs [Angelo Salese] Support for dynamic devices added to the core. [Miodrag Milanovic] * Added slot and slot card interfaces * Added SLOT_INTERFACE macros in order to simplify device adding * Added new menu option "Slot Devices" and support to change device in runtime * Updated emuopts to support command setting of slot cards Update clifront and added listslots option to display available slots and device options for each one [Miodrag Milanovic] mpu4.c: Started adding support for the Crystal Gaming program card, and the link keys for setting parameters. [J Wallace] 6840ptm.c: Fixed mode check in set_gate() [J Wallace] srcclean.c: srcclean should remove invalid chars only for source files which are not xml (softlists have UTF-8 characters) [Fabio Priuli] Hooked up proper sound program in Combat School bootleg [Angelo Salese] Moved format handling and all formats to separate library [Miodrag Milanovic] Converted PlayStation DMA to an internal device to the CPU core. DMA to external devices can be set in the machine config, the old calls are still there until the rest of the code is converted. [smf] Added support for default NVRAM in MCCS1850. [Curt Coder] Various Irem M92 / M107 fixes [Alex Jackson] * Hooked up sound CPU interrupts properly, using the V35 builtin interrupt controller, rather than generating the vectors in the driver. * Cleaned up ROM mirroring, using AM_REGION macros in the address maps instead of memcpy()ing all over the place in the DRIVER_INITs. * Converted bankswitching to use configured banks. Only configure the banks and install the bankswitch WRITE_HANDLER in the games that actually use it (i.e. those with a full megabyte of program ROM). This and the previous change make the drivers a lot less confusing to look at... I hope. * Converted both drivers to use a scanline timer device instead of a hand-rolled one. * Added save state support to m92.c. Everything necessary was already saved, I just had to add the tag. However, presumably due to the core emu_timer breakage (MT 4330, 4331) the save states don't actually work at the moment. I've already reported this as MT #4333 * Added GAME_MECHANICAL tag to wpksoc and clone Converted Ginga Ninkyouden to use proper 6840 PTM device [Angelo Salese] Fixed missing sprite regression in the Wiz driver [Angelo Salese] chdman: Handle track type 6 in .nrg files [R. Belmont] Compile fix for kFreeBSD [Christian Marillat] New games added or promoted from NOT_WORKING status --------------------------------------------------- Chequered Flag [Angelo Salese] Super Wing [Tomasz Slanina, Wulfman] New clones added ---------------- Witch Card (German, WC3050, 27-4-94) [Roberto Fresca, Team Europe] New games marked as GAME_NOT_WORKING ------------------------------------ Quizard Rainbow 4.0 [Team Europe] Frank 'n' Stein (unencrypted) [J Wallace] Mahjong Maina - Kairakukan he Youkoso [alien_mame, The Dumping Union] The Nanpa [alien_mame, The Dumping Union] Cospure Tengoku 7 - Super Co-gal Grandprix [alien_mame, The Dumping Union] Fudol [alien_mame, The Dumping Union] 0.142u2 ------- Source Changes -------------- Implemented irq ack mechanism to Armed Formation HW games [Angelo Salese] Hand-fixed bit-rot bit in Terra Force bootleg, fixing the attract mode crash [Angelo Salese] Fixed emulation of the extra z80 in Terra Force bootleg set (used as a replacement for the protection), promoting it to working [Angelo Salese] Implemented MCU simulation to terrafu / terrafa [Angelo Salese] Hooked up text protection simulation to Kozure Ookami, allowing it to display scoring during gameplay and copyright screens [Angelo Salese] Implemented proper FG scroll latching in Kozure Ookami, fixing an offsetted layer at the gameplay intro screen [Angelo Salese] taito_b.c - Added PLD dumps for qzshowby. [Tafoid] Hooked up 1414M4 emulation to Legion [Angelo Salese] Hooked up the 1414M4 chip emulation for Crazy Climber 2 [Angelo Salese] Created device_rtc_interface which can be used to initialize RTC's to a certain date/time at driver startup, useful for regression testing. Implemented the interface in most of the modern RTC devices. Note: this is not yet plumbed down to the command line. [Curt Coder] renamed Namco System 11 clones based on country code & version. [smf] SDL: fix backwards texture rectangle option [AWJ] Hooked up NB1414M4 priority bit, fixing video text priority in all the games in the Armed F driver [Angelo Salese] Merged 86 Lions inside Aristocrat Mk-4 driver [Angelo Salese] Various improvements to m90 driver [AWJ]: * Fixed MT bug 4191 (dynablstb: No audio) * Hooked up sample playback in bbmanw and clones and removed GAME_IMPERFECT_SOUND flag (actually, bbmanwj had working samples already and never should have been flagged in the first place) * Use generic_pulse_irq_line() to generate interrupts on the V35, instead of the completely silly and deprecat.h thing I was doing before. * Made the same fix to cb2001.c while I was at it. * Fixed some spelling mistakes in the inputs. * Converted quizf1 to modern bankswitching with configured banks. * Made quizf1 and bomblord endian-safe, with assistance from R.Belmont. * Added save state support. Removed deprecat.h usage in m90 driver [Angelo Salese] Implemented RAM-based sprite clut in Armed F driver, used for color cycling effects in all games of this HW [Angelo Salese] Provided a compact flash dump for Alien - The Arcade Medal Edition [Smitdogg, The Dumping Union] Fixed various things in Buster, allowing it to boot into gameplay [Angelo Salese] Merged Tatakae Big Fighter into Armed F driver [Angelo Salese] Redumped terrafb bitrotted rom [Bill D., The Dumping Union] astring: Fix build on NetBSD and other systems where toupper() is a macro [Thomas Klausner] Implemented irq ack mechanism and fixed CPU clock speeds in Cop 01 and Mighty Guy, this fixes last boss crashes in Mighty Guy [Angelo Salese] es5503: Properly mask oscillator enable bits when setting. [R.Belmont] Hand-tuned sound frequencies in Cop 01 based off an audio reference [Tafoid] New games added or promoted from NOT_WORKING status --------------------------------------------------- Mighty Guy [Angelo Salese] New clones added ---------------- Tekken 2 (TES3 VER.D) [atchoo, Smitdogg, The Dumping Union, smf] Soul Edge (SO2/VER.A) [f205v, Smitdogg, The Dumping Union, smf] Soul Calibur (SOC13 VER.C) [f205v, Smitdogg, The Dumping Union, smf] Tekken Tag (TEG2 VER.C1) [f205v, Smitdogg, The Dumping Union, smf] Libero Grande (LG1 VER.A) [B. Munger, S. Ruiz, Smitdogg, The Dumping Union] (not working) Saint Dragon (set 2) [Tirino73] (not working) 0.142u1 ------- Source Changes -------------- Added screen raw params and irq ack to the dec0 driver, fixing hole 1 hang in Birdie Try and improving fade in/out effects for Boulder Dash [Angelo Salese] Funworld driver updates: [Roberto Fresca] * Complete support for Witch Royal, from Video Klein. * Reworked the button-lamps layout to get the hold buttons more centered. Eliminates the extern variables from atarimo video core, in order to remove a significant source of AM_BASE macros. [Atari Ace] Converted astrocde/kaneko16/namcos23/suprnova to driver_device [Atari Ace] Converted Taito F3 video chip (TC0630FDP) to have a parallelism of 16-bit [Angelo Salese] Converted 2 Minutes Drill driver to use Taito F3 video chip, this hugely improves graphics in it [Angelo Salese] Added irq ack and fixed sound chip type to be YM2610B for 2 Minutes Drill [Angelo Salese] Dumped the DVD image for bikiniko [alien_mame, The Dumping Union] Added work-around for crowd gfxs in Taito F3 football games (Taito Cup Finals, International Cup '94, Taito Power Goal and clones), until a better information is found about it [David Haywood] softlist: moved software list handling (in the Internal UI) to a separate source, and made the code more similar to the File Manager handling code. [Fabio Priuli] CPS-3 update [Team CPS-1]: * Added Street Fighter III: New Generation Hispanic BIOS rom CD version * Added a detailed table of all known releases until now with usefull notes to identify new Cart Regions/CD Revisions * Renamed some CHDs to use the new Catalog # standard uiswlist.c: added a switch to choose between shortname order or description order for softlist entries (in the Internal UI), and adapted the char input code to match shortnames or descriptions accordingly [Fabio Priuli] sc61860 cpu - fix for crash and cleanup, replace for internal ram accesses with function calls to help further debug the core in the future [Atari Ace] cartslot.c/chd_cd.c: added support for a callback function to test softlist sharedfeat (e.g. 'compatibility') and display a warning message accordingly. updated cdi.c as an example [Fabio Priuli] Decrypted 3 Super 8 program ROM [Lord Nightmare, Kevtris] cassette.c/flopdrv.c: added support for a display info callback function [Miodrag Milanovic] corona/galaxian/namcos21/namcos22/namcos23/psikyosh/quizo/sigmab98 to driver_device. [Atari Ace] Convert scramble/galaxold to driver_device [Atari Ace] Audio device additions: [Atari Ace] * exidy440/m72/segasnd are converted to legacy devices. * cage/dcs/williams variables are restructured internally to resemble a device, simplifying a future device conversion. Some AM_BASE macros are eliminated as well. * taito_en has minor changes to eliminate an AM_BASE macro. Heavily improved 3 Super 8 emulation, and implemented NMI acknowledge mechanism into the Super Poker driver [Angelo Salese] i286 - Fixed protected mode boundary check [Miodrag Milanovic] naomibd: Fix collision with system macro on NetBSD [Thomas Klausner] Implemented PAL-like prom read-back in 4 En Raya [Angelo Salese] Fixed Pururun's audio pitch/speed to match that of a reference video. [Tafoid] tms5220.c: updates to comments and nonstandard feature defines. [Lord Nightmare] 8237dma - Added cascade mode support [Wilbert Pol] pic8259 - Added support for cascade mode, updated interface in all drivers [Miodrag Milanovic] upd7725.c: Implementation of the p0 and p1 output bits as device lines; preliminary implementation of INT input line. [Lord Nightmare] Replaced mamedriv.c with a new driver list mechanism that is generated by the build tools. The emulator core now expects the presence of a file called src/$(TARGET)/$(SUBTARGET).lst which is just a raw list of driver names, one per line. C and C++ comments are still permitted. This file is parsed by a new build tool makelist which extracts the driver names, sorts them, and generates a file called drivlist.c, which is consumed by the core. [Aaron Giles] Added new osdcore function osd_malloc_array() which is identical to osd_malloc() but obviously hints that the underlying allocation is for an array. Updated all callers to use the appropriate form. Modified the Windows allocator to only use guard pages for array-style allocations, allowing us to enable them once again in debug builds. [Aaron Giles] Created new static class driver_list to wrap accesses to the list of available drivers. Improved speed of driver lookups by relying on the presorting done by makelist. [Aaron Giles] Created helper class driver_enumerator as a helper for iterating through the list of drivers. This class supports basic filtering and iteration, and also serves as a temporary cache of machine_configs. [Aaron Giles] Created cli_frontend object to wrap all the CLI handling code in clifront.c. Updated/simplified all the code to take advantage of the driver_enumerator. [Aaron Giles] Created media_auditor object to wrap all the auditing functions in audit.c. Updated all users to the new interface. Note that the new auditing mechanism is slightly out of sync with the romload code in terms of finding ROMs owned by devices, so it may mis-report some issues until the new ROM loading code is in. [Aaron Giles] Added concept of a per-device searchpath. For most devices, their searchpath is just the short name of the device. For driver_devices, the searchpath is driver[;parent[;bios]]. This searchpath will eventually be used by the rom loader to find ROMs. For now it is used by the media auditor only. [Aaron Giles] Created info_xml_creator object to wrap all the info generation functions in info.c. Converted the file to C++ and cleaned up the input processing code. [Aaron Giles] model2.c: Corrected the revision level for Top Skater (USA) set [The Dumping Union] Various improvements to the Konami Viper driver [Ville Linde] midqslvr: Add some hardware information [O. Galibert] Added reverse-spin support to the stepper motor simulator [James Wallace] mpu4.c: Documented MOD 4 OKI program card ROM banking and improved the BwB characteriser emulation. [James Wallace] Fixed the I/O address in Intel 8257 DMA operations. [Curt Coder] Fixes for non-native SDL builds on OS X [Paulo Cabral] Added "Mandatory artwork is missing" error [Oliver St Implemented 16-bit device callbacks. [Curt Coder] Fix loading fonts on MacOSX. [Couriersud] Delegates 2.0 implementation. Resdesigned how delegates work to make them more flexible and simpler to use. Got rid of the proto_delegates altogether in favor of supporting delegates that are bound to NULL objects. Added a front-end template that supports "natural" syntax favored by libraries like boost. Added support for static functions that take reference parameters instead of pointer parameters for the object type. Updated all delegate users in the system to the new syntax. [Aaron Giles] Changed the DIRECT_UPDATE_HANDLER to take a machine reference like everything else in the system. Updated all users. [Aaron Giles] Changed the FUNC() macro to automatically put an & in front of the item passed. In general this works transparently, however it does have the nice side-effect of catching situations where a variable is passed instead of a function name. Fixed those cases to push the naming upstream so that the name is now provided properly. Also added a FUNC_NULL macro since FUNC(NULL) no longer works. [Aaron Giles] tms5220.c: partially fixed perfect interpolation hack, disabled by default. [Lord Nightmare] segas24: Start untangling the Vogon poetry Atari Ace left is his wake. Apply the new timing implementation per cgfm's analysis. Gain ground is going to be stuck in free play mode. [O. Galibert] tms5220.c: fixed perfect interpolation hack the rest of the way, now it works as it did before 0.140 or so. [Lord Nightmare] tms5220.c: improve perfect interpolation hack slightly, should be less noisy after inhibit frames. [Lord Nightmare] New games added or promoted from NOT_WORKING status --------------------------------------------------- Major Poker (v2.0) [Roberto Fresca, Tomasz Slanina, Rob Ragon] Witch Royal (Export version 2.1) [Roberto Fresca, Team Europe] Water-Nymph (Ver. 1.4) [Team Europe, Luca Elia] New clones added ---------------- Silent Scope (ver xxC, Ver 1.30) (not working) [Alex Romero] Street Fighter III: New Generation (Hispanic 970204) [Bill D., The Dumping Union] New games marked as GAME_NOT_WORKING ------------------------------------ Racing Jam: Chapter 2 (EAE) [RetroRepair] Thrill Drive (EAA) [RetroRepair] Alien: The Arcade Medal Edition [Yohji, Tormod, Smitdogg, The Dumping Union] Home Run Classic [Mariusz Wojcieszek] Country Club Classic [Mariusz Wojcieszek] Trap Shoot Classic [Mariusz Wojcieszek] Nintendo FamicomBox [Kevin Horton] MPU3 Unit Test (Program 5) [James Wallace] Hyper Viper [James Wallace] @ text @d1 1 a1 1 $NetBSD: patch-makefile,v 1.5 2011/04/04 12:09:03 wiz Exp $ d3 1 a3 3 Pkgsrc-only patch. --- makefile.orig 2010-12-29 22:50:26.000000000 +0000 d5 27 a31 2 @@@@ -344,7 +349,7 @@@@ NAME = $(TARGET)$(SUBTARGET) endif d33 3 a35 3 # fullname is prefix+name+suffix+suffix64+suffixdebug -FULLNAME = $(PREFIX)$(PREFIXSDL)$(NAME)$(SUFFIX)$(SUFFIX64)$(SUFFIXDEBUG)$(SUFFIXPROFILE) +FULLNAME = $(PREFIXSDL)$(NAME)$(SUFFIX)$(SUFFIXDEBUG)$(SUFFIXPROFILE) d37 2 a38 2 # add an EXE suffix to get the final emulator name EMULATOR = $(FULLNAME)$(EXE) @ 1.5 log @Update mame and mess to 0.142. Lots of changes, as usual. @ text @d1 1 a1 1 $NetBSD: patch-makefile,v 1.4 2011/02/26 07:06:24 wiz Exp $ @ 1.4 log @Revert CR-LF changes. They probably have fixed some cases, but broke on e.g. NetBSD-current. @ text @d1 1 a1 1 $NetBSD: patch-makefile,v 1.1.1.1 2011/02/03 22:22:36 wiz Exp $ d3 1 a3 1 First chunk accepted upstream, second pkgsrc-only. a6 10 @@@@ -86,6 +88,9 @@@@ endif ifeq ($(firstword $(filter GNU/kFreeBSD,$(UNAME))),GNU/kFreeBSD) TARGETOS = freebsd endif +ifeq ($(firstword $(filter NetBSD,$(UNAME))),NetBSD) +TARGETOS = netbsd +endif ifeq ($(firstword $(filter OpenBSD,$(UNAME))),OpenBSD) TARGETOS = openbsd endif @ 1.3 log @add back comments accidently lost in previous commit @ text @d7 19 a25 19 @@@@ -86,6 +86,9 @@@@ endif ifeq ($(firstword $(filter GNU/kFreeBSD,$(UNAME))),GNU/kFreeBSD) TARGETOS = freebsd endif +ifeq ($(firstword $(filter NetBSD,$(UNAME))),NetBSD) +TARGETOS = netbsd +endif ifeq ($(firstword $(filter OpenBSD,$(UNAME))),OpenBSD) TARGETOS = openbsd endif @@@@ -344,7 +347,7 @@@@ NAME = $(TARGET)$(SUBTARGET) endif # fullname is prefix+name+suffix+suffix64+suffixdebug -FULLNAME = $(PREFIX)$(PREFIXSDL)$(NAME)$(SUFFIX)$(SUFFIX64)$(SUFFIXDEBUG)$(SUFFIXPROFILE) +FULLNAME = $(PREFIXSDL)$(NAME)$(SUFFIX)$(SUFFIXDEBUG)$(SUFFIXPROFILE) # add an EXE suffix to get the final emulator name EMULATOR = $(FULLNAME)$(EXE) @ 1.2 log @All source files in mame.zip have CR-LF but are marked as binary, so unzip -a does not help. Hence all patches must have CR-LF @ text @d1 3 a3 1 $NetBSD$ @ 1.1 log @Initial revision @ text @a2 2 First chunk accepted upstream, second pkgsrc-only. d5 19 a23 19 @@@@ -86,6 +88,9 @@@@ endif ifeq ($(firstword $(filter GNU/kFreeBSD,$(UNAME))),GNU/kFreeBSD) TARGETOS = freebsd endif +ifeq ($(firstword $(filter NetBSD,$(UNAME))),NetBSD) +TARGETOS = netbsd +endif ifeq ($(firstword $(filter OpenBSD,$(UNAME))),OpenBSD) TARGETOS = openbsd endif @@@@ -344,7 +349,7 @@@@ NAME = $(TARGET)$(SUBTARGET) endif # fullname is prefix+name+suffix+suffix64+suffixdebug -FULLNAME = $(PREFIX)$(PREFIXSDL)$(NAME)$(SUFFIX)$(SUFFIX64)$(SUFFIXDEBUG)$(SUFFIXPROFILE) +FULLNAME = $(PREFIXSDL)$(NAME)$(SUFFIX)$(SUFFIXDEBUG)$(SUFFIXPROFILE) # add an EXE suffix to get the final emulator name EMULATOR = $(FULLNAME)$(EXE) @ 1.1.1.1 log @Initial import of mame-0.141: MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era. ROMs are needed to play the games. Some are freely available on the MAME homepage. @ text @@